params [["_playerObj", objNull], ["_arrayToModify", [], [[]]]]; { _arrayToModify = [_arrayToModify, _x#0, _x#1] call BIS_fnc_setToPairs; } forEach [ ["playerName", name _playerObj], ["playerUID", getPlayerUID _playerObj], ["playerGroup", groupId (group _playerObj)] ]; _arrayToModify;