#include "..\script_component.hpp" // Executed on server only, global argument and global effect // The server makes the change and broadcasts new state to all clients if (!isServer) exitWith {}; params [["_object", objNull, [objNull]]]; if (isNull _object) exitWith {}; _object disableTIEquipment true; _object disableNVGEquipment true; _object setVariable ["A3TI_Disable", true, true];