#include "..\script_component.hpp" if (!hasInterface) exitWith {}; call FUNC(addMicroDAGRWaypoints); call FUNC(addZenModules); call FUNC(bindEventHandlers); call FUNC(bindVehicleActions); localNamespace setVariable [QGVAR(nearMen), []]; call FUNC(addGetNearMenPFH); localNamespace setVariable [QGVAR(pfhCode), []]; call FUNC(addDraw3DPFH); // add listener that tracks when the player goes unconscious and saves a variable with time call FUNC(bindUnconsciousListener); [ LEVEL_DEBUG, QUOTE(COMPONENT), "initClient complete", [] ] call EFUNC(common,log); localNamespace setVariable [QGVAR(complete), true]; nil;