[ "respawn", { _clientID = _thisArgs select 0; player setDamage 1; // log to server RPT [ "init", "CHAT COMMAND RESPAWN", [player] call milsim_fnc_addPlayerInfoToArray ] remoteExec ["milsim_fnc_log", 2]; // systemChat to all remote machines format["%1 claims they were glitched and respawned (%2)", name player, netID player] remoteExec["systemChat", -_clientID]; }, "all", [clientOwner] ] call CBA_fnc_registerChatCommand; diag_log text "[MILSIM] (settings) respawn chat handler registered"; nil;