//-------------------------------------------DESCRIPTION.EXT----------------------------------------------------------------- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////// // // // DO NOT EDIT THIS FILE // // // ////////////////////////////////////// //-------------------------------------------INCLUDES------------------------------------------------------------------------ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// #include "mission_settings.hpp" #include "framework\script_mod.hpp" #include "defines\ApprovedAssets.hpp" #include "defines\BattalionInfo.hpp" #include "defines\DisallowedEquipment.hpp" #include "defines\SupplyCrates.hpp" #include "defines\VehicleFlags.hpp" #include "defines\SignalColors.hpp" //-------------------------------------------MISSION INFO-------------------------------------------------------------------- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// overviewPicture = ""; OnLoadIntro = "UNUSED"; onLoadMissionTime = 1; onLoadIntroTime = 1; //-------------------------------------------GAMETYPE----------------------------------------------------------------------// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// class Header { gameType = COOP; minPlayers = 2; maxPlayers = 80; }; //-------------------------------------------RESPAWN SETTINGS--------------------------------------------------------------// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// respawn = 3; respawnDelay = 10; respawnVehicleDelay = 30; respawnTemplatesWest[] = {"Counter", "MenuPosition"}; //Templates: "Spectator";"Revive";"Wave";"Tickets";"Counter";"MenuPosition";"EndMission";"MenuInventory"; respawnTemplatesEast[] = {"Counter", "MenuPosition"}; respawnTemplatesGuer[] = {"Counter", "MenuPosition"}; respawnTemplatesCiv[] = {"Counter", "MenuPosition"}; respawnOnStart = 1; //has to always be disabled with startLoadingscreen and waitUntil {alive player};!! respawnButton = 1; //enables the respawn button respawnDialog = 1; //enables the score table //-------------------------------------------MISSION SETTINGS--------------------------------------------------------------// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// enableDebugConsole[] = { "76561198009349760", "76561198013533294" }; aikills = 0; //show ai kills in score table disabledAI = 1; //disable AI for all playable units //disableChannels[]={0,1,6}; //0=Global;1=Side;2=Command;3=Group;4=Vehicle;5=Direct;6=System; disableChannels[]={{0,true,true},{1,false,true},{2,false,true},{3,false,true},{4,false,true},{5,false,true},{6,true,true}}; // {channelID, disableChat, disableVoice} for 0=Global;1=Side;2=Command;3=Group;4=Vehicle;5=Direct;6=System; forceRotorLibSimulation = 0; //0=options based;1=force enable;2=force disable disableRandomization[] = {}; //-------------------------------------------Clean Up SETTINGS-------------------------------------------------------------// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// corpseManagerMode = 1; //0 = None, 1 = All, 2 = None_But_Respawned, 3 = All_But_Respawned corpseRemovalMinTime = 180; corpseRemovalMaxTime = 300; corpseLimit = 80; wreckManagerMode = 0; //0 = None, 1 = All, 2 = None_But_Respawned, 3 = All_But_Respawned wreckRemovalMinTime = 600; wreckRemovalMaxTime = 900; wreckLimit = 40; minPlayerDistance = 500; //-------------------------------------------BASE SETTINGS---------------------------------------------------------------// class Params {}; class CfgFunctions { #include "framework\CfgFunctions.hpp" #include "custom_scripts.hpp" }; class CfgLeaflets { #include "custom_leaflets.hpp" }; class CfgDebriefingSections { class acex_killTracker { title = "Acex Killed Events"; variable = "acex_killTracker_outputText"; }; };