#include "..\script_component.hpp" if ( !hasInterface ) exitWith {}; // Add GetOutMan event handler to grant temporary invincibility to players ejecting from vehicles // Only for players who have "hooked up" using VS static line // and are ejecting from a plane or helicopter above 100m player addEventHandler ["GetOutMan", { params ["_unit", "_role", "_vehicle", "_turret", "_isEject"]; if (!isEject) exitWith {}; if (isNil {_unit getVariable "VS_Jump"}) exitWith {}; if ( not (_vehicle isKindOf "Plane" || _vehicle isKindOf "Helicopter") || ((getPosATL _vehicle)#2) < 100 ) exitWith {}; // disable damage for the unit to avoid collision damage _unit allowDamage false; // tested - vehicle _unit is the _unit, as this EH runs when they have left the vehicle [ {!isNull (objectParent _this)}, // condition - wait until player re-enters vehicle (chute) { // if they enter a chute within 5 seconds, disable chute damage (vehicle _this) allowDamage false; // then wait X seconds and re-enable damage for both [{ _this allowDamage true; (vehicle _this) allowDamage true; }, _this, 5] call CBA_fnc_waitAndExecute; }, _unit, // args 2, // timeout { // run on timeout, if for some reason they don't enter a chute // re-enable damage for unit _this allowDamage true; } ] call CBA_fnc_waitUntilAndExecute; }];