#include "..\script_component.hpp" // Executed on all clients, only continue if object is local. // Local argument, global effect (the object owner broadcasts new state) params [["_object", objNull, [objNull]]]; if (isNull _object) exitWith {}; if !(local _object) exitWith {}; _object disableAI "LIGHTS"; _object setPilotLight false; _object setCollisionLight false; if (_object isKindOf "CAManBase") then { [_object] call FUNC(removeUnitElectricInventoryItems); } else { [_object] call FUNC(removeVehicleElectricInventoryItems); }; [{ // once flicker effects are done, permanently disable lights private _flickerHandle = _object getVariable QGVAR(flickerHandle); !isNil "_flickerHandle" && {scriptDone _flickerHandle} }, { _object setHit ["light_1_hitpoint", 0.97]; //all possible light hitpoints _object setHit ["light_2_hitpoint", 0.97]; //no lights escape this _object setHit ["light_3_hitpoint", 0.97]; _object setHit ["light_4_hitpoint", 0.97]; }] call CBA_fnc_waitUntilAndExecute;