#include "..\script_component.hpp" params [["_obj", objNull, [objNull]]]; if (isNull _obj) exitWith {}; if !(local _obj) exitWith {}; //handle lights for 'special' objects { params ["_lightClassName", "_hitIndexes"]; if ((typeOf _object) isEqualTo _lightClassName) then { { _object setHitIndex [_hitIndex, GVAR(lightHitPointDamageToApply)]; } forEach _hitIndexes; }; } forEach GVAR(specialLightTypes); //set veh light status _obj engineOn false; _obj setCollisionLight false; _obj setPilotLight false; //set damage on engines (motor and instruments) _obj setHitPointDamage ["hitEngine", 0.9]; _obj setHitPointDamage ["HitAvionics", 0.9]; //for player units if (isPlayer _obj) then { _obj action ["IRLaserOff", _obj]; _obj action ["nvGogglesOff", _obj]; _nvgs = hmd _obj; _obj unassignItem _nvgs; _obj removeItem _nvgs; _radio = _obj getSlotItemName 611; _gps = _obj getSlotItemName 612; _obj unassignItem _radio; _obj removeItem _radio; _obj unassignItem _gps; _obj removeItem _gps; _obj unassignItem "ACE_microDAGR"; _obj removeItem "ACE_microDAGR"; _obj unassignItem "MineDetector"; _obj removeItem "MineDetector"; }; true;