#include "..\script_component.hpp" //define vars GVAR(timeBetweenEntities) = 0.01; GVAR(chanceToPlayZap) = 5; GVAR(zapAudibleDistance) = 100; GVAR(lightHitPointDamageToApply) = 0.97; GVAR(standardLightHitPoints) = [ "light_1_hitpoint", "light_2_hitpoint", "light_3_hitpoint", "light_4_hitpoint" ]; GVAR(streetAndLampClasses) = [ "Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F", "Land_fs_roof_F", "Land_NavigLight", "PowerLines_Wires_base_F", "Land_PowerPoleWooden_L_F", "Land_Runway_PAPI", "Land_fs_sign_F", "Land_FuelStation_01_roof_malevil_F", "Land_FuelStation_01_roof_F", "Streetlamp" ]; //light special: ["CLASSNAME",[HITINDEX OF THE LAMPS]] GVAR(specialLightTypes) = [ ["Land_PowLines_WoodL",[0,1]], ["Land_A_GeneralStore_01", [42,43,44,45]], ["Land_A_GeneralStore_01a", [42,43,44,45]], ["Land_Mil_Guardhouse", [8]], ["Land_NAV_Lighthouse", [0]], ["Land_Mil_House", [40,41,42,43,44,45,46,47]], ["Land_LightHouse_F", [0,1,2,3,4]] ];