#include "..\script_component.hpp" if (!hasInterface) exitWith {}; // once the server has published that assets have been gathered and distributed to bases (respawn modules), // we can update the asset diary on our end using that data [{missionNamespace getVariable [QGVAR(serverAssetsReady), false]}, { call FUNC(updateAssetDiary); }] call CBA_fnc_waitUntilAndExecute;