/* Function: milsim_fnc_getPlayerLogString Author: IndigoFox Description: Returns a string containing the player's name, UID and group name in 'key="value"' format. Parameters: 0: _playerObj - The player object to get the string for. */ params [["_playerObj", objNull]]; if (isNull _playerObj) exitWith { "playerName=""ERROR"" playerUID=""ERROR"" playerGroup=""ERROR""" }; format["playerName=""%1"" playerUID=""%2"" playerGroup=""%3""", name _playerObj, getPlayerUID _playerObj, groupId (group _playerObj)];