#include "..\script_component.hpp" params [ ["_className", "", [""]] ]; // Get the approved assets config private _approvedAssetsCfg = call EFUNC(util,getApprovedAssetsCfg); if (isNull _approvedAssetsCfg) exitWith {""}; // Get the asset definition private _assetDef = (_approvedAssetsCfg >> _className); if (isClass _assetDef) exitWith {getText(_assetDef >> "callsign")}; "";