#include "..\script_component.hpp" // get all starting assets at each base and combine to array private _startingAssetsByBase = call FUNC(getStartingAssetsByBase); private _startingAssets = []; { _startingAssets append (_x#1); } forEach _startingAssetsByBase; // get all current assets at each base and combine to array private _assetsByBase = call FUNC(getAssetsByBase); private _assets = []; { _assets append (_x#1); } forEach _assetsByBase; [_startingAssets, _assets];