#include "../script_component.hpp" private _approvedAssetsCfg = (missionConfigFile >> "ApprovedAssets"); if (!IS_CONFIG(_approvedAssetsCfg) || {!isClass _approvedAssetsCfg}) exitWith { [ QUOTE(COMPONENT), "ERROR: Approved assets config not found. Check that the config is present and correctly named in the mission config file. See defines/ApprovedAssets.hpp and framework/util/functions/getApprovedAssetsCfg.sqf.", [] ] call EFUNC(util,log); configNull; }; _approvedAssetsCfg;