#include "..\script_component.hpp" if ( !hasInterface ) exitWith {}; ["milsim_logText", { params [["_strArray", [""], [[]]]]; { diag_log text _x; } forEach _strArray; }] call CBA_fnc_addEventHandler; // make sure the server has finished init waitUntil {!isNil QGVARMAIN(complete)}; ["InitializePlayer", [player, true]] call BIS_fnc_dynamicGroups; // initialize other modules call EFUNC(mapcopy,initClient); call EFUNC(reinsert,initClient); call EFUNC(resupply,initClient); call EFUNC(triageIcons,initClient); call EFUNC(vehicleFlags,initClient); call EFUNC(fbcb2_main,initClient); call EFUNC(fbcb2_assets,initClient); [ LEVEL_DEBUG, QUOTE(COMPONENT), "postInit complete", [] ] call EFUNC(common,log); nil;