Files
MissionTemplate/functions/ambience/fn_flakEH.sqf
2023-06-19 00:57:30 -05:00

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params [
["_event", [], []],
["_maximumDistance", 2000, [0]],
["_minimumAltitude", 0, [0]],
["_primaryTurret", 0, [0]],
["_fullAmmoCount", 2000, [0]],
["_flakRoundsEvery", 2, [0]],
["_speedDispersion", 20, [0]],
["_distanceDispersion", 30, [0]]
];
// diag_log("flakEH running");
// diag_log(_event);
_unit = _event select 0;
// diag_log(format["i have a unit: %1", _unit]);
_projectile = _event select 6;
// diag_log(format["i have a projectile in flight: %1", _projectile]);
deleteVehicle _projectile;
// diag_log("i have deleted the projectile");
// diag_log(_unit weaponsTurret [0] select _primaryTurret);
_weapon = _unit weaponsTurret [0] select _primaryTurret;
_munitionConversionRate = _fullAmmoCount - _flakRoundsEvery;
// diag_log(format["munition count: %1", _unit ammo _weapon]);
// diag_log(format["munition replacement at: %1", _munitionConversionRate]);
if (_unit ammo _weapon < _munitionConversionRate) then {
_unit setAmmo [_weapon, _fullAmmoCount];
// diag_log(format["replacing ammo count to: %1", _fullAmmoCount]);
_targetPosition = [];
_target = 0;
if (isPlayer (assignedGunner _unit)) then {
_target = cursorTarget;
if (_unit distance _target < _maximumDistance) then {
_targetPosition = getPos _target;
};
} else {
_possibleTargets = _unit nearTargets _maximumDistance;
diag_log(format["ai has %1 possible targetting solutions", count _possibleTargets]);
if ((count _possibleTargets) > 0) then {
_i = 0;
_hold = 0;
{
_i = _unit aimedAtTarget [_x select 4, _weapon];
if (_i > _hold && (_x select 3) > 0) then {
_target = _x select 4;
diag_log(format["setting target to %1", _target]);
_targetPosition = _x select 0;
_hold = _i;
};
} forEach _possibleTargets;
};
};
// diag_log(format["i have found target coordinates: %1", _targetPosition]);
if ((count _targetPosition) > 0) then {
// diag_log("calculating new projectile placement");
_targetX = _targetPosition select 0;
_targetY = _targetPosition select 1;
_targetZ = _targetPosition select 2;
// diag_log(format["checking target altitude: %1", _targetZ]);
if (_targetZ > _minimumAltitude) then {
// diag_log("target is above minimum height, proceeding");
if !(lineIntersects [getPos _unit, _targetPosition, _unit, _target]) then {
// diag_log("intersection calculated");
_flakDistance = ((speed _target * 0.8) * (_speedDispersion / 100)) + ((_unit distance _target) * (_distanceDispersion / 500));
_distanceX = ((random (_flakDistance * 2)) - _flakDistance) + _targetX;
_distanceY = ((random (_flakDistance * 2)) - _flakDistance) + _targetY;
_distanceZ = ((random (_flakDistance * 2)) - _flakDistance) + _targetZ;
// diag_log( format["target is distance: %1 / distance2D %2 from me, creating munition distance %3, distance2D %4 from me", _unit distance _targetPosition, _unit distance2D _targetPosition, _unit distance [_distanceX, _distanceY, _distanceZ], _unit distance2D [_distanceX, _distanceY, _distanceZ]]);
_flak = createVehicle ["SmallSecondary", [_distanceX, _distanceY, _distanceZ], [], 0, "CAN_COLLIDE"];
};
};
};
};