Files
MissionTemplate/mission_settings.hpp

55 lines
2.2 KiB
C++

author = "MISSION AUTHOR";
onLoadName = "THIS APPEARS ON TOP OF THE LOADING SCREEN IMAGE";
loadScreen = "mission.jpg";
onLoadMission = "THIS APPEARS BELOW THE LOADING SCREEN IMAGE";
briefingName = "THIS IS THE NAME ON THE #MISSIONS LIST";
overviewText = "THIS IS WHERE YOU DESCRIBE THE MISSION IN THE #MISSION LIST";
// The name for the series of missions of your campaign. Used for organizational and search purposes
missionSeries = "MY SERIES NAME";
// Add waypoints to players' MicroDAGR devices
// respawn locations (bases) are added by default, don't put them here
custom_microdagr_waypoints[] = {
// the first element is the waypoint name
// the second element is the position of the waypoint - you may use a string for map grid (up to 10 digit) or an array for {X, Y} coordinates
// the third element is optional - provide the variable name of an object if you want to use its initial position instead
// {"WAYPOINT NAME", {POSITION <[x,y]>}, OBJECT <objNull>},
// EXAMPLES:
// {"KAVALA HOSPITAL", {1234.56, 7890.12}, ""},
// {"CAMP TEMPEST", "03421460, ""},
// {"MY CUSTOM OBJECT", {}, "myCustomObject"}
};
// activate via #ace-fortify west base 2000
class ACEX_Fortify_Presets {
class base {
displayName = "Ken Custom";
objects[] = {
{"Land_BagFence_Round_F", 5},
{"Land_BagFence_Short_F", 5},
{"Land_BagFence_Long_F", 10},
{"Land_Plank_01_4m_F", 5},
{"Land_SandbagBarricade_01_half_F", 15},
{"Land_SandbagBarricade_01_F", 15},
{"Land_SandbagBarricade_01_hole_F", 15},
{"Land_BagBunker_Small_F", 25},
{"Land_BagBunker_Large_F", 50},
{"Land_HBarrier_3_F", 10},
{"Land_HBarrier_5_F", 15},
{"Land_HBarrier_Big_F", 20},
{"Land_HBarrierTower_F", 100},
{"Land_HBarrierWall4_F", 25},
{"Land_HBarrierWall_corner_F", 25},
{"Land_HBarrierWall_corridor_F", 25},
{"Land_fort_rampart", 15},
{"Land_Rampart_F", 15},
{"Land_PortableLight_double_F", 5},
{"Land_CzechHedgehog_01_new_F", 10},
{"Fort_RazorWire", 5},
{"Land_HBarrier_1_F", 5}
};
};
};