Files
MissionTemplate/functions/CfgFunctions.hpp
2023-12-29 12:14:36 -06:00

66 lines
1.6 KiB
C++

class milsim
{
class settings
{
class setDefaults { postInit = 1; };
class addCBASettings { postInit = 1; };
class addAARChatHandler { postInit = 1; };
class addRespawnChatHandler { postInit = 1; };
};
class init
{
class initServer { postInit = 1;}; //needs refactor
class initPlayerLocal { postInit = 1;};
};
class fbcb2 {
class addFBCB2DiaryEntries { postInit = 1; };
class initFBCB2 { postInit = 1; };
class processFBCB2Callsigns {};
class processFBCB2FixedWingAssets {};
class processFBCB2RotaryAssets {};
class processFBCB2RadioFrequencies {};
class processFBCB2SmokeColors {};
class processFBCB2Environment {};
class messageFBCB2AssetStatus {};
};
class client {
class addZenModules { postInit = 1; };
class addDNI_PlayerFPS { postInit = 1; }; // needs refactor
class bindEventHandlers { postInit = 1; };
class bindVehicleActions { postInit = 1; };
class addClientStatsPFH {};
class calculateClientStats {};
class initVehicleFlags { postInit = 1; };
class bindEmptyGroupGarbageCleanup { postInit = 1; };
};
class server {
class addServerStatsPFH {};
class calculateServerStats {};
class logPlayerInventory {};
};
class resupply {
class createAmmoBox {};
class createWeaponsBox {};
class createMedicalBox {};
}
class ambience {
class flakInitVehicle {};
class flakEH {};
};
class map
{
class initMapCopy { postInit = 1; };
class copyMapFromPlayer {}; //needs refactor
class getPlayerMapMarkers {}; //needs refactor
class loadMapMarkers {}; //needs refactor
class mapMarkerToString {}; //needs refactor
class stringToMapMarker {}; //needs refactor
};
};