63 lines
1.8 KiB
Plaintext
63 lines
1.8 KiB
Plaintext
/*
|
|
|
|
milsim_fnc_addMedicalOverlayPFH
|
|
|
|
Author: IndigoFox
|
|
|
|
Description:
|
|
Affects players with medical permissions. Will see a 3D colored dot over nearby (5-10m)
|
|
unconscious players who are not in a vehicle
|
|
which indicates their current ACE Triage Card status.
|
|
Designed to increase efficiency of CCPs.
|
|
|
|
*/
|
|
|
|
#include "..\script_component.hpp"
|
|
|
|
|
|
// Per-frame handler to draw icons
|
|
// cleanup
|
|
if (!isNil QGVAR(drawIconsPfh)) then {
|
|
[GVAR(drawIconsPfh)] call CBA_fnc_removePerFrameHandler;
|
|
};
|
|
// add pfh
|
|
GVAR(drawIconsPfh) = [{
|
|
// if disabled, skip processing
|
|
if (!GVAR(setting_enabled)) exitWith {false};
|
|
// if no targets, skip processing
|
|
if (count GVAR(drawTargets) == 0) exitWith {false};
|
|
// if the player doesn't have medical perms, skip processing
|
|
if !([player] call ace_medical_treatment_fnc_isMedic) exitWith {false};
|
|
{
|
|
private _unit = _x;
|
|
// distance within X meters
|
|
if (player distance _unit > GVAR(setting_drawRange)) then {continue};
|
|
// check unit not null, not conscious, and not in a vehicle
|
|
if (
|
|
!(_unit getVariable ["ACE_isUnconscious", false]) ||
|
|
!isNull (objectParent _unit)
|
|
) then {continue};
|
|
|
|
// color based on triage level
|
|
private _triageLevel = _unit getVariable ["ace_medical_triageLevel", 4];
|
|
if (_triageLevel == -1) then {continue};
|
|
private _color = GVAR(colors) select (_triageLevel - 1);
|
|
_color set [3, 0.9]; // set alpha
|
|
// draw position, slightly above the prone unit
|
|
private _drawPos = (visiblePosition _unit) vectorAdd [0, 0, 0.5];
|
|
// draw icon
|
|
drawIcon3D [
|
|
"\A3\ui_f\data\map\markers\military\dot_CA.paa", // icon texture
|
|
_color, // color
|
|
_drawPos, // position AGL
|
|
1, // width
|
|
1, // height
|
|
0, // angle
|
|
"", // text
|
|
true // outline
|
|
// further params optional, omitted
|
|
];
|
|
} forEach GVAR(drawTargets);
|
|
}, 0, []] call CBA_fnc_addPerFrameHandler;
|
|
|