134 lines
3.2 KiB
C++
134 lines
3.2 KiB
C++
class milsim
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{
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class settings
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{
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class setDefaults { postInit = 1; };
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class addCBASettings { postInit = 1; };
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class addAARChatHandler { postInit = 1; };
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class addRespawnChatHandler { postInit = 1; };
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};
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class init
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{
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class initServer { postInit = 1;}; //needs refactor
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class initPlayerLocal { postInit = 1;};
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};
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class fbcb2 {
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class initFBCB2 { postInit = 1; };
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class processFBCB2RadioFrequencies {};
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class processFBCB2SmokeColors {};
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class processFBCB2Environment {};
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class hintFBCB2AssetStatus {};
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};
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class fbcb2_util {
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file = "functions\fbcb2\util";
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class createOrUpdateDiaryRecord {};
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};
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class fbcb2_radioFrequencies {
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file = "functions\fbcb2\radioFrequencies";
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class formatRadioElementForDiary {};
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class generateElementFrequencyRecordText {};
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};
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class client {
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class addZenModules { postInit = 1; };
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class addDNI_PlayerFPS { postInit = 1; }; // needs refactor
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class bindEventHandlers { postInit = 1; };
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class bindVehicleActions { postInit = 1; };
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class addClientStatsPFH {};
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class addMedicalOverlayPFH { postInit = 1; };
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class calculateClientStats {};
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class initVehicleFlags { postInit = 1; };
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class bindEmptyGroupGarbageCleanup { postInit = 1; };
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};
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class server {
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class addServerStatsPFH {};
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class calculateServerStats {};
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class logPlayerInventory {};
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};
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class ambience {
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class flakInitVehicle {};
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class flakEH {};
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};
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class map
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{
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class initMapCopy { postInit = 1; };
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class copyMapFromPlayer {}; //needs refactor
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class getPlayerMapMarkers {}; //needs refactor
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class loadMapMarkers {}; //needs refactor
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class mapMarkerToString {}; //needs refactor
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class stringToMapMarker {}; //needs refactor
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};
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class util
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{
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class logMissionInfo { postInit = 1; };
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class addPlayerInfoToArray {};
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class log {};
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class padString {};
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class recurseSubclasses {};
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class getBattalionCfg {};
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class getNameOfBase {};
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class getNearestBase {};
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};
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};
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class milsim_resupply {
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class functions {
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file = "functions\resupply";
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class createAmmoBox {};
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class createBox {};
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class createCSWBox {};
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class createLaunchersBox {};
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class createMedicalBox {};
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class createMortarBox {};
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class createWeaponsBox {};
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class getSupplyCratesCfg {};
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};
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};
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class milsim_fbcb2_assets {
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class functions {
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file = "functions\fbcb2\assets";
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class updateAssetDiary {};
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class removeAssetDiaryRecords {};
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class getMagsForWeapon {};
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class getWeaponry {};
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class getInventory {};
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class getVehicleData {};
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};
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class assetsByBase {
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file = "functions\fbcb2\assets\byBase";
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class getAssetsByBase {};
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class getStartingAssetsByBase {};
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class updateAssetsByBase {};
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};
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class markers {
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file = "functions\fbcb2\assets\markers";
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class showMarkersOnMap {};
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class removeMarkersOnMap {};
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}
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};
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class milsim_reinsert {
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class server {
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file = "functions\reinsert\server";
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class initServer { postInit = 1; };
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class addToQueue {};
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class globalShowQueue {};
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class removeFromQueue {};
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class returnReinsertQueueNotification {};
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class validateQueue {};
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};
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class client {
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file = "functions\reinsert\client";
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class initClient { postInit = 1; };
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class addAceSelfActions {};
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class addCheckQueueSelfAction {};
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class requestShowQueue {};
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};
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}; |