72 lines
1.8 KiB
C++
72 lines
1.8 KiB
C++
class milsim
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{
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class settings
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{
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class setDefaults { postInit = 1; };
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class addCBASettings { postInit = 1; };
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class addAARChatHandler { postInit = 1; };
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class addRespawnChatHandler { postInit = 1; };
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};
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class init
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{
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class initServer { postInit = 1;}; //needs refactor
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class initPlayerLocal { postInit = 1;};
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};
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class fbcb2 {
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class addFBCB2DiaryEntries { postInit = 1; };
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class initFBCB2 { postInit = 1; };
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class processFBCB2Callsigns {};
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class processFBCB2FixedWingAssets {};
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class processFBCB2RotaryAssets {};
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class processFBCB2RadioFrequencies {};
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class processFBCB2SmokeColors {};
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class processFBCB2Environment {};
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class messageFBCB2AssetStatus {};
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};
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class client {
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class addZenModules { postInit = 1; };
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class addDNI_PlayerFPS { postInit = 1; }; // needs refactor
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class bindEventHandlers { postInit = 1; };
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class bindVehicleActions { postInit = 1; };
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class addClientStatsPFH {};
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class addMedicalOverlayPFH { postInit = 1; };
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class calculateClientStats {};
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class initVehicleFlags { postInit = 1; };
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class bindEmptyGroupGarbageCleanup { postInit = 1; };
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};
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class server {
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class addServerStatsPFH {};
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class calculateServerStats {};
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class logPlayerInventory {};
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};
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class resupply {
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class crateDefinitions {};
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class createAmmoBox {};
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class createBox {};
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class createCSWBox {};
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class createLaunchersBox {};
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class createMedicalBox {};
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class createMortarBox {};
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class createWeaponsBox {};
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}
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class ambience {
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class flakInitVehicle {};
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class flakEH {};
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};
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class map
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{
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class initMapCopy { postInit = 1; };
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class copyMapFromPlayer {}; //needs refactor
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class getPlayerMapMarkers {}; //needs refactor
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class loadMapMarkers {}; //needs refactor
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class mapMarkerToString {}; //needs refactor
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class stringToMapMarker {}; //needs refactor
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};
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}; |