7.2 KiB
7.2 KiB
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project badly attempts Semantic Versioning.
[4.2.4] - 2025-11-09
Changed
- Campaign Callsigns
- Supply Crate contents
[4.2.3] - 2025-05-24
Added
- Warlord Vehicle Flag
Changed
- Campaign Callsigns
- Equipment Changes
- Supply Crate contents
Fixed
- Update chat logic handler for new cba settings
[4.2.2] - 2024-12-23
Added
- CBA settings to allow disabling of remaining text chat channels
Changed
- Log triage level on player respawn
- Campaign Callsigns
Fixed
- Equipment typos
[4.2.1] - 2024-06-23
Changed
- Allowed Equipment Definition typo
[4.2.0] - 2024-06-20
Added
- Custom remainsCollector script to replace and supplement the built in arma remainsCollector function
- New Resupply Boxes
- Ability to spawn spare tires and tracks at the arsenal and via Zeus module
Changed
- Split vehicle flags into colors and shapes for additional options
- Battalion Callsigns
- Allowed Equipment Definitions
- Resupply Box Contents
- Fixed incorrect ace carry variable setting
Removed
- SMA mod references
- Extraneous server performance calculation broadcast to all clients
- Ability for pilots to check re-insertion queue
[4.1.2] - 2024-04-25
Changed
- Fix internal versioning
- Swap resupply box 5.56 magazines due to mod conflict
- Group deletion handler now properly processes empty groups and logs errors
[4.1.1] - 2024-04-19
Added
- Function to remove lightning bolt from zeus
Changed
- Alpha Callsign
- Allowed Equipment Definitions
Removed
- Custom tire patch code
- Extraneous server performance calculation broadcast to all clients
[4.1.0] - 2024-03-01
Added
- Added ability for mission maker to use custom leaflets
- Added ability for mission maker to define points of interested to be automatically added as MicroDAGR waypoints
- Added
missionGroupvariable indescription.extfor backend grouping of mission - Added custom script support via
CfgFunctions - Added 5 second invulnerability on ejection of air vehicle when parachute equipped
Changed
- Track unconsciousness time
[4.0.0] - 2024-02-07
Version 4 marks a massive rewrite due in whole to @IndigoFox by updating the internals of the framework into CBA macros and functions.
Added
- Added ability for FBCB2 Assets to locate themselves on player local map
- Added various framework utitily functions
- Added ability for mission maker to allow spawning of resupply boxes from arsenal boxes
- Added CBA settings for resupply box spawning
- Added additional vehicle flags
- Addded Zeus module to fill vehicle ace cargo inventory with tracks/tires
Changed
- Documented purpose of
missionSeriesparameter inmission_settings.hpp - Moved internal functions into new framework directory structure
- Moved FBCB2 internal data structure into multiple defintion files
- Moved resupply boxes internal data structures into their own definiton file
- Moved player inventory internal data structure into its own defintion file
- Moved vehicle flags internal data structure into its own defitinion file
- Use player's preferred ACE color settings for medical triage icons
Deleted
- Leftover resupply box code from before version 3.2.0 update
[3.2.0] - 2024-02-01
Added
- Custom logging function to allow for external scripts to parse framework messages
- Transport request system for respawned players
- CBA settings for transport request enable/disable and timeout durations
- Added zeus mortar resupply boxes
- Added battalion layout definition file for use in FBCB2 system
Changed
- Update fixed wing asset class type
- Update contents of zeus resupply boxes
- Update player inventory check functions
- Update FBCB2 callsign and radio frequency pages
[3.1.3] - 2024-01-10
Changed
- Merge triage-status-draw3d to fix draw overlay for medics
[3.1.2] - 2024-01-04
Added
- Add forgotten code file file for medical overlay
Changed
- Merge update-flag-exclusions branch to fix issues with vehicles not applying flag
[3.1.1] - 2024-01-04
Changed
- Spelling Fixes
- Update class binding for vehicle flag interaction
[3.1.0] - 2023-12-17
Added
- Vehicles now have an ace interaction to allow the mounting of flags onto them for identification. Contributed by IndigoFox
- Added inventory validation checks
- Added empty group removal code due to ownership issues on entity transfers
- Added medical card visibility to medics for triage purposes
[3.0.2] - 2023-10-14
Changed
- Added new options to ace fortify list, and reduced prices.
[3.0.1] - 2023-06-19
Changed
- Lowered garbage collection times and range for dead bodies
[3.0.0] - 2023-05-03
Added
- CBA settings for dynamic enable/disable of player/server metrics gathering
- CBA settings for dynamic timing for player/server metrics gathering
Changed
- Reformat CBA settings
- Separate player and server metrics into proper functions/initializers/handlers
- Refactor most functions and change initialization routines in
CfgFunctions
Removed
- Remove
CfgRemoteExecfromdescription.extas it has been deprecated as of Arma v1.54
[2.2.0] - 2023-04-23
Added
- Add CPS metrics to all clients and publish to server
Fixed
- Update CPS metrics localEvent emitter to emit the current value, not the previous
Changed
- Force
sideChatCBA setting to 'disabled' on mission start by default
[2.1.0] - 2023-04-12
Added
- Fortify preset and object area restriction
- Zeus module for grounds cleanup
sideChatrestrictions to allow only Zeus and#adminsto send messages- Allow
#adminto enable or disablesideChatvia CBA setting on a per mission file basis.Escape -> Configure -> Addon Options -> Server -> 17th Battalion -> Enable Side Chat
[2.0.0] -2023-04-12
Added
- Automated calculations-per-second metrics gathering
Fixed
- mission.jpg to correct dimensions and optimize
[1.9.0] - 2023-03-07
Added
- Tire interaction to allow patching to 80% with toolkit
Changed
- Zeus resupply box contents
- Command callsigns diary section
- Rotary asset list diary section
- Fixed wing asset list diary section
[1.8] - 2022-10-22
Added
- Local environment sunrise and sunset times to diary intel section
[1.7] - 2022-10-15
Added
#respawnchat command to respawn player in attempt to fix rare instance of player initializing their spawn at [0, 0, 0]
[1.6] - 2022-10-06
Changed
- FBCB2 code now switched to respawn modules instead of old-style respawn marker for BLUFOR base area for asset calculations
[1.5] - 2022-10-02
Added
- Map copying code in preparation for disabling of
sideChat
[1.4] - 2022-09-19
Added
#saveaarchat command for#adminto initiate OCAP replay upload
Fixed
- Flak code now accounts for
shitRHS vehicles because they're formatted special
[1.3] - 2022-08-17
Added
- Function for converting an artillery piece into a "flak cannon"
[1.2] - 2022-07-14
Initial Public Release