150 lines
4.3 KiB
Plaintext
150 lines
4.3 KiB
Plaintext
/*
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Function: milsim_common_fnc_checkPlayerInventory
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Description:
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Checks a player's inventory for non-compliant items and logs results to all machines.
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Author: Hizumi, EagleTrooper, IndigoFox
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Parameters:
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0: _player - <OBJECT> - Player to check inventory of.
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Returns:
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<ARRAY> - Array of strings to be logged.
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*/
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#include "..\script_component.hpp"
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params [
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["_player", objNull, [objNull]]
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];
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if (!isPlayer _player) exitWith {
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[
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LEVEL_ERROR,
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QUOTE(COMPONENT),
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"PARAM PLAYER IS NOT A PLAYER",
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[["player", _player]]
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] call EFUNC(common,log);
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};
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// testing
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// test_old = compile preprocessFileLineNumbers "testold.sqf";
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// test_new = compile preprocessFileLineNumbers "testnew.sqf";
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// player addItem "A3_GPNVG18_BLK_TI";
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// player addWeapon "SMA_HK417_16in";
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// player addItem "ej_VPS15";
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// player addItem "ACE_Banana";
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// INSTANTIATE VARS
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private _foundItemsKeyValue = [];
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private _allFoundItemsSoFar = [];
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// GET PLAYER ITEMS
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private _playerItems = [
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_player, // Unit
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true, // Include weapons, attachments, loaded magazines
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true, // Include items in backpack
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true, // Include items in vest
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true, // Include items in uniform
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true, // Include assigned items
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true // Include not loaded magazines
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] call CBA_fnc_uniqueUnitItems;
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_playerItems pushBack (headgear _player);
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_playerItems pushBack (uniform _player);
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[
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LEVEL_INFO,
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QUOTE(COMPONENT),
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"CHECKING PLAYER INVENTORY",
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[_player] call EFUNC(common,addPlayerInfoToArray)
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] call EFUNC(common,log);
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////////////////////////////////////////
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// HARDCODED DISALLOWED ITEMS - see functions/definitions/DisallowedEquipment.hpp
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// Get parent class
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private _disallowedEquipmentCfg = (missionConfigFile >> "DisallowedEquipment");
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// Get all subclasses
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private _definitionCfgs = (_disallowedEquipmentCfg call BIS_fnc_getCfgSubClasses) apply {
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(_disallowedEquipmentCfg >> _x)
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};
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// diag_log text format["DEFINITION CFGS: %1", _definitionCfgs];
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// Check all items
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{ // forEach _subclassesCfgs
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private _definitionCfg = _x;
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private _definitionLabel = (_definitionCfg >> "label") call BIS_fnc_getCfgData;
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private _definitionItems = (_definitionCfg >> "items") call BIS_fnc_getCfgDataArray;
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// diag_log text format["DEF ITEMS: %1", _definitionItems];
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{ // forEach _playerItems
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private _playerItem = _x;
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// diag_log text format["PLAYER ITEM: %1", _playerItem];
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if (_playerItem in _definitionItems && not (_playerItem in _allFoundItemsSoFar)) then {
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// add under def label
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[_foundItemsKeyValue, _definitionLabel, _playerItem] call BIS_fnc_addToPairs;
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// add to all found items
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_allFoundItemsSoFar pushBackUnique _playerItem;
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};
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} forEach _playerItems;
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} forEach _definitionCfgs;
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////////////////////////////////////////
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// UNLISTED THERMAL - Any item with thermal capabilities that is not already in the list
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// Identify thermal items in the player list
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private _thermalItems = _playerItems select {
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private _playerItem = _x;
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private _modes = getArray(configfile >> "CfgWeapons" >> _playerItem >> "visionMode");
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private _subModes = [configfile >> "CfgWeapons" >> _playerItem >> "ItemInfo" >> "OpticsModes", 1] call BIS_fnc_returnChildren;
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{
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_modes append getArray( _x >> "visionMode" );
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} forEach _subModes;
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if ((count _modes) isNotEqualTo 0) then {
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// if the item has thermal capabilities and is not in the list anywhere else, include it
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"ti" in (_modes apply { toLower _x }) && not (_playerItem in _allFoundItemsSoFar);
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} else {
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false;
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};
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};
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{
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[_foundItemsKeyValue, "UNLISTED THERMAL", _x] call BIS_fnc_addToPairs;
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} forEach _thermalItems;
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// Only log compliance message if no non-compliant items were found
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if (count _allFoundItemsSoFar isEqualTo 0) exitWith {
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[
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LEVEL_INFO,
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QUOTE(COMPONENT),
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"PLAYER INVENTORY IS COMPLIANT",
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[_player] call EFUNC(common,addPlayerInfoToArray)
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] call EFUNC(common,log);
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};
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// Log all non-compliant items
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{
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_x params ["_categoryLabel", "_items"];
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if (typeName _items isEqualTo "STRING") then {
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_items = [_items];
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};
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{
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private _itemClassName = _x;
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private _itemConfig = _itemClassName call CBA_fnc_getItemConfig;
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// Log to RPT
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[
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LEVEL_WARNING,
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QUOTE(COMPONENT),
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"NON-COMPLIANT ITEM",
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[_player, [
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["category", _categoryLabel],
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["className", _itemClassName],
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["displayName", [_itemConfig] call BIS_fnc_displayName]
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]] call EFUNC(common,addPlayerInfoToArray)
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] call EFUNC(common,log);
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} forEach _items;
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} forEach _foundItemsKeyValue; |