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MissionTemplate/description.ext
2024-06-15 16:40:10 -07:00

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//-------------------------------------------DESCRIPTION.EXT-----------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////
// //
// DO NOT EDIT THIS FILE //
// //
//////////////////////////////////////
//-------------------------------------------INCLUDES------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#include "mission_settings.hpp"
#include "framework\script_mod.hpp"
#include "defines\ApprovedAssets.hpp"
#include "defines\BattalionInfo.hpp"
#include "defines\DisallowedEquipment.hpp"
#include "defines\SupplyCrates.hpp"
#include "defines\VehicleFlags.hpp"
#include "defines\SignalColors.hpp"
//-------------------------------------------MISSION INFO--------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
overviewPicture = "";
OnLoadIntro = "UNUSED";
onLoadMissionTime = 1;
onLoadIntroTime = 1;
//-------------------------------------------GAMETYPE----------------------------------------------------------------------//
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
class Header
{
gameType = COOP;
minPlayers = 2;
maxPlayers = 80;
};
//-------------------------------------------RESPAWN SETTINGS--------------------------------------------------------------//
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
respawn = 3;
respawnDelay = 10;
respawnVehicleDelay = 30;
respawnTemplatesWest[] = {"Counter", "MenuPosition"}; //Templates: "Spectator";"Revive";"Wave";"Tickets";"Counter";"MenuPosition";"EndMission";"MenuInventory";
respawnTemplatesEast[] = {"Counter", "MenuPosition"};
respawnTemplatesGuer[] = {"Counter", "MenuPosition"};
respawnTemplatesCiv[] = {"Counter", "MenuPosition"};
respawnOnStart = 1; //has to always be disabled with startLoadingscreen and waitUntil {alive player};!!
respawnButton = 1; //enables the respawn button
respawnDialog = 1; //enables the score table
//-------------------------------------------MISSION SETTINGS--------------------------------------------------------------//
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
enableDebugConsole[] = { "76561198009349760", "76561198013533294" };
aikills = 0; //show ai kills in score table
disabledAI = 1; //disable AI for all playable units
//disableChannels[]={0,1,6}; //0=Global;1=Side;2=Command;3=Group;4=Vehicle;5=Direct;6=System;
disableChannels[]={{0,true,true},{1,false,true},{2,false,true},{3,false,true},{4,false,true},{5,false,true},{6,true,true}};
// {channelID, disableChat<bool>, disableVoice<bool>} for 0=Global;1=Side;2=Command;3=Group;4=Vehicle;5=Direct;6=System;
forceRotorLibSimulation = 0; //0=options based;1=force enable;2=force disable
disableRandomization[] = {};
//-------------------------------------------Clean Up SETTINGS-------------------------------------------------------------//
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
corpseManagerMode = 1; //0 = None, 1 = All, 2 = None_But_Respawned, 3 = All_But_Respawned
corpseRemovalMinTime = 180;
corpseRemovalMaxTime = 300;
corpseLimit = 80;
wreckManagerMode = 0; //0 = None, 1 = All, 2 = None_But_Respawned, 3 = All_But_Respawned
wreckRemovalMinTime = 600;
wreckRemovalMaxTime = 900;
wreckLimit = 40;
minPlayerDistance = 500;
//-------------------------------------------BASE SETTINGS---------------------------------------------------------------//
class Params {};
class CfgFunctions {
#include "framework\CfgFunctions.hpp"
#include "custom_scripts.hpp"
#include "AJ_CBRN_V2\CfgFunctions.hpp"
};
class CfgLeaflets {
#include "custom_leaflets.hpp"
};
class CfgDebriefingSections {
class acex_killTracker {
title = "Acex Killed Events";
variable = "acex_killTracker_outputText";
};
};