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MissionTemplate/functions/respawn/fn_init.sqf

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// if a player files for reinsert using self-interaction
// they're added to the queue along with their nearest base location and the time they filed
// if a player's time in the queue exceeds the configured timeout, a message will be posted every 5 minutes on a cycle based around
// the player's time in the queue stating how long they have been waiting, their name, and their group's name
// execute for all
if (isNil "milsim_respawn_setting_reinsertion_maxRangeToReady") then {
// configured in CBA settings
milsim_respawn_setting_reinsertion_maxRangeToReady = 400; // distance in meters from a base at which players can ready up for pickup. players removed from the queue if they move further away than this distance
};
milsim_respawn_bases = allMissionObjects "ModuleRespawnPosition_F"; // array of all respawn modules in the mission
// on the server, initialize the queue and register the CBA event handler by which players can ready up
if (isServer) then {
// register queue
milsim_respawn_reinsertionQueue = [];
publicVariable "milsim_respawn_reinsertionQueue";
milsim_respawn_reinsertionOverTimeoutLastNotificationTime = 0;
// register event handlers
["milsim_respawn_fileReinsertRequest", {
params ["_unit", "_closestBaseName", "_time"];
milsim_respawn_reinsertionQueue pushBackUnique [_unit, _closestBaseName, _time];
diag_log text format [
"[milsim] (respawn_reinsertion) ADDED name=%1 playerUID=%2 group=%3 filedAtBase=%4",
name _unit,
getPlayerUID _unit,
groupId (group _unit),
_closestBaseName
];
publicVariable "milsim_respawn_reinsertionQueue";
}] call CBA_fnc_addEventHandler;
["milsim_respawn_removeReinsertRequest", {
params ["_unit"];
private _unitArrs = milsim_respawn_reinsertionQueue select {_x#0 isEqualTo _unit};
if (count _unitArrs isEqualTo 0) exitWith {};
milsim_respawn_reinsertionQueue = milsim_respawn_reinsertionQueue - _unitArrs;
// sort _unitArrs by time in queue, descending
[_unitArrs, [], {
_x#2
}, "DESCEND"] call BIS_fnc_sortBy;
(_unitArrs#0) params ["_unit", "_baseName", "_timeFiled"]; // _unitArr = [unit, baseName, timeInQueue]
private _timeInQueue = diag_tickTime - (_timeFiled);
diag_log text format ["[milsim] (respawn_reinsertion) REMOVED BY REQUEST name=%1 playerUID=%2 group=%3 filedAtBase=%4 inQueue=%5s",
name _unit,
getPlayerUID _unit,
groupId (group _unit),
_baseName,
_timeInQueue
];
publicVariable "milsim_respawn_reinsertionQueue";
}] call CBA_fnc_addEventHandler;
[{
// every 60 seconds, revalidate any players in the queue
// compare their distance to the nearest base, and remove them if they're too far away (or dead)
private _stillValid = [];
{
_x params ["_player", "_baseName", "_timeFiled"]; // _unitArr = [unit, baseName, timeInQueue]
private _nearestDistance = 99999;
{
private _baseLocation = _x;
private _distanceFromBase = _player distance _baseLocation;
if (_distanceFromBase < _nearestDistance) then {
_nearestDistance = _distanceFromBase;
};
} forEach milsim_respawn_bases;
private _nearBase = _nearestDistance < milsim_respawn_setting_reinsertion_maxRangeToReady;
if (_nearBase && alive _player) then {
_stillValid pushBackUnique _x;
} else {
diag_log text format [
"[milsim] (respawn_reinsertion) REMOVED AUTOMATICALLY name=%1 playerUID=%2 group=%3 filedAtBase=%4 nearestBaseDistance=%5m inQueue=%6s",
name _player,
getPlayerUID _player,
groupId (group _player),
_baseName,
_nearestDistance,
diag_tickTime - _timeFiled
];
};
} forEach milsim_respawn_reinsertionQueue;
// broadcast new list to all machines
milsim_respawn_reinsertionQueue = _stillValid;
publicVariable "milsim_respawn_reinsertionQueue";
// if at least 1 player in the queue has been waiting longer than the configured timeout,
// show a notification to all players if the last notification was more than 5 minutes ago
private _needNotification =
diag_tickTime - milsim_respawn_reinsertionOverTimeoutLastNotificationTime > 60*5; // if last notification was more than 5 minutes ago
if (_needNotification) then {
private _timeout = missionNamespace getVariable ["milsim_respawn_setting_reinsertion_timeout", 60*20]; // default 20 minutes
private _timeoutPlayers = milsim_respawn_reinsertionQueue select {
alive (_x#0) &&
(diag_tickTime - (_x#2)) > _timeout
};
if (count _timeoutPlayers > 0) then {
// sort _timeoutPlayers by time in queue, descending
_timeoutPlayers = [_timeoutPlayers, [], {
_x#2
}, "DESCEND"] call BIS_fnc_sortBy;
private _playerLines = ["Players are still waiting for Re-insert!"];
{
private _timeInQueue = diag_tickTime - (_x#2);
private _groupId = groupID (group (_x#0));
_playerLines pushBack ([format [
"%1: %2 [%3]",
_groupId,
name (_x#0),
[_timeInQueue, "MM:SS"] call BIS_fnc_secondsToString
], 0.8, [0.8, 0.8, 0.8, 1]]);
} forEach _timeoutPlayers;
_playerLines remoteExec ["CBA_fnc_notify", [0, -2] select isDedicated];
milsim_respawn_reinsertionOverTimeoutLastNotificationTime = diag_tickTime;
diag_log text format [
"[milsim] (respawn_reinsertion) PLAYERS WAITING LONGER THAN %1s: %2",
_timeout,
_timeoutPlayers apply {
format[
"%1: %2 [%3]",
groupId (group (_x#0)),
name (_x#0),
diag_tickTime - (_x#2)
]
}
];
};
};
}, 60] call CBA_fnc_addPerFrameHandler;
};
// if a player, register the ACE self-interaction to ready up
if (hasInterface) then {
// ACE SELF-INTERACTIONS FOR FILING AND RESCINDING REINSERT REQUESTS NEAR BASE - ALL PLAYERS
localNamespace setVariable ["milsim_respawn_fileForReinsertClassesAdded", []];
private _addReinsertRequestSelfActions = {
params ["_type"]; // string of the object's classname
if (!(_type isKindOf "CAManBase")) exitWith {};
if (
(localNamespace getVariable ["milsim_respawn_fileForReinsertClassesAdded", []])
find _type != -1
) exitWith {};
private _fileForReinsertAction = [
"milsim_respawn_fileReinsertRequest",
"File Re-insert Request",
"\A3\ui_f\data\igui\cfg\simpleTasks\types\takeoff_ca.paa",
{
params ["_target", "_player", "_params"];
private _closestBase = [milsim_respawn_bases, _player] call BIS_fnc_nearestPosition;
private _closestBaseName = _closestBase getVariable ["name", ""];
if (_closestBaseName == "") then {_closestBaseName = format["near %1", text (nearestLocation [_closestBase, ""])]};
["milsim_respawn_fileReinsertRequest", [_player, _closestBaseName, diag_tickTime]] call CBA_fnc_serverEvent;
[["Re-insert Request Filed"], [format["Pickup at %1", _closestBaseName]]] call CBA_fnc_notify;
},
{
params ["_target", "_player", "_params"];
private _closestBase = [milsim_respawn_bases, _player] call BIS_fnc_nearestPosition;
missionNamespace getVariable ["milsim_respawn_setting_reinsertion_enabled", true] &&
(_player distance _closestBase < milsim_respawn_setting_reinsertion_maxRangeToReady) &&
not (_player in ((missionNamespace getVariable ["milsim_respawn_reinsertionQueue", []]) apply {_x#0}))
}
] call ace_interact_menu_fnc_createAction;
[_type, 1, ["ACE_SelfActions"], _fileForReinsertAction, true] call ace_interact_menu_fnc_addActionToClass;
private _removeFileForReinsertAction = [
"milsim_respawn_removeReinsertRequest",
"Remove Re-insert Request",
"\A3\ui_f\data\igui\cfg\simpleTasks\types\land_ca.paa",
{
params ["_target", "_player", "_params"];
["milsim_respawn_removeReinsertRequest", [_player]] call CBA_fnc_serverEvent;
"Re-insert Request Rescinded" call CBA_fnc_notify;
},
{
params ["_target", "_player", "_params"];
missionNamespace getVariable ["milsim_respawn_setting_reinsertion_enabled", true] &&
(_player in ((missionNamespace getVariable ["milsim_respawn_reinsertionQueue", []]) apply {_x#0}))
}
] call ace_interact_menu_fnc_createAction;
[_type, 1, ["ACE_SelfActions"], _removeFileForReinsertAction, true] call ace_interact_menu_fnc_addActionToClass;
private _classesActionsAddedTo = (localNamespace getVariable ["milsim_respawn_fileForReinsertClassesAdded", []]);
_classesActionsAddedTo pushBackUnique _type;
localNamespace setVariable ["milsim_respawn_fileForReinsertClassesAdded", _classesActionsAddedTo];
};
[typeOf player] call _addReinsertRequestSelfActions;
["ace_interact_menu_newControllableObject", {
_thisArgs params ["_fnc"];
_this call _fnc;
}, [_addReinsertRequestSelfActions]] call CBA_fnc_addEventHandlerArgs;
/////////////////////////////////////////////////////
// PILOTS ONLY
// ACE SELF-INTERACTIONS FOR CHECKING REINSERT QUEUE - ONLY FOR PILOTS
localNamespace setVariable ["milsim_respawn_checkReinsertQueueClassesAdded", []];
localNamespace setVariable ["milsim_respawn_lastReinsertQueueCheck", diag_tickTime];
private _addCheckReinsertQueueSelfAction = {
params ["_type"]; // string of the object's classname
if (!(_type isKindOf "CAManBase")) exitWith {};
if (!(_type in ["B_Helipilot_F", "B_helicrew_F"])) exitWith {};
if (
(localNamespace getVariable ["milsim_respawn_checkReinsertQueueClassesAdded", []])
find _type != -1
) exitWith {};
private _checkReinsertQueueAction = [
"milsim_respawn_checkReinsertQueue",
"[PILOT] Check Re-insert Queue",
"\A3\ui_f\data\igui\cfg\simpleTasks\types\land_ca.paa",
{
params ["_target", "_player", "_params"];
// reset last check time
localNamespace setVariable ["milsim_respawn_lastReinsertQueueCheck", diag_tickTime];
call milsim_respawn_fnc_showReinsertQueueNotification;
},
{
missionNamespace getVariable ["milsim_respawn_setting_reinsertion_enabled", true]
} // always allow
] call ace_interact_menu_fnc_createAction;
[_type, 1, ["ACE_SelfActions"], _checkReinsertQueueAction, true] call ace_interact_menu_fnc_addActionToClass;
private _classesActionsAddedTo = (localNamespace getVariable ["milsim_respawn_checkReinsertQueueClassesAdded", []]);
_classesActionsAddedTo pushBackUnique _type;
localNamespace setVariable ["milsim_respawn_checkReinsertQueueClassesAdded", _classesActionsAddedTo];
};
[typeOf player] call _addCheckReinsertQueueSelfAction;
["ace_interact_menu_newControllableObject", {
_thisArgs params ["_fnc"];
_this call _fnc;
}, [_addCheckReinsertQueueSelfAction]] call CBA_fnc_addEventHandlerArgs;
// ADD TIMER FOR PILOTS - IF REINSERT LIST NOT CHECKED FOR 20 MINUTES, SHOW NOTIFICATION AUTOMATICALLY
if ((typeOf player) in ["B_Helipilot_F", "B_helicrew_F"]) then {
[{
if (not (
missionNamespace getVariable ["milsim_respawn_setting_reinsertion_enabled", true] &&
missionNamespace getVariable ["milsim_respawn_setting_reinsertion_pilotForcedCheckEnabled", true]
)) exitWith {};
private _lastCheck = localNamespace getVariable ["milsim_respawn_lastReinsertQueueCheck", diag_tickTime];
if (
diag_tickTime - _lastCheck <
missionNamespace getVariable ["milsim_respawn_setting_reinsertion_pilotForcedCheckInterval", 60*20]
) exitWith {}; // if last check was less than X minutes ago, skip
// if last check was greater than 20 minutes ago, we'll prompt the notification now and reset the timer
localNamespace setVariable ["milsim_respawn_lastReinsertQueueCheck", diag_tickTime];
call milsim_respawn_fnc_showReinsertQueueNotification;
}, 30] call CBA_fnc_addPerFrameHandler;
};
/////////////////////////////////////////////////////
};