add squad params to identity
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@@ -3,6 +3,8 @@ if (!RangerMetrics_run) exitWith {};
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params ["_playerID", "_ownerId", "_playerUID", "_profileName", "_displayName", "_steamName", "_clientState", "_isHC", "_adminState", "_networkInfo", "_unit", ["_jip", false]];
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// _networkInfo params ["_avgPing", "_avgBandwidth", "_desync"];
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private _fields = [
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["string", "playerID", _playerID],
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["string", "ownerId", _ownerId],
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@@ -14,6 +16,55 @@ private _fields = [
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["bool", "isJip", _jip]
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];
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try {
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// Get Squad Info of Player
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(squadParams _unit) params [
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"_squadInfo",
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"_unitInfo",
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"_squadId",
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"_a3unitsId"
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];
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// For each section, we'll define the format and save to fields
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_squadInfoDataFormat = [
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"squadNick",
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"squadName",
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"squadEmail",
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"squadWeb",
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"squadLogo",
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"squadTitle"
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];
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{
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_fields pushBack [
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"string",
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_squadInfoDataFormat select _forEachIndex,
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_squadInfo select _forEachIndex
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];
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} forEach _squadInfoDataFormat;
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_unitInfoDataFormat =[
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"unitUid",
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"unitName",
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"unitFullName",
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"unitICQ",
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"unitRemark"
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];
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{
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_fields pushBack [
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"string",
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_unitInfoDataFormat select _forEachIndex,
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_unitInfo select _forEachIndex
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];
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} forEach _unitInfoDataFormat;
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} catch {
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// If we fail to get squad info, we'll just skip it
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[format["Failed to get squad info for %1", _playerUID]] call RangerMetrics_fnc_log;
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};
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// Role description
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private _roleDescription = roleDescription _unit;
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if (_roleDescription isNotEqualTo "") then {
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@@ -5,7 +5,7 @@ params [
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];
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if (isNull _unit) exitWith {false};
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// if (!isPlayer _unit) exitWith {};
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if (!isPlayer _unit) exitWith {};
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// do not check more than once every 15 seconds
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_checkDelay = 15;
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@@ -47,7 +47,6 @@ if (_unitId isEqualTo -1) exitWith {false};
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"unit_loadout",
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[
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["string", "playerUID", _playerUID],
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["string", "unitId", str _unitId],
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["string", "format", "className"]
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],
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_classItemCounts,
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