- fix hemtt config to copy example
- add measurements table in Readme
- ENTITY COUNTS
- re add side tags
- use `side group _x` for units and players
- fix players_connected and add headless_clients
- get `_allUserInfos = allUsers apply {getUserInfo _x} select {count _x > 0};` from main loop and use in entity counts and player performance
This commit is contained in:
52
README.md
52
README.md
@@ -105,6 +105,58 @@ Grafana is a dashboarding tool. It is used to display the data from InfluxDB. A
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---
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## CORE METRICS
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These metrics will be gathered by default every `refreshRateMs` milliseconds.
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| Bucket | Measurement | Tags | Field |
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| --- | --- | --- | --- |
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| server_performance | fps | profile=`profileName` world=`worldName` server=`serverName` | fps_avg=`diag_fps` |
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| server_performance | fps | ... | fps_min=`diag_fpsMin` |
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| server_performance | running_scripts | ... | spawn=`diag_activeScripts#0` |
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| server_performance | running_scripts | ... | execVM=`diag_activeScripts#1` |
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| server_performance | running_scripts | ... | exec=`diag_activeScripts#2` |
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| server_performance | running_scripts | ... | execFSM=`diag_activeScripts#3` |
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| server_performance | running_scripts | ... | pfh=`count CBA_common_perFrameHandlerArray \|\| 0` |
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| server_performance | entities_remote | ... + side=`WEST`,`EAST`, etc | units_alive=`{side group _x isEqualTo _thisSide && not (local _x)} count _allUnits` |
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| server_performance | entities_remote | ... + side=`WEST`,`EAST`, etc | units_dead=`{side group _x isEqualTo _thisSide && not (local _x)} count _allDeadMen` |
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| server_performance | entities_remote | ... + side=`WEST`,`EAST`, etc | groups_total=`{side _x isEqualTo _thisSide && not (local _x)} count _allGroups` |
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| server_performance | entities_remote | ... + side=`WEST`,`EAST`, etc | vehicles_total=`{side _x isEqualTo _thisSide && not (local _x) && !(_x isKindOf "WeaponHolderSimulated")} count _vehicles` |
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| server_performance | entities_remote | ... + side=`WEST`,`EAST`, etc | vehicles_weaponholder=`{side _x isEqualTo _thisSide && not (local _x) && (_x isKindOf "WeaponHolderSimulated")} count _vehicles` |
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| server_performance | entities_local | ... + side=`WEST`,`EAST`, etc | units_alive=`{side group _x isEqualTo _thisSide && (local _x)} count _allUnits` |
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| server_performance | entities_local | ... + side=`WEST`,`EAST`, etc | units_dead=`{side group _x isEqualTo _thisSide && (local _x)} count _allDeadMen` |
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| server_performance | entities_local | ... + side=`WEST`,`EAST`, etc | groups_total=`{side _x isEqualTo _thisSide && (local _x)} count _allGroups` |
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| server_performance | entities_local | ... + side=`WEST`,`EAST`, etc | vehicles_total=`{side _x isEqualTo _thisSide && (local _x) && !(_x isKindOf "WeaponHolderSimulated")} count _vehicles` |
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| server_performance | entities_local | ... + side=`WEST`,`EAST`, etc | vehicles_weaponholder=`{side _x isEqualTo _thisSide && (local _x) && (_x isKindOf "WeaponHolderSimulated")} count _vehicles` |
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| server_performance | entities_global | ... + side=`WEST`,`EAST`, etc | units_alive=`{side group _x isEqualTo _thisSide} count _allUnits` |
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| server_performance | entities_global | ... + side=`WEST`,`EAST`, etc | units_dead=`{side group _x isEqualTo _thisSide} count _allDeadMen` |
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| server_performance | entities_global | ... + side=`WEST`,`EAST`, etc | groups_total=`{side _x isEqualTo _thisSide} count _allGroups` |
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| server_performance | entities_global | ... + side=`WEST`,`EAST`, etc | vehicles_total=`{side _x isEqualTo _thisSide && !(_x isKindOf "WeaponHolderSimulated")} count _vehicles` |
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| server_performance | entities_global | ... + side=`WEST`,`EAST`, etc | vehicles_weaponholder=`{side _x isEqualTo _thisSide && (_x isKindOf "WeaponHolderSimulated")} count _vehicles` |
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| server_performance | entities_global | ... + side=`WEST`,`EAST`, etc | players_alive=`{side group _x isEqualTo _thisSide && alive _x} count (call BIS_fnc_listPlayers)` |
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| server_performance | entities_global | ... + side=`WEST`,`EAST`, etc | players_dead=`{side group _x isEqualTo _thisSide && !alive _x} count (call BIS_fnc_listPlayers)` |
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| server_performance | player_count | ... | players_connected=`count (_allUserInfos select {_x#7 isEqualTo false})` |
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| server_performance | player_count | ... | headless_clients_connected=`count (_allUserInfos select {_x#7 isEqualTo true})` |
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| player_performance | network | ... + playerUID=`getUserInfo#2`, playerName=`getUserInfo#3` | avgPing=`getUserInfo#9#0` |
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| player_performance | network | ... + playerUID=`getUserInfo#2`, playerName=`getUserInfo#3` | avgBandwidth=`getUserInfo#9#1` |
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| player_performance | network | ... + playerUID=`getUserInfo#2`, playerName=`getUserInfo#3` | desync=`getUserInfo#9#2` |
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| mission_data | server_time | ... | diag_tickTime=`diag_tickTime` |
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| mission_data | server_time | ... | serverTime=`time` |
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| mission_data | server_time | ... | timeMultiplier=`timeMultiplier` |
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| mission_data | server_time | ... | accTime=`accTime` |
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| mission_data | weather | ... | fog=`fog` |
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| mission_data | weather | ... | overcast=`overcast` |
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| mission_data | weather | ... | rain=`rain` |
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| mission_data | weather | ... | humidity=`humidity` |
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| mission_data | weather | ... | waves=`waves` |
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| mission_data | weather | ... | windDir=`windDir` |
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| mission_data | weather | ... | windStr=`windStr` |
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| mission_data | weather | ... | gusts=`gusts` |
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| mission_data | weather | ... | lightnings=`lightnings` |
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| mission_data | weather | ... | moonIntensity=`moonIntensity` |
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| mission_data | weather | ... | moonPhase=`moonPhase` |
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| mission_data | weather | ... | sunOrMoon=`sunOrMoon` |
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## BUILDING
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Set an environment variable in your terminal with the desired extension build version. It defaults to "DEVELOPMENT".
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