- fix hemtt config to copy example
- add measurements table in Readme
- ENTITY COUNTS
- re add side tags
- use `side group _x` for units and players
- fix players_connected and add headless_clients
- get `_allUserInfos = allUsers apply {getUserInfo _x} select {count _x > 0};` from main loop and use in entity counts and player performance
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@@ -1,5 +1,7 @@
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#include "script_component.hpp"
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params ["_allUserInfos", [], [[]]];
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private _hashesOut = [];
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private _allUnits = allUnits;
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@@ -10,18 +12,20 @@ private _allPlayers = call BIS_fnc_listPlayers;
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{
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private _thisSide = _x;
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private _thisSideStr = _thisSide call BIS_fnc_sideNameUnlocalized;
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private _tags = +GVARMAIN(standardTags);
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_tags pushBack ["side", _thisSideStr];
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// Number of remote units
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_hashesOut pushBack ([
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["bucket", "server_performance"],
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["measurement", "entities_remote"],
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["tags", GVARMAIN(standardTags)],
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["tags", _tags],
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["fields", [
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["units_alive", {
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side _x isEqualTo _thisSide &&
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side group _x isEqualTo _thisSide &&
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not (local _x)
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} count _allUnits],
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["units_dead", {
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side _x isEqualTo _thisSide &&
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side group _x isEqualTo _thisSide &&
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not (local _x)
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} count _allDeadMen],
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["groups_total", {
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@@ -45,14 +49,14 @@ private _allPlayers = call BIS_fnc_listPlayers;
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_hashesOut pushBack ([
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["bucket", "server_performance"],
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["measurement", "entities_local"],
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["tags", GVARMAIN(standardTags)],
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["tags", _tags],
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["fields", [
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["units_alive", {
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side _x isEqualTo _thisSide &&
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side group _x isEqualTo _thisSide &&
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local _x
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} count _allUnits],
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["units_dead", {
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side _x isEqualTo _thisSide &&
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side group _x isEqualTo _thisSide &&
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local _x
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} count _allDeadMen],
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["groups_total", {
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@@ -78,13 +82,13 @@ private _allPlayers = call BIS_fnc_listPlayers;
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_hashesOut pushBack ([
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["bucket", "server_performance"],
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["measurement", "entities_global"],
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["tags", GVARMAIN(standardTags)],
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["tags", _tags],
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["fields", [
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["units_alive", {
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side _x isEqualTo _thisSide
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side group _x isEqualTo _thisSide
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} count _allUnits],
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["units_dead", {
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side _x isEqualTo _thisSide
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side group _x isEqualTo _thisSide
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} count _allDeadMen],
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["groups_total", {
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side _x isEqualTo _thisSide
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@@ -98,11 +102,11 @@ private _allPlayers = call BIS_fnc_listPlayers;
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(_x isKindOf "WeaponHolderSimulated")
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} count _vehicles],
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["players_alive", {
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side _x isEqualTo _thisSide &&
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side group _x isEqualTo _thisSide &&
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alive _x
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} count _allPlayers],
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["players_dead", {
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side _x isEqualTo _thisSide &&
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side group _x isEqualTo _thisSide &&
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!alive _x
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} count _allPlayers]
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]]
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@@ -116,12 +120,8 @@ if (isServer) then {
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["measurement", "player_count"],
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["tags", GVARMAIN(standardTags)],
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["fields", [
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["players_connected", {
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private _info = getUserInfo (getPlayerId _x);
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if (!isNil "_info" && {count _info >= 6}) then {
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_info select 7
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} else {false}
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} count _allPlayers]
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["players_connected", count (_allUserInfos select {_x#7 isEqualTo false})],
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["headless_clients_connected", count (_allUserInfos select {_x#7 isEqualTo true})]
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]]
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]);
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};
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