try to fix players_connected count check
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@@ -124,7 +124,7 @@ if (isServer) then {
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[
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[
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["int", "players_connected", {
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["int", "players_connected", {
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private _info = getUserInfo (getPlayerId _x);
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private _info = getUserInfo (getPlayerId _x);
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if (!isNil "_info") then {
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if (!isNil "_info" && {count _info >= 6}) then {
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_info select 7
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_info select 7
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} else {false}
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} else {false}
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} count _allPlayers]
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} count _allPlayers]
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@@ -6,7 +6,7 @@ if (!isServer && hasInterface) exitWith {};
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RangerMetrics_cbaPresent = isClass(configFile >> "CfgPatches" >> "cba_main");
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RangerMetrics_cbaPresent = isClass(configFile >> "CfgPatches" >> "cba_main");
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RangerMetrics_aceMedicalPresent = isClass(configFile >> "CfgPatches" >> "ace_medical_status");
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RangerMetrics_aceMedicalPresent = isClass(configFile >> "CfgPatches" >> "ace_medical_status");
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RangerMetrics_logPrefix = "RangerMetrics";
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RangerMetrics_logPrefix = "RangerMetrics";
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RangerMetrics_debug = true;
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RangerMetrics_debug = false;
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RangerMetrics_initialized = false;
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RangerMetrics_initialized = false;
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RangerMetrics_run = true;
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RangerMetrics_run = true;
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RangerMetrics_nextID = 0;
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RangerMetrics_nextID = 0;
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