- add measurements table in Readme
- ENTITY COUNTS
- re add side tags
- use `side group _x` for units and players
- fix players_connected and add headless_clients
- get `_allUserInfos = allUsers apply {getUserInfo _x} select {count _x > 0};` from main loop and use in entity counts and player performance
- improves a lot on the Go side including better config and logging libraries (including log rotation), better internal package distribution, and new a3go functionality to make data transfer more performant
- SQF side preprocessing of capture data is now minimal - arrays in hashmap format are sent directly to the extension and parsed there to minimize game impact
- CBA custom events are implemented in a better fashion
- README update
- license change
- with performance improvements, the deep customization of integrated metric gathering is removed in return to a single refreshRateMs, defining the interval at which core metrics are captured
- peeled back the list of core metrics to the core information used in troubleshooting and benchmarking