2 Commits

Author SHA1 Message Date
98829640f4 - fix hemtt config to copy example
- add measurements table in Readme
- ENTITY COUNTS
  - re add side tags
  - use `side group _x` for units and players
  - fix players_connected and add headless_clients
- get `_allUserInfos = allUsers apply {getUserInfo _x} select {count _x > 0};` from main loop and use in entity counts and player performance
2023-10-10 18:07:25 -07:00
9ccb6fd3cd Merge branch 'master' into develop 2023-10-10 18:04:00 -07:00
5 changed files with 78 additions and 21 deletions

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@@ -9,7 +9,7 @@ git_hash=6 # Default: 8
[files]
include=[
"ifxmetrics.config.json",
"ifxmetrics.config.example.json",
"LICENSE",
"README.md",
"mod.cpp",

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@@ -105,6 +105,58 @@ Grafana is a dashboarding tool. It is used to display the data from InfluxDB. A
---
## CORE METRICS
These metrics will be gathered by default every `refreshRateMs` milliseconds.
| Bucket | Measurement | Tags | Field |
| --- | --- | --- | --- |
| server_performance | fps | profile=`profileName` world=`worldName` server=`serverName` | fps_avg=`diag_fps` |
| server_performance | fps | ... | fps_min=`diag_fpsMin` |
| server_performance | running_scripts | ... | spawn=`diag_activeScripts#0` |
| server_performance | running_scripts | ... | execVM=`diag_activeScripts#1` |
| server_performance | running_scripts | ... | exec=`diag_activeScripts#2` |
| server_performance | running_scripts | ... | execFSM=`diag_activeScripts#3` |
| server_performance | running_scripts | ... | pfh=`count CBA_common_perFrameHandlerArray \|\| 0` |
| server_performance | entities_remote | ... + side=`WEST`,`EAST`, etc | units_alive=`{side group _x isEqualTo _thisSide && not (local _x)} count _allUnits` |
| server_performance | entities_remote | ... + side=`WEST`,`EAST`, etc | units_dead=`{side group _x isEqualTo _thisSide && not (local _x)} count _allDeadMen` |
| server_performance | entities_remote | ... + side=`WEST`,`EAST`, etc | groups_total=`{side _x isEqualTo _thisSide && not (local _x)} count _allGroups` |
| server_performance | entities_remote | ... + side=`WEST`,`EAST`, etc | vehicles_total=`{side _x isEqualTo _thisSide && not (local _x) && !(_x isKindOf "WeaponHolderSimulated")} count _vehicles` |
| server_performance | entities_remote | ... + side=`WEST`,`EAST`, etc | vehicles_weaponholder=`{side _x isEqualTo _thisSide && not (local _x) && (_x isKindOf "WeaponHolderSimulated")} count _vehicles` |
| server_performance | entities_local | ... + side=`WEST`,`EAST`, etc | units_alive=`{side group _x isEqualTo _thisSide && (local _x)} count _allUnits` |
| server_performance | entities_local | ... + side=`WEST`,`EAST`, etc | units_dead=`{side group _x isEqualTo _thisSide && (local _x)} count _allDeadMen` |
| server_performance | entities_local | ... + side=`WEST`,`EAST`, etc | groups_total=`{side _x isEqualTo _thisSide && (local _x)} count _allGroups` |
| server_performance | entities_local | ... + side=`WEST`,`EAST`, etc | vehicles_total=`{side _x isEqualTo _thisSide && (local _x) && !(_x isKindOf "WeaponHolderSimulated")} count _vehicles` |
| server_performance | entities_local | ... + side=`WEST`,`EAST`, etc | vehicles_weaponholder=`{side _x isEqualTo _thisSide && (local _x) && (_x isKindOf "WeaponHolderSimulated")} count _vehicles` |
| server_performance | entities_global | ... + side=`WEST`,`EAST`, etc | units_alive=`{side group _x isEqualTo _thisSide} count _allUnits` |
| server_performance | entities_global | ... + side=`WEST`,`EAST`, etc | units_dead=`{side group _x isEqualTo _thisSide} count _allDeadMen` |
| server_performance | entities_global | ... + side=`WEST`,`EAST`, etc | groups_total=`{side _x isEqualTo _thisSide} count _allGroups` |
| server_performance | entities_global | ... + side=`WEST`,`EAST`, etc | vehicles_total=`{side _x isEqualTo _thisSide && !(_x isKindOf "WeaponHolderSimulated")} count _vehicles` |
| server_performance | entities_global | ... + side=`WEST`,`EAST`, etc | vehicles_weaponholder=`{side _x isEqualTo _thisSide && (_x isKindOf "WeaponHolderSimulated")} count _vehicles` |
| server_performance | entities_global | ... + side=`WEST`,`EAST`, etc | players_alive=`{side group _x isEqualTo _thisSide && alive _x} count (call BIS_fnc_listPlayers)` |
| server_performance | entities_global | ... + side=`WEST`,`EAST`, etc | players_dead=`{side group _x isEqualTo _thisSide && !alive _x} count (call BIS_fnc_listPlayers)` |
| server_performance | player_count | ... | players_connected=`count (_allUserInfos select {_x#7 isEqualTo false})` |
| server_performance | player_count | ... | headless_clients_connected=`count (_allUserInfos select {_x#7 isEqualTo true})` |
| player_performance | network | ... + playerUID=`getUserInfo#2`, playerName=`getUserInfo#3` | avgPing=`getUserInfo#9#0` |
| player_performance | network | ... + playerUID=`getUserInfo#2`, playerName=`getUserInfo#3` | avgBandwidth=`getUserInfo#9#1` |
| player_performance | network | ... + playerUID=`getUserInfo#2`, playerName=`getUserInfo#3` | desync=`getUserInfo#9#2` |
| mission_data | server_time | ... | diag_tickTime=`diag_tickTime` |
| mission_data | server_time | ... | serverTime=`time` |
| mission_data | server_time | ... | timeMultiplier=`timeMultiplier` |
| mission_data | server_time | ... | accTime=`accTime` |
| mission_data | weather | ... | fog=`fog` |
| mission_data | weather | ... | overcast=`overcast` |
| mission_data | weather | ... | rain=`rain` |
| mission_data | weather | ... | humidity=`humidity` |
| mission_data | weather | ... | waves=`waves` |
| mission_data | weather | ... | windDir=`windDir` |
| mission_data | weather | ... | windStr=`windStr` |
| mission_data | weather | ... | gusts=`gusts` |
| mission_data | weather | ... | lightnings=`lightnings` |
| mission_data | weather | ... | moonIntensity=`moonIntensity` |
| mission_data | weather | ... | moonPhase=`moonPhase` |
| mission_data | weather | ... | sunOrMoon=`sunOrMoon` |
## BUILDING
Set an environment variable in your terminal with the desired extension build version. It defaults to "DEVELOPMENT".

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@@ -1,5 +1,7 @@
#include "script_component.hpp"
params ["_allUserInfos", [], [[]]];
private _hashesOut = [];
private _allUnits = allUnits;
@@ -10,18 +12,20 @@ private _allPlayers = call BIS_fnc_listPlayers;
{
private _thisSide = _x;
private _thisSideStr = _thisSide call BIS_fnc_sideNameUnlocalized;
private _tags = +GVARMAIN(standardTags);
_tags pushBack ["side", _thisSideStr];
// Number of remote units
_hashesOut pushBack ([
["bucket", "server_performance"],
["measurement", "entities_remote"],
["tags", GVARMAIN(standardTags)],
["tags", _tags],
["fields", [
["units_alive", {
side _x isEqualTo _thisSide &&
side group _x isEqualTo _thisSide &&
not (local _x)
} count _allUnits],
["units_dead", {
side _x isEqualTo _thisSide &&
side group _x isEqualTo _thisSide &&
not (local _x)
} count _allDeadMen],
["groups_total", {
@@ -45,14 +49,14 @@ private _allPlayers = call BIS_fnc_listPlayers;
_hashesOut pushBack ([
["bucket", "server_performance"],
["measurement", "entities_local"],
["tags", GVARMAIN(standardTags)],
["tags", _tags],
["fields", [
["units_alive", {
side _x isEqualTo _thisSide &&
side group _x isEqualTo _thisSide &&
local _x
} count _allUnits],
["units_dead", {
side _x isEqualTo _thisSide &&
side group _x isEqualTo _thisSide &&
local _x
} count _allDeadMen],
["groups_total", {
@@ -78,13 +82,13 @@ private _allPlayers = call BIS_fnc_listPlayers;
_hashesOut pushBack ([
["bucket", "server_performance"],
["measurement", "entities_global"],
["tags", GVARMAIN(standardTags)],
["tags", _tags],
["fields", [
["units_alive", {
side _x isEqualTo _thisSide
side group _x isEqualTo _thisSide
} count _allUnits],
["units_dead", {
side _x isEqualTo _thisSide
side group _x isEqualTo _thisSide
} count _allDeadMen],
["groups_total", {
side _x isEqualTo _thisSide
@@ -98,11 +102,11 @@ private _allPlayers = call BIS_fnc_listPlayers;
(_x isKindOf "WeaponHolderSimulated")
} count _vehicles],
["players_alive", {
side _x isEqualTo _thisSide &&
side group _x isEqualTo _thisSide &&
alive _x
} count _allPlayers],
["players_dead", {
side _x isEqualTo _thisSide &&
side group _x isEqualTo _thisSide &&
!alive _x
} count _allPlayers]
]]
@@ -116,12 +120,8 @@ if (isServer) then {
["measurement", "player_count"],
["tags", GVARMAIN(standardTags)],
["fields", [
["players_connected", {
private _info = getUserInfo (getPlayerId _x);
if (!isNil "_info" && {count _info >= 6}) then {
_info select 7
} else {false}
} count _allPlayers]
["players_connected", count (_allUserInfos select {_x#7 isEqualTo false})],
["headless_clients_connected", count (_allUserInfos select {_x#7 isEqualTo true})]
]]
]);
};

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@@ -1,5 +1,7 @@
#include "script_component.hpp"
params ["_allUserInfos", [], [[]]];
private _hashesOut = [];
{
_x params ["_playerID", "_ownerId", "_playerUID", "_profileName", "_displayName", "_steamName", "_clientState", "_isHC", "_adminState", "_networkInfo", "_unit"];
@@ -23,6 +25,6 @@ private _hashesOut = [];
["desync", _desync]
]]
]);
} forEach (allUsers apply {getUserInfo _x});
} forEach _allUserInfos;
_hashesOut;

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@@ -24,19 +24,22 @@ GVARMAIN(captureLoop) = [
]
];
// getUserInfo for all users
_allUserInfos = allUsers apply {getUserInfo _x} select {count _x > 0};
// entity_count returns an array of hashMap
{
GVARMAIN(extensionName) callExtension [
":INFLUX:WRITE:",
[_x]
];
} forEach (call EFUNC(capture,entity_count));
} forEach ([_allUserInfos] call EFUNC(capture,entity_count));
{
GVARMAIN(extensionName) callExtension [
":INFLUX:WRITE:",
[_x]
];
} forEach (call EFUNC(capture,player_performance));
} forEach ([_allUserInfos] call EFUNC(capture,player_performance));
["DEBUG", format[
"Processed primary data loop in %1 ms",