- improves a lot on the Go side including better config and logging libraries (including log rotation), better internal package distribution, and new a3go functionality to make data transfer more performant - SQF side preprocessing of capture data is now minimal - arrays in hashmap format are sent directly to the extension and parsed there to minimize game impact - CBA custom events are implemented in a better fashion - README update - license change - with performance improvements, the deep customization of integrated metric gathering is removed in return to a single refreshRateMs, defining the interval at which core metrics are captured - peeled back the list of core metrics to the core information used in troubleshooting and benchmarking
129 lines
3.2 KiB
Plaintext
129 lines
3.2 KiB
Plaintext
#include "script_component.hpp"
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private _hashesOut = [];
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private _allUnits = allUnits;
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private _allDeadMen = allDeadMen;
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private _allGroups = allGroups;
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private _vehicles = vehicles;
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private _allPlayers = call BIS_fnc_listPlayers;
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{
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private _thisSide = _x;
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private _thisSideStr = _thisSide call BIS_fnc_sideNameUnlocalized;
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// Number of remote units
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_hashesOut pushBack ([
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["bucket", "server_performance"],
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["measurement", "entities_remote"],
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["tags", GVARMAIN(standardTags)],
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["fields", [
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["units_alive", {
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side _x isEqualTo _thisSide &&
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not (local _x)
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} count _allUnits],
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["units_dead", {
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side _x isEqualTo _thisSide &&
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not (local _x)
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} count _allDeadMen],
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["groups_total", {
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side _x isEqualTo _thisSide &&
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not (local _x)
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} count _allGroups],
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["vehicles_total", {
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side _x isEqualTo _thisSide &&
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not (local _x) &&
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!(_x isKindOf "WeaponHolderSimulated")
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} count _vehicles],
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["vehicles_weaponholder", {
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side _x isEqualTo _thisSide &&
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not (local _x) &&
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(_x isKindOf "WeaponHolderSimulated")
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} count _vehicles]
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]]
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]);
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// Number of local units
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_hashesOut pushBack ([
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["bucket", "server_performance"],
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["measurement", "entities_local"],
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["tags", GVARMAIN(standardTags)],
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["fields", [
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["units_alive", {
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side _x isEqualTo _thisSide &&
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local _x
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} count _allUnits],
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["units_dead", {
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side _x isEqualTo _thisSide &&
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local _x
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} count _allDeadMen],
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["groups_total", {
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side _x isEqualTo _thisSide &&
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local _x
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} count _allGroups],
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["vehicles_total", {
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side _x isEqualTo _thisSide &&
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local _x &&
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!(_x isKindOf "WeaponHolderSimulated")
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} count _vehicles],
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["vehicles_weaponholder", {
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side _x isEqualTo _thisSide &&
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local _x &&
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(_x isKindOf "WeaponHolderSimulated")
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} count _vehicles]
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]]
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]);
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// Number of global units - only track on server
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if (isServer) then {
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_hashesOut pushBack ([
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["bucket", "server_performance"],
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["measurement", "entities_global"],
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["tags", GVARMAIN(standardTags)],
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["fields", [
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["units_alive", {
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side _x isEqualTo _thisSide
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} count _allUnits],
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["units_dead", {
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side _x isEqualTo _thisSide
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} count _allDeadMen],
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["groups_total", {
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side _x isEqualTo _thisSide
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} count _allGroups],
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["vehicles_total", {
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side _x isEqualTo _thisSide &&
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!(_x isKindOf "WeaponHolderSimulated")
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} count _vehicles],
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["vehicles_weaponholder", {
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side _x isEqualTo _thisSide &&
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(_x isKindOf "WeaponHolderSimulated")
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} count _vehicles],
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["players_alive", {
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side _x isEqualTo _thisSide &&
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alive _x
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} count _allPlayers],
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["players_dead", {
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side _x isEqualTo _thisSide &&
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!alive _x
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} count _allPlayers]
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]]
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]);
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};
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} forEach [east, west, independent, civilian];
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if (isServer) then {
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_hashesOut pushBack ([
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["bucket", "server_performance"],
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["measurement", "player_count"],
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["tags", GVARMAIN(standardTags)],
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["fields", [
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["players_connected", {
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private _info = getUserInfo (getPlayerId _x);
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if (!isNil "_info" && {count _info >= 6}) then {
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_info select 7
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} else {false}
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} count _allPlayers]
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]]
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]);
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};
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_hashesOut; |