- improves a lot on the Go side including better config and logging libraries (including log rotation), better internal package distribution, and new a3go functionality to make data transfer more performant - SQF side preprocessing of capture data is now minimal - arrays in hashmap format are sent directly to the extension and parsed there to minimize game impact - CBA custom events are implemented in a better fashion - README update - license change - with performance improvements, the deep customization of integrated metric gathering is removed in return to a single refreshRateMs, defining the interval at which core metrics are captured - peeled back the list of core metrics to the core information used in troubleshooting and benchmarking
23 lines
800 B
Plaintext
23 lines
800 B
Plaintext
#include "script_component.hpp"
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[
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["bucket", "mission_data"],
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["measurement", "loaded_info"],
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["tags", GVARMAIN(standardTags)],
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["fields", [
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["briefing_name", briefingName],
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["mission_name", missionName],
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["mission_name_source", missionNameSource],
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[
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"on_load_name",
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getMissionConfigValue ["onLoadName", "Unknown"]
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],
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["author", getMissionConfigValue ["author", "Unknown"]],
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["server_name", serverName],
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["playable_slots_west", playableSlotsNumber west],
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["playable_slots_east", playableSlotsNumber east],
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["playable_slots_guer", playableSlotsNumber independent],
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["playable_slots_civ", playableSlotsNumber civilian],
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["playable_slots_logic", playableSlotsNumber sideLogic]
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]]
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]; |