V1 - FIXED BY BEACHHEAD
v2 - FURTHER FIXES BY BEACHHEAD, INCLUDED FIXES FROM ERICJ, ADDED MH-67 HURON.
FIXES ARMOR, MODEL ISSUES.
v3 - Repaired main canon to work with latest arma update. 4-27-2020
v3.1 - Changed transportSoldier=12; to transportSoldier=8; lowering capacity of helicopters to 12 cargo.

Known issues: insertion models do not roll, issue with the existing model.

















-----------------------------------------
EJ

RC19
- Fixed MH/UH-60M MFD geometries
- Fixed Alpha "blue" effect on various aircraft.
- Disabled door commands for the DAPs, both for the -60s and -92s as well as removed model.cfg entries
- Improved S-94 SlingLoad display monitor geometries, as well as the ability for it to be turned off if needed.
- Doors slide further based on real world references.
- UH/MH-92s now have a separate MFD "page" for sling load operations, and is operable by only the pilot.
- Removed the cheap sling MFD geometry for the S-94s, and moved the sling load page to the Pilot's MFD. By default it is off and can be turnd on and off.
- AH/MH-6 references the right pilot type.
- Fixed orientation of the Clan signs on the bottom of the fuselages
- Fixed the USN Clan sign positions on the new door geometries.
- Fixed the "floating" needle.
- Removed the useless hoist from the UH/MH-92 models. When the game allows for such a capability then it will be put back.
- Standardized external glass RVMATs so all helos have a uniform appearance both internally and externally.
- Cleaned up various MH-92 DAP geometries
- Tweaked Pilot and Co-Pilot positions so they would look better graphically.
- Courtesy of ADuke823 the ducted fans were remapped, changing the Hiddenselections requirements for the S-94s and UH/MH-92s.
- S-92 (White) now corrected to S-94 (White)
- Updated the glass and added hitpoints to better show damage modeling
- Added a new missile for the MH-92s, the "AGM-117 Rattler", a futuristic Hellfire.
- Fixed the MH-60M 4-Pylon (Hellfire) Compass MFDs as well as removed the "Floading" compass geometry.
- Fixed Compass MFDs on the -60Ms.
- Improved Hellfire and Rattler performance

RC18A
- UH/MH-92 series known as the Cherokee.
- Raven PMC UH-92 shows up in Zeus correctly.
- Revamped the HUD code, with thanks to Kimi-uy for allowing me to use his code from his HUD MOD (I'd check it out if you haven't). It should be noted that measurements are in Imperial and not in Metric.
- Added a TF 160th pilot unit, for the SOAR birds. It has an added HK416 with BIS suppressor capability only (They're pilots, not commandos), a linked ARCO and IR pointer.
- Added PVS-15s for the SOAR pilots, models and textures courtesy of Warlord554, available in Tan and Black.
- SOAR birds have adjusted internal cargo loads, now have two HK416s as additional weapons as well as 14 magazines (7 per weapon) in case of self defense needs.
- Added various bits to the xx-92 birds, geometries courtesy of ADuke823.
- TextureList finally works.
- HMD code added to the MH-60S series birds.
- Cleaned up more Geometries as well as improving existing ones for all models
- Added an MH-60L, basically an M version without the EOTech sights and old school dashboard.
- Fixed the UH-60 MEV and UT (Unarmed/ESSS) shadow LODs.
- Tweaked some textures.
- Added an S-94, which is a civilian version of the Cherokee series, it has no HUD and carries 16 instead of 12 people, and has no weapon capability.
- Added the 160th Special Operations Aviation Regiment as a new faction.
- Added the US Navy as a Faction
- Added the US Army as a Faction
- MH-60S (M197/DAGR) and MH-60S (M197/Hellfire) missiles fire from the right side only.
- XX-92 series have specific Wrecks when damaged or destroyed.
- S-94 series have sling load cameras for sling load operations. Normal UH/MH series still rely on people interaction for sling loading.
- Pip screens now work, a "One Geometry size fits all" and is set only for the birds that have the various FLIR systems installed.
- Revamped the majority of geometries with A2 Sample Model stuff, to enhance the look of the XX-92 series aircraft.
- Added some more animations for control sticks on various birds, as well as updated Memory points.
- Added SKRAM (Survival Kit, Ready Access, Modular) Kitbags for the normal UH-60s, as well as SOAR and PMC, and Civilian specific bags. They are in the helos and specific to each type.
- Fixed the M240 traversing issue, weapons now move as they should (no reverse axis).
- Added two MH-92 DAP versions, one "Assault" version that can carry up to four additional soldiers and is equipped with Hellfires and DAGRs. The other one mimics the MH-60M version, one M230, four Hellfires, as well as DAGRs.
- Added a Defensive IR Jammer courtesy of Kimi-uy and is installed on all aircraft.
- Added sling load points for all aircraft, with the exception of the MH-80. It should be noted that not all aircraft can be slingloaded due to weight.
- Tail elevators now animate.
- Added formation slimers for the UH/MH-92 aircraft, and is operable separate from the normal lights as per real world use.
- Added a slingloadable container, purchased from TurboSquid here: http://www.turbosquid.com/3d-models/container-3d-model/821292.
- Added some RotorLib Support, should work fine for those who use the Advanced Flight Model to all aircraft
- UH-60M and UH-60 (Unarmed) have accurate weights, so can be slingloaded by the CH-67.
- Containers support Hiddenselections (thanks to poolpunk). However they cannot be lifted, not even by a Huron.
- Added Sling load Memory points to various helos that were missing the memory point.
- UH-60 (Medevac) and UH-60 (Unarmed/ESSS) have a lift capacity of 3,600kg. Other aircraft have it listed on the Readme.
- Added an "MH-6 Little Bird", as well as an "AH-6 Little Bird", which are basically reskinned AH/MH-9 Pawnee/Humminbirds. They are specifically for the 160th Aviation Faction only. They have the same gear as the other 160th birds.
- Uodated Hellfire models courtesy of ADuke823.
- Added "Speedballs", which are large modified Carryalls with basic BIS supplie (Frags, 40mm grenades, First Aid Kits) for immediate resupply for basic ammo. It should be noted that other than the Raven PMC specific version, it is up to milsim units to design custom versions for their specific needs. Every aircraft has 4 bags that can be used (including the MH-80).
- Doors now animate properly, with help from Frandsen's source models in getting it working. It should be noted that the pilot, and crew can open the doors, to include the infantry in the compartment.
- FFV positions have been tweaked to accomodate for the new door animation change.
- Hellfires support ACE3 functionality, as well as the MEV should support ACE3 medical functions.
- Broke down the various PBOs so now there is one main config PBO, one actual mod file PBOs, as well as for any gear due to game mechanics for gear related models and equipment.
- Only the Pilot MFD can be shut off via the Action Menu, when able functionality will be given to the Co-Pilot/Gunner
- Added a fake PNVS turret system. Right now it cannot do anything special other than move with the turret. 

KNOWN ISSUES (RC18A)
- Left door opens and closes when a player enters the cargo area. Doors still can be opened and closed normally afterwards (make sure everybody is inside first and then go from there).
- For some reason the actions on the UH/MH-92s are separate commands, however the S-94s and UH-60s work fine. Why? I don't know.
- Hellfires on the MH-92 DAP (Assault) and the MH-92 DAP (M230/DAGR/HF). Once they appear I will re-upload (as RC18) and go from there.
- Fastrope system doesn't work.

RC17
- Added a "UH-92", which is a fictional Avatar/UH-60 mashup, currently for the Raven Warfare Group Faction.
- Removed the Raven PMC UH-60 version, replaced by the UH-92 version.
- Fixed the Geometry LOD of the MH-60M, which caused some stability issues. 

RC16
- M240s now elevate/depress accordingly, while traverse (left and right movement) is still reversed, and once that is fixed will upload, with some thanks and help from Aduke823

RC15
- Fixed textures on the Navy aircraft.
- UH models no longer have a HUD.

RC14
- Tweaked dispersion of the M230.
- Added two new armed Knighthawk versions, one with an M197/DAGR combo, as well as an M197/Hellfire combo.

RC13
- Cleaned up various Geometry LODs
- Fixed some named selections so retextures will work now properly for versions with pylons.

RC12
- Fixed texture issues.

RC11
- Added MH-60S (Hellfire/DAGR)

KNOWN ISSUES (RC11)
- Possible graphic glitching. I'm trying to pinpoint it but some beta testers say things are fine. It may just be me but be forewarned.

RC10
- Hellfires now show up again.
- FLIR Turrets now work, thanks to some massive help from Aduke823
- Due to engine limitations, the pilot now has control over the M230 instead of the Co-Pilot.
- MFDs now "shut off"

KNOWN ISSUES:

- Wheels don't move (BIS, not modder issue).

RC9
- Fixed bug of classnamed pilots in the MH-60M
- Armor is reduced, now all are easier to shoot down.

RC7
- Fixed the default crews for the NATO aircraft.
- Analog compasses in the MFDs are now set right.

RC6
- Fixed UH-60M M240 proxies.

RC5
- Fixed transparencies for the ESSS helos (Medevac, Unarmed)
- Fixed Co-Pilot positions for the Unarmed and Unarmed (ESSS) versions
- Fixed minigun entries for appropriately armed helos.

RC4 

RC3
- Added the UH-60M (Unarmed/ESSS)
- Adjusted MEV fuel capacity to match the UH-60M (Unarmed/ESSS)
- Fixed position lights on the Medevac version.
- Fixed the PMC version Miniguns.

RC2
- Added a version with 4 x Hellfires, 24 x DAGR, and 1 x M230
- Added a version with 8 x Hellfire, 24 x DAGR
- Added a version with 16 x Hellfires
- Names have been changed (not classnames) to reflect the pylon capacity, the first version having 2 pylons, so will be referred as "MH-60M DAP 2-Pylon", to include the weapon fit.
- Improbed HUD capabilities for the DAP versions.  Given lack of knowledge for the basic MH-60M, I chose to remove the HUD.
- FLIR sight has mode and working rangefinder.  Still working on implementing the turret to move around.  If it still becomes an issue it will remain locked forward until I get it moving.

RC1
- Fixed firing arcs for the miniguns on the MH-60M
- Tweaked UH-60 MEV version, spaced out the drop tanks and re-oriented the stretchers inside.

Beta RC9

- Fixed cargo and FFV spots on the MH-60M and PMC versions
- Fixed DAP/MH-60M textures, now have the same tone.

Beta RC8 

- Added MH-60M, a basic SOAR bird, can carry 12 soldiers, plus crew.
- Fixed alpha on the Medevac version, removed the sky blue texture issue

Beta RC7

- Basic HUD integrated into DAP version
- Dust Filters removed from DAP version
- Doors in Cargo view moved to reflect 3rd person view on the Medevac and Unarmed versions.
- Countermeasure programs added to the helicopters, DAP version has a specific program set

1Beta RC6

- FFV points for the Raven PMC versions added
- minor cockpit animations added on all versions
- Medevac and Unarmed versions re-colored
- Medevac version seats 4 in the back only, tanks resized

Beta RC5

- DAP Copilot is added, and pilot can use weapons when using Manual Fire option
- Miniguns work correctly on DAP
- Copilot seats on all versions appear to work fine
- Medevac version added
- Unarmed version added