Initial commit
This commit is contained in:
46
functions/CfgFunctions.hpp
Normal file
46
functions/CfgFunctions.hpp
Normal file
@@ -0,0 +1,46 @@
|
||||
class milsim
|
||||
{
|
||||
tag = "milsim";
|
||||
class init
|
||||
{
|
||||
class initManager { postInit = 1; };
|
||||
class init {};
|
||||
class initPlayerLocal {};
|
||||
class initPlayerCPS {};
|
||||
class initDNI_PlayerFPS {};
|
||||
class initServer {};
|
||||
};
|
||||
class userSettings
|
||||
{
|
||||
};
|
||||
class intel {
|
||||
class initFBCB2 {};
|
||||
class MDS_callsigns {};
|
||||
class MDS_fixedAssets {};
|
||||
class MDS_rotaryAssets {};
|
||||
class MDS_smokeColors {};
|
||||
class MDS_radioFrequencies {};
|
||||
class MDS_environment {};
|
||||
class messageAssetStatus {};
|
||||
};
|
||||
class client {
|
||||
class zenModules { postInit = 1; };
|
||||
};
|
||||
class resupply {
|
||||
class createAmmoBox {};
|
||||
class createWeaponsBox {};
|
||||
class createMedicalBox {};
|
||||
}
|
||||
class ambience {
|
||||
class flakInitVehicle {};
|
||||
class flakEH {};
|
||||
};
|
||||
class map
|
||||
{
|
||||
class copyMapFromPlayer {};
|
||||
class getPlayerMapMarkers {};
|
||||
class loadMapMarkers {};
|
||||
class mapMarkerToString {};
|
||||
class stringToMapMarker {};
|
||||
};
|
||||
};
|
||||
101
functions/ambience/fn_flakEH.sqf
Normal file
101
functions/ambience/fn_flakEH.sqf
Normal file
@@ -0,0 +1,101 @@
|
||||
params [
|
||||
["_event", [], []],
|
||||
["_maximumDistance", 2000, [0]],
|
||||
["_minimumAltitude", 0, [0]],
|
||||
["_primaryTurret", 0, [0]],
|
||||
["_fullAmmoCount", 2000, [0]],
|
||||
["_flakRoundsEvery", 2, [0]],
|
||||
["_speedDispersion", 20, [0]],
|
||||
["_distanceDispersion", 30, [0]]
|
||||
];
|
||||
|
||||
// diag_log("flakEH running");
|
||||
// diag_log(_event);
|
||||
|
||||
_unit = _event select 0;
|
||||
// diag_log(format["i have a unit: %1", _unit]);
|
||||
|
||||
_projectile = _event select 6;
|
||||
// diag_log(format["i have a projectile in flight: %1", _projectile]);
|
||||
|
||||
deleteVehicle _projectile;
|
||||
// diag_log("i have deleted the projectile");
|
||||
|
||||
// diag_log(_unit weaponsTurret [0] select _primaryTurret);
|
||||
|
||||
_weapon = _unit weaponsTurret [0] select _primaryTurret;
|
||||
|
||||
_munitionConversionRate = _fullAmmoCount - _flakRoundsEvery;
|
||||
|
||||
// diag_log(format["munition count: %1", _unit ammo _weapon]);
|
||||
// diag_log(format["munition replacement at: %1", _munitionConversionRate]);
|
||||
|
||||
if (_unit ammo _weapon < _munitionConversionRate) then {
|
||||
_unit setAmmo [_weapon, _fullAmmoCount];
|
||||
// diag_log(format["replacing ammo count to: %1", _fullAmmoCount]);
|
||||
|
||||
_targetPosition = [];
|
||||
|
||||
_target = 0;
|
||||
|
||||
if (isPlayer (assignedGunner _unit)) then {
|
||||
|
||||
_target = cursorTarget;
|
||||
|
||||
if (_unit distance _target < _maximumDistance) then {
|
||||
_targetPosition = getPos _target;
|
||||
};
|
||||
|
||||
} else {
|
||||
_possibleTargets = _unit nearTargets _maximumDistance;
|
||||
diag_log(format["ai has %1 possible targetting solutions", count _possibleTargets]);
|
||||
|
||||
if ((count _possibleTargets) > 0) then {
|
||||
|
||||
_i = 0;
|
||||
_hold = 0;
|
||||
|
||||
{
|
||||
_i = _unit aimedAtTarget [_x select 4, _weapon];
|
||||
if (_i > _hold && (_x select 3) > 0) then {
|
||||
_target = _x select 4;
|
||||
diag_log(format["setting target to %1", _target]);
|
||||
_targetPosition = _x select 0;
|
||||
_hold = _i;
|
||||
};
|
||||
} forEach _possibleTargets;
|
||||
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
// diag_log(format["i have found target coordinates: %1", _targetPosition]);
|
||||
|
||||
if ((count _targetPosition) > 0) then {
|
||||
// diag_log("calculating new projectile placement");
|
||||
|
||||
_targetX = _targetPosition select 0;
|
||||
_targetY = _targetPosition select 1;
|
||||
_targetZ = _targetPosition select 2;
|
||||
|
||||
// diag_log(format["checking target altitude: %1", _targetZ]);
|
||||
|
||||
if (_targetZ > _minimumAltitude) then {
|
||||
// diag_log("target is above minimum height, proceeding");
|
||||
|
||||
if !(lineIntersects [getPos _unit, _targetPosition, _unit, _target]) then {
|
||||
|
||||
// diag_log("intersection calculated");
|
||||
|
||||
_flakDistance = ((speed _target * 0.8) * (_speedDispersion / 100)) + ((_unit distance _target) * (_distanceDispersion / 500));
|
||||
|
||||
_distanceX = ((random (_flakDistance * 2)) - _flakDistance) + _targetX;
|
||||
_distanceY = ((random (_flakDistance * 2)) - _flakDistance) + _targetY;
|
||||
_distanceZ = ((random (_flakDistance * 2)) - _flakDistance) + _targetZ;
|
||||
// diag_log( format["target is distance: %1 / distance2D %2 from me, creating munition distance %3, distance2D %4 from me", _unit distance _targetPosition, _unit distance2D _targetPosition, _unit distance [_distanceX, _distanceY, _distanceZ], _unit distance2D [_distanceX, _distanceY, _distanceZ]]);
|
||||
_flak = createVehicle ["SmallSecondary", [_distanceX, _distanceY, _distanceZ], [], 0, "CAN_COLLIDE"];
|
||||
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
83
functions/ambience/fn_flakInitVehicle.sqf
Normal file
83
functions/ambience/fn_flakInitVehicle.sqf
Normal file
@@ -0,0 +1,83 @@
|
||||
params [
|
||||
["_unit", objNull, [objNull]],
|
||||
["_maximumDistance", 2000, [0]],
|
||||
["_minimumAltitude", 0, [0]],
|
||||
["_flakRoundsEvery", 2, [0]],
|
||||
["_speedDispersion", 20, [0]],
|
||||
["_distanceDispersion", 30, [0]],
|
||||
["_removeMissiles", true, [true]]
|
||||
];
|
||||
|
||||
diag_log("initializing flak v16");
|
||||
|
||||
_primaryTurret = objNull;
|
||||
|
||||
if (_removeMissiles) then {
|
||||
|
||||
diag_log("removing missiles");
|
||||
|
||||
_magazines = magazinesAllTurrets _unit;
|
||||
|
||||
{
|
||||
_magazine = _x select 0;
|
||||
diag_log( format["Checking: %1", _magazine]);
|
||||
|
||||
_ammo = gettext( configfile >> "CfgMagazines" >> _magazine >> "ammo");
|
||||
diag_log( format["ammo: %1", _ammo]);
|
||||
|
||||
_type = gettext(configFile >> "CfgAmmo" >> _ammo >> "simulation");
|
||||
diag_log( format["ammo type: %1", _type]);
|
||||
|
||||
if (_type == "shotMissile") then {
|
||||
_unit removeMagazinesTurret [_magazine, [0]];
|
||||
diag_log(format["removing ammo: %1", _ammo]);
|
||||
};
|
||||
|
||||
if ((_type == "shotBullet") && (_primaryTurret isEqualTo objNull)) then {
|
||||
_primaryTurret = _forEachIndex;
|
||||
diag_log(format["found primary turret: %1", _unit weaponsTurret [0] select _primaryTurret]);
|
||||
};
|
||||
|
||||
} foreach _magazines;
|
||||
|
||||
};
|
||||
|
||||
_weapon = _unit weaponsTurret [0] select _primaryTurret;
|
||||
|
||||
_fullAmmoCount = _unit ammo _weapon;
|
||||
|
||||
|
||||
_unit setVariable["feh_maximumDistance", _maximumDistance];
|
||||
_unit setVariable["feh_minimumAltitude", _minimumAltitude];
|
||||
_unit setVariable["feh_primaryTurret", _primaryTurret];
|
||||
_unit setVariable["feh_fullAmmoCount", _fullAmmoCount];
|
||||
_unit setVariable["feh_flakRoundsEvery", _flakRoundsEvery];
|
||||
_unit setVariable["feh_speedDispersion", _speedDispersion];
|
||||
_unit setVariable["feh_distanceDispersion", _distanceDispersion];
|
||||
|
||||
diag_log( format[
|
||||
"{[_this, maximumDistance: %1, minimumAltitude: %2, primaryTurret: %3, fullAmmoCount: %4, flakRoundsEvery: %5, speedDispersion: %6, distanceDispersion: %7] call milsim_fnc_flakEH;}",
|
||||
_maximumDistance,
|
||||
_minimumAltitude,
|
||||
_primaryTurret,
|
||||
_fullAmmoCount,
|
||||
_flakRoundsEvery,
|
||||
_speedDispersion,
|
||||
_distanceDispersion
|
||||
]
|
||||
);
|
||||
|
||||
|
||||
_unit addEventHandler [
|
||||
"Fired",
|
||||
format[
|
||||
"diag_log('firing'); [_this, %1, %2, %3, %4, %5, %6, %7] call milsim_fnc_flakEH",
|
||||
_maximumDistance,
|
||||
_minimumAltitude,
|
||||
_primaryTurret,
|
||||
_fullAmmoCount,
|
||||
_flakRoundsEvery,
|
||||
_speedDispersion,
|
||||
_distanceDispersion
|
||||
]
|
||||
];
|
||||
70
functions/client/fn_zenModules.sqf
Normal file
70
functions/client/fn_zenModules.sqf
Normal file
@@ -0,0 +1,70 @@
|
||||
[
|
||||
"17th Battalion",
|
||||
"Create Resupply Box",
|
||||
{
|
||||
params [["_pos", [0,0,0], [[]], 3], ["_target", objNull, [objNull]]];
|
||||
|
||||
[
|
||||
"Resupply Box Options",
|
||||
[
|
||||
[ "COMBO", "Box Type", [[1,2,3], [["Ammo"],["Weapons"],["Medical"]],0] ]
|
||||
],
|
||||
{
|
||||
|
||||
params ["_dialog", "_args"];
|
||||
|
||||
_dialog params ["_type"];
|
||||
_args params ["_pos", "_target"];
|
||||
|
||||
switch (_type) do {
|
||||
case 1: {
|
||||
[_target, _pos] call milsim_fnc_createAmmoBox;
|
||||
};
|
||||
case 2: {
|
||||
[_target, _pos] call milsim_fnc_createWeaponsBox;
|
||||
};
|
||||
case 3: {
|
||||
[_target, _pos] call milsim_fnc_createMedicalBox;
|
||||
};
|
||||
};
|
||||
},
|
||||
{},
|
||||
[_pos, _target]
|
||||
] call zen_dialog_fnc_create;
|
||||
|
||||
}
|
||||
] call zen_custom_modules_fnc_register;
|
||||
|
||||
|
||||
[
|
||||
"17th Battalion",
|
||||
"Grounds Cleanup2",
|
||||
{
|
||||
params [["_pos", [0,0,0], [[]], 3], ["_target", objNull, [objNull]]];
|
||||
|
||||
_pos = [_pos#0, _pos#1, 0];
|
||||
|
||||
[
|
||||
"Cleanup Area",
|
||||
[
|
||||
[ "SLIDER:RADIUS", "Radius (meters)", [50, 500, 100, 0, _pos, [0.8, 0.2, 0.2, 1.0]], true ]
|
||||
],
|
||||
{
|
||||
|
||||
params ["_dialog", "_args"];
|
||||
|
||||
_dialog params ["_radius"];
|
||||
_args params ["_pos", "_target"];
|
||||
|
||||
_objects = _pos nearObjects ["GroundWeaponHolder", _radius];
|
||||
{
|
||||
deleteVehicle _x;
|
||||
} forEach _objects
|
||||
|
||||
},
|
||||
{},
|
||||
[_pos, _target]
|
||||
] call zen_dialog_fnc_create;
|
||||
|
||||
}
|
||||
] call zen_custom_modules_fnc_register;
|
||||
60
functions/init/fn_init.sqf
Normal file
60
functions/init/fn_init.sqf
Normal file
@@ -0,0 +1,60 @@
|
||||
// Disable saving
|
||||
enableSaving[false, false];
|
||||
|
||||
// Disable radio chatter and sentences
|
||||
enableRadio false;
|
||||
enableSentences false;
|
||||
|
||||
// update ace weight settings since arma quadruples the value when an object is loaded into another object
|
||||
missionNamespace setVariable ["ACE_maxWeightDrag", 2400];
|
||||
missionNamespace setVariable ["ACE_maxWeightCarry", 1800];
|
||||
|
||||
// Disable RHS radio chatter (if RHS is present)
|
||||
if(isClass(configfile >> "CfgPatches" >> "rhs_main")) then {
|
||||
rhs_vehicleRadioChatter = 0;
|
||||
};
|
||||
|
||||
// Disable ambient life (rabbits & snakes) once the mission starts
|
||||
waitUntil {time > 0};
|
||||
enableEnvironment[false, true];
|
||||
diag_log text "[MILSIM] (init) ambient life disabled";
|
||||
|
||||
[
|
||||
"saveaar",
|
||||
{
|
||||
[] remoteExec["ocap_fnc_exportData", 2];
|
||||
},
|
||||
"admin"
|
||||
] call CBA_fnc_registerChatCommand;
|
||||
|
||||
[
|
||||
"respawn",
|
||||
{
|
||||
_clientID = _thisArgs select 0;
|
||||
player setDamage 1;
|
||||
format["[MILSIM] (init) %1 claims they were glitched and respawned - %2", name player, netID player] remoteExec["diag_log", 2];
|
||||
format["%1 claims they were glitched and respawned (%2)", name player, netID player] remoteExec["systemChat", -_clientID];
|
||||
},
|
||||
"all",
|
||||
[clientOwner]
|
||||
] call CBA_fnc_registerChatCommand;
|
||||
|
||||
diag_log text "[MILSIM] (init) OCAP chat handler registered";
|
||||
|
||||
|
||||
[
|
||||
"milsim_sideChat",
|
||||
"CHECKBOX",
|
||||
"Enable Side Chat Text",
|
||||
"17th Batallion",
|
||||
false,
|
||||
true,
|
||||
{
|
||||
params ["_value"];
|
||||
missionNamespace setVariable["milsim_sideChat", _value];
|
||||
}
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
["milsim_sideChat", false] call CBA_settings_fnc_set;
|
||||
|
||||
diag_log text "[MILSIM] (init) Custom CBA settings initialized";
|
||||
85
functions/init/fn_initDNI_PlayerFPS.sqf
Normal file
85
functions/init/fn_initDNI_PlayerFPS.sqf
Normal file
@@ -0,0 +1,85 @@
|
||||
diag_log text "[MILSIM] (DNI) writing variable loop";
|
||||
|
||||
[] spawn {
|
||||
while {true} do {
|
||||
player setVariable ["DNI_PlayerFPS", floor diag_fps, true];
|
||||
sleep 1
|
||||
};
|
||||
};
|
||||
|
||||
diag_log text "[MILSIM] (DNI) variable loop complete";
|
||||
|
||||
/////////////////////////////////////////////////////////
|
||||
//Waits until curators are initalized in order to check//
|
||||
//if player is zeus to run the fps scripts //
|
||||
/////////////////////////////////////////////////////////
|
||||
diag_log text "[MILSIM] (DNI) waiting for curators";
|
||||
|
||||
waitUntil {
|
||||
private _hasCurators = (count allcurators) > 0;
|
||||
private _hasInitializedCurators = (count (call BIS_fnc_listCuratorPlayers)) > 0;
|
||||
private _curatorsInitialized = !_hasCurators || _hasInitializedCurators;
|
||||
((time > 2) || _curatorsInitialized)
|
||||
};
|
||||
|
||||
diag_log text "[MILSIM] (DNI) curator init complete";
|
||||
|
||||
/////////////////////////////////////////////////////////
|
||||
//If player is a curator it will run the script and each/
|
||||
//player will have their FPS appear beneath them //
|
||||
/////////////////////////////////////////////////////////
|
||||
if (player in (call bis_fnc_listcuratorplayers)) then {
|
||||
|
||||
diag_log text "[MILSIM] (DNI) player is in curator list, adding Draw3D handler";
|
||||
|
||||
addMissionEventHandler ["Draw3D", {
|
||||
{
|
||||
_distance = position curatorCamera distance _x;
|
||||
//if zeus camera is farther than 1200 meters away from the targets the text will not display
|
||||
if (_distance < 1200) then {
|
||||
_playerFPS = _x getVariable ["DNI_PlayerFPS",50];
|
||||
//if the FPS is below 20 it turns red and becomes more visible for zeus to see so they are aware
|
||||
if (_playerFPS <20) then
|
||||
{
|
||||
drawIcon3D
|
||||
[
|
||||
"",//Path to image displayed near text
|
||||
[1,0,0,0.7],//color of the text using RGBA
|
||||
position _x,//position of the text _x referring to the player in 'allPlayers'
|
||||
1,//Width
|
||||
2,//height from position, below
|
||||
0,//angle
|
||||
format["%1 FPS: %2", name _x, str _playerFPS],//text to be displayed
|
||||
0,//shadow on text, 0=none,1=shadow,2=outline
|
||||
0.05,//text size
|
||||
"PuristaMedium",//text font
|
||||
"center"//align text left, right, or center
|
||||
];
|
||||
}
|
||||
//if the FPS is above 20 text is smaller and less visible as to not conern zeus as much
|
||||
else
|
||||
{
|
||||
drawIcon3D
|
||||
[
|
||||
"",//Path to image displayed near text
|
||||
[1,1,1,0.3],//color of the text using RGBA
|
||||
position _x,//position of the text _x referring to the player in 'allPlayers'
|
||||
1,//Width
|
||||
2,//height from position, below
|
||||
0,//angle
|
||||
format["%1 FPS: %2", name _x, str _playerFPS],//text to be displayed
|
||||
0,//shadow on text, 0=none,1=shadow,2=outline
|
||||
0.03,//text size
|
||||
"PuristaMedium",//text font
|
||||
"center"//align text left, right, or center
|
||||
];
|
||||
};
|
||||
};
|
||||
} forEach allPlayers;
|
||||
//Here is the array of units you wish to display the FPS text for, it can be
|
||||
//changed to be an array of specific units or players if you wish
|
||||
}];
|
||||
};
|
||||
/////////////////////////////////////////////////////////
|
||||
/////////////////////End FPS Script//////////////////////
|
||||
/////////////////////////////////////////////////////////
|
||||
11
functions/init/fn_initManager.sqf
Normal file
11
functions/init/fn_initManager.sqf
Normal file
@@ -0,0 +1,11 @@
|
||||
[] spawn milsim_fnc_init;
|
||||
|
||||
|
||||
if (isServer) then {
|
||||
[] spawn milsim_fnc_initServer;
|
||||
};
|
||||
if (hasInterface) then {
|
||||
[] spawn milsim_fnc_initPlayerLocal;
|
||||
};
|
||||
|
||||
nil
|
||||
45
functions/init/fn_initPlayerCPS.sqf
Normal file
45
functions/init/fn_initPlayerCPS.sqf
Normal file
@@ -0,0 +1,45 @@
|
||||
diag_log text "[MILSIM] (initPlayerCPS) writing variable loop";
|
||||
|
||||
_cpsPFH = [
|
||||
{
|
||||
|
||||
[] spawn {
|
||||
// warning: while loop without suspension executes multiple times per frame
|
||||
private _counter = 0;
|
||||
private _endTime = diag_tickTime + 5;
|
||||
private _frameNo = diag_frameNo;
|
||||
while { diag_tickTime < _endTime } do
|
||||
{
|
||||
_counter = _counter + 1;
|
||||
};
|
||||
// in an empty mission, the _counter may go well over 2000 times per frame!
|
||||
diag_log text format ["[MILSIM] (initPlayerCPS) Average Execution: %1 times per frame", _counter / (diag_frameNo - _frameNo)];
|
||||
player setVariable["milsim_player_raw_cps", _counter / (diag_frameNo - _frameNo), true];
|
||||
|
||||
// with suspension
|
||||
private _counter = 0;
|
||||
private _endTime = diag_tickTime + 5;
|
||||
private _frameNo = diag_frameNo;
|
||||
while { diag_tickTime < _endTime } do
|
||||
{
|
||||
_counter = _counter + 1;
|
||||
uiSleep 0.001; // waits at least 1 frame
|
||||
};
|
||||
// _counter says one per frame, as expected
|
||||
diag_log text format ["[MILSIM] (initPlayerCPS) Average Execution: %1 times per frame", _counter / (diag_frameNo - _frameNo)];
|
||||
player setVariable["milsim_player_cps", _counter / (diag_frameNo - _frameNo), true];
|
||||
|
||||
|
||||
};
|
||||
|
||||
},
|
||||
300,
|
||||
[],
|
||||
{ diag_log text "[MILSIM] (initPlayerCPS) CPS PFH loaded" },
|
||||
{ diag_log text "IF YOU SEE THIS CPS PFH FUCKED UP" },
|
||||
{ true },
|
||||
{ false },
|
||||
[]
|
||||
] call CBA_fnc_createPerFrameHandlerObject;
|
||||
|
||||
player setVariable ["milsim_player_cps_handler", _cpsPFH];
|
||||
133
functions/init/fn_initPlayerLocal.sqf
Normal file
133
functions/init/fn_initPlayerLocal.sqf
Normal file
@@ -0,0 +1,133 @@
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
waitUntil {player == player};
|
||||
|
||||
|
||||
player createDiarySubject["Status","FBCB2 - Status"];
|
||||
player createDiarySubject["Intel","FBCB2 - Combat Msgs"];
|
||||
player createDiarySubject["Messages","FBCB2 - Messages"];
|
||||
diag_log text "[MILSIM] (initPlayerLocal) diaries created";
|
||||
|
||||
|
||||
waitUntil {time > 0};
|
||||
[] spawn milsim_fnc_initDNI_PlayerFPS;
|
||||
[] spawn milsim_fnc_initPlayerCPS;
|
||||
|
||||
|
||||
_action = [
|
||||
"CheckFuel",
|
||||
"Check Fuel",
|
||||
"",
|
||||
{
|
||||
hint format ["Fuel: %1", (fuel _target *100)]
|
||||
},
|
||||
{true}
|
||||
] call ace_interact_menu_fnc_createAction;
|
||||
["LandVehicle", 0, ["ACE_MainActions"], _action, true] call ace_interact_menu_fnc_addActionToClass;
|
||||
|
||||
|
||||
_action = [
|
||||
"Unfuck",
|
||||
"Flip Vehicle",
|
||||
"",
|
||||
{
|
||||
_target setpos [(getpos _target) select 0,(getpos _target) select 1, 0.5];
|
||||
_target setVectorUp surfaceNormal position _target;
|
||||
},
|
||||
{true}
|
||||
] call ace_interact_menu_fnc_createAction;
|
||||
["LandVehicle", 0, ["ACE_MainActions"], _action, true] call ace_interact_menu_fnc_addActionToClass;
|
||||
|
||||
|
||||
_action = ["CheckExtTank","Check External Tank","",{hint format ["Ext Tank: %1", 5]},{true}] call ace_interact_menu_fnc_createAction;
|
||||
["Tank_F", 0, ["ACE_MainActions", "CheckFuel"], _action, true] call ace_interact_menu_fnc_addActionToClass;
|
||||
|
||||
|
||||
_map_copy_condition = {
|
||||
('ItemMap' in (assignedItems _player)) && ('ItemMap' in (assignedItems _target)) && ([_player, _target, []] call ace_common_fnc_canInteractWith)
|
||||
};
|
||||
|
||||
_map_copy_action = [
|
||||
"MilSimCopyMap",
|
||||
"Copy Map",
|
||||
// "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa",
|
||||
"\a3\ui_f\data\igui\cfg\actions\talk_ca.paa",
|
||||
{[_target,_player] call milsim_fnc_copyMapFromPlayer},
|
||||
_map_copy_condition
|
||||
] call ace_interact_menu_fnc_createAction;
|
||||
|
||||
["Man", 0, ["ACE_MainActions"], _map_copy_action, true] call ace_interact_menu_fnc_addActionToClass;
|
||||
|
||||
|
||||
_patchTire =
|
||||
[
|
||||
"patchTire",
|
||||
"Patch Tire",
|
||||
"\a3\ui_f\data\IGUI\Cfg\Actions\repair_ca.paa",
|
||||
{
|
||||
[_player, "AinvPknlMstpSnonWnonDr_medic5", 0] call ace_common_fnc_doAnimation;
|
||||
|
||||
[
|
||||
30,
|
||||
[_player, _target],
|
||||
{
|
||||
params ["_args"];
|
||||
_args params ["_player", "_target"];
|
||||
hint "Tire Patched";
|
||||
_target setDamage 0.2;
|
||||
_target setVariable["milsim_ace_repair_wheel_canPatch", false];
|
||||
},
|
||||
{
|
||||
params ["_args"];
|
||||
_args params ["_player", "_target"];
|
||||
hint "Stopped repair";
|
||||
[_player, "", 0] call ace_common_fnc_doAnimation;
|
||||
},
|
||||
"Patching"
|
||||
] call ace_common_fnc_progressBar
|
||||
},
|
||||
{ ( alive _target ) && ( [_player, "ToolKit"] call ace_common_fnc_hasItem ) && ( getDammage _target > 0.2 ) && ( _target getVariable["milsim_ace_repair_wheel_canPatch", true] ) }
|
||||
] call ace_interact_menu_fnc_createAction;
|
||||
|
||||
|
||||
["ACE_Wheel", 0, ["ACE_MainActions"], _patchTire, true] call ace_interact_menu_fnc_addActionToClass;
|
||||
|
||||
|
||||
player addEventHandler["Respawn",
|
||||
{
|
||||
params ["_unit", "_corpse"];
|
||||
_killer = _corpse getVariable ["ace_medical_causeOfDeath", "#scripted"];
|
||||
if (_killer == "respawn_button") then {
|
||||
format["[MILSIM] (initPlayerLocal) %1 was unconscious then clicked the respawn button", name _unit] remoteExec["diag_log", 0];
|
||||
// format["%1 was unconscious then clicked the respawn button", name _unit] remoteExec["systemChat", 0];
|
||||
};
|
||||
}];
|
||||
|
||||
|
||||
[{
|
||||
params ["_unit", "_object", "_cost"];
|
||||
private _return = (count nearestObjects [_unit, ["B_APC_Tracked_01_CRV_F", "rhsusf_M1239_M2_Deploy_socom_d", "rhsusf_stryker_m1132_m2_wd", "rhsusf_m113_usarmy_supply", "rhsusf_M1078A1P2_B_WD_CP_fmtv_usarmy", "B_Slingload_01_Cargo_F"], 120]) > 0;
|
||||
_return
|
||||
}] call ace_fortify_fnc_addDeployHandler;
|
||||
|
||||
addMissionEventHandler ["HandleChatMessage", {
|
||||
params ["_channel", "_owner", "_from", "_text", "_person", "_name", "_strID", "_forcedDisplay", "_isPlayerMessage", "_sentenceType", "_chatMessageType"];
|
||||
|
||||
if ( missionNamespace getVariable ["milsim_sideChat", false] ) exitWith{ false };
|
||||
|
||||
if (_channel != 1) exitWith { false };
|
||||
|
||||
if ( ( admin _owner ) != 0 ) exitWith { false };
|
||||
|
||||
if ( !isNull ( getAssignedCuratorLogic _person ) ) exitWith { false };
|
||||
|
||||
true;
|
||||
}];
|
||||
|
||||
|
||||
waitUntil {!isNil "milsim_complete"};
|
||||
[] spawn milsim_fnc_initFBCB2;
|
||||
|
||||
|
||||
// Initializes the player/client side Dynamic Groups framework and registers the player group
|
||||
["InitializePlayer", [player, true]] call BIS_fnc_dynamicGroups;
|
||||
140
functions/init/fn_initServer.sqf
Normal file
140
functions/init/fn_initServer.sqf
Normal file
@@ -0,0 +1,140 @@
|
||||
if (isServer) then {
|
||||
|
||||
_fixedAssets = [
|
||||
["Ares", "USAF_A10", 0],
|
||||
["Odyssey", "RHSGREF_A29B_HIDF", 0],
|
||||
["Hercules", "USAF_C130J", 0]
|
||||
|
||||
];
|
||||
|
||||
_rotaryAssets = [
|
||||
["Apollo", "RHS_MELB_MH6M", 0],
|
||||
["Artemis", "RHS_MELB_AH6M", 0],
|
||||
["Icarus", "RHS_MELB_H6M", 0],
|
||||
["Achilles", "RHS_CH_47F", 0],
|
||||
["Hades", "ej_MH60MDAP4", 0],
|
||||
["Griffin", "RHS_UH60M", 0],
|
||||
["Dustoff", "RHS_UH60M_MEV2", 0],
|
||||
["Pegasus", "B_T_VTOL_01_INFANTRY_F", 0],
|
||||
["Spartan", "B_T_VTOL_01_ARMED_F", 0],
|
||||
["Orion", "RHS_AH64D", 0],
|
||||
["Athena", "RHS_AH1Z", 0],
|
||||
["Homer", "RHS_UH1Y", 0],
|
||||
["Atlas", "rhsusf_CH53E_USMC", 0]
|
||||
|
||||
];
|
||||
|
||||
_homes = allMissionObjects "ModuleRespawnPosition_F";
|
||||
|
||||
{
|
||||
_home = _x;
|
||||
{
|
||||
_a = _home nearEntities [ _x select 1, 750];
|
||||
_x set [2, (_x select 2) + count _a];
|
||||
|
||||
} forEach _fixedAssets;
|
||||
} forEach _homes;
|
||||
|
||||
missionNamespace setVariable ["milsim_var_fixedAssets", _fixedAssets];
|
||||
|
||||
{
|
||||
_home = _x;
|
||||
{
|
||||
_a = _home nearEntities [ _x select 1, 750];
|
||||
_x set [2, (_x select 2) + count _a];
|
||||
|
||||
} forEach _rotaryAssets;
|
||||
} forEach _homes;
|
||||
|
||||
missionNamespace setVariable ["milsim_var_rotaryAssets", _rotaryAssets];
|
||||
|
||||
publicVariable "milsim_var_fixedAssets";
|
||||
publicVariable "milsim_var_rotaryAssets";
|
||||
|
||||
// Initializes the Dynamic Groups framework and groups
|
||||
["Initialize", [true]] call BIS_fnc_dynamicGroups;
|
||||
|
||||
missionNamespace setVariable["milsim_raw_cps", 0];
|
||||
missionNamespace setVariable["milsim_cps", 0];
|
||||
|
||||
publicVariable "milsim_raw_cps";
|
||||
publicVariable "milsim_cps";
|
||||
|
||||
_cpsPFH = [
|
||||
{
|
||||
|
||||
[] spawn {
|
||||
// warning: while loop without suspension executes multiple times per frame
|
||||
private _counter = 0;
|
||||
private _endTime = diag_tickTime + 5;
|
||||
private _frameNo = diag_frameNo;
|
||||
while { diag_tickTime < _endTime } do
|
||||
{
|
||||
_counter = _counter + 1;
|
||||
};
|
||||
// in an empty mission, the _counter may go well over 2000 times per frame!
|
||||
diag_log text format ["[MILSIM] (initServer) Average Server Execution: %1 times per frame", _counter / (diag_frameNo - _frameNo)];
|
||||
missionNamespace setVariable["milsim_raw_cps", _counter / (diag_frameNo - _frameNo)];
|
||||
publicVariable "milsim_raw_cps";
|
||||
|
||||
// with suspension
|
||||
private _counter = 0;
|
||||
private _endTime = diag_tickTime + 5;
|
||||
private _frameNo = diag_frameNo;
|
||||
while { diag_tickTime < _endTime } do
|
||||
{
|
||||
_counter = _counter + 1;
|
||||
uiSleep 0.001; // waits at least 1 frame
|
||||
};
|
||||
// _counter says one per frame, as expected
|
||||
diag_log text format ["[MILSIM] (initServer) Average Server Execution: %1 times per frame", _counter / (diag_frameNo - _frameNo)];
|
||||
missionNamespace setVariable["milsim_cps", _counter / (diag_frameNo - _frameNo)];
|
||||
publicVariable "milsim_cps";
|
||||
|
||||
["milsim_serverEfficiency", [ [ ["float", "milsim_raw_cps", missionNamespace getVariable ["milsim_raw_cps", -1]], ["float", "milsim_cps", missionNamespace getVariable ["milsim_cps", -1]] ] ] ] call CBA_fnc_localEvent;
|
||||
|
||||
};
|
||||
|
||||
},
|
||||
300,
|
||||
[],
|
||||
{ diag_log text "[MILSIM] (initServer) CPS PFH loaded" },
|
||||
{ diag_log text "IF YOU SEE THIS CPS PFH FUCKED UP" },
|
||||
{ true },
|
||||
{ false },
|
||||
[]
|
||||
] call CBA_fnc_createPerFrameHandlerObject;
|
||||
|
||||
|
||||
missionNamespace setVariable ["milsim_cps_handler", _cpsPFH];
|
||||
|
||||
_playerCpsPFH = [
|
||||
{
|
||||
|
||||
diag_log text "[MILSIM] (initServer) ** Player Executions **";
|
||||
|
||||
{
|
||||
diag_log ( format ["%1: ( %2, %3 )", name _x, _x getVariable ["milsim_player_raw_cps",-1], _x getVariable ["milsim_player_cps",-1] ] )
|
||||
} forEach allPlayers;
|
||||
|
||||
diag_log text "[MILSIM] (initServer) ***********************";
|
||||
|
||||
},
|
||||
300,
|
||||
[],
|
||||
{ diag_log text "[MILSIM] (initServer) Player CPS PFH loaded" },
|
||||
{ diag_log text "IF YOU SEE THIS CPS PFH FUCKED UP" },
|
||||
{ true },
|
||||
{ false },
|
||||
[]
|
||||
] call CBA_fnc_createPerFrameHandlerObject;
|
||||
|
||||
missionNamespace setVariable ["milsim_player_cps_handler", _playerCpsPFH];
|
||||
|
||||
|
||||
missionNamespace setVariable ["milsim_complete", true];
|
||||
diag_log text "[MILSIM] (initServer) milsim_complete";
|
||||
|
||||
publicVariable "milsim_complete";
|
||||
|
||||
};
|
||||
22
functions/intel/fn_MDS_callsigns.sqf
Normal file
22
functions/intel/fn_MDS_callsigns.sqf
Normal file
@@ -0,0 +1,22 @@
|
||||
|
||||
_text = "
|
||||
<font size='24' color='#ff0000'>=======------ Mission Data Set ------=======</font>
|
||||
<br/><br/>
|
||||
<font color='#00FF00' size='16'>RIPTIDE</font><br/>
|
||||
Command
|
||||
<br/><br/>
|
||||
<font color='#00FF00' size='16'>ONI</font><br/>
|
||||
Alpha Platoon
|
||||
<br/><br/>
|
||||
<font color='#00FF00' size='16'>GOLIATH</font><br/>
|
||||
Echo
|
||||
<br/><br/>
|
||||
<font color='#00FF00' size='16'>TIGER</font><br/>
|
||||
RRC
|
||||
<br/><br/>
|
||||
<font color='#00FF00' size='16'>BLACKFOOT/font><br/>
|
||||
Weapons Squad
|
||||
<br/><br/>
|
||||
";
|
||||
|
||||
player createDiaryRecord ["Status", ["MDS - COMMAND - CALLSIGNS", _text]];
|
||||
16
functions/intel/fn_MDS_environment.sqf
Normal file
16
functions/intel/fn_MDS_environment.sqf
Normal file
@@ -0,0 +1,16 @@
|
||||
_sunTimes = date call BIS_fnc_sunriseSunsetTime;
|
||||
|
||||
_text = "
|
||||
<font size='24' color='#ff0000'>=======------ Mission Data Set ------=======</font>
|
||||
<br/><br/>
|
||||
<font size='16' color='#4A86E8'>Local Sunrise</font>
|
||||
<br/>
|
||||
<font size='20' color='#FF0000'>" + ([_sunTimes select 0, "HH:MM"] call BIS_fnc_timeToString) + "</font>
|
||||
<br/><br/>
|
||||
<font size='16' color='#6AA84F'>Local Sunset</font>
|
||||
<br/>
|
||||
<font size='20' color='#FF0000'>" + ([_sunTimes select 1, "HH:MM"] call BIS_fnc_timeToString) + "</font>
|
||||
<br/><br/>
|
||||
";
|
||||
|
||||
player createDiaryRecord ["Status", ["MDS - INTEL - ENVIRONMENT", _text]];
|
||||
19
functions/intel/fn_MDS_fixedAssets.sqf
Normal file
19
functions/intel/fn_MDS_fixedAssets.sqf
Normal file
@@ -0,0 +1,19 @@
|
||||
_assetList = missionNamespace getVariable "milsim_var_fixedAssets";
|
||||
|
||||
_text = "<font size='24' color='#ff0000'>=======------ Mission Data Set ------=======</font>";
|
||||
|
||||
{
|
||||
_callSign = _x select 0;
|
||||
_asset = _x select 1;
|
||||
_assigned = _x select 2;
|
||||
_name = getText(configFile >> "CfgVehicles" >> _asset >> "displayName");
|
||||
|
||||
_data = "<t size='2'>Callsign: " + _callsign + "</t><br/><t size='1'>Asset: " + _name + "</t><br/><t size='1'>Assigned: " + str _assigned + "</t>";
|
||||
|
||||
_text = _text + "<br/><br/>" + _data;
|
||||
|
||||
} foreach _assetList;
|
||||
|
||||
_text = _text + "<br/><br/><execute expression='[missionNamespace getVariable ""milsim_var_fixedAssets""] call milsim_fnc_messageAssetStatus'>Run Report on local node?</execute>";
|
||||
|
||||
player createDiaryRecord ["Status", ["MDS - ASSETS - FIXED", _text]];
|
||||
35
functions/intel/fn_MDS_radioFrequencies.sqf
Normal file
35
functions/intel/fn_MDS_radioFrequencies.sqf
Normal file
@@ -0,0 +1,35 @@
|
||||
|
||||
_text = "
|
||||
<font size='24' color='#ff0000'>=======------ Mission Data Set ------=======</font>
|
||||
<br/><br/>
|
||||
<font size='16' color='#4A86E8'>EXODUS</font>
|
||||
<br/>
|
||||
<font color='#FF0000'>6 - 45</font>
|
||||
<br/>
|
||||
<font color='#FF0000'>RTO - 45 / 35</font>
|
||||
<br/><br/>
|
||||
<font size='16' color='#6AA84F'>RIPTIDE</font>
|
||||
<br/>
|
||||
<font color='#FF0000'>Actual - 45 / 100</font>
|
||||
<br/>
|
||||
<font color='#FF0000'>Romeo - 45 / 35</font>
|
||||
<br/>
|
||||
<font color='#FF0000'>1 - 110 / 100</font>
|
||||
<br/>
|
||||
<font color='#FF0000'>2 - 120 / 100</font>
|
||||
<br/>
|
||||
<font color='#FF0000'>3 - 130 / 110</font>
|
||||
<br/>
|
||||
<font color='#FF0000'>Blackfoot - 150 / 100</font>
|
||||
<br/><br/>
|
||||
<font size='16' color='#F1C232'>ECHO</font>
|
||||
<br/>
|
||||
<font color='#FF0000'>Impaler - 45 / 35</font>
|
||||
<br/>
|
||||
<font color='#FF0000'>JTAC - 35 / 82</font>
|
||||
<br/>
|
||||
<font color='#FF0000'>IDF - 82 / 100</font>
|
||||
<br/><br/>
|
||||
";
|
||||
|
||||
player createDiaryRecord ["Status", ["MDS - INTEL - RADIO FREQS", _text]];
|
||||
19
functions/intel/fn_MDS_rotaryAssets.sqf
Normal file
19
functions/intel/fn_MDS_rotaryAssets.sqf
Normal file
@@ -0,0 +1,19 @@
|
||||
_assetList = missionNamespace getVariable "milsim_var_rotaryAssets";
|
||||
|
||||
_text = "<font size='24' color='#ff0000'>=======------ Mission Data Set ------=======</font>";
|
||||
|
||||
{
|
||||
_callSign = _x select 0;
|
||||
_asset = _x select 1;
|
||||
_assigned = _x select 2;
|
||||
_name = getText(configFile >> "CfgVehicles" >> _asset >> "displayName");
|
||||
|
||||
_data = "<t size='2'>Callsign: " + _callsign + "</t><br/><t size='1'>Asset: " + _name + "</t><br/><t size='1'>Assigned: " + str _assigned + "</t>";
|
||||
|
||||
_text = _text + "<br/><br/>" + _data;
|
||||
|
||||
} foreach _assetList;
|
||||
|
||||
_text = _text + "<br/><br/><execute expression='[missionNamespace getVariable ""milsim_var_rotaryAssets""] call milsim_fnc_messageAssetStatus'>Run Report on local node?</execute>";
|
||||
|
||||
player createDiaryRecord ["Status", ["MDS - ASSETS - ROTARY", _text]];
|
||||
30
functions/intel/fn_MDS_smokeColors.sqf
Normal file
30
functions/intel/fn_MDS_smokeColors.sqf
Normal file
@@ -0,0 +1,30 @@
|
||||
|
||||
_text = "
|
||||
<font size='24' color='#ff0000'>=======------ Mission Data Set ------=======</font>
|
||||
<br/><br/>
|
||||
Smoke is a Guideline Not a Rule
|
||||
<br/><br/>
|
||||
<font color='#FFFFFF' size='16'>WHITE</font><br/>
|
||||
Concealment
|
||||
<br/><br/>
|
||||
<font color='#008800' size='16'>GREEN</font><br/>
|
||||
Friendly Forces
|
||||
<br/><br/>
|
||||
<font color='#0000FF' size='16'>BLUE</font><br/>
|
||||
LZ Markers
|
||||
<br/><br/>
|
||||
<font color='#FF0000' size='16'>RED</font><br/>
|
||||
Enemy Location
|
||||
<br/><br/>
|
||||
<font color='#FFA500' size='16'>ORANGE</font><br/>
|
||||
Resupply Marker
|
||||
<br/><br/>
|
||||
<font color='#FFFF00' size='16'>YELLOW</font><br/>
|
||||
Medical Emergency
|
||||
<br/><br/>
|
||||
<font color='#800080' size='16'>PURPLE</font><br/>
|
||||
Broken Arrow - 100m radius
|
||||
<br/><br/>
|
||||
";
|
||||
|
||||
player createDiaryRecord ["Status", ["MDS - INTEL - SMOKES", _text]];
|
||||
8
functions/intel/fn_initFBCB2.sqf
Normal file
8
functions/intel/fn_initFBCB2.sqf
Normal file
@@ -0,0 +1,8 @@
|
||||
waitUntil {player == player && !isNil "milsim_complete"};
|
||||
|
||||
[] spawn milsim_fnc_MDS_callsigns;
|
||||
[] spawn milsim_fnc_MDS_fixedAssets;
|
||||
[] spawn milsim_fnc_MDS_rotaryAssets;
|
||||
[] spawn milsim_fnc_MDS_radioFrequencies;
|
||||
[] spawn milsim_fnc_MDS_smokeColors;
|
||||
[] spawn milsim_fnc_MDS_environment;
|
||||
31
functions/intel/fn_messageAssetStatus.sqf
Normal file
31
functions/intel/fn_messageAssetStatus.sqf
Normal file
@@ -0,0 +1,31 @@
|
||||
_assetList = param [0, [objNull], [[objNull]]];
|
||||
|
||||
_text = parseText "<t size='4'>MESSAGE</t>";
|
||||
_text = composeText [_text, lineBreak ];
|
||||
|
||||
_text = composeText [_text, parseText "<t align='left' size='2'>Asset</t><t align='right' size='2'>Available</t>", lineBreak ];
|
||||
|
||||
{
|
||||
_callSign = _x select 0;
|
||||
_asset = _x select 1;
|
||||
_assigned = _x select 2;
|
||||
_available = 0; //count (getMarkerPos "respawn_west" nearEntities [ _asset, 2000] );
|
||||
|
||||
_homes = allMissionObjects "ModuleRespawnPosition_F";
|
||||
|
||||
{
|
||||
_home = _x;
|
||||
_available = _available + count( _home nearEntities [ _asset, 750] );
|
||||
} forEach _homes;
|
||||
|
||||
|
||||
_image = getText(configFile >> "CfgVehicles" >> _asset >> "picture");
|
||||
|
||||
_name = getText(configFile >> "CfgVehicles" >> _asset >> "displayName") select [0, 24];
|
||||
_data = "<img size='1' align='left' image='" + _image + "'/><t size='1' align='left'> " + _name + "</t><t size='1' align='right'>" + str _available + " [ " + str _assigned +" ]</t>";
|
||||
_text = composeText[ _text, parseText _data, lineBreak ];
|
||||
|
||||
|
||||
} foreach _assetList;
|
||||
|
||||
hint _text;
|
||||
5
functions/map/fn_copyMapFromPlayer.sqf
Normal file
5
functions/map/fn_copyMapFromPlayer.sqf
Normal file
@@ -0,0 +1,5 @@
|
||||
params ["_sourcePlayer","_destinationPlayer"];
|
||||
|
||||
hint format["Copying map markers from %1", name _sourcePlayer];
|
||||
|
||||
[_destinationPlayer] remoteExecCall ["milsim_fnc_getPlayerMapMarkers",_sourcePlayer];
|
||||
16
functions/map/fn_getPlayerMapMarkers.sqf
Normal file
16
functions/map/fn_getPlayerMapMarkers.sqf
Normal file
@@ -0,0 +1,16 @@
|
||||
params ["_destinationPlayer"];
|
||||
|
||||
_markerData = [];
|
||||
|
||||
hint format["Your map is being copied by %1", name _destinationPlayer];
|
||||
|
||||
{
|
||||
_marker = toArray _x;
|
||||
_marker resize 15;
|
||||
if ( toString _marker == "_USER_DEFINED #" ) then {
|
||||
_marker = _x call milsim_fnc_mapMarkerToString;
|
||||
_markerData pushBack _marker;
|
||||
};
|
||||
} forEach allMapMarkers;
|
||||
|
||||
[_markerData] remoteExecCall ["milsim_fnc_loadMapMarkers",_destinationPlayer];
|
||||
10
functions/map/fn_loadMapMarkers.sqf
Normal file
10
functions/map/fn_loadMapMarkers.sqf
Normal file
@@ -0,0 +1,10 @@
|
||||
params ["_markerList"];
|
||||
|
||||
if ('ItemMap' in (assignedItems player)) then {
|
||||
{
|
||||
_x call milsim_fnc_stringToMapMarker;
|
||||
} foreach _markerList;
|
||||
hint format["Map copied!"];
|
||||
} else {
|
||||
hint format["You need a map to copy onto!"];
|
||||
};
|
||||
52
functions/map/fn_mapMarkerToString.sqf
Normal file
52
functions/map/fn_mapMarkerToString.sqf
Normal file
@@ -0,0 +1,52 @@
|
||||
/*
|
||||
Author:
|
||||
Killzone_Kid, modified by LAxemann
|
||||
|
||||
Description:
|
||||
Serializes marker to string for storage
|
||||
|
||||
Parameter(s):
|
||||
0: STRING - existing marker name
|
||||
1: STRING (Optional) - a single data delimiter character. Default "|"
|
||||
|
||||
Returns:
|
||||
STRING - serialized marker to be used with BIS_fnc_stringToMarker or BIS_fnc_stringToMarkerLocal
|
||||
or
|
||||
"" on error
|
||||
|
||||
Example:
|
||||
["marker_0"] call RR_mapStuff_fnc_markerToString;
|
||||
["marker_1", ":"] call RR_mapStuff_fnc_markerToString;
|
||||
*/
|
||||
|
||||
params [["_markerName", "", [""]], ["_delimiter", "|", [""]]];
|
||||
|
||||
private _markerShape = markerShape _markerName;
|
||||
private _polyLineArray = [];
|
||||
private _markerType = "none";
|
||||
if (_markerShape isEqualTo "POLYLINE") then {
|
||||
_polyLineArray = markerPolyline _markerName;
|
||||
} else {
|
||||
_markerType = markerType _markerName;
|
||||
};
|
||||
|
||||
|
||||
|
||||
toFixed 4;
|
||||
private _markerPosition = str markerPos [_markerName, true];
|
||||
toFixed -1;
|
||||
|
||||
[
|
||||
"",
|
||||
_markerName,
|
||||
_markerPosition,
|
||||
_markerType,
|
||||
_markerShape,
|
||||
markerSize _markerName,
|
||||
markerDir _markerName,
|
||||
markerBrush _markerName,
|
||||
markerColor _markerName,
|
||||
markerAlpha _markerName,
|
||||
str _polyLineArray,
|
||||
markerText _markerName
|
||||
] joinString _delimiter;
|
||||
70
functions/map/fn_stringToMapMarker.sqf
Normal file
70
functions/map/fn_stringToMapMarker.sqf
Normal file
@@ -0,0 +1,70 @@
|
||||
/*
|
||||
Author:
|
||||
Killzone_Kid, modified by LAxemann
|
||||
|
||||
Description:
|
||||
Creates marker from serialized data
|
||||
|
||||
Parameter(s):
|
||||
0: STRING - marker data from BIS_fnc_markerToString
|
||||
|
||||
Returns:
|
||||
STRING - created marker
|
||||
or
|
||||
"" on error or if marker exists
|
||||
|
||||
Example:
|
||||
["|marker_0|[4359.1,4093.51,0]|mil_objective|ICON|[1,1]|0|Solid|Default|1|An objective"] call RR_mapStuff_fnc_stringToMarker;
|
||||
*/
|
||||
|
||||
params [["_markerData","",[""]]];
|
||||
|
||||
if (_markerData isEqualTo "") exitWith
|
||||
{
|
||||
["Marker data is empty"] call BIS_fnc_error;
|
||||
""
|
||||
};
|
||||
|
||||
_markerData splitString (_markerData select [0,1]) params
|
||||
[
|
||||
"_markerName",
|
||||
"_markerPos",
|
||||
"_markerType",
|
||||
"_markerShape",
|
||||
"_markerSize",
|
||||
"_markerDir",
|
||||
"_markerBrush",
|
||||
"_markerColor",
|
||||
"_markerAlpha",
|
||||
"_polyLineArray",
|
||||
["_markerText",""]
|
||||
];
|
||||
|
||||
if ((count _polyLineArray) > 0) then {
|
||||
_polyLineArray = parseSimpleArray _polyLineArray;
|
||||
};
|
||||
|
||||
_markerNameData = _markerName splitString "#" select 1;
|
||||
_markerNameData splitString "/" params ["_markerCreator", "_markerID", "_markerChannel"];
|
||||
|
||||
_markerName = "_USER_DEFINED #" + _markerCreator + "/" + _markerCreator + _markerID + "/" + _markerChannel;
|
||||
|
||||
|
||||
private _marker = createMarkerLocal [_markerName, parseSimpleArray _markerPos];
|
||||
|
||||
_marker setMarkerColorLocal _markerColor;
|
||||
_marker setMarkerShapeLocal _markerShape;
|
||||
_marker setMarkerAlphaLocal parseNumber _markerAlpha;
|
||||
|
||||
|
||||
if ((count _polyLineArray) > 0) then {
|
||||
_marker setMarkerPolylineLocal _polyLineArray;
|
||||
} else {
|
||||
_marker setMarkerTypeLocal _markerType;
|
||||
_marker setMarkerSizeLocal parseSimpleArray _markerSize;
|
||||
_marker setMarkerBrushLocal _markerBrush;
|
||||
_marker setMarkerTextLocal _markerText;
|
||||
_marker setMarkerDirLocal parseNumber _markerDir;
|
||||
};
|
||||
|
||||
_marker
|
||||
111
functions/resupply/fn_createAmmoBox.sqf
Normal file
111
functions/resupply/fn_createAmmoBox.sqf
Normal file
@@ -0,0 +1,111 @@
|
||||
/*
|
||||
* Author: Hizumi
|
||||
*
|
||||
* Create Ammo resupply box for the 17th Batallion
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Vehicle - <OBJECT>
|
||||
* 1: Position - <ARRAY>
|
||||
*
|
||||
* Return Value:
|
||||
* Function executed <BOOL>
|
||||
*
|
||||
* Example:
|
||||
* [box] call milsim_fnc_createAmmoBox; // create ammo box via init line of editor object
|
||||
* [objNull, pos] call milsim_fnc_createAmmoBox // create ammo box via zeus module
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
|
||||
|
||||
params [
|
||||
["_box", objNull, [objNull]],
|
||||
["_pos", [0,0,0], [[]], 3]
|
||||
];
|
||||
|
||||
if (isNull _box) then {
|
||||
_box = "Box_Syndicate_Ammo_F" createVehicle _pos;
|
||||
};
|
||||
|
||||
clearBackpackCargoGlobal _box;
|
||||
clearItemCargoGlobal _box;
|
||||
clearMagazineCargoGlobal _box;
|
||||
clearWeaponCargoGlobal _box;
|
||||
|
||||
_packs = [];
|
||||
|
||||
_items = [];
|
||||
|
||||
_magazines = [
|
||||
["1Rnd_SmokePurple_Grenade_shell",12],
|
||||
["1Rnd_SmokeBlue_Grenade_shell",24],
|
||||
["1Rnd_SmokeOrange_Grenade_shell",12],
|
||||
["rhs_mag_M441_HE",25],
|
||||
["rhs_mag_M433_HEDP",15],
|
||||
["ACE_40mm_Flare_ir",12],
|
||||
["rhsusf_200Rnd_556x45_mixed_soft_pouch_coyote",25],
|
||||
["rhsusf_20Rnd_762x51_m993_Mag",25],
|
||||
["SmokeShell",12],
|
||||
["rhs_mag_m67",12],
|
||||
["1Rnd_Smoke_Grenade_shell",24],
|
||||
["1Rnd_SmokeRed_Grenade_shell",24],
|
||||
["1Rnd_SmokeGreen_Grenade_shell",24],
|
||||
["1Rnd_SmokeYellow_Grenade_shell",12],
|
||||
["Tier1_30Rnd_556x45_M856A1_EMag",25],
|
||||
["Tier1_30Rnd_556x45_Mk318Mod0_EMag",75],
|
||||
["ACE_30Rnd_65_Creedmor_mag",25],
|
||||
["SMA_30Rnd_762x35_BLK_EPR",25],
|
||||
["Tier1_30Rnd_762x35_300BLK_SMK_PMAG",25],
|
||||
["SMA_30Rnd_68x43_SPC_FMJ",25],
|
||||
["SMA_30Rnd_68x43_SPC_FMJ_Tracer",25],
|
||||
["SMA_20Rnd_762x51mm_M80A1_EPR",25],
|
||||
["SMA_20Rnd_762x51mm_M80A1_EPR_Tracer",25],
|
||||
["SMA_20Rnd_762x51mm_Mk316_Mod_0_Special_Long_Range",25],
|
||||
["SMA_20Rnd_762x51mm_Mk316_Mod_0_Special_Long_Range_Tracer",25],
|
||||
["Tier1_250Rnd_762x51_Belt_M993_AP",15],
|
||||
["ACE_20Rnd_762x51_Mag_Tracer",25],
|
||||
["ACE_20Rnd_762x51_M993_AP_Mag",25],
|
||||
["rhsusf_20Rnd_762x51_SR25_m993_Mag",25],
|
||||
["Tier1_20Rnd_762x51_M993_SR25_Mag",25],
|
||||
["Tier1_20Rnd_65x48_Creedmoor_SR25_Mag",25],
|
||||
["rhssaf_30rnd_556x45_EPR_G36", 25],
|
||||
["DemoCharge_Remote_Mag",16]
|
||||
];
|
||||
|
||||
_weapons = [
|
||||
["rhs_weap_M136",4],
|
||||
["rhs_weap_M136_hp",4],
|
||||
["rhs_weap_m72a7",2]
|
||||
];
|
||||
|
||||
{
|
||||
_x params ["_class", "_qty"];
|
||||
|
||||
_box addBackpackCargoGlobal [_class, _qty]
|
||||
|
||||
} foreach _packs;
|
||||
|
||||
{
|
||||
_x params ["_class", "_qty"];
|
||||
|
||||
_box addItemCargoGlobal [_class, _qty]
|
||||
|
||||
} foreach _items;
|
||||
|
||||
{
|
||||
_x params ["_class", "_qty"];
|
||||
|
||||
_box addMagazineCargoGlobal [_class, _qty]
|
||||
|
||||
} foreach _magazines;
|
||||
|
||||
{
|
||||
_x params ["_class", "_qty"];
|
||||
|
||||
_box addWeaponCargoGlobal [_class, _qty]
|
||||
|
||||
} foreach _weapons;
|
||||
|
||||
[_box,1] call ace_cargo_fnc_setSize;
|
||||
|
||||
true;
|
||||
86
functions/resupply/fn_createMedicalBox.sqf
Normal file
86
functions/resupply/fn_createMedicalBox.sqf
Normal file
@@ -0,0 +1,86 @@
|
||||
/*
|
||||
* Author: Hizumi
|
||||
*
|
||||
* Create Ammo resupply box for the 17th Battalion
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Vehicle - <OBJECT>
|
||||
* 1: Position - <ARRAY>
|
||||
*
|
||||
* Return Value:
|
||||
* Function executed <BOOL>
|
||||
*
|
||||
* Example:
|
||||
* [box] call milsim_fnc_createMedicalBox; // create ammo box via init line of editor object
|
||||
* [objNull, pos] call milsim_fnc_createMedicalBox // create ammo box via zeus module
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
|
||||
|
||||
params [
|
||||
["_box", objNull, [objNull]],
|
||||
["_pos", [0,0,0], [[]], 3]
|
||||
];
|
||||
|
||||
if (isNull _box) then {
|
||||
_box = "ACE_medicalSupplyCrate_advanced" createVehicle _pos;
|
||||
};
|
||||
|
||||
clearBackpackCargoGlobal _box;
|
||||
clearItemCargoGlobal _box;
|
||||
clearMagazineCargoGlobal _box;
|
||||
clearWeaponCargoGlobal _box;
|
||||
|
||||
_packs = [];
|
||||
|
||||
_items = [
|
||||
["ACE_packingBandage",100],
|
||||
["ACE_elasticBandage",100],
|
||||
["ACE_tourniquet",48],
|
||||
["ACE_splint",48],
|
||||
["ACE_morphine",50],
|
||||
["ACE_epinephrine",50],
|
||||
["ACE_bloodIV",75],
|
||||
["ACE_bloodIV_500",50],
|
||||
["ACE_bloodIV_250",25],
|
||||
["ACE_quikclot",75],
|
||||
["ACE_personalAidKit", 5],
|
||||
["ACE_surgicalKit", 5]
|
||||
];
|
||||
|
||||
_magazines = [];
|
||||
|
||||
_weapons = [];
|
||||
|
||||
{
|
||||
_x params ["_class", "_qty"];
|
||||
|
||||
_box addBackpackCargoGlobal [_class, _qty]
|
||||
|
||||
} foreach _packs;
|
||||
|
||||
{
|
||||
_x params ["_class", "_qty"];
|
||||
|
||||
_box addItemCargoGlobal [_class, _qty]
|
||||
|
||||
} foreach _items;
|
||||
|
||||
{
|
||||
_x params ["_class", "_qty"];
|
||||
|
||||
_box addMagazineCargoGlobal [_class, _qty]
|
||||
|
||||
} foreach _magazines;
|
||||
|
||||
{
|
||||
_x params ["_class", "_qty"];
|
||||
|
||||
_box addWeaponCargoGlobal [_class, _qty]
|
||||
|
||||
} foreach _weapons;
|
||||
|
||||
[_box,1] call ace_cargo_fnc_setSize;
|
||||
|
||||
true;
|
||||
82
functions/resupply/fn_createWeaponsBox.sqf
Normal file
82
functions/resupply/fn_createWeaponsBox.sqf
Normal file
@@ -0,0 +1,82 @@
|
||||
/*
|
||||
* Author: Hizumi
|
||||
*
|
||||
* Create Ammo resupply box for the 17th Battalion
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Vehicle - <OBJECT>
|
||||
* 1: Position - <ARRAY>
|
||||
*
|
||||
* Return Value:
|
||||
* Function executed <BOOL>
|
||||
*
|
||||
* Example:
|
||||
* [box] call milsim_fnc_createWeaponsBox; // create ammo box via init line of editor object
|
||||
* [objNull, pos] call milsim_fnc_createWeaponsBox // create ammo box via zeus module
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
|
||||
|
||||
params [
|
||||
["_box", objNull, [objNull]],
|
||||
["_pos", [0,0,0], [[]], 3]
|
||||
];
|
||||
|
||||
if (isNull _box) then {
|
||||
_box = "Box_NATO_Wps_F" createVehicle _pos;
|
||||
};
|
||||
|
||||
clearBackpackCargoGlobal _box;
|
||||
clearItemCargoGlobal _box;
|
||||
clearMagazineCargoGlobal _box;
|
||||
clearWeaponCargoGlobal _box;
|
||||
|
||||
_packs = [];
|
||||
|
||||
_items = [];
|
||||
|
||||
_magazines = [
|
||||
["MRAWS_HEAT_F",35],
|
||||
["MRAWS_HE_F",15],
|
||||
["Tier1_250Rnd_762x51_Belt_M993_AP",50],
|
||||
["Tier1_30Rnd_556x45_M856A1_EMag",25],
|
||||
["Tier1_30Rnd_556x45_Mk318Mod0_EMag",50],
|
||||
["Titan_AA",10],
|
||||
["Titan_AT",10],
|
||||
["200Rnd_65x39_cased_Box_Tracer_Red",50]
|
||||
];
|
||||
|
||||
_weapons = [];
|
||||
|
||||
{
|
||||
_x params ["_class", "_qty"];
|
||||
|
||||
_box addBackpackCargoGlobal [_class, _qty]
|
||||
|
||||
} foreach _packs;
|
||||
|
||||
{
|
||||
_x params ["_class", "_qty"];
|
||||
|
||||
_box addItemCargoGlobal [_class, _qty]
|
||||
|
||||
} foreach _items;
|
||||
|
||||
{
|
||||
_x params ["_class", "_qty"];
|
||||
|
||||
_box addMagazineCargoGlobal [_class, _qty]
|
||||
|
||||
} foreach _magazines;
|
||||
|
||||
{
|
||||
_x params ["_class", "_qty"];
|
||||
|
||||
_box addWeaponCargoGlobal [_class, _qty]
|
||||
|
||||
} foreach _weapons;
|
||||
|
||||
[_box,1] call ace_cargo_fnc_setSize;
|
||||
|
||||
true;
|
||||
Reference in New Issue
Block a user