Initial commit

This commit is contained in:
2023-06-19 00:57:30 -05:00
commit 2caf7cb720
36 changed files with 1696 additions and 0 deletions

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params [
["_event", [], []],
["_maximumDistance", 2000, [0]],
["_minimumAltitude", 0, [0]],
["_primaryTurret", 0, [0]],
["_fullAmmoCount", 2000, [0]],
["_flakRoundsEvery", 2, [0]],
["_speedDispersion", 20, [0]],
["_distanceDispersion", 30, [0]]
];
// diag_log("flakEH running");
// diag_log(_event);
_unit = _event select 0;
// diag_log(format["i have a unit: %1", _unit]);
_projectile = _event select 6;
// diag_log(format["i have a projectile in flight: %1", _projectile]);
deleteVehicle _projectile;
// diag_log("i have deleted the projectile");
// diag_log(_unit weaponsTurret [0] select _primaryTurret);
_weapon = _unit weaponsTurret [0] select _primaryTurret;
_munitionConversionRate = _fullAmmoCount - _flakRoundsEvery;
// diag_log(format["munition count: %1", _unit ammo _weapon]);
// diag_log(format["munition replacement at: %1", _munitionConversionRate]);
if (_unit ammo _weapon < _munitionConversionRate) then {
_unit setAmmo [_weapon, _fullAmmoCount];
// diag_log(format["replacing ammo count to: %1", _fullAmmoCount]);
_targetPosition = [];
_target = 0;
if (isPlayer (assignedGunner _unit)) then {
_target = cursorTarget;
if (_unit distance _target < _maximumDistance) then {
_targetPosition = getPos _target;
};
} else {
_possibleTargets = _unit nearTargets _maximumDistance;
diag_log(format["ai has %1 possible targetting solutions", count _possibleTargets]);
if ((count _possibleTargets) > 0) then {
_i = 0;
_hold = 0;
{
_i = _unit aimedAtTarget [_x select 4, _weapon];
if (_i > _hold && (_x select 3) > 0) then {
_target = _x select 4;
diag_log(format["setting target to %1", _target]);
_targetPosition = _x select 0;
_hold = _i;
};
} forEach _possibleTargets;
};
};
// diag_log(format["i have found target coordinates: %1", _targetPosition]);
if ((count _targetPosition) > 0) then {
// diag_log("calculating new projectile placement");
_targetX = _targetPosition select 0;
_targetY = _targetPosition select 1;
_targetZ = _targetPosition select 2;
// diag_log(format["checking target altitude: %1", _targetZ]);
if (_targetZ > _minimumAltitude) then {
// diag_log("target is above minimum height, proceeding");
if !(lineIntersects [getPos _unit, _targetPosition, _unit, _target]) then {
// diag_log("intersection calculated");
_flakDistance = ((speed _target * 0.8) * (_speedDispersion / 100)) + ((_unit distance _target) * (_distanceDispersion / 500));
_distanceX = ((random (_flakDistance * 2)) - _flakDistance) + _targetX;
_distanceY = ((random (_flakDistance * 2)) - _flakDistance) + _targetY;
_distanceZ = ((random (_flakDistance * 2)) - _flakDistance) + _targetZ;
// diag_log( format["target is distance: %1 / distance2D %2 from me, creating munition distance %3, distance2D %4 from me", _unit distance _targetPosition, _unit distance2D _targetPosition, _unit distance [_distanceX, _distanceY, _distanceZ], _unit distance2D [_distanceX, _distanceY, _distanceZ]]);
_flak = createVehicle ["SmallSecondary", [_distanceX, _distanceY, _distanceZ], [], 0, "CAN_COLLIDE"];
};
};
};
};

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params [
["_unit", objNull, [objNull]],
["_maximumDistance", 2000, [0]],
["_minimumAltitude", 0, [0]],
["_flakRoundsEvery", 2, [0]],
["_speedDispersion", 20, [0]],
["_distanceDispersion", 30, [0]],
["_removeMissiles", true, [true]]
];
diag_log("initializing flak v16");
_primaryTurret = objNull;
if (_removeMissiles) then {
diag_log("removing missiles");
_magazines = magazinesAllTurrets _unit;
{
_magazine = _x select 0;
diag_log( format["Checking: %1", _magazine]);
_ammo = gettext( configfile >> "CfgMagazines" >> _magazine >> "ammo");
diag_log( format["ammo: %1", _ammo]);
_type = gettext(configFile >> "CfgAmmo" >> _ammo >> "simulation");
diag_log( format["ammo type: %1", _type]);
if (_type == "shotMissile") then {
_unit removeMagazinesTurret [_magazine, [0]];
diag_log(format["removing ammo: %1", _ammo]);
};
if ((_type == "shotBullet") && (_primaryTurret isEqualTo objNull)) then {
_primaryTurret = _forEachIndex;
diag_log(format["found primary turret: %1", _unit weaponsTurret [0] select _primaryTurret]);
};
} foreach _magazines;
};
_weapon = _unit weaponsTurret [0] select _primaryTurret;
_fullAmmoCount = _unit ammo _weapon;
_unit setVariable["feh_maximumDistance", _maximumDistance];
_unit setVariable["feh_minimumAltitude", _minimumAltitude];
_unit setVariable["feh_primaryTurret", _primaryTurret];
_unit setVariable["feh_fullAmmoCount", _fullAmmoCount];
_unit setVariable["feh_flakRoundsEvery", _flakRoundsEvery];
_unit setVariable["feh_speedDispersion", _speedDispersion];
_unit setVariable["feh_distanceDispersion", _distanceDispersion];
diag_log( format[
"{[_this, maximumDistance: %1, minimumAltitude: %2, primaryTurret: %3, fullAmmoCount: %4, flakRoundsEvery: %5, speedDispersion: %6, distanceDispersion: %7] call milsim_fnc_flakEH;}",
_maximumDistance,
_minimumAltitude,
_primaryTurret,
_fullAmmoCount,
_flakRoundsEvery,
_speedDispersion,
_distanceDispersion
]
);
_unit addEventHandler [
"Fired",
format[
"diag_log('firing'); [_this, %1, %2, %3, %4, %5, %6, %7] call milsim_fnc_flakEH",
_maximumDistance,
_minimumAltitude,
_primaryTurret,
_fullAmmoCount,
_flakRoundsEvery,
_speedDispersion,
_distanceDispersion
]
];