Initial commit
This commit is contained in:
101
functions/ambience/fn_flakEH.sqf
Normal file
101
functions/ambience/fn_flakEH.sqf
Normal file
@@ -0,0 +1,101 @@
|
||||
params [
|
||||
["_event", [], []],
|
||||
["_maximumDistance", 2000, [0]],
|
||||
["_minimumAltitude", 0, [0]],
|
||||
["_primaryTurret", 0, [0]],
|
||||
["_fullAmmoCount", 2000, [0]],
|
||||
["_flakRoundsEvery", 2, [0]],
|
||||
["_speedDispersion", 20, [0]],
|
||||
["_distanceDispersion", 30, [0]]
|
||||
];
|
||||
|
||||
// diag_log("flakEH running");
|
||||
// diag_log(_event);
|
||||
|
||||
_unit = _event select 0;
|
||||
// diag_log(format["i have a unit: %1", _unit]);
|
||||
|
||||
_projectile = _event select 6;
|
||||
// diag_log(format["i have a projectile in flight: %1", _projectile]);
|
||||
|
||||
deleteVehicle _projectile;
|
||||
// diag_log("i have deleted the projectile");
|
||||
|
||||
// diag_log(_unit weaponsTurret [0] select _primaryTurret);
|
||||
|
||||
_weapon = _unit weaponsTurret [0] select _primaryTurret;
|
||||
|
||||
_munitionConversionRate = _fullAmmoCount - _flakRoundsEvery;
|
||||
|
||||
// diag_log(format["munition count: %1", _unit ammo _weapon]);
|
||||
// diag_log(format["munition replacement at: %1", _munitionConversionRate]);
|
||||
|
||||
if (_unit ammo _weapon < _munitionConversionRate) then {
|
||||
_unit setAmmo [_weapon, _fullAmmoCount];
|
||||
// diag_log(format["replacing ammo count to: %1", _fullAmmoCount]);
|
||||
|
||||
_targetPosition = [];
|
||||
|
||||
_target = 0;
|
||||
|
||||
if (isPlayer (assignedGunner _unit)) then {
|
||||
|
||||
_target = cursorTarget;
|
||||
|
||||
if (_unit distance _target < _maximumDistance) then {
|
||||
_targetPosition = getPos _target;
|
||||
};
|
||||
|
||||
} else {
|
||||
_possibleTargets = _unit nearTargets _maximumDistance;
|
||||
diag_log(format["ai has %1 possible targetting solutions", count _possibleTargets]);
|
||||
|
||||
if ((count _possibleTargets) > 0) then {
|
||||
|
||||
_i = 0;
|
||||
_hold = 0;
|
||||
|
||||
{
|
||||
_i = _unit aimedAtTarget [_x select 4, _weapon];
|
||||
if (_i > _hold && (_x select 3) > 0) then {
|
||||
_target = _x select 4;
|
||||
diag_log(format["setting target to %1", _target]);
|
||||
_targetPosition = _x select 0;
|
||||
_hold = _i;
|
||||
};
|
||||
} forEach _possibleTargets;
|
||||
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
// diag_log(format["i have found target coordinates: %1", _targetPosition]);
|
||||
|
||||
if ((count _targetPosition) > 0) then {
|
||||
// diag_log("calculating new projectile placement");
|
||||
|
||||
_targetX = _targetPosition select 0;
|
||||
_targetY = _targetPosition select 1;
|
||||
_targetZ = _targetPosition select 2;
|
||||
|
||||
// diag_log(format["checking target altitude: %1", _targetZ]);
|
||||
|
||||
if (_targetZ > _minimumAltitude) then {
|
||||
// diag_log("target is above minimum height, proceeding");
|
||||
|
||||
if !(lineIntersects [getPos _unit, _targetPosition, _unit, _target]) then {
|
||||
|
||||
// diag_log("intersection calculated");
|
||||
|
||||
_flakDistance = ((speed _target * 0.8) * (_speedDispersion / 100)) + ((_unit distance _target) * (_distanceDispersion / 500));
|
||||
|
||||
_distanceX = ((random (_flakDistance * 2)) - _flakDistance) + _targetX;
|
||||
_distanceY = ((random (_flakDistance * 2)) - _flakDistance) + _targetY;
|
||||
_distanceZ = ((random (_flakDistance * 2)) - _flakDistance) + _targetZ;
|
||||
// diag_log( format["target is distance: %1 / distance2D %2 from me, creating munition distance %3, distance2D %4 from me", _unit distance _targetPosition, _unit distance2D _targetPosition, _unit distance [_distanceX, _distanceY, _distanceZ], _unit distance2D [_distanceX, _distanceY, _distanceZ]]);
|
||||
_flak = createVehicle ["SmallSecondary", [_distanceX, _distanceY, _distanceZ], [], 0, "CAN_COLLIDE"];
|
||||
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
Reference in New Issue
Block a user