fixes error in respawn wait over threshold notification
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@@ -109,7 +109,7 @@ if (isServer) then {
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_timeoutPlayers = [_timeoutPlayers, [], {
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_timeoutPlayers = [_timeoutPlayers, [], {
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_x#2
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_x#2
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}, "DESCEND"] call BIS_fnc_sortBy;
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}, "DESCEND"] call BIS_fnc_sortBy;
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private _playerLines = ["Players are still waiting for Re-insert!"];
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private _playerLines = [["Players are still waiting for Re-insert!"]];
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{
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{
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private _timeInQueue = diag_tickTime - (_x#2);
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private _timeInQueue = diag_tickTime - (_x#2);
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private _groupId = groupID (group (_x#0));
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private _groupId = groupID (group (_x#0));
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