ready for dedi -- improvements to resupply, triageIcons too
This commit is contained in:
150
framework/common/functions/fn_checkPlayerInventory.sqf
Normal file
150
framework/common/functions/fn_checkPlayerInventory.sqf
Normal file
@@ -0,0 +1,150 @@
|
||||
/*
|
||||
Function: milsim_common_fnc_checkPlayerInventory
|
||||
|
||||
Description:
|
||||
Checks a player's inventory for non-compliant items and logs results to all machines.
|
||||
|
||||
Author: Hizumi, EagleTrooper, IndigoFox
|
||||
|
||||
Parameters:
|
||||
0: _player - <OBJECT> - Player to check inventory of.
|
||||
|
||||
Returns:
|
||||
<ARRAY> - Array of strings to be logged.
|
||||
|
||||
*/
|
||||
#include "..\script_component.hpp"
|
||||
|
||||
params [
|
||||
["_player", objNull, [objNull]]
|
||||
];
|
||||
|
||||
if (!isPlayer _player) exitWith {
|
||||
[
|
||||
LEVEL_ERROR,
|
||||
QUOTE(COMPONENT),
|
||||
"PARAM PLAYER IS NOT A PLAYER",
|
||||
[["player", _player]]
|
||||
] call EFUNC(common,log);
|
||||
};
|
||||
|
||||
// testing
|
||||
// test_old = compile preprocessFileLineNumbers "testold.sqf";
|
||||
// test_new = compile preprocessFileLineNumbers "testnew.sqf";
|
||||
// player addItem "A3_GPNVG18_BLK_TI";
|
||||
// player addWeapon "SMA_HK417_16in";
|
||||
// player addItem "ej_VPS15";
|
||||
// player addItem "ACE_Banana";
|
||||
|
||||
// INSTANTIATE VARS
|
||||
private _foundItemsKeyValue = [];
|
||||
private _allFoundItemsSoFar = [];
|
||||
|
||||
// GET PLAYER ITEMS
|
||||
private _playerItems = [
|
||||
_player, // Unit
|
||||
true, // Include weapons, attachments, loaded magazines
|
||||
true, // Include items in backpack
|
||||
true, // Include items in vest
|
||||
true, // Include items in uniform
|
||||
true, // Include assigned items
|
||||
true // Include not loaded magazines
|
||||
] call CBA_fnc_uniqueUnitItems;
|
||||
|
||||
_playerItems pushBack (headgear _player);
|
||||
_playerItems pushBack (uniform _player);
|
||||
|
||||
|
||||
[
|
||||
LEVEL_INFO,
|
||||
QUOTE(COMPONENT),
|
||||
"CHECKING PLAYER INVENTORY",
|
||||
[_player] call EFUNC(common,addPlayerInfoToArray)
|
||||
] call EFUNC(common,log);
|
||||
|
||||
////////////////////////////////////////
|
||||
// HARDCODED DISALLOWED ITEMS - see functions/definitions/DisallowedEquipment.hpp
|
||||
|
||||
// Get parent class
|
||||
private _disallowedEquipmentCfg = (missionConfigFile >> "DisallowedEquipment");
|
||||
|
||||
// Get all subclasses
|
||||
private _definitionCfgs = (_disallowedEquipmentCfg call BIS_fnc_getCfgSubClasses) apply {
|
||||
(_disallowedEquipmentCfg >> _x)
|
||||
};
|
||||
|
||||
// diag_log text format["DEFINITION CFGS: %1", _definitionCfgs];
|
||||
// Check all items
|
||||
{ // forEach _subclassesCfgs
|
||||
private _definitionCfg = _x;
|
||||
private _definitionLabel = (_definitionCfg >> "label") call BIS_fnc_getCfgData;
|
||||
private _definitionItems = (_definitionCfg >> "items") call BIS_fnc_getCfgDataArray;
|
||||
// diag_log text format["DEF ITEMS: %1", _definitionItems];
|
||||
{ // forEach _playerItems
|
||||
private _playerItem = _x;
|
||||
// diag_log text format["PLAYER ITEM: %1", _playerItem];
|
||||
if (_playerItem in _definitionItems && not (_playerItem in _allFoundItemsSoFar)) then {
|
||||
// add under def label
|
||||
[_foundItemsKeyValue, _definitionLabel, _playerItem] call BIS_fnc_addToPairs;
|
||||
// add to all found items
|
||||
_allFoundItemsSoFar pushBackUnique _playerItem;
|
||||
};
|
||||
} forEach _playerItems;
|
||||
} forEach _definitionCfgs;
|
||||
|
||||
////////////////////////////////////////
|
||||
// UNLISTED THERMAL - Any item with thermal capabilities that is not already in the list
|
||||
|
||||
// Identify thermal items in the player list
|
||||
private _thermalItems = _playerItems select {
|
||||
private _playerItem = _x;
|
||||
private _modes = getArray(configfile >> "CfgWeapons" >> _playerItem >> "visionMode");
|
||||
private _subModes = [configfile >> "CfgWeapons" >> _playerItem >> "ItemInfo" >> "OpticsModes", 1] call BIS_fnc_returnChildren;
|
||||
{
|
||||
_modes append getArray( _x >> "visionMode" );
|
||||
} forEach _subModes;
|
||||
if ((count _modes) isNotEqualTo 0) then {
|
||||
// if the item has thermal capabilities and is not in the list anywhere else, include it
|
||||
"ti" in (_modes apply { toLower _x }) && not (_playerItem in _allFoundItemsSoFar);
|
||||
} else {
|
||||
false;
|
||||
};
|
||||
};
|
||||
|
||||
{
|
||||
[_foundItemsKeyValue, "UNLISTED THERMAL", _x] call BIS_fnc_addToPairs;
|
||||
} forEach _thermalItems;
|
||||
|
||||
|
||||
// Only log compliance message if no non-compliant items were found
|
||||
if (count _allFoundItemsSoFar isEqualTo 0) exitWith {
|
||||
[
|
||||
LEVEL_INFO,
|
||||
QUOTE(COMPONENT),
|
||||
"PLAYER INVENTORY IS COMPLIANT",
|
||||
[_player] call EFUNC(common,addPlayerInfoToArray)
|
||||
] call EFUNC(common,log);
|
||||
};
|
||||
|
||||
// Log all non-compliant items
|
||||
{
|
||||
_x params ["_categoryLabel", "_items"];
|
||||
if (typeName _items isEqualTo "STRING") then {
|
||||
_items = [_items];
|
||||
};
|
||||
{
|
||||
private _itemClassName = _x;
|
||||
private _itemConfig = _itemClassName call CBA_fnc_getItemConfig;
|
||||
// Log to RPT
|
||||
[
|
||||
LEVEL_WARNING,
|
||||
QUOTE(COMPONENT),
|
||||
"NON-COMPLIANT ITEM",
|
||||
[_player, [
|
||||
["category", _categoryLabel],
|
||||
["className", _itemClassName],
|
||||
["displayName", [_itemConfig] call BIS_fnc_displayName]
|
||||
]] call EFUNC(common,addPlayerInfoToArray)
|
||||
] call EFUNC(common,log);
|
||||
} forEach _items;
|
||||
} forEach _foundItemsKeyValue;
|
||||
Reference in New Issue
Block a user