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27 Commits

Author SHA1 Message Date
1ac1664faf bug fixes 2024-01-28 13:46:56 -08:00
e395fa9c16 add forcedPilotCheck setting, some formatting changes 2024-01-26 21:22:35 -08:00
4ced508005 add global broadcast on players waiting longer than threshold, log 2024-01-26 21:06:47 -08:00
7e4af79fed locally tested. adds settings, fixes removal logic 2024-01-26 16:16:18 -08:00
754d7356e1 adds events, queue, auto-notifications, manual checks for pilots 2024-01-26 00:45:52 -08:00
e9fc5cfe21 update FBCB2 element callsigns 2024-01-25 21:24:14 -08:00
445cb5e75d Merge pull request 'Adjust Draw3D Triage Deceased Color to Dark Gray' (#5) from feature/triagestatus-draw3d into main
Reviewed-on: https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/pulls/5
2024-01-10 01:07:58 -06:00
09a800ab01 Merge branch 'main' into feature/triagestatus-draw3d 2024-01-10 01:05:46 -06:00
723aebcbf5 fix handler cleanup and make deceased a dark gray 2024-01-09 23:03:17 -08:00
Hizumi
6f5affd283 Update CHANGELOG.md
for release 3.1.3
2024-01-10 00:23:11 -06:00
dbe5473dad Merge pull request 'Draw 3D icons representing triage status of unconscious units (visible to medics only)' (#4) from feature/triagestatus-draw3d into main
Reviewed-on: https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/pulls/4
2024-01-10 00:19:15 -06:00
7630efeb4d fixes unit gather method, ready 2024-01-09 22:16:43 -08:00
12dd0fc83c Merge remote-tracking branch 'origin/main' into feature/triagestatus-draw3d 2024-01-09 21:29:56 -08:00
Hizumi
3b06fe717b Update CHANGELOG.md 2024-01-09 02:17:50 -06:00
Hizumi
d9dfee0c7b rewrite logic for inventory check 2024-01-09 02:15:53 -06:00
1f1552bd53 Merge pull request 'add exclusion whitelist for known vehicle models w/out flag proxies' (#3) from bug/update-flag-exclusions into main
Reviewed-on: https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/pulls/3
2024-01-08 15:02:21 -06:00
c912e730ac Merge branch 'main' into bug/update-flag-exclusions 2024-01-07 21:31:07 -06:00
0301758e28 add exclusion whitelist for known vehicle models w/out flag proxies 2024-01-07 19:28:38 -08:00
Hizumi
85e9af6a73 version 3.1.2 2024-01-04 01:12:14 -06:00
Hizumi
32d8589733 add medical overlay 2024-01-04 01:11:59 -06:00
Hizumi
bc9b20a89d version 3.1.1 2024-01-04 01:09:57 -06:00
61d3e2faf1 Merge pull request 'Fix flags applying to CAManBase' (#2) from bug/flags-apply-to-men into main
Reviewed-on: https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/pulls/2
2023-12-29 23:31:28 -06:00
544039efbf Merge branch 'main' into bug/flags-apply-to-men 2023-12-29 23:31:02 -06:00
15f7225a5f define parent classes to apply handler to 2023-12-29 21:21:19 -08:00
a3da783d06 Merge pull request 'fixes spelling of battalion' (#1) from bug/fixtypo into main
Reviewed-on: https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/pulls/1
2023-12-29 18:22:45 -06:00
18435194a7 fixes spelling of battalion 2023-12-29 11:21:57 -08:00
9fc926619e initial, still encountering some issues with dead (never uncon) bodies 2023-12-17 21:07:47 -08:00
11 changed files with 697 additions and 116 deletions

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@@ -4,6 +4,26 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project badly attempts [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [3.1.3] - 2024-01-10
### Changed
- Merge triage-status-draw3d to fix draw overlay for medics
## [3.1.2] - 2024-01-04
### Added
- Add forgotten code file file for medical overlay
### Changed
- Merge update-flag-exclusions branch to fix issues with vehicles not applying flag
## [3.1.1] - 2024-01-04
### Changed
- Spelling Fixes
- Update class binding for vehicle flag interaction
## [3.1.0] - 2023-12-17
### Added

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@@ -32,6 +32,7 @@ class milsim
class bindEventHandlers { postInit = 1; };
class bindVehicleActions { postInit = 1; };
class addClientStatsPFH {};
class addMedicalOverlayPFH { postInit = 1; };
class calculateClientStats {};
class initVehicleFlags { postInit = 1; };
class bindEmptyGroupGarbageCleanup { postInit = 1; };
@@ -63,4 +64,12 @@ class milsim
class mapMarkerToString {}; //needs refactor
class stringToMapMarker {}; //needs refactor
};
};
class milsim_respawn {
class functions {
file = "functions\respawn";
class init { postInit = 1; };
class showReinsertQueueNotification {};
};
};

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@@ -8,7 +8,7 @@ _cpsPFH = [
},
"milsim_client_cps_interval" call CBA_settings_fnc_get,
[],
{ diag_log text format ["[MILSIM] (client) PFH loaded with interval %1 seconds", "milsim_client_cps_interval" call CBA_settings_fnc_get ], },
{ diag_log text format ["[MILSIM] (client) PFH loaded with interval %1 seconds", "milsim_client_cps_interval" call CBA_settings_fnc_get ] },
{ diag_log text format ["[MILSIM] (client) PFH unloaded"] },
{ "milsim_client_cps_enable" call CBA_settings_fnc_get },
{ false },

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@@ -0,0 +1,99 @@
/*
milsim_fnc_addMedicalOverlayPFH
Author: IndigoFox
Description:
Affects players with medical permissions. Will see a 3D colored dot over nearby (5-10m)
unconscious players who are not in a vehicle
which indicates their current ACE Triage Card status.
Designed to increase efficiency of CCPs.
*/
// Force setting if CBA doesn't work?
if (isNil "milsim_client_medState3D_enabled") then {
milsim_client_medState3D_enabled = true;
};
if (isNil "milsim_client_medState3D_drawRange") then {
milsim_client_medState3D_drawRange = 10;
};
// List of units to draw icons for
milsim_client_medState3D_drawTargets = [];
// ACE Triage colors, for consistency across UIs and functions
// #define TRIAGE_COLOR_NONE 0.5, 0.5, 0.5, 0.1
// #define TRIAGE_COLOR_MINIMAL 0, 0.5, 0, 0.9
// #define TRIAGE_COLOR_DELAYED 1, 0.84, 0, 0.9
// #define TRIAGE_COLOR_IMMEDIATE 1, 0, 0, 0.9
// #define TRIAGE_COLOR_DECEASED 0, 0, 0, 0.9
// ACE Triage colors, for consistency across UIs and functions
milsim_client_medState3D_colors = [
[0, 0.5, 0, 0.9], // TRIAGE_COLOR_MINIMAL
[1, 0.84, 0, 0.9], // TRIAGE_COLOR_DELAYED
[1, 0, 0, 0.9], // TRIAGE_COLOR_IMMEDIATE
[0.15, 0.15, 0.15, 0.9], // TRIAGE_COLOR_DECEASED
[0.5, 0.5, 0.5, 0] // TRIAGE_COLOR_NONE
];
// Per-frame handler to draw icons
// cleanup
if (!isNil "milsim_client_medState3D_pfh") then {
[milsim_client_medState3D_pfh] call CBA_fnc_removePerFrameHandler;
};
// add pfh
milsim_client_medState3D_pfh = [{
// if disabled, skip processing
if (!milsim_client_medState3D_enabled) exitWith {false};
// if no targets, skip processing
if (count milsim_client_medState3D_drawTargets == 0) exitWith {false};
if !([player] call ace_medical_treatment_fnc_isMedic) exitWith {false};
{
// distance within 10 meters
if (player distance _x > milsim_client_medState3D_drawRange) then {continue};
// check unit not null, not conscious, and not in a vehicle
if (
!(_x getVariable ["ACE_isUnconscious", false]) ||
!isNull (objectParent _x)
) then {continue};
// color based on triage level
private _triageLevel = _x getVariable ["ace_medical_triageLevel", -1];
if (_triageLevel == -1) then {continue};
private _color = milsim_client_medState3D_colors select (
(_x getVariable ["ace_medical_triageLevel", -1]) -1
);
// draw position, slightly above the prone unit
private _drawPos = (visiblePosition _x) vectorAdd [0, 0, 0.5];
// draw icon
drawIcon3D [
"\A3\ui_f\data\map\markers\military\dot_CA.paa", // icon texture
_color, // color
_drawPos, // position AGL
1, // width
1, // height
0 // angle
// further params optional, omitted
];
} forEach milsim_client_medState3D_drawTargets;
}, 0, []] call CBA_fnc_addPerFrameHandler;
// subroutine to gather nearest 50 units every 5 seconds and store in milsim_client_medState3D_drawTargets
// cleanup
if (!isNil "milsim_client_medState3D_drawTargetsPfh") then {
[milsim_client_medState3D_drawTargetsPfh] call CBA_fnc_removePerFrameHandler;
};
// add pfh
milsim_client_medState3D_drawTargetsPfh = [{
milsim_client_medState3D_drawTargets = (
(allUnits + allDeadMen) select {
_x isKindOf "CAManBase" &&
player distance _x < 50 &&
!isNull _x &&
player isNotEqualTo _x
}
);
}, 5, false] call CBA_fnc_addPerFrameHandler;

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@@ -80,111 +80,146 @@ milsim_vehicleflag_options = [
];
private _appliedParentClasses = [
"LandVehicle",
"Helicopter"
];
["AllVehicles", "InitPost", {
private _flagActionID = "SetVehicleFlag";
private _flagMasterAction = [
_flagActionID, // id
"Set Vehicle Flag", // displayed title
"\A3\ui_f\data\map\markers\flags\nato_ca.paa", // flag icon
{true}, // statement
{true}, // condition
{
params ["_target", "_player", "_params"];
private _flagActionID = _params#0;
private _actions = [];
private _modelsWithoutFlagProxies = [
"TF373_SOAR_MH47G_Base", // MH-47G Chinook
"RHS_MELB_base", // MELB AH-6M/MH-6M/H-6M Little Bird
"USAF_C17", // C17 Globemaster III
"USAF_C130J", // C130J Super Hercules
"USAF_AC130U", // AC130 Spooky II
"ej_UH60M_base", // UH-60M Black Hawk + DAP variants
"rhsusf_fmtv_base" // M1083A1P2 variants + SOV SOCOM variants
];
{
private _parentClass = _x;
[_parentClass, "InitPost", {
private _flagActionID = "SetVehicleFlag";
private _flagMasterAction = [
_flagActionID, // id
"Set Vehicle Flag", // displayed title
"\A3\ui_f\data\map\markers\flags\nato_ca.paa", // flag icon
{true}, // statement
{
_x params ["_flagCategory", "_flagOptions"];
// diag_log format ["NewFlagCategory: %1 %2", _flagCategory, _flagOptions];
params ["_target", "_player", "_params"];
private _modelsWithoutFlagProxies = _params select 1;
// check if hierarchy includes any of the models without flag proxies
private _excluded = false;
{
if (_excluded) exitWith {false};
_excluded = _target isKindOf _x;
} forEach _modelsWithoutFlagProxies;
if (_excluded) exitWith {false};
private _flagCategoryOption = [
_flagActionID + "_" + _flagCategory, // id
_flagCategory, // displayed title
(_flagOptions#0#1) get "Texture", // flag icon
{true}, // statement
{
params ["_target", "_player", "_params"];
alive _target;
// true;
}, // condition
{
params ["_target", "_player", "_params"];
_params params ["_flagActionID", "_flagCategoryID", "_flagOptions"];
private _categoryOptions = [];
// check if vehicle is alive
alive _target;
}, // condition
{
params ["_target", "_player", "_params"];
private _flagActionID = _params#0;
private _actions = [];
{
_x params ["_flagCategory", "_flagOptions"];
// diag_log format ["NewFlagCategory: %1 %2", _flagCategory, _flagOptions];
private _flagCategoryOption = [
_flagActionID + "_" + _flagCategory, // id
_flagCategory, // displayed title
(_flagOptions#0#1) get "Texture", // flag icon
{true}, // statement
{
_x params ["_flagOptionID", "_flagOptionData"];
// diag_log format ["NewFlagOption: %1 %2", _flagOptionID, _flagOptionData];
private _newFlagOption = [
_flagActionID + "_" + _flagCategory + "_" + _flagOptionID, // id
_flagOptionData get "Title", // displayed title
_flagOptionData get "Texture", // flag icon
{
params ["_target", "_player", "_params"];
_target forceFlagTexture (_params select 2);
}, // statement
{
params ["_target", "_player", "_params"];
alive _target;
// true;
}, // condition
nil, // child code
[_flagActionID, _flagCategoryID, getMissionPath (_flagOptionData get "Texture")], // params
nil, // position
4, // distance
[false, false, false, false, false] // other params
] call ace_interact_menu_fnc_createAction;
_categoryOptions pushBack [_newFlagOption, [], _target];
} forEach _flagOptions;
_categoryOptions;
}, // child code
[_flagActionID, _flagCategoryID, _flagOptions], // params
nil, // position
4, // distance
[false, false, false, false, false], // other params
nil // modifier function code
] call ace_interact_menu_fnc_createAction;
params ["_target", "_player", "_params"];
alive _target;
// true;
}, // condition
{
params ["_target", "_player", "_params"];
_params params ["_flagActionID", "_flagCategoryID", "_flagOptions"];
private _categoryOptions = [];
{
_x params ["_flagOptionID", "_flagOptionData"];
// diag_log format ["NewFlagOption: %1 %2", _flagOptionID, _flagOptionData];
private _newFlagOption = [
_flagActionID + "_" + _flagCategory + "_" + _flagOptionID, // id
_flagOptionData get "Title", // displayed title
_flagOptionData get "Texture", // flag icon
{
params ["_target", "_player", "_params"];
_target forceFlagTexture (_params select 2);
}, // statement
{
params ["_target", "_player", "_params"];
alive _target;
// true;
}, // condition
nil, // child code
[_flagActionID, _flagCategoryID, getMissionPath (_flagOptionData get "Texture")], // params
nil, // position
4, // distance
[false, false, false, false, false] // other params
] call ace_interact_menu_fnc_createAction;
_categoryOptions pushBack [_newFlagOption, [], _target];
} forEach _flagOptions;
_categoryOptions;
}, // child code
[_flagActionID, _flagCategoryID, _flagOptions], // params
nil, // position
4, // distance
[false, false, false, false, false], // other params
nil // modifier function code
] call ace_interact_menu_fnc_createAction;
_actions pushBack [_flagCategoryOption, [], _target];
} forEach milsim_vehicleflag_options;
_actions pushBack [_flagCategoryOption, [], _target];
} forEach milsim_vehicleflag_options;
_actions;
}, // child code
[_flagActionID], // params
nil, // position
4, // distance
[false, false, false, false, false], // other params
nil // modifier function code
] call ace_interact_menu_fnc_createAction;
_actions;
}, // child code
[_flagActionID, _modelsWithoutFlagProxies], // params
nil, // position
4, // distance
[false, false, false, false, false], // other params
nil // modifier function code
] call ace_interact_menu_fnc_createAction;
// add action to add flag
[
(_this select 0), // object
0, // action 0 or self-action 1
["ACE_MainActions"], // parent
_flagMasterAction // action
] call ace_interact_menu_fnc_addActionToObject;
// add action to remove flag
private _removeFlagAction = [
_flagActionID + "_removeflag", // id
"Remove Flag", // displayed title
"\A3\ui_f\data\map\markers\flags\nato_ca.paa", // flag icon
{
params ["_target", "_player", "_params"];
_target forceFlagTexture "";
}, // statement
{true}, // condition
nil // child code
] call ace_interact_menu_fnc_createAction;
[
(_this select 0), // object
0, // action 0 or self-action 1
["ACE_MainActions", _flagActionID], // parent
_removeFlagAction // action
] call ace_interact_menu_fnc_addActionToObject;
// add action to add flag
[
(_this select 0), // object
0, // action 0 or self-action 1
["ACE_MainActions"], // parent
_flagMasterAction // action
] call ace_interact_menu_fnc_addActionToObject;
}, true, [], true] call CBA_fnc_addClassEventHandler;
// add action to remove flag
private _removeFlagAction = [
_flagActionID + "_removeflag", // id
"Remove Flag", // displayed title
"\A3\ui_f\data\map\markers\flags\nato_ca.paa", // flag icon
{
params ["_target", "_player", "_params"];
_target forceFlagTexture "";
}, // statement
{
params ["_target", "_player", "_params"];
alive _target && getForcedFlagTexture _target != "";
}, // condition
nil // child code
] call ace_interact_menu_fnc_createAction;
[
(_this select 0), // object
0, // action 0 or self-action 1
["ACE_MainActions", _flagActionID], // parent
_removeFlagAction // action
] call ace_interact_menu_fnc_addActionToObject;
}, true, [], true] call CBA_fnc_addClassEventHandler;
} forEach _appliedParentClasses;
nil;

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@@ -11,7 +11,7 @@ _text = composeText [_text, parseText "<t align='left' size='2'>Asset</t><t alig
_assigned = _x select 2;
_available = 0; //count (getMarkerPos "respawn_west" nearEntities [ _asset, 2000] );
_homes = allMissionObjects "ModuleRespawnPosition_F";
_homes = allMissionObjects "ModuleRespawnPosition_F";
{
_home = _x;

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@@ -2,19 +2,19 @@
_text = "
<font size='24' color='#ff0000'>=======------ Mission Data Set ------=======</font>
<br/><br/>
<font color='#00FF00' size='16'>RIPTIDE</font><br/>
<font color='#00FF00' size='16'>SPARTAN</font><br/>
Command
<br/><br/>
<font color='#00FF00' size='16'>ONI</font><br/>
<font color='#00FF00' size='16'>BLACKJACK</font><br/>
Alpha Platoon
<br/><br/>
<font color='#00FF00' size='16'>GOLIATH</font><br/>
<font color='#00FF00' size='16'>ZOOMER</font><br/>
Echo
<br/><br/>
<font color='#00FF00' size='16'>TIGER</font><br/>
RRC
<br/><br/>
<font color='#00FF00' size='16'>BLACKFOOT/font><br/>
<font color='#00FF00' size='16'>BLACKFOOT</font><br/>
Weapons Squad
<br/><br/>
";

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@@ -0,0 +1,274 @@
// if a player files for reinsert using self-interaction
// they're added to the queue along with their nearest base location and the time they filed
// if a player's time in the queue exceeds the configured timeout, a message will be posted every 5 minutes on a cycle based around
// the player's time in the queue stating how long they have been waiting, their name, and their group's name
// execute for all
if (isNil "milsim_respawn_setting_reinsertion_maxRangeToReady") then {
// configured in CBA settings
milsim_respawn_setting_reinsertion_maxRangeToReady = 400; // distance in meters from a base at which players can ready up for pickup. players removed from the queue if they move further away than this distance
};
milsim_respawn_bases = allMissionObjects "ModuleRespawnPosition_F"; // array of all respawn modules in the mission
// on the server, initialize the queue and register the CBA event handler by which players can ready up
if (isServer) then {
// register queue
milsim_respawn_reinsertionQueue = [];
publicVariable "milsim_respawn_reinsertionQueue";
milsim_respawn_reinsertionOverTimeoutLastNotificationTime = 0;
// register event handlers
["milsim_respawn_fileReinsertRequest", {
params ["_unit", "_closestBaseName", "_time"];
milsim_respawn_reinsertionQueue pushBackUnique [_unit, _closestBaseName, _time];
diag_log text format [
"[milsim] (respawn_reinsertion) ADDED name=%1 playerUID=%2 filedAtBase=%3",
name _unit,
getPlayerUID _unit,
_closestBaseName
];
publicVariable "milsim_respawn_reinsertionQueue";
}] call CBA_fnc_addEventHandler;
["milsim_respawn_removeReinsertRequest", {
params ["_unit"];
private _unitArrs = milsim_respawn_reinsertionQueue select {_x#0 isEqualTo _unit};
if (count _unitArrs isEqualTo 0) exitWith {};
milsim_respawn_reinsertionQueue = milsim_respawn_reinsertionQueue - _unitArrs;
// sort _unitArrs by time in queue, descending
[_unitArrs, [], {
_x#2
}, "DESCEND"] call BIS_fnc_sortBy;
(_unitArrs#0) params ["_unit", "_baseName", "_timeFiled"]; // _unitArr = [unit, baseName, timeInQueue]
private _timeInQueue = diag_tickTime - (_timeFiled);
diag_log text format ["[milsim] (respawn_reinsertion) REMOVED BY REQUEST name=%1 playerUID=%2 filedAtBase=%3 inQueue=%4s",
name _unit,
getPlayerUID _unit,
_baseName,
_timeInQueue
];
publicVariable "milsim_respawn_reinsertionQueue";
}] call CBA_fnc_addEventHandler;
[{
// every 60 seconds, revalidate any players in the queue
// compare their distance to the nearest base, and remove them if they're too far away (or dead)
private _stillValid = [];
{
_x params ["_player", "_baseName", "_timeFiled"]; // _unitArr = [unit, baseName, timeInQueue]
private _nearestDistance = 99999;
{
private _baseLocation = _x;
private _distanceFromBase = _player distance _baseLocation;
if (_distanceFromBase < _nearestDistance) then {
_nearestDistance = _distanceFromBase;
};
} forEach milsim_respawn_bases;
private _nearBase = _nearestDistance < milsim_respawn_setting_reinsertion_maxRangeToReady;
if (_nearBase && alive _player) then {
_stillValid pushBackUnique _x;
} else {
diag_log text format [
"[milsim] (respawn_reinsertion) REMOVED AUTOMATICALLY name=%1 playerUID=%2 filedAtBase=%3 nearestBaseDistance=%4m inQueue=%5s",
name _player,
getPlayerUID _player,
_baseName,
_nearestDistance,
diag_tickTime - _timeFiled
];
};
} forEach milsim_respawn_reinsertionQueue;
// broadcast new list to all machines
milsim_respawn_reinsertionQueue = _stillValid;
publicVariable "milsim_respawn_reinsertionQueue";
// if at least 1 player in the queue has been waiting longer than the configured timeout,
// show a notification to all players if the last notification was more than 5 minutes ago
private _needNotification =
diag_tickTime - milsim_respawn_reinsertionOverTimeoutLastNotificationTime > 60*5; // if last notification was more than 5 minutes ago
if (_needNotification) then {
private _timeout = missionNamespace getVariable ["milsim_respawn_setting_reinsertion_timeout", 60*20]; // default 20 minutes
private _timeoutPlayers = milsim_respawn_reinsertionQueue select {alive (_x#0) && (diag_tickTime - (_x#2)) > _timeout};
if (count _timeoutPlayers > 0) then {
// sort _timeoutPlayers by time in queue, descending
_timeoutPlayers = [_timeoutPlayers, [], {
_x#2
}, "DESCEND"] call BIS_fnc_sortBy;
private _playerLines = _timeoutPlayers apply {
private _timeInQueue = diag_tickTime - (_x#2);
private _groupId = groupID (_x#0);
[format [
"%1: %2 [%2s]",
_groupId,
name (_x#0),
[_timeInQueue, "MM:SS"] call BIS_fnc_secondsToString
], 0.8, [0.8, 0.8, 0.8, 1]];
};
["Players are still waiting for Re-insert!", _playerLines] remoteExec ["CBA_fnc_notify", -2];
milsim_respawn_reinsertionOverTimeoutLastNotificationTime = diag_tickTime;
diag_log text format [
"[milsim] (respawn_reinsertion) PLAYERS WAITING LONGER THAN %1s: %2",
_timeout,
_timeoutPlayers apply {
format[
"%1: %2 [%3]",
groupID (_x#0),
name _x#0,
diag_tickTime - (_x#2)
]
}
];
};
};
}, 60] call CBA_fnc_addPerFrameHandler;
};
// if a player, register the ACE self-interaction to ready up
if (hasInterface) then {
// ACE SELF-INTERACTIONS FOR FILING AND RESCINDING REINSERT REQUESTS NEAR BASE - ALL PLAYERS
localNamespace setVariable ["milsim_respawn_fileForReinsertClassesAdded", []];
private _addReinsertRequestSelfActions = {
params ["_type"]; // string of the object's classname
if (!(_type isKindOf "CAManBase")) exitWith {};
if (
(localNamespace getVariable ["milsim_respawn_fileForReinsertClassesAdded", []])
find _type != -1
) exitWith {};
private _fileForReinsertAction = [
"milsim_respawn_fileReinsertRequest",
"File Re-insert Request",
"\A3\ui_f\data\igui\cfg\simpleTasks\types\takeoff_ca.paa",
{
params ["_target", "_player", "_params"];
private _closestBase = [milsim_respawn_bases, _player] call BIS_fnc_nearestPosition;
private _closestBaseName = _closestBase getVariable ["name", ""];
if (_closestBaseName == "") then {_closestBaseName = format["near %1", text (nearestLocation [_closestBase, ""])]};
["milsim_respawn_fileReinsertRequest", [_player, _closestBaseName, diag_tickTime]] call CBA_fnc_serverEvent;
[["Re-insert Request Filed"], [format["Pickup at %1", _closestBaseName]]] call CBA_fnc_notify;
},
{
params ["_target", "_player", "_params"];
private _closestBase = [milsim_respawn_bases, _player] call BIS_fnc_nearestPosition;
missionNamespace getVariable ["milsim_respawn_setting_reinsertion_enabled", true] &&
(_player distance _closestBase < milsim_respawn_setting_reinsertion_maxRangeToReady) &&
not (_player in ((missionNamespace getVariable ["milsim_respawn_reinsertionQueue", []]) apply {_x#0}))
}
] call ace_interact_menu_fnc_createAction;
[_type, 1, ["ACE_SelfActions"], _fileForReinsertAction, true] call ace_interact_menu_fnc_addActionToClass;
private _removeFileForReinsertAction = [
"milsim_respawn_removeReinsertRequest",
"Remove Re-insert Request",
"\A3\ui_f\data\igui\cfg\simpleTasks\types\land_ca.paa",
{
params ["_target", "_player", "_params"];
["milsim_respawn_removeReinsertRequest", [_player]] call CBA_fnc_serverEvent;
"Re-insert Request Rescinded" call CBA_fnc_notify;
},
{
params ["_target", "_player", "_params"];
missionNamespace getVariable ["milsim_respawn_setting_reinsertion_enabled", true] &&
(_player in ((missionNamespace getVariable ["milsim_respawn_reinsertionQueue", []]) apply {_x#0}))
}
] call ace_interact_menu_fnc_createAction;
[_type, 1, ["ACE_SelfActions"], _removeFileForReinsertAction, true] call ace_interact_menu_fnc_addActionToClass;
private _classesActionsAddedTo = (localNamespace getVariable ["milsim_respawn_fileForReinsertClassesAdded", []]);
_classesActionsAddedTo pushBackUnique _type;
localNamespace setVariable ["milsim_respawn_fileForReinsertClassesAdded", _classesActionsAddedTo];
};
[typeOf player] call _addReinsertRequestSelfActions;
["ace_interact_menu_newControllableObject", {
_thisArgs params ["_fnc"];
_this call _fnc;
}, [_addReinsertRequestSelfActions]] call CBA_fnc_addEventHandlerArgs;
/////////////////////////////////////////////////////
// PILOTS ONLY
// ACE SELF-INTERACTIONS FOR CHECKING REINSERT QUEUE - ONLY FOR PILOTS
localNamespace setVariable ["milsim_respawn_checkReinsertQueueClassesAdded", []];
localNamespace setVariable ["milsim_respawn_lastReinsertQueueCheck", diag_tickTime];
private _addCheckReinsertQueueSelfAction = {
params ["_type"]; // string of the object's classname
if (!(_type isKindOf "CAManBase")) exitWith {};
if (!(_type in ["B_Helipilot_F", "B_helicrew_F"])) exitWith {};
if (
(localNamespace getVariable ["milsim_respawn_checkReinsertQueueClassesAdded", []])
find _type != -1
) exitWith {};
private _checkReinsertQueueAction = [
"milsim_respawn_checkReinsertQueue",
"[PILOT] Check Re-insert Queue",
"\A3\ui_f\data\igui\cfg\simpleTasks\types\land_ca.paa",
{
params ["_target", "_player", "_params"];
// reset last check time
localNamespace setVariable ["milsim_respawn_lastReinsertQueueCheck", diag_tickTime];
call milsim_respawn_fnc_showReinsertQueueNotification;
},
{
missionNamespace getVariable ["milsim_respawn_setting_reinsertion_enabled", true]
} // always allow
] call ace_interact_menu_fnc_createAction;
[_type, 1, ["ACE_SelfActions"], _checkReinsertQueueAction, true] call ace_interact_menu_fnc_addActionToClass;
private _classesActionsAddedTo = (localNamespace getVariable ["milsim_respawn_checkReinsertQueueClassesAdded", []]);
_classesActionsAddedTo pushBackUnique _type;
localNamespace setVariable ["milsim_respawn_checkReinsertQueueClassesAdded", _classesActionsAddedTo];
};
[typeOf player] call _addCheckReinsertQueueSelfAction;
["ace_interact_menu_newControllableObject", {
_thisArgs params ["_fnc"];
_this call _fnc;
}, [_addCheckReinsertQueueSelfAction]] call CBA_fnc_addEventHandlerArgs;
// ADD TIMER FOR PILOTS - IF REINSERT LIST NOT CHECKED FOR 20 MINUTES, SHOW NOTIFICATION AUTOMATICALLY
if ((typeOf player) in ["B_Helipilot_F", "B_helicrew_F"]) then {
[{
if (not (
missionNamespace getVariable ["milsim_respawn_setting_reinsertion_enabled", true] &&
missionNamespace getVariable ["milsim_respawn_setting_reinsertion_pilotForcedCheckEnabled", true]
)) exitWith {};
private _lastCheck = localNamespace getVariable ["milsim_respawn_lastReinsertQueueCheck", diag_tickTime];
if (
diag_tickTime - _lastCheck <
missionNamespace getVariable ["milsim_respawn_setting_reinsertion_pilotForcedCheckInterval", 60*20]
) exitWith {}; // if last check was less than X minutes ago, skip
// if last check was greater than 20 minutes ago, we'll prompt the notification now and reset the timer
localNamespace setVariable ["milsim_respawn_lastReinsertQueueCheck", diag_tickTime];
call milsim_respawn_fnc_showReinsertQueueNotification;
}, 30] call CBA_fnc_addPerFrameHandler;
};
/////////////////////////////////////////////////////
};

View File

@@ -0,0 +1,40 @@
private _par = [["Players Awaiting Reinsert", 1.2, [1,0.64,0,1]]];
private _baseNames = (missionNamespace getVariable ["milsim_respawn_reinsertionQueue", []]) apply {_x#1};
{
private _baseName = _x;
private _peopleAtThisBase = (missionNamespace getVariable ["milsim_respawn_reinsertionQueue", []]) select {
_x#1 isEqualTo _baseName
} apply {
[name (_x#0), 0.7, [1,1,1,1]];
};
private _playerCountText = "";
switch (count _peopleAtThisBase) do {
case 0: {
_playerCountText = "No players";
};
case 1: {
_playerCountText = "1 player";
};
default {
_playerCountText = format ["%1 players", count _peopleAtThisBase];
};
};
_par pushBack [
format ["Location: %1 (%2)",
_baseName,
_playerCountText
],
1,
[0,1,0,1]
];
{
_par pushBack _x;
} forEach _peopleAtThisBase;
} forEach _baseNames;
_par call CBA_fnc_notify;
true;

View File

@@ -3,7 +3,7 @@ params [
["_player", objNull, [objNull]]
];
if (!isPlayer _player) exitWith { diag_log("exitWith inventotry")};
if (!isPlayer _player) exitWith { diag_log("exitWith logPlayerInventory")};
_items = [];
_items append uniformItems _player;
@@ -13,6 +13,9 @@ _items pushback hmd _player;
_items pushback binocular _player;
_items append primaryWeaponItems _player;
_noncompliant = [];
_unlisted = [];
{
_item = _x;
_modes = getArray(configfile >> "CfgWeapons" >> _item >> "visionMode");
@@ -26,15 +29,28 @@ _items append primaryWeaponItems _player;
_restrictedItemList = ["A3_GPNVG18b_REC_TI","A3_GPNVG18_REC_TI","A3_GPNVG18b_TI","A3_GPNVG18_TI","A3_GPNVG18b_REC_BLK_TI","A3_GPNVG18_REC_BLK_TI","A3_GPNVG18b_BLK_TI","A3_GPNVG18_BLK_TI","NVGogglesB_gry_F","NVGogglesB_grn_F","NVGogglesB_blk_F","optic_Nightstalker","rhsusf_acc_anpas13gv1","Tier1_ANPVS10_Tan","rhsusf_acc_anpvs27","optic_tws_mg","optic_tws"];
if ( _x in _restrictedItemList ) then {
diag_log text format["[MILSIM] (logPlayerInventory): %1 has a restricted inventory item: %2", name _player, getText( configfile >> "CfgWeapons" >> _item >> "displayName" )];
} else if ((count _modes) isNotEqualTo 0) then {
_noncompliant pushBackUnique _item;
};
if ((count _modes) isNotEqualTo 0) then {
_modes = _modes apply { toLower _x };
if ( "ti" in _modes ) then {
diag_log text format["[MILSIM] (logPlayerInventory): %1 has an unlisted thermal item: %2", name _player, getText( configfile >> "CfgWeapons" >> _item >> "displayName" )];
_unlisted pushBackUnique _item;
};
} else {
diag_log text format["[MILSIM] (logPlayerInventory): %1 inventory in compliance", name _player];
}
};
} forEach _items;
{
diag_log text format["[MILSIM] (logPlayerInventory): %1 has a restricted inventory item: %2", name _player, getText( configfile >> "CfgWeapons" >> _x >> "displayName" )];
} forEach _noncompliant;
{
diag_log text format["[MILSIM] (logPlayerInventory): %1 has an unlisted thermal item: %2", name _player, getText( configfile >> "CfgWeapons" >> _x >> "displayName" )];
} forEach _unlisted;
if (((count _noncompliant) isEqualTo 0) && ((count _unlisted) isEqualTo 0)) then {
diag_log text format["[MILSIM] (logPlayerInventory): %1 inventory in compliance", name _player];
};
nil

View File

@@ -6,7 +6,7 @@
"milsim_sideChat",
"CHECKBOX",
"Side Chat Text Enabled",
["17th Battallion", "Side Chat"],
["17th Battalion", "Side Chat"],
false,
true,
{
@@ -25,7 +25,7 @@
"milsim_server_cps_enable",
"CHECKBOX",
"CPS Metrics Enabled",
["17th Battallion", "Server Metrics"],
["17th Battalion", "Server Metrics"],
true,
true,
{
@@ -40,7 +40,7 @@
"milsim_server_cps_interval",
"TIME",
"Metrics Interval",
["17th Battallion", "Server Metrics"],
["17th Battalion", "Server Metrics"],
[60,300,120],
true,
{
@@ -71,7 +71,7 @@
"milsim_client_cps_enable",
"CHECKBOX",
"CPS Metrics Enabled",
["17th Battallion", "Client Metrics"],
["17th Battalion", "Client Metrics"],
true,
true,
{
@@ -86,7 +86,7 @@
"milsim_client_cps_interval",
"TIME",
"CPS Metrics Interval",
["17th Battallion", "Client Metrics"],
["17th Battalion", "Client Metrics"],
[60,300,120],
true,
{
@@ -104,6 +104,94 @@
}
] call CBA_fnc_addSetting;
//---------------------
// Medical Overlay
//---------------------
[
"milsim_client_medState3D_enabled", // variable
"CHECKBOX", // type
["Enable 3D Triage Card State", "Draws a colored dot over units within 10m indicating current ACE Triage State"], // title
["17th Battalion", "Medical"], // category
true // default value
] call CBA_fnc_addSetting;
[
"milsim_client_medState3D_drawRange", // variable
"LIST", // type
["Range To Draw Icons", "Determines range at which dots are visible"], // title
["17th Battalion", "Medical"], // category
[[2, 4, 6, 8, 10], ["2", "4", "6", "8", "10"], 4] // option values, option labels, default index
] call CBA_fnc_addSetting;
//---------------------
// Respawn Settings
[
"milsim_respawn_setting_reinsertion_enabled", // variable
"CHECKBOX", // type
["Enabled", "Whether or not players can file for reinsert and pilots can check the reinsert queue"], // title
["17th Battalion", "Re-insert Queue"], // category
true, // default value
true, // global setting
{
params ["_value"];
diag_log format["[milsim] (respawn_reinsertion) enabled set to %1", _value];
}
] call CBA_fnc_addSetting;
[
"milsim_respawn_setting_reinsertion_maxRangeToReady", // variable
"SLIDER", // type
["Max Request Filing Range", "Maximum distance from a respawn point a player can be to ready up"], // title
["17th Battalion", "Re-insert Queue"], // category
[0, 1000, 400, 0, false], // [_min, _max, _default, _trailingDecimals, _isPercentage]
true, // global setting
{
params ["_value"];
diag_log format["[milsim] (respawn_reinsertion) maxRangeToReady set to %1", _value];
}
] call CBA_fnc_addSetting;
[
"milsim_respawn_setting_reinsertion_pilotForcedCheckEnabled", // variable
"CHECKBOX", // type
["Enabled", "Whether or not pilots are forced to view the contents of the reinsertion queue per interval"], // title
["17th Battalion", "Re-insert Queue"], // category
true, // default value
true, // global setting
{
params ["_value"];
diag_log format["[milsim] (respawn_reinsertion) pilotForcedCheckEnabled set to %1", _value];
}
] call CBA_fnc_addSetting;
[
"milsim_respawn_setting_reinsertion_pilotForcedCheckInterval", // variable
"SLIDER", // type
["Pilot Check Interval", "Pilots will be force shown the queue if they haven't checked it in X seconds"], // title
["17th Battalion", "Re-insert Queue"], // category
[60*10, 60*30, 60*20, 0, false], // [_min, _max, _default, _trailingDecimals, _isPercentage
true,
{
params ["_value"];
diag_log format["[milsim] (respawn_reinsertion) pilotForcedCheckInterval set to %1", _value];
}
] call CBA_fnc_addSetting;
[
"milsim_respawn_setting_reinsertion_timeout", // variable
"SLIDER", // type
["Request Timeout", "How long should at least one person be waiting before prompting a global notification."], // title
["17th Battalion", "Re-insert Queue"], // category
[60*10, 60*30, 60*20, 0, false], // [_min, _max, _default, _trailingDecimals, _isPercentage
true,
{
params ["_value"];
diag_log format["[milsim] (respawn_reinsertion) timeout set to %1", _value];
}
] call CBA_fnc_addSetting;
diag_log text "[MILSIM] (settings) Custom CBA settings initialized";