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5 changed files with 240 additions and 103 deletions

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@@ -4,6 +4,17 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project badly attempts [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [3.1.2] - 2024-01-04
### Added
- Add forgotten code file file for medical overlay
## [3.1.1] - 2024-01-04
### Changed
- Spelling Fixes
- Update class binding for vehicle flag interaction
## [3.1.0] - 2023-12-17
### Added

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@@ -32,6 +32,7 @@ class milsim
class bindEventHandlers { postInit = 1; };
class bindVehicleActions { postInit = 1; };
class addClientStatsPFH {};
class addMedicalOverlayPFH { postInit = 1; }; // nees refactor
class calculateClientStats {};
class initVehicleFlags { postInit = 1; };
class bindEmptyGroupGarbageCleanup { postInit = 1; };

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@@ -0,0 +1,79 @@
// Enable/Disable the script
if (isNil "milsim_client_medState3D_enabled") then {
milsim_client_medState3D_enabled = true;
};
// List of units to draw icons for
milsim_client_medState3D_drawTargets = [];
// Range to draw icons for
milsim_client_medState3D_drawRange = 10;
// ACE Triage colors, for consistency across UIs and functions
// #define TRIAGE_COLOR_NONE 0.5, 0.5, 0.5, 0.1
// #define TRIAGE_COLOR_MINIMAL 0, 0.5, 0, 0.9
// #define TRIAGE_COLOR_DELAYED 1, 0.84, 0, 0.9
// #define TRIAGE_COLOR_IMMEDIATE 1, 0, 0, 0.9
// #define TRIAGE_COLOR_DECEASED 0, 0, 0, 0.9
// ACE Triage colors, for consistency across UIs and functions
milsim_client_medState3D_colors = [
[0, 0.5, 0, 0.9], // TRIAGE_COLOR_MINIMAL
[1, 0.84, 0, 0.9], // TRIAGE_COLOR_DELAYED
[1, 0, 0, 0.9], // TRIAGE_COLOR_IMMEDIATE
[0, 0, 0, 0.9], // TRIAGE_COLOR_DECEASED
[0.5, 0.5, 0.5, 0] // TRIAGE_COLOR_NONE
];
// Per-frame handler to draw icons
milsim_client_medState3D_pfh = [
{
// if disabled, skip processing
if (!milsim_client_medState3D_enabled) exitWith {};
// if no targets, skip processing
if (count milsim_client_medState3D_drawTargets == 0) exitWith {};
if !([player] call ace_medical_treatment_fnc_isMedic) exitWith {};
{
// distance within 10 meters
if (player distance _x > milsim_client_medState3D_drawRange) then {continue};
// check unit not null, not conscious, and not in a vehicle
if (
isNull _x ||
!(_x getVariable ["ACE_isUnconscious", false]) ||
!isNull (objectParent _x)
) then {continue};
// color based on triage level
private _color = milsim_client_medState3D_colors select ((_x getVariable ["ace_medical_triageLevel", -1]) -1);
// draw position, slightly above the prone unit
private _drawPos = (visiblePosition _x) vectorAdd [0, 0, 0.5];
// draw icon
drawIcon3D [
"\A3\ui_f\data\map\markers\military\dot_CA.paa", // icon texture
_color, // color
_drawPos, // position AGL
1, // width
1, // height
0 // angle
// further params optional, omitted
];
} forEach milsim_client_medState3D_drawTargets;
},
0,
[]
] call CBA_fnc_addPerFrameHandler;
[
"Man",
"InitPost",
{
params ["_unit"];
milsim_client_medState3D_drawTargets pushBack _unit;
},
true,
[],
true
] call CBA_fnc_addClassEventHandler;

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@@ -80,111 +80,146 @@ milsim_vehicleflag_options = [
];
private _appliedParentClasses = [
"LandVehicle",
"Helicopter"
];
["AllVehicles", "InitPost", {
private _flagActionID = "SetVehicleFlag";
private _flagMasterAction = [
_flagActionID, // id
"Set Vehicle Flag", // displayed title
"\A3\ui_f\data\map\markers\flags\nato_ca.paa", // flag icon
{true}, // statement
{true}, // condition
{
params ["_target", "_player", "_params"];
private _flagActionID = _params#0;
private _actions = [];
private _modelsWithoutFlagProxies = [
"TF373_SOAR_MH47G_Base", // MH-47G Chinook
"RHS_MELB_base", // MELB AH-6M/MH-6M/H-6M Little Bird
"USAF_C17", // C17 Globemaster III
"USAF_C130J", // C130J Super Hercules
"USAF_AC130U", // AC130 Spooky II
"ej_UH60M_base", // UH-60M Black Hawk + DAP variants
"rhsusf_fmtv_base" // M1083A1P2 variants + SOV SOCOM variants
];
{
private _parentClass = _x;
[_parentClass, "InitPost", {
private _flagActionID = "SetVehicleFlag";
private _flagMasterAction = [
_flagActionID, // id
"Set Vehicle Flag", // displayed title
"\A3\ui_f\data\map\markers\flags\nato_ca.paa", // flag icon
{true}, // statement
{
_x params ["_flagCategory", "_flagOptions"];
// diag_log format ["NewFlagCategory: %1 %2", _flagCategory, _flagOptions];
params ["_target", "_player", "_params"];
private _modelsWithoutFlagProxies = _params select 1;
// check if hierarchy includes any of the models without flag proxies
private _excluded = false;
{
if (_excluded) exitWith {false};
_excluded = _target isKindOf _x;
} forEach _modelsWithoutFlagProxies;
if (_excluded) exitWith {false};
private _flagCategoryOption = [
_flagActionID + "_" + _flagCategory, // id
_flagCategory, // displayed title
(_flagOptions#0#1) get "Texture", // flag icon
{true}, // statement
{
params ["_target", "_player", "_params"];
alive _target;
// true;
}, // condition
{
params ["_target", "_player", "_params"];
_params params ["_flagActionID", "_flagCategoryID", "_flagOptions"];
private _categoryOptions = [];
// check if vehicle is alive
alive _target;
}, // condition
{
params ["_target", "_player", "_params"];
private _flagActionID = _params#0;
private _actions = [];
{
_x params ["_flagCategory", "_flagOptions"];
// diag_log format ["NewFlagCategory: %1 %2", _flagCategory, _flagOptions];
private _flagCategoryOption = [
_flagActionID + "_" + _flagCategory, // id
_flagCategory, // displayed title
(_flagOptions#0#1) get "Texture", // flag icon
{true}, // statement
{
_x params ["_flagOptionID", "_flagOptionData"];
// diag_log format ["NewFlagOption: %1 %2", _flagOptionID, _flagOptionData];
private _newFlagOption = [
_flagActionID + "_" + _flagCategory + "_" + _flagOptionID, // id
_flagOptionData get "Title", // displayed title
_flagOptionData get "Texture", // flag icon
{
params ["_target", "_player", "_params"];
_target forceFlagTexture (_params select 2);
}, // statement
{
params ["_target", "_player", "_params"];
alive _target;
// true;
}, // condition
nil, // child code
[_flagActionID, _flagCategoryID, getMissionPath (_flagOptionData get "Texture")], // params
nil, // position
4, // distance
[false, false, false, false, false] // other params
] call ace_interact_menu_fnc_createAction;
_categoryOptions pushBack [_newFlagOption, [], _target];
} forEach _flagOptions;
_categoryOptions;
}, // child code
[_flagActionID, _flagCategoryID, _flagOptions], // params
nil, // position
4, // distance
[false, false, false, false, false], // other params
nil // modifier function code
] call ace_interact_menu_fnc_createAction;
params ["_target", "_player", "_params"];
alive _target;
// true;
}, // condition
{
params ["_target", "_player", "_params"];
_params params ["_flagActionID", "_flagCategoryID", "_flagOptions"];
private _categoryOptions = [];
{
_x params ["_flagOptionID", "_flagOptionData"];
// diag_log format ["NewFlagOption: %1 %2", _flagOptionID, _flagOptionData];
private _newFlagOption = [
_flagActionID + "_" + _flagCategory + "_" + _flagOptionID, // id
_flagOptionData get "Title", // displayed title
_flagOptionData get "Texture", // flag icon
{
params ["_target", "_player", "_params"];
_target forceFlagTexture (_params select 2);
}, // statement
{
params ["_target", "_player", "_params"];
alive _target;
// true;
}, // condition
nil, // child code
[_flagActionID, _flagCategoryID, getMissionPath (_flagOptionData get "Texture")], // params
nil, // position
4, // distance
[false, false, false, false, false] // other params
] call ace_interact_menu_fnc_createAction;
_categoryOptions pushBack [_newFlagOption, [], _target];
} forEach _flagOptions;
_categoryOptions;
}, // child code
[_flagActionID, _flagCategoryID, _flagOptions], // params
nil, // position
4, // distance
[false, false, false, false, false], // other params
nil // modifier function code
] call ace_interact_menu_fnc_createAction;
_actions pushBack [_flagCategoryOption, [], _target];
} forEach milsim_vehicleflag_options;
_actions pushBack [_flagCategoryOption, [], _target];
} forEach milsim_vehicleflag_options;
_actions;
}, // child code
[_flagActionID], // params
nil, // position
4, // distance
[false, false, false, false, false], // other params
nil // modifier function code
] call ace_interact_menu_fnc_createAction;
_actions;
}, // child code
[_flagActionID, _modelsWithoutFlagProxies], // params
nil, // position
4, // distance
[false, false, false, false, false], // other params
nil // modifier function code
] call ace_interact_menu_fnc_createAction;
// add action to add flag
[
(_this select 0), // object
0, // action 0 or self-action 1
["ACE_MainActions"], // parent
_flagMasterAction // action
] call ace_interact_menu_fnc_addActionToObject;
// add action to remove flag
private _removeFlagAction = [
_flagActionID + "_removeflag", // id
"Remove Flag", // displayed title
"\A3\ui_f\data\map\markers\flags\nato_ca.paa", // flag icon
{
params ["_target", "_player", "_params"];
_target forceFlagTexture "";
}, // statement
{true}, // condition
nil // child code
] call ace_interact_menu_fnc_createAction;
[
(_this select 0), // object
0, // action 0 or self-action 1
["ACE_MainActions", _flagActionID], // parent
_removeFlagAction // action
] call ace_interact_menu_fnc_addActionToObject;
// add action to add flag
[
(_this select 0), // object
0, // action 0 or self-action 1
["ACE_MainActions"], // parent
_flagMasterAction // action
] call ace_interact_menu_fnc_addActionToObject;
}, true, [], true] call CBA_fnc_addClassEventHandler;
// add action to remove flag
private _removeFlagAction = [
_flagActionID + "_removeflag", // id
"Remove Flag", // displayed title
"\A3\ui_f\data\map\markers\flags\nato_ca.paa", // flag icon
{
params ["_target", "_player", "_params"];
_target forceFlagTexture "";
}, // statement
{
params ["_target", "_player", "_params"];
alive _target && getForcedFlagTexture _target != "";
}, // condition
nil // child code
] call ace_interact_menu_fnc_createAction;
[
(_this select 0), // object
0, // action 0 or self-action 1
["ACE_MainActions", _flagActionID], // parent
_removeFlagAction // action
] call ace_interact_menu_fnc_addActionToObject;
}, true, [], true] call CBA_fnc_addClassEventHandler;
} forEach _appliedParentClasses;
nil;

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@@ -6,7 +6,7 @@
"milsim_sideChat",
"CHECKBOX",
"Side Chat Text Enabled",
["17th Battallion", "Side Chat"],
["17th Battalion", "Side Chat"],
false,
true,
{
@@ -25,7 +25,7 @@
"milsim_server_cps_enable",
"CHECKBOX",
"CPS Metrics Enabled",
["17th Battallion", "Server Metrics"],
["17th Battalion", "Server Metrics"],
true,
true,
{
@@ -40,7 +40,7 @@
"milsim_server_cps_interval",
"TIME",
"Metrics Interval",
["17th Battallion", "Server Metrics"],
["17th Battalion", "Server Metrics"],
[60,300,120],
true,
{
@@ -71,7 +71,7 @@
"milsim_client_cps_enable",
"CHECKBOX",
"CPS Metrics Enabled",
["17th Battallion", "Client Metrics"],
["17th Battalion", "Client Metrics"],
true,
true,
{
@@ -86,7 +86,7 @@
"milsim_client_cps_interval",
"TIME",
"CPS Metrics Interval",
["17th Battallion", "Client Metrics"],
["17th Battalion", "Client Metrics"],
[60,300,120],
true,
{
@@ -104,6 +104,17 @@
}
] call CBA_fnc_addSetting;
//---------------------
// Medical Overlay
//---------------------
[
"milsim_client_medState3D_enabled",
"CHECKBOX",
["Enable 3D Triage Card State", "Draws a colored dot over units within 10m indicating current ACE Triage State"],
"Medical",
true
] call CBA_fnc_addSetting;
diag_log text "[MILSIM] (settings) Custom CBA settings initialized";