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26 Commits

Author SHA1 Message Date
2951e9cda9 structured logging 2024-01-29 13:26:44 -08:00
8d42fa4593 fixes error in respawn wait over threshold notification 2024-01-29 10:59:39 -08:00
b6189cc7f3 fixes reinsertion formatting and includes groups in diaglog 2024-01-28 22:38:38 -08:00
49fa0c39d2 makes supply boxes ignore weight restrictions for drag and carry 2024-01-28 21:14:22 -08:00
018255a9ab Merge pull request 'feature/reinsert-queue' (#9) from feature/reinsert-queue into main
Reviewed-on: https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/pulls/9
2024-01-28 22:52:45 -06:00
7f0431868d Merge branch 'main' into feature/reinsert-queue 2024-01-28 22:52:33 -06:00
801328dc6e Merge pull request 'feature/better-ammo-boxes' (#8) from feature/better-ammo-boxes into main
Reviewed-on: https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/pulls/8
2024-01-28 22:49:08 -06:00
fbbc699197 Merge branch 'main' into feature/better-ammo-boxes 2024-01-28 22:48:31 -06:00
9b7042cd7d add mortar resupply crates for mk6 and 60mm 2024-01-28 14:40:03 -08:00
1ac1664faf bug fixes 2024-01-28 13:46:56 -08:00
e395fa9c16 add forcedPilotCheck setting, some formatting changes 2024-01-26 21:22:35 -08:00
4ced508005 add global broadcast on players waiting longer than threshold, log 2024-01-26 21:06:47 -08:00
7e4af79fed locally tested. adds settings, fixes removal logic 2024-01-26 16:16:18 -08:00
754d7356e1 adds events, queue, auto-notifications, manual checks for pilots 2024-01-26 00:45:52 -08:00
d823ebeb26 fix icons for crate defs 2024-01-25 21:39:39 -08:00
e9fc5cfe21 update FBCB2 element callsigns 2024-01-25 21:24:14 -08:00
dcb8d2d0d6 fix cfgfunctions and add init declaration 2024-01-25 21:14:11 -08:00
ef4c5a63ad add general createBox fnc, adjust zen module, central definition 2024-01-25 21:08:37 -08:00
445cb5e75d Merge pull request 'Adjust Draw3D Triage Deceased Color to Dark Gray' (#5) from feature/triagestatus-draw3d into main
Reviewed-on: https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/pulls/5
2024-01-10 01:07:58 -06:00
09a800ab01 Merge branch 'main' into feature/triagestatus-draw3d 2024-01-10 01:05:46 -06:00
723aebcbf5 fix handler cleanup and make deceased a dark gray 2024-01-09 23:03:17 -08:00
Hizumi
6f5affd283 Update CHANGELOG.md
for release 3.1.3
2024-01-10 00:23:11 -06:00
dbe5473dad Merge pull request 'Draw 3D icons representing triage status of unconscious units (visible to medics only)' (#4) from feature/triagestatus-draw3d into main
Reviewed-on: https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/pulls/4
2024-01-10 00:19:15 -06:00
7630efeb4d fixes unit gather method, ready 2024-01-09 22:16:43 -08:00
12dd0fc83c Merge remote-tracking branch 'origin/main' into feature/triagestatus-draw3d 2024-01-09 21:29:56 -08:00
9fc926619e initial, still encountering some issues with dead (never uncon) bodies 2023-12-17 21:07:47 -08:00
23 changed files with 1019 additions and 293 deletions

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@@ -4,6 +4,12 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project badly attempts [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [3.1.3] - 2024-01-10
### Changed
- Merge triage-status-draw3d to fix draw overlay for medics
## [3.1.2] - 2024-01-04
### Added

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@@ -32,7 +32,7 @@ class milsim
class bindEventHandlers { postInit = 1; };
class bindVehicleActions { postInit = 1; };
class addClientStatsPFH {};
class addMedicalOverlayPFH { postInit = 1; }; // nees refactor
class addMedicalOverlayPFH { postInit = 1; };
class calculateClientStats {};
class initVehicleFlags { postInit = 1; };
class bindEmptyGroupGarbageCleanup { postInit = 1; };
@@ -45,9 +45,14 @@ class milsim
};
class resupply {
class crateDefinitions {};
class createAmmoBox {};
class createWeaponsBox {};
class createBox {};
class createCSWBox {};
class createLaunchersBox {};
class createMedicalBox {};
class createMortarBox {};
class createWeaponsBox {};
}
class ambience {
@@ -64,4 +69,17 @@ class milsim
class mapMarkerToString {}; //needs refactor
class stringToMapMarker {}; //needs refactor
};
class util
{
class getPlayerLogString {};
};
};
class milsim_respawn {
class functions {
file = "functions\respawn";
class init { postInit = 1; };
class showReinsertQueueNotification {};
};
};

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@@ -8,7 +8,7 @@ _cpsPFH = [
},
"milsim_client_cps_interval" call CBA_settings_fnc_get,
[],
{ diag_log text format ["[MILSIM] (client) PFH loaded with interval %1 seconds", "milsim_client_cps_interval" call CBA_settings_fnc_get ], },
{ diag_log text format ["[MILSIM] (client) PFH loaded with interval %1 seconds", "milsim_client_cps_interval" call CBA_settings_fnc_get ] },
{ diag_log text format ["[MILSIM] (client) PFH unloaded"] },
{ "milsim_client_cps_enable" call CBA_settings_fnc_get },
{ false },

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@@ -1,14 +1,28 @@
// Enable/Disable the script
/*
milsim_fnc_addMedicalOverlayPFH
Author: IndigoFox
Description:
Affects players with medical permissions. Will see a 3D colored dot over nearby (5-10m)
unconscious players who are not in a vehicle
which indicates their current ACE Triage Card status.
Designed to increase efficiency of CCPs.
*/
// Force setting if CBA doesn't work?
if (isNil "milsim_client_medState3D_enabled") then {
milsim_client_medState3D_enabled = true;
};
if (isNil "milsim_client_medState3D_drawRange") then {
milsim_client_medState3D_drawRange = 10;
};
// List of units to draw icons for
milsim_client_medState3D_drawTargets = [];
// Range to draw icons for
milsim_client_medState3D_drawRange = 10;
// ACE Triage colors, for consistency across UIs and functions
// #define TRIAGE_COLOR_NONE 0.5, 0.5, 0.5, 0.1
// #define TRIAGE_COLOR_MINIMAL 0, 0.5, 0, 0.9
@@ -21,59 +35,65 @@ milsim_client_medState3D_colors = [
[0, 0.5, 0, 0.9], // TRIAGE_COLOR_MINIMAL
[1, 0.84, 0, 0.9], // TRIAGE_COLOR_DELAYED
[1, 0, 0, 0.9], // TRIAGE_COLOR_IMMEDIATE
[0, 0, 0, 0.9], // TRIAGE_COLOR_DECEASED
[0.15, 0.15, 0.15, 0.9], // TRIAGE_COLOR_DECEASED
[0.5, 0.5, 0.5, 0] // TRIAGE_COLOR_NONE
];
// Per-frame handler to draw icons
milsim_client_medState3D_pfh = [
// cleanup
if (!isNil "milsim_client_medState3D_pfh") then {
[milsim_client_medState3D_pfh] call CBA_fnc_removePerFrameHandler;
};
// add pfh
milsim_client_medState3D_pfh = [{
// if disabled, skip processing
if (!milsim_client_medState3D_enabled) exitWith {false};
// if no targets, skip processing
if (count milsim_client_medState3D_drawTargets == 0) exitWith {false};
if !([player] call ace_medical_treatment_fnc_isMedic) exitWith {false};
{
// if disabled, skip processing
if (!milsim_client_medState3D_enabled) exitWith {};
// distance within 10 meters
if (player distance _x > milsim_client_medState3D_drawRange) then {continue};
// check unit not null, not conscious, and not in a vehicle
if (
!(_x getVariable ["ACE_isUnconscious", false]) ||
!isNull (objectParent _x)
) then {continue};
// if no targets, skip processing
if (count milsim_client_medState3D_drawTargets == 0) exitWith {};
// color based on triage level
private _triageLevel = _x getVariable ["ace_medical_triageLevel", -1];
if (_triageLevel == -1) then {continue};
private _color = milsim_client_medState3D_colors select (
(_x getVariable ["ace_medical_triageLevel", -1]) -1
);
// draw position, slightly above the prone unit
private _drawPos = (visiblePosition _x) vectorAdd [0, 0, 0.5];
// draw icon
drawIcon3D [
"\A3\ui_f\data\map\markers\military\dot_CA.paa", // icon texture
_color, // color
_drawPos, // position AGL
1, // width
1, // height
0 // angle
// further params optional, omitted
];
} forEach milsim_client_medState3D_drawTargets;
}, 0, []] call CBA_fnc_addPerFrameHandler;
if !([player] call ace_medical_treatment_fnc_isMedic) exitWith {};
{
// distance within 10 meters
if (player distance _x > milsim_client_medState3D_drawRange) then {continue};
// check unit not null, not conscious, and not in a vehicle
if (
isNull _x ||
!(_x getVariable ["ACE_isUnconscious", false]) ||
!isNull (objectParent _x)
) then {continue};
// color based on triage level
private _color = milsim_client_medState3D_colors select ((_x getVariable ["ace_medical_triageLevel", -1]) -1);
// draw position, slightly above the prone unit
private _drawPos = (visiblePosition _x) vectorAdd [0, 0, 0.5];
// draw icon
drawIcon3D [
"\A3\ui_f\data\map\markers\military\dot_CA.paa", // icon texture
_color, // color
_drawPos, // position AGL
1, // width
1, // height
0 // angle
// further params optional, omitted
];
} forEach milsim_client_medState3D_drawTargets;
},
0,
[]
] call CBA_fnc_addPerFrameHandler;
[
"Man",
"InitPost",
{
params ["_unit"];
milsim_client_medState3D_drawTargets pushBack _unit;
},
true,
[],
true
] call CBA_fnc_addClassEventHandler;
// subroutine to gather nearest 50 units every 5 seconds and store in milsim_client_medState3D_drawTargets
// cleanup
if (!isNil "milsim_client_medState3D_drawTargetsPfh") then {
[milsim_client_medState3D_drawTargetsPfh] call CBA_fnc_removePerFrameHandler;
};
// add pfh
milsim_client_medState3D_drawTargetsPfh = [{
milsim_client_medState3D_drawTargets = (
(allUnits + allDeadMen) select {
_x isKindOf "CAManBase" &&
player distance _x < 50 &&
!isNull _x &&
player isNotEqualTo _x
}
);
}, 5, false] call CBA_fnc_addPerFrameHandler;

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@@ -5,35 +5,42 @@ if ( !hasInterface ) exitWith {};
"Create Resupply Box",
{
params [["_pos", [0,0,0], [[]], 3], ["_target", objNull, [objNull]]];
_keysSorted = keys milsim_resupply_crateDefinitions;
_keysSorted sort true;
_comboOptions = [];
_comboOptions resize (count _keysSorted);
for "_i" from 0 to (count _keysSorted) - 1 do {
private _definition = milsim_resupply_crateDefinitions get (_keysSorted select _i);
_comboOptions set [_i, [
_definition getOrDefault ["displayName", "ERROR"], // display name
_definition getOrDefault ["description", "No description"], // tooltip
_definition getOrDefault ["icon", "No icon"] // icon
]];
};
[
"Resupply Box Options",
[
[ "COMBO", "Box Type", [[1,2,3], [["Ammo"],["Weapons"],["Medical"]],0] ]
// [ "COMBO", "Box Type", [[1,2,3], [["Ammo"],["Weapons"],["Medical"]],0] ]
["COMBO", "Box Type", [_keysSorted, _comboOptions, 0]]
],
{
params ["_dialog", "_args"];
_dialog params ["_type"];
_args params ["_pos", "_target"];
_dialog params ["_typeOptionSelected"];
_args params ["_pos", "_target", "_keysSorted"];
switch (_type) do {
case 1: {
[_target, _pos] call milsim_fnc_createAmmoBox;
};
case 2: {
[_target, _pos] call milsim_fnc_createWeaponsBox;
};
case 3: {
[_target, _pos] call milsim_fnc_createMedicalBox;
};
private _box = [_target, _typeOptionSelected, _pos] call milsim_fnc_createBox;
if (isNull _box) exitWith {
["Resupply Box", "WARNING: Failed to locate or create box!"] call BIS_fnc_curatorHint;
};
["Resupply Box", format["Created a %1 box", _typeOptionSelected]] call BIS_fnc_curatorHint;
},
{},
[_pos, _target]
[_pos, _target, _options]
] call zen_dialog_fnc_create;
}
] call zen_custom_modules_fnc_register;

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@@ -3,9 +3,12 @@ if ( !hasInterface ) exitWith {};
player addEventHandler["Respawn",
{
params ["_unit", "_corpse"];
_killer = _corpse getVariable ["ace_medical_causeOfDeath", "#scripted"];
private _killer = _corpse getVariable ["ace_medical_causeOfDeath", "#scripted"];
if (_killer == "respawn_button") then {
format["[MILSIM] (client) %1 was unconscious then clicked the respawn button", name _unit] remoteExec["diag_log", 0];
format[
"[MILSIM] (client) RESPAWNED WHILE UNCONSCIOUS %1",
[_unit] call milsim_fnc_getPlayerLogString
] remoteExec["diag_log", 0];
// format["%1 was unconscious then clicked the respawn button", name _unit] remoteExec["systemChat", 0];
};
}

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@@ -11,7 +11,7 @@ _text = composeText [_text, parseText "<t align='left' size='2'>Asset</t><t alig
_assigned = _x select 2;
_available = 0; //count (getMarkerPos "respawn_west" nearEntities [ _asset, 2000] );
_homes = allMissionObjects "ModuleRespawnPosition_F";
_homes = allMissionObjects "ModuleRespawnPosition_F";
{
_home = _x;

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@@ -2,19 +2,19 @@
_text = "
<font size='24' color='#ff0000'>=======------ Mission Data Set ------=======</font>
<br/><br/>
<font color='#00FF00' size='16'>RIPTIDE</font><br/>
<font color='#00FF00' size='16'>SPARTAN</font><br/>
Command
<br/><br/>
<font color='#00FF00' size='16'>ONI</font><br/>
<font color='#00FF00' size='16'>BLACKJACK</font><br/>
Alpha Platoon
<br/><br/>
<font color='#00FF00' size='16'>GOLIATH</font><br/>
<font color='#00FF00' size='16'>ZOOMER</font><br/>
Echo
<br/><br/>
<font color='#00FF00' size='16'>TIGER</font><br/>
RRC
<br/><br/>
<font color='#00FF00' size='16'>BLACKFOOT/font><br/>
<font color='#00FF00' size='16'>BLACKFOOT</font><br/>
Weapons Squad
<br/><br/>
";

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@@ -1,5 +1,8 @@
if ( !hasInterface ) exitWith {};
// define milsim_resupply_crateDefinitions
call milsim_fnc_crateDefinitions;
["InitializePlayer", [player, true]] call BIS_fnc_dynamicGroups;
nil;

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@@ -1,5 +1,8 @@
if (!isServer) exitWith {};
// define milsim_resupply_crateDefinitions
call milsim_fnc_crateDefinitions;
_fixedAssets = [
["Ares", "USAF_A10", 0],
["Odyssey", "RHSGREF_A29B_HIDF", 0],
@@ -50,6 +53,8 @@ missionNamespace setVariable ["milsim_var_rotaryAssets", _rotaryAssets];
publicVariable "milsim_var_fixedAssets";
publicVariable "milsim_var_rotaryAssets";
// Initializes the Dynamic Groups framework and groups
["Initialize", [true]] call BIS_fnc_dynamicGroups;

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@@ -0,0 +1,281 @@
// if a player files for reinsert using self-interaction
// they're added to the queue along with their nearest base location and the time they filed
// if a player's time in the queue exceeds the configured timeout, a message will be posted every 5 minutes on a cycle based around
// the player's time in the queue stating how long they have been waiting, their name, and their group's name
// execute for all
if (isNil "milsim_respawn_setting_reinsertion_maxRangeToReady") then {
// configured in CBA settings
milsim_respawn_setting_reinsertion_maxRangeToReady = 400; // distance in meters from a base at which players can ready up for pickup. players removed from the queue if they move further away than this distance
};
milsim_respawn_bases = allMissionObjects "ModuleRespawnPosition_F"; // array of all respawn modules in the mission
// on the server, initialize the queue and register the CBA event handler by which players can ready up
if (isServer) then {
// register queue
milsim_respawn_reinsertionQueue = [];
publicVariable "milsim_respawn_reinsertionQueue";
milsim_respawn_reinsertionOverTimeoutLastNotificationTime = 0;
// register event handlers
["milsim_respawn_fileReinsertRequest", {
params ["_unit", "_closestBaseName", "_time"];
milsim_respawn_reinsertionQueue pushBackUnique [_unit, _closestBaseName, _time];
diag_log text format [
"[milsim] (respawn_reinsertion) ADDED name=%1 playerUID=%2 group=%3 filedAtBase=%4",
name _unit,
getPlayerUID _unit,
groupId (group _unit),
_closestBaseName
];
publicVariable "milsim_respawn_reinsertionQueue";
}] call CBA_fnc_addEventHandler;
["milsim_respawn_removeReinsertRequest", {
params ["_unit"];
private _unitArrs = milsim_respawn_reinsertionQueue select {_x#0 isEqualTo _unit};
if (count _unitArrs isEqualTo 0) exitWith {};
milsim_respawn_reinsertionQueue = milsim_respawn_reinsertionQueue - _unitArrs;
// sort _unitArrs by time in queue, descending
[_unitArrs, [], {
_x#2
}, "DESCEND"] call BIS_fnc_sortBy;
(_unitArrs#0) params ["_unit", "_baseName", "_timeFiled"]; // _unitArr = [unit, baseName, timeInQueue]
private _timeInQueue = diag_tickTime - (_timeFiled);
diag_log text format ["[milsim] (respawn_reinsertion) REMOVED BY REQUEST name=%1 playerUID=%2 group=%3 filedAtBase=%4 inQueue=%5s",
name _unit,
getPlayerUID _unit,
groupId (group _unit),
_baseName,
_timeInQueue
];
publicVariable "milsim_respawn_reinsertionQueue";
}] call CBA_fnc_addEventHandler;
[{
// every 60 seconds, revalidate any players in the queue
// compare their distance to the nearest base, and remove them if they're too far away (or dead)
private _stillValid = [];
{
_x params ["_player", "_baseName", "_timeFiled"]; // _unitArr = [unit, baseName, timeInQueue]
private _nearestDistance = 99999;
{
private _baseLocation = _x;
private _distanceFromBase = _player distance _baseLocation;
if (_distanceFromBase < _nearestDistance) then {
_nearestDistance = _distanceFromBase;
};
} forEach milsim_respawn_bases;
private _nearBase = _nearestDistance < milsim_respawn_setting_reinsertion_maxRangeToReady;
if (_nearBase && alive _player) then {
_stillValid pushBackUnique _x;
} else {
diag_log text format [
"[milsim] (respawn_reinsertion) REMOVED AUTOMATICALLY name=%1 playerUID=%2 group=%3 filedAtBase=%4 nearestBaseDistance=%5m inQueue=%6s",
name _player,
getPlayerUID _player,
groupId (group _player),
_baseName,
_nearestDistance,
diag_tickTime - _timeFiled
];
};
} forEach milsim_respawn_reinsertionQueue;
// broadcast new list to all machines
milsim_respawn_reinsertionQueue = _stillValid;
publicVariable "milsim_respawn_reinsertionQueue";
// if at least 1 player in the queue has been waiting longer than the configured timeout,
// show a notification to all players if the last notification was more than 5 minutes ago
private _needNotification =
diag_tickTime - milsim_respawn_reinsertionOverTimeoutLastNotificationTime > 60*5; // if last notification was more than 5 minutes ago
if (_needNotification) then {
private _timeout = missionNamespace getVariable ["milsim_respawn_setting_reinsertion_timeout", 60*20]; // default 20 minutes
private _timeoutPlayers = milsim_respawn_reinsertionQueue select {
alive (_x#0) &&
(diag_tickTime - (_x#2)) > _timeout
};
if (count _timeoutPlayers > 0) then {
// sort _timeoutPlayers by time in queue, descending
_timeoutPlayers = [_timeoutPlayers, [], {
_x#2
}, "DESCEND"] call BIS_fnc_sortBy;
private _playerLines = [["Players are still waiting for Re-insert!"]];
{
private _timeInQueue = diag_tickTime - (_x#2);
private _groupId = groupID (group (_x#0));
_playerLines pushBack ([format [
"%1: %2 [%3]",
_groupId,
name (_x#0),
[_timeInQueue, "MM:SS"] call BIS_fnc_secondsToString
], 0.8, [0.8, 0.8, 0.8, 1]]);
} forEach _timeoutPlayers;
_playerLines remoteExec ["CBA_fnc_notify", [0, -2] select isDedicated];
milsim_respawn_reinsertionOverTimeoutLastNotificationTime = diag_tickTime;
diag_log text format [
"[milsim] (respawn_reinsertion) PLAYERS WAITING LONGER THAN %1s: %2",
_timeout,
_timeoutPlayers apply {
format[
"%1: %2 [%3]",
groupId (group (_x#0)),
name (_x#0),
diag_tickTime - (_x#2)
]
}
];
};
};
}, 60] call CBA_fnc_addPerFrameHandler;
};
// if a player, register the ACE self-interaction to ready up
if (hasInterface) then {
// ACE SELF-INTERACTIONS FOR FILING AND RESCINDING REINSERT REQUESTS NEAR BASE - ALL PLAYERS
localNamespace setVariable ["milsim_respawn_fileForReinsertClassesAdded", []];
private _addReinsertRequestSelfActions = {
params ["_type"]; // string of the object's classname
if (!(_type isKindOf "CAManBase")) exitWith {};
if (
(localNamespace getVariable ["milsim_respawn_fileForReinsertClassesAdded", []])
find _type != -1
) exitWith {};
private _fileForReinsertAction = [
"milsim_respawn_fileReinsertRequest",
"File Re-insert Request",
"\A3\ui_f\data\igui\cfg\simpleTasks\types\takeoff_ca.paa",
{
params ["_target", "_player", "_params"];
private _closestBase = [milsim_respawn_bases, _player] call BIS_fnc_nearestPosition;
private _closestBaseName = _closestBase getVariable ["name", ""];
if (_closestBaseName == "") then {_closestBaseName = format["near %1", text (nearestLocation [_closestBase, ""])]};
["milsim_respawn_fileReinsertRequest", [_player, _closestBaseName, diag_tickTime]] call CBA_fnc_serverEvent;
[["Re-insert Request Filed"], [format["Pickup at %1", _closestBaseName]]] call CBA_fnc_notify;
},
{
params ["_target", "_player", "_params"];
private _closestBase = [milsim_respawn_bases, _player] call BIS_fnc_nearestPosition;
missionNamespace getVariable ["milsim_respawn_setting_reinsertion_enabled", true] &&
(_player distance _closestBase < milsim_respawn_setting_reinsertion_maxRangeToReady) &&
not (_player in ((missionNamespace getVariable ["milsim_respawn_reinsertionQueue", []]) apply {_x#0}))
}
] call ace_interact_menu_fnc_createAction;
[_type, 1, ["ACE_SelfActions"], _fileForReinsertAction, true] call ace_interact_menu_fnc_addActionToClass;
private _removeFileForReinsertAction = [
"milsim_respawn_removeReinsertRequest",
"Remove Re-insert Request",
"\A3\ui_f\data\igui\cfg\simpleTasks\types\land_ca.paa",
{
params ["_target", "_player", "_params"];
["milsim_respawn_removeReinsertRequest", [_player]] call CBA_fnc_serverEvent;
"Re-insert Request Rescinded" call CBA_fnc_notify;
},
{
params ["_target", "_player", "_params"];
missionNamespace getVariable ["milsim_respawn_setting_reinsertion_enabled", true] &&
(_player in ((missionNamespace getVariable ["milsim_respawn_reinsertionQueue", []]) apply {_x#0}))
}
] call ace_interact_menu_fnc_createAction;
[_type, 1, ["ACE_SelfActions"], _removeFileForReinsertAction, true] call ace_interact_menu_fnc_addActionToClass;
private _classesActionsAddedTo = (localNamespace getVariable ["milsim_respawn_fileForReinsertClassesAdded", []]);
_classesActionsAddedTo pushBackUnique _type;
localNamespace setVariable ["milsim_respawn_fileForReinsertClassesAdded", _classesActionsAddedTo];
};
[typeOf player] call _addReinsertRequestSelfActions;
["ace_interact_menu_newControllableObject", {
_thisArgs params ["_fnc"];
_this call _fnc;
}, [_addReinsertRequestSelfActions]] call CBA_fnc_addEventHandlerArgs;
/////////////////////////////////////////////////////
// PILOTS ONLY
// ACE SELF-INTERACTIONS FOR CHECKING REINSERT QUEUE - ONLY FOR PILOTS
localNamespace setVariable ["milsim_respawn_checkReinsertQueueClassesAdded", []];
localNamespace setVariable ["milsim_respawn_lastReinsertQueueCheck", diag_tickTime];
private _addCheckReinsertQueueSelfAction = {
params ["_type"]; // string of the object's classname
if (!(_type isKindOf "CAManBase")) exitWith {};
if (!(_type in ["B_Helipilot_F", "B_helicrew_F"])) exitWith {};
if (
(localNamespace getVariable ["milsim_respawn_checkReinsertQueueClassesAdded", []])
find _type != -1
) exitWith {};
private _checkReinsertQueueAction = [
"milsim_respawn_checkReinsertQueue",
"[PILOT] Check Re-insert Queue",
"\A3\ui_f\data\igui\cfg\simpleTasks\types\land_ca.paa",
{
params ["_target", "_player", "_params"];
// reset last check time
localNamespace setVariable ["milsim_respawn_lastReinsertQueueCheck", diag_tickTime];
call milsim_respawn_fnc_showReinsertQueueNotification;
},
{
missionNamespace getVariable ["milsim_respawn_setting_reinsertion_enabled", true]
} // always allow
] call ace_interact_menu_fnc_createAction;
[_type, 1, ["ACE_SelfActions"], _checkReinsertQueueAction, true] call ace_interact_menu_fnc_addActionToClass;
private _classesActionsAddedTo = (localNamespace getVariable ["milsim_respawn_checkReinsertQueueClassesAdded", []]);
_classesActionsAddedTo pushBackUnique _type;
localNamespace setVariable ["milsim_respawn_checkReinsertQueueClassesAdded", _classesActionsAddedTo];
};
[typeOf player] call _addCheckReinsertQueueSelfAction;
["ace_interact_menu_newControllableObject", {
_thisArgs params ["_fnc"];
_this call _fnc;
}, [_addCheckReinsertQueueSelfAction]] call CBA_fnc_addEventHandlerArgs;
// ADD TIMER FOR PILOTS - IF REINSERT LIST NOT CHECKED FOR 20 MINUTES, SHOW NOTIFICATION AUTOMATICALLY
if ((typeOf player) in ["B_Helipilot_F", "B_helicrew_F"]) then {
[{
if (not (
missionNamespace getVariable ["milsim_respawn_setting_reinsertion_enabled", true] &&
missionNamespace getVariable ["milsim_respawn_setting_reinsertion_pilotForcedCheckEnabled", true]
)) exitWith {};
private _lastCheck = localNamespace getVariable ["milsim_respawn_lastReinsertQueueCheck", diag_tickTime];
if (
diag_tickTime - _lastCheck <
missionNamespace getVariable ["milsim_respawn_setting_reinsertion_pilotForcedCheckInterval", 60*20]
) exitWith {}; // if last check was less than X minutes ago, skip
// if last check was greater than 20 minutes ago, we'll prompt the notification now and reset the timer
localNamespace setVariable ["milsim_respawn_lastReinsertQueueCheck", diag_tickTime];
call milsim_respawn_fnc_showReinsertQueueNotification;
}, 30] call CBA_fnc_addPerFrameHandler;
};
/////////////////////////////////////////////////////
};

View File

@@ -0,0 +1,56 @@
private _par = [["Players Awaiting Reinsert", 1.2, [1,0.64,0,1]]];
private _baseNames = (missionNamespace getVariable ["milsim_respawn_reinsertionQueue", []]) apply {_x#1};
{
private _baseName = _x;
private _peopleAtThisBase = (missionNamespace getVariable ["milsim_respawn_reinsertionQueue", []]) select {
_x#1 isEqualTo _baseName
} apply {
private _timeInQueue = diag_tickTime - (_x#2);
[
format [
"%1: %2 [%3]",
groupId (group (_x#0)),
name (_x#0),
[_timeInQueue, "MM:SS"] call BIS_fnc_secondsToString
],
0.7,
[1,1,1,1]
];
};
_peopleAtThisBase = [
_peopleAtThisBase,
[],
{_x#0}
] call BIS_fnc_sortBy;
private _playerCountText = "";
switch (count _peopleAtThisBase) do {
case 0: {
_playerCountText = "No players";
};
case 1: {
_playerCountText = "1 player";
};
default {
_playerCountText = format ["%1 players", count _peopleAtThisBase];
};
};
_par pushBack [
format ["Location: %1 (%2)",
_baseName,
_playerCountText
],
1,
[0,1,0,1]
];
{
_par pushBack _x;
} forEach _peopleAtThisBase;
} forEach _baseNames;
_par call CBA_fnc_notify;
true;

View File

@@ -0,0 +1,201 @@
milsim_resupply_crateDefinitions = createHashMapFromArray [
["AMMO LIGHT", createHashMapFromArray [
["className", "Box_Syndicate_Ammo_F"],
["displayName", "Ammo Crate"],
["description", "A crate containing general ammunition and equipment for an infantry squad."],
["icon", "\A3\ui_f\data\igui\cfg\simpleTasks\types\rifle_ca.paa"],
["items", createHashMapFromArray [
["backpacks", []],
["weapons", [
["rhs_weap_M136",4],
["rhs_weap_M136_hp",4],
["rhs_weap_m72a7",2]
]],
["magazines", [
["1Rnd_SmokePurple_Grenade_shell",12],
["1Rnd_SmokeBlue_Grenade_shell",24],
["1Rnd_SmokeOrange_Grenade_shell",12],
["rhs_mag_M441_HE",25],
["rhs_mag_M433_HEDP",15],
["ACE_40mm_Flare_ir",12],
["rhsusf_200Rnd_556x45_mixed_soft_pouch_coyote",25],
["rhsusf_20Rnd_762x51_m993_Mag",25],
["SmokeShell",12],
["rhs_mag_m67",12],
["1Rnd_Smoke_Grenade_shell",24],
["1Rnd_SmokeRed_Grenade_shell",24],
["1Rnd_SmokeGreen_Grenade_shell",24],
["1Rnd_SmokeYellow_Grenade_shell",12],
["Tier1_30Rnd_556x45_M856A1_EMag",25],
["Tier1_30Rnd_556x45_Mk318Mod0_EMag",75],
["ACE_30Rnd_65_Creedmor_mag",25],
["SMA_30Rnd_762x35_BLK_EPR",25],
["Tier1_30Rnd_762x35_300BLK_SMK_PMAG",25],
["SMA_30Rnd_68x43_SPC_FMJ",25],
["SMA_30Rnd_68x43_SPC_FMJ_Tracer",25],
["SMA_20Rnd_762x51mm_M80A1_EPR",25],
["SMA_20Rnd_762x51mm_M80A1_EPR_Tracer",25],
["SMA_20Rnd_762x51mm_Mk316_Mod_0_Special_Long_Range",25],
["SMA_20Rnd_762x51mm_Mk316_Mod_0_Special_Long_Range_Tracer",25],
["Tier1_250Rnd_762x51_Belt_M993_AP",15],
["ACE_20Rnd_762x51_Mag_Tracer",25],
["ACE_20Rnd_762x51_M993_AP_Mag",25],
["rhsusf_20Rnd_762x51_SR25_m993_Mag",25],
["Tier1_20Rnd_762x51_M993_SR25_Mag",25],
["Tier1_20Rnd_65x48_Creedmoor_SR25_Mag",25],
["rhssaf_30rnd_556x45_EPR_G36", 25],
["DemoCharge_Remote_Mag",16]
]],
["items", []]
]
]]],
["AMMO HEAVY", createHashMapFromArray [
["className", "Box_NATO_Wps_F"],
["displayName", "Heavy Ammo Crate"],
["description", "A crate containing mixed ammo for rifles, ARs, MAT, and HAT."],
["icon", "\A3\ui_f\data\igui\cfg\simpleTasks\types\heli_ca.paa"],
["items", createHashMapFromArray [
["backpacks", []],
["weapons", []],
["magazines", [
["MRAWS_HEAT_F",35],
["MRAWS_HE_F",15],
["Tier1_250Rnd_762x51_Belt_M993_AP",50],
["Tier1_30Rnd_556x45_M856A1_EMag",25],
["Tier1_30Rnd_556x45_Mk318Mod0_EMag",50],
["Titan_AA",10],
["Titan_AT",10],
["200Rnd_65x39_cased_Box_Tracer_Red",50]
]],
["items", []]
]
]]],
["AMMO MORTAR", createHashMapFromArray [
["className", "Box_Syndicate_Wps_F"],
["displayName", "Mortar Ammo Crate"],
["description", "A crate containing mortar ammunition."],
["icon", "\A3\ui_f\data\igui\cfg\simpleTasks\types\scout_ca.paa"],
["items", createHashMapFromArray [
["backpacks", []],
["weapons", []],
["magazines", [
["ACE_1Rnd_82mm_Mo_HE",24],
["ACE_1Rnd_82mm_Mo_Smoke",12],
["ACE_1Rnd_82mm_Mo_Illum",12]
]],
["items", []]
]
]]],
["MEDICAL", createHashMapFromArray [
["className", "ACE_medicalSupplyCrate_advanced"],
["displayName", "Medical Crate"],
["description", "A crate containing medical supplies."],
["icon", "\A3\ui_f\data\igui\cfg\simpleTasks\types\heal_ca.paa"],
["items", createHashMapFromArray [
["backpacks", []],
["weapons", []],
["magazines", []],
["items", [
["ACE_packingBandage",100],
["ACE_elasticBandage",100],
["ACE_tourniquet",48],
["ACE_splint",48],
["ACE_morphine",50],
["ACE_epinephrine",50],
["ACE_bloodIV",75],
["ACE_bloodIV_500",50],
["ACE_bloodIV_250",25],
["ACE_quikclot",75],
["ACE_personalAidKit", 5],
["ACE_surgicalKit", 5]
]]
]
]]],
["LAUNCHERS", createHashMapFromArray [
["className", "Box_NATO_WpsLaunch_F"],
["displayName", "Launcher Crate"],
["description", "A crate containing missile launchers and ammunition."],
["icon", "\A3\ui_f\data\igui\cfg\simpleTasks\types\heli_ca.paa"],
["items", createHashMapFromArray [
["backpacks", [
]],
["weapons", [
["launch_B_Titan_short_F",2],
["launch_NLAW_F",2],
["rhs_weap_fim92",2]
]],
["magazines", [
["Titan_AA",6],
["Titan_AT",6]
]],
["items", [
]]
]
]]],
["CSW", createHashMapFromArray [
["className", "Box_NATO_Equip_F"],
["displayName", "CSW Crate"],
["description", "A crate containing backpacks that assemble into static weapons."],
["icon", "\A3\ui_f\data\igui\cfg\simpleTasks\types\defend_ca.paa"],
["items", createHashMapFromArray [
["backpacks", [
["RHS_M2_Gun_Bag",2],
["RHS_M2_Tripod_Bag",2],
["RHS_M2_MiniTripod_Bag",2],
["rhs_Tow_Gun_Bag",2],
["rhs_TOW_Tripod_Bag",2],
["UK3CB_Static_M240_Elcan_Gun_Bag",2],
["UK3CB_B_Static_M240_Elcan_Tripod_Low_Bag_US_D",2],
["RHS_Mk19_Gun_Bag",2],
["RHS_Mk19_Tripod_Bag",2]
]],
["weapons", []],
["magazines", []],
["items", []]
]
]]],
["MORTAR MK6", createHashMapFromArray [
["className", "Box_NATO_WpsSpecial_F"],
["displayName", "Mortar MK6 Supply Crate"],
["description", "A crate containing Mk6 mortar resupply (tubes) and tools."],
["icon", "\A3\ui_f\data\igui\cfg\simpleTasks\types\scout_ca.paa"],
["items", createHashMapFromArray [
["backpacks", [
["B_Mortar_01_support_F",3],
["B_Mortar_01_weapon_F",6],
["UK3CB_LSM_B_B_CARRYALL_RADIO_TIG_STRIPE_01",1]
]],
["weapons", [
["ACE_Vector",2]
]],
["magazines", [
["acex_intelitems_notepad",2]
]],
["items", [
["ACE_artilleryTable",2],
["ACE_RangeTable_82mm",2],
["ACE_microDAGR",2],
["ACE_MapTools",2]
]]
]
]]],
["MORTAR 60MM COMMANDO", createHashMapFromArray [
["className", "Box_NATO_WpsSpecial_F"],
["displayName", "Mortar 60mm Commando Supply Crate"],
["description", "A crate containing COMMANDO 60mm mortar shells and some STANAGs."],
["icon", "\A3\ui_f\data\igui\cfg\simpleTasks\types\scout_ca.paa"],
["items", createHashMapFromArray [
["backpacks", []],
["weapons", []],
["magazines", [
["twc_2inch_he_1rnd",70],
["twc_2inch_smoke_1rnd",15],
["twc_2inch_illum_1rnd",15],
["Tier1_30Rnd_556x45_Mk318Mod0_EMag",20]
]],
["items", []]
]
]]]
];

View File

@@ -1,7 +1,7 @@
/*
* Author: Hizumi
*
* Create Ammo resupply box for the 17th Batallion
* Create Ammo resupply box for the 17th Battalion
*
* Arguments:
* 0: Vehicle - <OBJECT>
@@ -12,9 +12,19 @@
*
* Example:
* [box] call milsim_fnc_createAmmoBox; // create ammo box via init line of editor object
* [objNull, pos] call milsim_fnc_createAmmoBox // create ammo box via zeus module
* [objNull, pos] call milsim_fnc_createAmmoBox; // create ammo box via zeus module
*
* Public: Yes
*
* Note: For gathering:
formatText ["%1", [
["containerClassname", typeOf cursorObject],
["backpack", (backpackCargo cursorObject) call BIS_fnc_consolidateArray],
["item", (itemCargo cursorObject) call BIS_fnc_consolidateArray],
["magazine", (magazineCargo cursorObject) call BIS_fnc_consolidateArray],
["magazineAmmo", magazinesAmmoCargo cursorObject],
["weapon", (weaponCargo cursorObject) call BIS_fnc_consolidateArray]
]];
*/
@@ -23,89 +33,4 @@ params [
["_pos", [0,0,0], [[]], 3]
];
if (isNull _box) then {
_box = "Box_Syndicate_Ammo_F" createVehicle _pos;
};
clearBackpackCargoGlobal _box;
clearItemCargoGlobal _box;
clearMagazineCargoGlobal _box;
clearWeaponCargoGlobal _box;
_packs = [];
_items = [];
_magazines = [
["1Rnd_SmokePurple_Grenade_shell",12],
["1Rnd_SmokeBlue_Grenade_shell",24],
["1Rnd_SmokeOrange_Grenade_shell",12],
["rhs_mag_M441_HE",25],
["rhs_mag_M433_HEDP",15],
["ACE_40mm_Flare_ir",12],
["rhsusf_200Rnd_556x45_mixed_soft_pouch_coyote",25],
["rhsusf_20Rnd_762x51_m993_Mag",25],
["SmokeShell",12],
["rhs_mag_m67",12],
["1Rnd_Smoke_Grenade_shell",24],
["1Rnd_SmokeRed_Grenade_shell",24],
["1Rnd_SmokeGreen_Grenade_shell",24],
["1Rnd_SmokeYellow_Grenade_shell",12],
["Tier1_30Rnd_556x45_M856A1_EMag",25],
["Tier1_30Rnd_556x45_Mk318Mod0_EMag",75],
["ACE_30Rnd_65_Creedmor_mag",25],
["SMA_30Rnd_762x35_BLK_EPR",25],
["Tier1_30Rnd_762x35_300BLK_SMK_PMAG",25],
["SMA_30Rnd_68x43_SPC_FMJ",25],
["SMA_30Rnd_68x43_SPC_FMJ_Tracer",25],
["SMA_20Rnd_762x51mm_M80A1_EPR",25],
["SMA_20Rnd_762x51mm_M80A1_EPR_Tracer",25],
["SMA_20Rnd_762x51mm_Mk316_Mod_0_Special_Long_Range",25],
["SMA_20Rnd_762x51mm_Mk316_Mod_0_Special_Long_Range_Tracer",25],
["Tier1_250Rnd_762x51_Belt_M993_AP",15],
["ACE_20Rnd_762x51_Mag_Tracer",25],
["ACE_20Rnd_762x51_M993_AP_Mag",25],
["rhsusf_20Rnd_762x51_SR25_m993_Mag",25],
["Tier1_20Rnd_762x51_M993_SR25_Mag",25],
["Tier1_20Rnd_65x48_Creedmoor_SR25_Mag",25],
["rhssaf_30rnd_556x45_EPR_G36", 25],
["DemoCharge_Remote_Mag",16]
];
_weapons = [
["rhs_weap_M136",4],
["rhs_weap_M136_hp",4],
["rhs_weap_m72a7",2]
];
{
_x params ["_class", "_qty"];
_box addBackpackCargoGlobal [_class, _qty]
} foreach _packs;
{
_x params ["_class", "_qty"];
_box addItemCargoGlobal [_class, _qty]
} foreach _items;
{
_x params ["_class", "_qty"];
_box addMagazineCargoGlobal [_class, _qty]
} foreach _magazines;
{
_x params ["_class", "_qty"];
_box addWeaponCargoGlobal [_class, _qty]
} foreach _weapons;
[_box,1] call ace_cargo_fnc_setSize;
true;
[_box, "AMMO LIGHT", _pos] call milsim_fnc_createBox;

View File

@@ -0,0 +1,101 @@
/*
* Author: Hizumi & IndigoFox
*
* Create Mortar resupply box for the 17th Battalion
*
* Arguments:
* 0: Vehicle - <OBJECT>
* 1: Position - <ARRAY>
*
* Return Value:
* Function executed <BOOL>
*
* Example:
* [box] call milsim_fnc_createBox; // create mortar ammo box via init line of editor object
* [objNull, pos] call milsim_fnc_createBox; // create mortar ammo box via zeus module
*
* Public: Yes
*
* Note: For gathering:
formatText ["%1", [
["containerClassname", typeOf cursorObject],
["backpack", (backpackCargo cursorObject) call BIS_fnc_consolidateArray],
["item", (itemCargo cursorObject) call BIS_fnc_consolidateArray],
["magazine", (magazineCargo cursorObject) call BIS_fnc_consolidateArray],
["magazineAmmo", magazinesAmmoCargo cursorObject],
["weapon", (weaponCargo cursorObject) call BIS_fnc_consolidateArray]
]];
*/
params [
["_box", objNull, [objNull]],
["_type", "", [""]],
["_pos", [0,0,0], [[]], 3]
];
if (isNil "milsim_resupply_crateDefinitions") exitWith {
format["Resupply Boxes: milsim_resupply_crateDefinitions is not defined, possibly a bad edit?"] remoteExec ["systemChat", 0];
false;
};
if (_type isEqualTo "") exitWith {
format["Resupply Boxes: [_boxObject, _type, _pos] call milsim_fnc_createBox"] remoteExec ["systemChat", 0];
format["Please use one of the following types for _type:"] remoteExec ["systemChat", 0];
format["%1", (keys milsim_resupply_crateDefinitions)] remoteExec ["systemChat", 0];
false;
};
private _boxData = milsim_resupply_crateDefinitions getOrDefault [_type, createHashMap];
if (count _boxData isEqualTo 0) exitWith {
format["Resupply Boxes: [_boxObject, _type, _pos] call milsim_fnc_createBox"] remoteExec ["systemChat", 0];
format["%1 is not a valid type for _type", _type] remoteExec ["systemChat", 0];
format["Please use one of the following types for _type:"] remoteExec ["systemChat", 0];
format["%1", (keys milsim_resupply_crateDefinitions)] remoteExec ["systemChat", 0];
false;
};
private _boxItems = _boxData getOrDefault ["items", createHashMap];
if (isNull _box) then {
_box = (_boxData get "className") createVehicle _pos;
};
clearBackpackCargoGlobal _box;
clearItemCargoGlobal _box;
clearMagazineCargoGlobal _box;
clearWeaponCargoGlobal _box;
{
_x params ["_class", "_qty"];
_box addBackpackCargoGlobal [_class, _qty]
} foreach (_boxItems getOrDefault ["backpacks", []]);
{
_x params ["_class", "_qty"];
_box addItemCargoGlobal [_class, _qty]
} foreach (_boxItems getOrDefault ["items", []]);
{
_x params ["_class", "_qty"];
_box addMagazineCargoGlobal [_class, _qty]
} foreach (_boxItems getOrDefault ["magazines", []]);
{
_x params ["_class", "_qty"];
_box addWeaponCargoGlobal [_class, _qty]
} foreach (_boxItems getOrDefault ["weapons", []]);
[_box,1] call ace_cargo_fnc_setSize;
// ignore weight restrictions for carry/drag
_box setVariable ["ace_ignoreWeightCarry", true, true];
_box;

View File

@@ -0,0 +1,36 @@
/*
* Author: Hizumi & IndigoFox
*
* Create Ammo resupply box for the 17th Battalion
*
* Arguments:
* 0: Vehicle - <OBJECT>
* 1: Position - <ARRAY>
*
* Return Value:
* Function executed <BOOL>
*
* Example:
* [box] call milsim_fnc_createCSWBox; // create ammo box via init line of editor object
* [objNull, pos] call milsim_fnc_createCSWBox; // create ammo box via zeus module
*
* Public: Yes
*
* Note: For gathering:
formatText ["%1", [
["containerClassname", typeOf cursorObject],
["backpack", (backpackCargo cursorObject) call BIS_fnc_consolidateArray],
["item", (itemCargo cursorObject) call BIS_fnc_consolidateArray],
["magazine", (magazineCargo cursorObject) call BIS_fnc_consolidateArray],
["magazineAmmo", magazinesAmmoCargo cursorObject],
["weapon", (weaponCargo cursorObject) call BIS_fnc_consolidateArray]
]];
*/
params [
["_box", objNull, [objNull]],
["_pos", [0,0,0], [[]], 3]
];
[_box, "CSW", _pos] call milsim_fnc_createBox;

View File

@@ -0,0 +1,36 @@
/*
* Author: Hizumi & IndigoFox
*
* Create Ammo resupply box for the 17th Battalion
*
* Arguments:
* 0: Vehicle - <OBJECT>
* 1: Position - <ARRAY>
*
* Return Value:
* Function executed <BOOL>
*
* Example:
* [box] call milsim_fnc_createLaunchersBox; // create ammo box via init line of editor object
* [objNull, pos] call milsim_fnc_createLaunchersBox; // create ammo box via zeus module
*
* Public: Yes
*
* Note: For gathering:
formatText ["%1", [
["containerClassname", typeOf cursorObject],
["backpack", (backpackCargo cursorObject) call BIS_fnc_consolidateArray],
["item", (itemCargo cursorObject) call BIS_fnc_consolidateArray],
["magazine", (magazineCargo cursorObject) call BIS_fnc_consolidateArray],
["magazineAmmo", magazinesAmmoCargo cursorObject],
["weapon", (weaponCargo cursorObject) call BIS_fnc_consolidateArray]
]];
*/
params [
["_box", objNull, [objNull]],
["_pos", [0,0,0], [[]], 3]
];
[_box, "LAUNCHERS", _pos] call milsim_fnc_createBox;

View File

@@ -23,64 +23,4 @@ params [
["_pos", [0,0,0], [[]], 3]
];
if (isNull _box) then {
_box = "ACE_medicalSupplyCrate_advanced" createVehicle _pos;
};
clearBackpackCargoGlobal _box;
clearItemCargoGlobal _box;
clearMagazineCargoGlobal _box;
clearWeaponCargoGlobal _box;
_packs = [];
_items = [
["ACE_packingBandage",100],
["ACE_elasticBandage",100],
["ACE_tourniquet",48],
["ACE_splint",48],
["ACE_morphine",50],
["ACE_epinephrine",50],
["ACE_bloodIV",75],
["ACE_bloodIV_500",50],
["ACE_bloodIV_250",25],
["ACE_quikclot",75],
["ACE_personalAidKit", 5],
["ACE_surgicalKit", 5]
];
_magazines = [];
_weapons = [];
{
_x params ["_class", "_qty"];
_box addBackpackCargoGlobal [_class, _qty]
} foreach _packs;
{
_x params ["_class", "_qty"];
_box addItemCargoGlobal [_class, _qty]
} foreach _items;
{
_x params ["_class", "_qty"];
_box addMagazineCargoGlobal [_class, _qty]
} foreach _magazines;
{
_x params ["_class", "_qty"];
_box addWeaponCargoGlobal [_class, _qty]
} foreach _weapons;
[_box,1] call ace_cargo_fnc_setSize;
true;
[_box, "MEDICAL", _pos] call milsim_fnc_createBox;

View File

@@ -0,0 +1,36 @@
/*
* Author: Hizumi & IndigoFox
*
* Create Mortar resupply box for the 17th Battalion
*
* Arguments:
* 0: Vehicle - <OBJECT>
* 1: Position - <ARRAY>
*
* Return Value:
* Function executed <BOOL>
*
* Example:
* [box] call milsim_fnc_createMortarBox; // create mortar ammo box via init line of editor object
* [objNull, pos] call milsim_fnc_createMortarBox; // create mortar ammo box via zeus module
*
* Public: Yes
*
* Note: For gathering:
formatText ["%1", [
["containerClassname", typeOf cursorObject],
["backpack", (backpackCargo cursorObject) call BIS_fnc_consolidateArray],
["item", (itemCargo cursorObject) call BIS_fnc_consolidateArray],
["magazine", (magazineCargo cursorObject) call BIS_fnc_consolidateArray],
["magazineAmmo", magazinesAmmoCargo cursorObject],
["weapon", (weaponCargo cursorObject) call BIS_fnc_consolidateArray]
]];
*/
params [
["_box", objNull, [objNull]],
["_pos", [0,0,0], [[]], 3]
];
[_box, "AMMO MORTAR", _pos] call milsim_fnc_createBox;

View File

@@ -12,9 +12,19 @@
*
* Example:
* [box] call milsim_fnc_createWeaponsBox; // create ammo box via init line of editor object
* [objNull, pos] call milsim_fnc_createWeaponsBox // create ammo box via zeus module
* [objNull, pos] call milsim_fnc_createWeaponsBox; // create ammo box via zeus module
*
* Public: Yes
*
* Note: For gathering:
formatText ["%1", [
["containerClassname", typeOf cursorObject],
["backpack", (backpackCargo cursorObject) call BIS_fnc_consolidateArray],
["item", (itemCargo cursorObject) call BIS_fnc_consolidateArray],
["magazine", (magazineCargo cursorObject) call BIS_fnc_consolidateArray],
["magazineAmmo", magazinesAmmoCargo cursorObject],
["weapon", (weaponCargo cursorObject) call BIS_fnc_consolidateArray]
]];
*/
@@ -23,60 +33,4 @@ params [
["_pos", [0,0,0], [[]], 3]
];
if (isNull _box) then {
_box = "Box_NATO_Wps_F" createVehicle _pos;
};
clearBackpackCargoGlobal _box;
clearItemCargoGlobal _box;
clearMagazineCargoGlobal _box;
clearWeaponCargoGlobal _box;
_packs = [];
_items = [];
_magazines = [
["MRAWS_HEAT_F",35],
["MRAWS_HE_F",15],
["Tier1_250Rnd_762x51_Belt_M993_AP",50],
["Tier1_30Rnd_556x45_M856A1_EMag",25],
["Tier1_30Rnd_556x45_Mk318Mod0_EMag",50],
["Titan_AA",10],
["Titan_AT",10],
["200Rnd_65x39_cased_Box_Tracer_Red",50]
];
_weapons = [];
{
_x params ["_class", "_qty"];
_box addBackpackCargoGlobal [_class, _qty]
} foreach _packs;
{
_x params ["_class", "_qty"];
_box addItemCargoGlobal [_class, _qty]
} foreach _items;
{
_x params ["_class", "_qty"];
_box addMagazineCargoGlobal [_class, _qty]
} foreach _magazines;
{
_x params ["_class", "_qty"];
_box addWeaponCargoGlobal [_class, _qty]
} foreach _weapons;
[_box,1] call ace_cargo_fnc_setSize;
true;
[_box, "AMMO HEAVY", _pos] call milsim_fnc_createBox;

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@@ -109,11 +109,88 @@
//---------------------
[
"milsim_client_medState3D_enabled",
"CHECKBOX",
["Enable 3D Triage Card State", "Draws a colored dot over units within 10m indicating current ACE Triage State"],
"Medical",
true
"milsim_client_medState3D_enabled", // variable
"CHECKBOX", // type
["Enable 3D Triage Card State", "Draws a colored dot over units within 10m indicating current ACE Triage State"], // title
["17th Battalion", "Medical"], // category
true // default value
] call CBA_fnc_addSetting;
[
"milsim_client_medState3D_drawRange", // variable
"LIST", // type
["Range To Draw Icons", "Determines range at which dots are visible"], // title
["17th Battalion", "Medical"], // category
[[2, 4, 6, 8, 10], ["2", "4", "6", "8", "10"], 4] // option values, option labels, default index
] call CBA_fnc_addSetting;
//---------------------
// Respawn Settings
[
"milsim_respawn_setting_reinsertion_enabled", // variable
"CHECKBOX", // type
["Enabled", "Whether or not players can file for reinsert and pilots can check the reinsert queue"], // title
["17th Battalion", "Re-insert Queue"], // category
true, // default value
true, // global setting
{
params ["_value"];
diag_log format["[milsim] (respawn_reinsertion) enabled set to %1", _value];
}
] call CBA_fnc_addSetting;
[
"milsim_respawn_setting_reinsertion_maxRangeToReady", // variable
"SLIDER", // type
["Max Request Filing Range", "Maximum distance from a respawn point a player can be to ready up"], // title
["17th Battalion", "Re-insert Queue"], // category
[0, 1000, 400, 0, false], // [_min, _max, _default, _trailingDecimals, _isPercentage]
true, // global setting
{
params ["_value"];
diag_log format["[milsim] (respawn_reinsertion) maxRangeToReady set to %1", _value];
}
] call CBA_fnc_addSetting;
[
"milsim_respawn_setting_reinsertion_pilotForcedCheckEnabled", // variable
"CHECKBOX", // type
["Enabled", "Whether or not pilots are forced to view the contents of the reinsertion queue per interval"], // title
["17th Battalion", "Re-insert Queue"], // category
true, // default value
true, // global setting
{
params ["_value"];
diag_log format["[milsim] (respawn_reinsertion) pilotForcedCheckEnabled set to %1", _value];
}
] call CBA_fnc_addSetting;
[
"milsim_respawn_setting_reinsertion_pilotForcedCheckInterval", // variable
"SLIDER", // type
["Pilot Check Interval", "Pilots will be force shown the queue if they haven't checked it in X seconds"], // title
["17th Battalion", "Re-insert Queue"], // category
[60*10, 60*30, 60*20, 0, false], // [_min, _max, _default, _trailingDecimals, _isPercentage
true,
{
params ["_value"];
diag_log format["[milsim] (respawn_reinsertion) pilotForcedCheckInterval set to %1", _value];
}
] call CBA_fnc_addSetting;
[
"milsim_respawn_setting_reinsertion_timeout", // variable
"SLIDER", // type
["Request Timeout", "How long should at least one person be waiting before prompting a global notification."], // title
["17th Battalion", "Re-insert Queue"], // category
[60*10, 60*30, 60*20, 0, false], // [_min, _max, _default, _trailingDecimals, _isPercentage
true,
{
params ["_value"];
diag_log format["[milsim] (respawn_reinsertion) timeout set to %1", _value];
}
] call CBA_fnc_addSetting;
diag_log text "[MILSIM] (settings) Custom CBA settings initialized";

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@@ -3,7 +3,11 @@
{
_clientID = _thisArgs select 0;
player setDamage 1;
format["[MILSIM] (init) %1 claims they were glitched and respawned - %2", name player, netID player] remoteExec["diag_log", 2];
format[
"[MILSIM] (init) CHAT COMMAND RESPAWN playerNetID=%1 %2",
player call BIS_fnc_netId,
[player] call milsim_fnc_getPlayerLogString
] remoteExec["diag_log", 2];
format["%1 claims they were glitched and respawned (%2)", name player, netID player] remoteExec["systemChat", -_clientID];
},
"all",

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@@ -0,0 +1,17 @@
/*
Function: milsim_fnc_getPlayerLogString
Author: IndigoFox
Description:
Returns a string containing the player's name, UID and group name in 'key="value"' format.
Parameters:
0: _playerObj <OBJECT> - The player object to get the string for.
*/
params [["_playerObj", objNull]];
if (isNull _playerObj) exitWith {
"playerName=""ERROR"" playerUID=""ERROR"" playerGroup=""ERROR"""
};
format["playerName=""%1"" playerUID=""%2"" playerGroup=""%3""", name _playerObj, getPlayerUID _playerObj, groupId (group _playerObj)];