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4.0.0
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39
CHANGELOG.md
39
CHANGELOG.md
@@ -4,7 +4,34 @@ All notable changes to this project will be documented in this file.
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|||||||
|
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||||||
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project badly attempts [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
|
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project badly attempts [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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||||||
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||||||
## [3.2] - 2024-02-01
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## [4.0.0] - 2024-02-07
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||||||
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||||||
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Version 4 marks a massive rewrite due in whole to @IndigoFox by updating the internals of the framework into CBA macros and functions.
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||||||
|
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||||||
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### Added
|
||||||
|
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||||||
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- Added ability for FBCB2 Assets to locate themselves on player local map
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- Added various framework utitily functions
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||||||
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- Added ability for mission maker to allow spawning of resupply boxes from arsenal boxes
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- Added CBA settings for resupply box spawning
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||||||
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- Added additional vehicle flags
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||||||
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- Addded Zeus module to fill vehicle ace cargo inventory with tracks/tires
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||||||
|
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||||||
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### Changed
|
||||||
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||||||
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- Documented purpose of `missionSeries` parameter in `mission_settings.hpp`
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- Moved internal functions into new framework directory structure
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- Moved FBCB2 internal data structure into multiple defintion files
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- Moved resupply boxes internal data structures into their own definiton file
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- Moved player inventory internal data structure into its own defintion file
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- Moved vehicle flags internal data structure into its own defitinion file
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- Use player's preferred ACE color settings for medical triage icons
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||||||
|
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||||||
|
### Deleted
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||||||
|
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- Leftover resupply box code from before version 3.2.0 update
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||||||
|
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||||||
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## [3.2.0] - 2024-02-01
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||||||
|
|
||||||
### Added
|
### Added
|
||||||
|
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||||||
@@ -62,7 +89,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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|||||||
- Lowered garbage collection times and range for dead bodies
|
- Lowered garbage collection times and range for dead bodies
|
||||||
|
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||||||
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||||||
## [3.0] - 2023-05-03
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## [3.0.0] - 2023-05-03
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||||||
|
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||||||
### Added
|
### Added
|
||||||
|
|
||||||
@@ -79,7 +106,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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|||||||
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||||||
- Remove `CfgRemoteExec` from `description.ext` as it has been deprecated as of Arma v1.54
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- Remove `CfgRemoteExec` from `description.ext` as it has been deprecated as of Arma v1.54
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||||||
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## [2.2] - 2023-04-23
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## [2.2.0] - 2023-04-23
|
||||||
|
|
||||||
### Added
|
### Added
|
||||||
|
|
||||||
@@ -93,7 +120,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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|||||||
|
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||||||
- Force `sideChat` CBA setting to 'disabled' on mission start by default
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- Force `sideChat` CBA setting to 'disabled' on mission start by default
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## [2.1] - 2023-04-12
|
## [2.1.0] - 2023-04-12
|
||||||
|
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||||||
### Added
|
### Added
|
||||||
|
|
||||||
@@ -103,7 +130,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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- Allow `#admin` to enable or disable `sideChat` via CBA setting on a per mission file basis.
|
- Allow `#admin` to enable or disable `sideChat` via CBA setting on a per mission file basis.
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`Escape -> Configure -> Addon Options -> Server -> 17th Battalion -> Enable Side Chat`
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`Escape -> Configure -> Addon Options -> Server -> 17th Battalion -> Enable Side Chat`
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||||||
|
|
||||||
## [2.0] -2023-04-12
|
## [2.0.0] -2023-04-12
|
||||||
|
|
||||||
### Added
|
### Added
|
||||||
|
|
||||||
@@ -113,7 +140,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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|||||||
|
|
||||||
- mission.jpg to correct dimensions and optimize
|
- mission.jpg to correct dimensions and optimize
|
||||||
|
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||||||
## [1.9] - 2023-03-07
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## [1.9.0] - 2023-03-07
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||||||
|
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||||||
### Added
|
### Added
|
||||||
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||||||
|
|||||||
81
README.md
81
README.md
@@ -1,22 +1,27 @@
|
|||||||
# Installation Instructions
|
# Installation Instructions
|
||||||
|
|
||||||
Once your mission has been created and saved in the Arma 3 Eden Editor, download the latest mission template zip and copy its contents to the folder where your mission file lives.
|
The only file which should be pre-existing in your mission folder is `mission.sqm`, once freshly saved from Arma 3's EDEN Editor.
|
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|
|
||||||
The only file which should be pre-existing in your mission folder is `mission.sqm`
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Download the latest mission template zip from the [latest release](https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/releases/latest) and copy its contents to the folder where your mission file lives.
|
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|
|
||||||
Once copied, the final structure should appear similar to the following:
|
Once copied, the final structure should appear similar to the following:
|
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```markdown
|
```markdown
|
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├── functions/
|
├── aaFrameworkUtils/
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||||||
|
├── defines/
|
||||||
|
├── framework/
|
||||||
├── images/
|
├── images/
|
||||||
├── scripts/
|
├── scripts/
|
||||||
├── sounds/
|
├── sounds/
|
||||||
├── textures/
|
├── textures/
|
||||||
|
├── CHANGELOG.md
|
||||||
├── description.ext
|
├── description.ext
|
||||||
|
├── mission_settings.hpp
|
||||||
├── mission.jpg
|
├── mission.jpg
|
||||||
├── mission.sqm
|
├── mission.sqm
|
||||||
├── mission_settings.hpp
|
|
||||||
```
|
```
|
||||||
|
|
||||||
|
> **Note:** If you're building a mission for use and not actively developing code, the `aaFrameworkUtils` and `framework\x` directories **should be deleted**. *These are for the purposes of development and add size bloat to the mission download when players connect to your mission.*
|
||||||
|
|
||||||
After the requisite configuration file edits have been made, your mission is ready to be packed into a pbo for deployment.
|
After the requisite configuration file edits have been made, your mission is ready to be packed into a pbo for deployment.
|
||||||
|
|
||||||
# Files
|
# Files
|
||||||
@@ -40,14 +45,22 @@ The contents of the lower half of the file are where the mission maker is able t
|
|||||||
This file will be displayed the client mission loading screen.
|
This file will be displayed the client mission loading screen.
|
||||||
File should remain small *(under 300KiB)* and should optimally be `1024px by 512px` in resolution
|
File should remain small *(under 300KiB)* and should optimally be `1024px by 512px` in resolution
|
||||||
|
|
||||||
|
## defines/
|
||||||
|
|
||||||
|
This directory contains the definition files use by the framework in various places. *Contents should not be edited*
|
||||||
|
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||||||
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## framework/
|
||||||
|
|
||||||
|
This directory contains the code for the mission framework. **Contents must not be edited.**
|
||||||
|
|
||||||
## images/
|
## images/
|
||||||
|
|
||||||
This directory is for organizational purposes for any images you wish to use in your mission
|
This directory is for organizational purposes for any images you wish to use in your mission
|
||||||
|
|
||||||
## scripts/
|
## scripts/
|
||||||
|
|
||||||
This directory is for organizational purposes for any custom scripts you wish to use in your mission.
|
This directory is for organizational purposes for any custom scripts you wish to use in your mission.
|
||||||
> **Note**: Scripts may need to be edited to account for their new location
|
> **Note:** Scripts may need to be edited to account for their new location
|
||||||
|
|
||||||
## sounds/
|
## sounds/
|
||||||
|
|
||||||
@@ -56,4 +69,58 @@ This directory is for organizational purposes for any custom scripts you wish to
|
|||||||
|
|
||||||
## textures/
|
## textures/
|
||||||
|
|
||||||
This directory is for organizational purposes for textures files used by mission scripts
|
This directory is for organizational purposes for textures files used by mission scripts.
|
||||||
|
|
||||||
|
|
||||||
|
# Development Notes
|
||||||
|
|
||||||
|
All modules are broken apart as such in /framework. Client and server inits are managed in /framework/init.
|
||||||
|
|
||||||
|
Pay attention to framework/script_mod.hpp prior to deployment of releases, as the debug settings within will determine what is logged during prod missions.
|
||||||
|
|
||||||
|
CfgFunctions is sensitive to the folder/script_component.hpp of each module.
|
||||||
|
|
||||||
|
### `defines` Directory
|
||||||
|
|
||||||
|
This directory contains a number of hpp files used to define constants throughout the framework. These should ONLY be edited by or with the supervision of a developer to reflect format battalion-wide changes.
|
||||||
|
|
||||||
|
- `ApprovedAssets.hpp`: Contains subclasses for approved aerial assets with their assigned callsigns. Used primarily in `fbcb2_assets`.
|
||||||
|
- `BattalionInfo.hpp`: Used for representing Battalion structure, element callsigns, and radio frequency assignments. Used primarily in `fbcb2_main`.
|
||||||
|
- `DisallowedEquipment.hpp`: Contains flagged item classnames by category that players may not use, or may use only in specific roles. Used to monitor and enforce equipment restrictions.
|
||||||
|
- `SignalColors.hpp`: Contains smoke/flare/chemlight colors and what they represent in the field. Used primarily in `fbcb2_main` for the Signal Colors diary record.
|
||||||
|
- `SupplyCrates.hpp`: Contains the types, contents, and metadata for all supply crate types in the `resupply` module.
|
||||||
|
- `VehicleFlags.hpp`: Defines system information, flag categories, and flag options used to populate ACE3 interaction menus for vehicles. Used by the `vehicleFlags` module.
|
||||||
|
|
||||||
|
|
||||||
|
### Modules List
|
||||||
|
|
||||||
|
*Within `framework`:*
|
||||||
|
|
||||||
|
- `ambience`:
|
||||||
|
- Adds ambient flak capabilities.
|
||||||
|
- `client`:
|
||||||
|
- Contains core client-side event handlers and actions that don't fit into other modules.
|
||||||
|
- `common`:
|
||||||
|
- Contains common functions and variables used by multiple modules.
|
||||||
|
- `fbcb2_main`:
|
||||||
|
- Contains the main FBCB2 functionality and initialization code. Populates the briefing/diary with mission information.
|
||||||
|
- `fbcb2_assets`:
|
||||||
|
- A subcomponent of `fbcb2_main`. Used to gather, display, and manage diary records as intel for assets near known bases.
|
||||||
|
- `init`:
|
||||||
|
- Contains core initialization functions. Both server and client inits across all modules are managed here.
|
||||||
|
- `mapcopy`:
|
||||||
|
- Gives players the ability to copy each other's maps.
|
||||||
|
- `performance`:
|
||||||
|
- Contains functionality for monitoring and logging performance data.
|
||||||
|
- `reinsert`:
|
||||||
|
- Provides a reinsertion queue system for players and pilots to maximize efficiency of the reinsertion process.
|
||||||
|
- `resupply`:
|
||||||
|
- Provides a Zeus module and standalone function to spawn pre-equipped supply crates onto the battlefield.
|
||||||
|
- Supply crate definitions are stored in `defines/SupplyCrates.hpp`.
|
||||||
|
- Optionally, allows players to spawn supply crates from arsenal boxes.
|
||||||
|
- `triageIcons`:
|
||||||
|
- For those with medical permissions (`ace_medical`), provides a configurable 3D icon over unconscious units indicating their current ACE Triage Card status.
|
||||||
|
- `vehicleFlags`:
|
||||||
|
- Provides an ACE3 interaction menu that allows players to attach and remove flags from vehicles.
|
||||||
|
- Flags are defined in `defines/VehicleFlags.hpp`.
|
||||||
|
|
||||||
|
|||||||
35
aaFrameworkUtils/getSupplyCratesFromCfg.sqf
Normal file
35
aaFrameworkUtils/getSupplyCratesFromCfg.sqf
Normal file
@@ -0,0 +1,35 @@
|
|||||||
|
private _supplyCratesCfg = call milsim_resupply_fnc_getSupplyCratesCfg;
|
||||||
|
|
||||||
|
private _properties = [];
|
||||||
|
{
|
||||||
|
_properties append ((configProperties [_x]) apply {configName _x});
|
||||||
|
} forEach (_supplyCratesCfg call BIS_fnc_returnChildren);
|
||||||
|
|
||||||
|
_properties = _properties arrayIntersect _properties;
|
||||||
|
|
||||||
|
private _cfgVals = [];
|
||||||
|
{
|
||||||
|
private _cfg = _x;
|
||||||
|
private _cfgName = configName _x;
|
||||||
|
_vals = createHashMap;
|
||||||
|
|
||||||
|
{
|
||||||
|
_vals set [_x, (_cfg >> _x) call BIS_fnc_getCfgData];
|
||||||
|
} forEach _properties;
|
||||||
|
|
||||||
|
{
|
||||||
|
private _arr = _vals get _x;
|
||||||
|
private _newArr = [];
|
||||||
|
{
|
||||||
|
_x params ["_class", "_count"];
|
||||||
|
private _cfg = _class call CBA_fnc_getItemConfig;
|
||||||
|
private _name = [_cfg] call BIS_fnc_displayName;
|
||||||
|
_newArr pushBack [_class, _name, _count];
|
||||||
|
} forEach _arr;
|
||||||
|
_vals set [_x, _newArr];
|
||||||
|
} forEach ["backpacks", "weapons", "items", "magazines"];
|
||||||
|
|
||||||
|
_cfgVals pushBack [_cfgName, _vals];
|
||||||
|
} forEach (_supplyCratesCfg call BIS_fnc_returnChildren);
|
||||||
|
|
||||||
|
text ([createHashMapFromArray _cfgVals] call CBA_fnc_encodeJSON);
|
||||||
1
aaFrameworkUtils/parseSupplyCratesExported.json
Normal file
1
aaFrameworkUtils/parseSupplyCratesExported.json
Normal file
File diff suppressed because one or more lines are too long
37
aaFrameworkUtils/parseSupplyCratesJSONToCSV.py
Normal file
37
aaFrameworkUtils/parseSupplyCratesJSONToCSV.py
Normal file
@@ -0,0 +1,37 @@
|
|||||||
|
import sys
|
||||||
|
import json
|
||||||
|
import csv
|
||||||
|
|
||||||
|
|
||||||
|
def parseSupplyCratesJSONToCSV(jsonFile, csvFile):
|
||||||
|
with open(jsonFile, 'r') as file:
|
||||||
|
supply_boxes = json.load(file)
|
||||||
|
|
||||||
|
headers = ["box_config_name", "box_friendly_name", "box_class", "box_tooltip", "category", "item_class", "item_name", "quantity"]
|
||||||
|
all_rows = []
|
||||||
|
for supply_box_name in supply_boxes.keys():
|
||||||
|
supply_box_data = supply_boxes[supply_box_name]
|
||||||
|
|
||||||
|
display_name = supply_box_data['displayName']
|
||||||
|
tooltip = supply_box_data['tooltip']
|
||||||
|
box_class = supply_box_data['boxClass']
|
||||||
|
for category in ["items", "backpacks", "weapons", "magazines"]:
|
||||||
|
for item in supply_box_data[category]:
|
||||||
|
item_class = item[0]
|
||||||
|
item_name = item[1]
|
||||||
|
item_quantity = item[2]
|
||||||
|
row = [supply_box_name, display_name, box_class, tooltip, category, item_class, item_name, item_quantity]
|
||||||
|
all_rows.append(row)
|
||||||
|
|
||||||
|
|
||||||
|
with open(csvFile, 'w', newline='', encoding='utf-8') as file:
|
||||||
|
writer = csv.writer(file)
|
||||||
|
writer.writerow(headers)
|
||||||
|
writer.writerows(all_rows)
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
jsonFile = sys.argv[1]
|
||||||
|
csvFile = sys.argv[2]
|
||||||
|
parseSupplyCratesJSONToCSV(jsonFile, csvFile)
|
||||||
|
print(f"Done! {csvFile} created.")
|
||||||
|
|
||||||
84
aaFrameworkUtils/test.csv
Normal file
84
aaFrameworkUtils/test.csv
Normal file
@@ -0,0 +1,84 @@
|
|||||||
|
box_config_name,box_friendly_name,box_class,box_tooltip,category,item_class,item_name,quantity
|
||||||
|
CrewServedWeapons,CSW Crate,Box_NATO_Equip_F,A crate containing backpacks that assemble into static weapons.,backpacks,RHS_M2_Gun_Bag,M2 Gun Bag,2
|
||||||
|
CrewServedWeapons,CSW Crate,Box_NATO_Equip_F,A crate containing backpacks that assemble into static weapons.,backpacks,RHS_M2_Tripod_Bag,M2 Tripod Bag,2
|
||||||
|
CrewServedWeapons,CSW Crate,Box_NATO_Equip_F,A crate containing backpacks that assemble into static weapons.,backpacks,RHS_M2_MiniTripod_Bag,M3 Minitripod Bag,2
|
||||||
|
CrewServedWeapons,CSW Crate,Box_NATO_Equip_F,A crate containing backpacks that assemble into static weapons.,backpacks,rhs_Tow_Gun_Bag,TOW Gun Bag,2
|
||||||
|
CrewServedWeapons,CSW Crate,Box_NATO_Equip_F,A crate containing backpacks that assemble into static weapons.,backpacks,rhs_TOW_Tripod_Bag,TOW Tripod Bag,2
|
||||||
|
CrewServedWeapons,CSW Crate,Box_NATO_Equip_F,A crate containing backpacks that assemble into static weapons.,backpacks,UK3CB_Static_M240_Elcan_Gun_Bag,M240 w/Elcan Gun Bag,2
|
||||||
|
CrewServedWeapons,CSW Crate,Box_NATO_Equip_F,A crate containing backpacks that assemble into static weapons.,backpacks,UK3CB_B_Static_M240_Elcan_Tripod_Low_Bag_US_D,M240 w/Elcan Tripod Bag (Low),2
|
||||||
|
CrewServedWeapons,CSW Crate,Box_NATO_Equip_F,A crate containing backpacks that assemble into static weapons.,backpacks,RHS_Mk19_Gun_Bag,Mk19 Gun Bag,2
|
||||||
|
CrewServedWeapons,CSW Crate,Box_NATO_Equip_F,A crate containing backpacks that assemble into static weapons.,backpacks,RHS_Mk19_Tripod_Bag,Mk19 Tripod Bag,2
|
||||||
|
MortarMk6Resupply,Mortar MK6 Supply Crate,Box_NATO_WpsSpecial_F,A crate containing Mk6 mortar resupply (tubes) and tools.,items,ACE_artilleryTable,Artillery Rangetable,2
|
||||||
|
MortarMk6Resupply,Mortar MK6 Supply Crate,Box_NATO_WpsSpecial_F,A crate containing Mk6 mortar resupply (tubes) and tools.,items,ACE_RangeTable_82mm,82mm Rangetable,2
|
||||||
|
MortarMk6Resupply,Mortar MK6 Supply Crate,Box_NATO_WpsSpecial_F,A crate containing Mk6 mortar resupply (tubes) and tools.,items,ACE_microDAGR,MicroDAGR GPS,2
|
||||||
|
MortarMk6Resupply,Mortar MK6 Supply Crate,Box_NATO_WpsSpecial_F,A crate containing Mk6 mortar resupply (tubes) and tools.,items,ACE_MapTools,Map Tools,2
|
||||||
|
MortarMk6Resupply,Mortar MK6 Supply Crate,Box_NATO_WpsSpecial_F,A crate containing Mk6 mortar resupply (tubes) and tools.,backpacks,B_Mortar_01_support_F,Folded Mk6 Mortar Bipod [NATO],3
|
||||||
|
MortarMk6Resupply,Mortar MK6 Supply Crate,Box_NATO_WpsSpecial_F,A crate containing Mk6 mortar resupply (tubes) and tools.,backpacks,B_Mortar_01_weapon_F,Folded Mk6 Mortar Tube [NATO],6
|
||||||
|
MortarMk6Resupply,Mortar MK6 Supply Crate,Box_NATO_WpsSpecial_F,A crate containing Mk6 mortar resupply (tubes) and tools.,backpacks,UK3CB_LSM_B_B_CARRYALL_RADIO_TIG_STRIPE_01,Carryall Backpack RT1523g (Tiger Stripe 01),1
|
||||||
|
MortarMk6Resupply,Mortar MK6 Supply Crate,Box_NATO_WpsSpecial_F,A crate containing Mk6 mortar resupply (tubes) and tools.,weapons,ACE_Vector,Vector 21 Nite,2
|
||||||
|
MortarMk6Resupply,Mortar MK6 Supply Crate,Box_NATO_WpsSpecial_F,A crate containing Mk6 mortar resupply (tubes) and tools.,magazines,acex_intelitems_notepad,Notepad,2
|
||||||
|
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,weapons,rhs_weap_M136,M136 (HEAT),4
|
||||||
|
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,weapons,rhs_weap_M136_hp,M136 (HP),4
|
||||||
|
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,weapons,rhs_weap_m72a7,M72A7,2
|
||||||
|
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,1Rnd_SmokePurple_Grenade_shell,Smoke Round (Purple),12
|
||||||
|
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,1Rnd_SmokeBlue_Grenade_shell,Smoke Round (Blue),24
|
||||||
|
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,1Rnd_SmokeOrange_Grenade_shell,Smoke Round (Orange),12
|
||||||
|
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,rhs_mag_M441_HE,M441 HE Grenade Round,25
|
||||||
|
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,rhs_mag_M433_HEDP,M433 HEDP Grenade Round,15
|
||||||
|
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,ACE_40mm_Flare_ir,M992 Illumination Flare (IR),12
|
||||||
|
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,rhsusf_200Rnd_556x45_mixed_soft_pouch_coyote,200rnd M249 Softpack M855A1 (Mixed),25
|
||||||
|
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,rhsusf_20Rnd_762x51_m993_Mag,20rnd M14 M993 AP,25
|
||||||
|
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,SmokeShell,M83 Smoke Grenade (White),12
|
||||||
|
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,rhs_mag_m67,M67 Fragmentation Grenade,12
|
||||||
|
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,1Rnd_Smoke_Grenade_shell,Smoke Round (White),24
|
||||||
|
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,1Rnd_SmokeRed_Grenade_shell,Smoke Round (Red),24
|
||||||
|
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,1Rnd_SmokeGreen_Grenade_shell,Smoke Round (Green),24
|
||||||
|
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,1Rnd_SmokeYellow_Grenade_shell,Smoke Round (Yellow),12
|
||||||
|
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,Tier1_30Rnd_556x45_M856A1_EMag,30rnd EMAG M856A1 (Tracer),25
|
||||||
|
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,Tier1_30Rnd_556x45_Mk318Mod0_EMag,30rnd EMAG Mk318 Mod 0,75
|
||||||
|
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,ACE_30Rnd_65_Creedmor_mag,6.5 mm Creedmor 30Rnd Sand Mag,25
|
||||||
|
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,SMA_30Rnd_762x35_BLK_EPR,30 Round .300 Blackout EPR,25
|
||||||
|
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,Tier1_30Rnd_762x35_300BLK_SMK_PMAG,30rnd PMAG .300 Custom Combat TAC-TX,25
|
||||||
|
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,SMA_30Rnd_68x43_SPC_FMJ,SPC FMJ 6.8x43 30rnd Mag,25
|
||||||
|
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,SMA_30Rnd_68x43_SPC_FMJ_Tracer,SPC FMJ 6.8x43 30rnd Tracer Mag,25
|
||||||
|
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,SMA_20Rnd_762x51mm_M80A1_EPR,M80A1 EPR 762x51mm 20rnd Mag,25
|
||||||
|
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,SMA_20Rnd_762x51mm_M80A1_EPR_Tracer,M80A1 EPR 762x51mm 20rnd Tracer Mag,25
|
||||||
|
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,SMA_20Rnd_762x51mm_Mk316_Mod_0_Special_Long_Range,Mk316 Mod 0 762x51mm SBLR 20rnd Mag,25
|
||||||
|
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,SMA_20Rnd_762x51mm_Mk316_Mod_0_Special_Long_Range_Tracer,Mk316 Mod 0 762x51mm SBLR 20rnd Tracer Mag,25
|
||||||
|
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,Tier1_250Rnd_762x51_Belt_M993_AP,250rnd Ammo Belt M993 AP,15
|
||||||
|
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,ACE_20Rnd_762x51_Mag_Tracer,7.62 mm 20Rnd Mag (Tracer),25
|
||||||
|
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,ACE_20Rnd_762x51_M993_AP_Mag,7.62 mm 20Rnd Mag (M993 AP),25
|
||||||
|
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,rhsusf_20Rnd_762x51_SR25_m993_Mag,20rnd SR-25 M993 AP,25
|
||||||
|
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,Tier1_20Rnd_762x51_M993_SR25_Mag,20rnd SR-25/M110 M993 AP,25
|
||||||
|
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,Tier1_20Rnd_65x48_Creedmoor_SR25_Mag,20rnd SR-25/M110 6.5mm Creedmoor,25
|
||||||
|
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,rhssaf_30rnd_556x45_EPR_G36,30rnd G36 M855A1,25
|
||||||
|
AmmoSquad,Squad Ammo,Box_Syndicate_Ammo_F,A crate containing general ammunition and equipment for an infantry squad.,magazines,DemoCharge_Remote_Mag,M112 Demolition Block,16
|
||||||
|
AmmoHeavy,Heavy Ammo,Box_NATO_Wps_F,"A crate containing mixed ammo for rifles, ARs, MAT, and HAT.",magazines,MRAWS_HEAT_F,MAAWS HEAT 75 Round,35
|
||||||
|
AmmoHeavy,Heavy Ammo,Box_NATO_Wps_F,"A crate containing mixed ammo for rifles, ARs, MAT, and HAT.",magazines,MRAWS_HE_F,MAAWS HE 44 Round,15
|
||||||
|
AmmoHeavy,Heavy Ammo,Box_NATO_Wps_F,"A crate containing mixed ammo for rifles, ARs, MAT, and HAT.",magazines,Tier1_250Rnd_762x51_Belt_M993_AP,250rnd Ammo Belt M993 AP,50
|
||||||
|
AmmoHeavy,Heavy Ammo,Box_NATO_Wps_F,"A crate containing mixed ammo for rifles, ARs, MAT, and HAT.",magazines,Tier1_30Rnd_556x45_M856A1_EMag,30rnd EMAG M856A1 (Tracer),25
|
||||||
|
AmmoHeavy,Heavy Ammo,Box_NATO_Wps_F,"A crate containing mixed ammo for rifles, ARs, MAT, and HAT.",magazines,Tier1_30Rnd_556x45_Mk318Mod0_EMag,30rnd EMAG Mk318 Mod 0,50
|
||||||
|
AmmoHeavy,Heavy Ammo,Box_NATO_Wps_F,"A crate containing mixed ammo for rifles, ARs, MAT, and HAT.",magazines,Titan_AA,Titan AA Missile,10
|
||||||
|
AmmoHeavy,Heavy Ammo,Box_NATO_Wps_F,"A crate containing mixed ammo for rifles, ARs, MAT, and HAT.",magazines,Titan_AT,Titan AT Missile,10
|
||||||
|
AmmoHeavy,Heavy Ammo,Box_NATO_Wps_F,"A crate containing mixed ammo for rifles, ARs, MAT, and HAT.",magazines,200Rnd_65x39_cased_Box_Tracer_Red,6.5mm 200Rnd Belt Tracer (Red),50
|
||||||
|
Launchers,Launcher Crate,Box_NATO_WpsLaunch_F,A crate containing missile launchers and ammunition.,weapons,launch_B_Titan_short_F,Titan MPRL Compact (Sand),2
|
||||||
|
Launchers,Launcher Crate,Box_NATO_WpsLaunch_F,A crate containing missile launchers and ammunition.,weapons,launch_NLAW_F,NLAW,2
|
||||||
|
Launchers,Launcher Crate,Box_NATO_WpsLaunch_F,A crate containing missile launchers and ammunition.,weapons,rhs_weap_fim92,FIM-92F,2
|
||||||
|
Launchers,Launcher Crate,Box_NATO_WpsLaunch_F,A crate containing missile launchers and ammunition.,magazines,Titan_AA,Titan AA Missile,6
|
||||||
|
Launchers,Launcher Crate,Box_NATO_WpsLaunch_F,A crate containing missile launchers and ammunition.,magazines,Titan_AT,Titan AT Missile,6
|
||||||
|
Mortar60mmCommandoResupply,Mortar 60mm Commando Supply Crate,Box_NATO_WpsSpecial_F,A crate containing COMMANDO 60mm mortar shells and some STANAGs.,magazines,twc_2inch_he_1rnd,60mm COMMANDO 1Rnd HE,70
|
||||||
|
Mortar60mmCommandoResupply,Mortar 60mm Commando Supply Crate,Box_NATO_WpsSpecial_F,A crate containing COMMANDO 60mm mortar shells and some STANAGs.,magazines,twc_2inch_smoke_1rnd,60mm COMMANDO 1Rnd Smoke,15
|
||||||
|
Mortar60mmCommandoResupply,Mortar 60mm Commando Supply Crate,Box_NATO_WpsSpecial_F,A crate containing COMMANDO 60mm mortar shells and some STANAGs.,magazines,twc_2inch_illum_1rnd,60mm COMMANDO 1Rnd Illum,15
|
||||||
|
Mortar60mmCommandoResupply,Mortar 60mm Commando Supply Crate,Box_NATO_WpsSpecial_F,A crate containing COMMANDO 60mm mortar shells and some STANAGs.,magazines,Tier1_30Rnd_556x45_Mk318Mod0_EMag,30rnd EMAG Mk318 Mod 0,20
|
||||||
|
MedicalSupplies,Medical Crate,ACE_medicalSupplyCrate_advanced,A crate containing medical supplies.,items,ACE_packingBandage,Bandage (Packing),100
|
||||||
|
MedicalSupplies,Medical Crate,ACE_medicalSupplyCrate_advanced,A crate containing medical supplies.,items,ACE_elasticBandage,Bandage (Elastic),100
|
||||||
|
MedicalSupplies,Medical Crate,ACE_medicalSupplyCrate_advanced,A crate containing medical supplies.,items,ACE_tourniquet,Tourniquet (CAT),48
|
||||||
|
MedicalSupplies,Medical Crate,ACE_medicalSupplyCrate_advanced,A crate containing medical supplies.,items,ACE_splint,Splint,48
|
||||||
|
MedicalSupplies,Medical Crate,ACE_medicalSupplyCrate_advanced,A crate containing medical supplies.,items,ACE_morphine,Morphine Autoinjector,50
|
||||||
|
MedicalSupplies,Medical Crate,ACE_medicalSupplyCrate_advanced,A crate containing medical supplies.,items,ACE_epinephrine,Epinephrine Autoinjector,50
|
||||||
|
MedicalSupplies,Medical Crate,ACE_medicalSupplyCrate_advanced,A crate containing medical supplies.,items,ACE_bloodIV,Blood IV (1000ml),75
|
||||||
|
MedicalSupplies,Medical Crate,ACE_medicalSupplyCrate_advanced,A crate containing medical supplies.,items,ACE_bloodIV_500,Blood IV (500ml),50
|
||||||
|
MedicalSupplies,Medical Crate,ACE_medicalSupplyCrate_advanced,A crate containing medical supplies.,items,ACE_bloodIV_250,Blood IV (250ml),25
|
||||||
|
MedicalSupplies,Medical Crate,ACE_medicalSupplyCrate_advanced,A crate containing medical supplies.,items,ACE_quikclot,Bandage (QuikClot),75
|
||||||
|
MedicalSupplies,Medical Crate,ACE_medicalSupplyCrate_advanced,A crate containing medical supplies.,items,ACE_personalAidKit,Personal Aid Kit,5
|
||||||
|
MedicalSupplies,Medical Crate,ACE_medicalSupplyCrate_advanced,A crate containing medical supplies.,items,ACE_surgicalKit,Surgical Kit,5
|
||||||
|
@@ -8,7 +8,7 @@
|
|||||||
#define RRC_CALLSIGN TIGER
|
#define RRC_CALLSIGN TIGER
|
||||||
#define MEDIC_CALLSIGN LIFELINE
|
#define MEDIC_CALLSIGN LIFELINE
|
||||||
#define ALPHA_CALLSIGN BLACKJACK
|
#define ALPHA_CALLSIGN BLACKJACK
|
||||||
#define ECHO_CALLSIGN ZOOMER
|
#define ECHO_CALLSIGN FIREBRAND
|
||||||
#define WPN_CALLSIGN BLACKFOOT
|
#define WPN_CALLSIGN BLACKFOOT
|
||||||
|
|
||||||
// Define the frequencies for the Battalion
|
// Define the frequencies for the Battalion
|
||||||
@@ -229,8 +229,8 @@ class BattalionInfo {
|
|||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
class Attack {
|
class Armor {
|
||||||
callsign = CALLSIGN_ELEMENT(ECHO_CALLSIGN, ATTACK);
|
callsign = CALLSIGN_ELEMENT(ECHO_CALLSIGN, ARMOR);
|
||||||
textColor = LVL4_TEXT_COLOR;
|
textColor = LVL4_TEXT_COLOR;
|
||||||
frequencies[] = {
|
frequencies[] = {
|
||||||
{"Contact", {}, {FREQ_ECHO_GROUND, FREQ_ECHO_FLIGHT_CAS}},
|
{"Contact", {}, {FREQ_ECHO_GROUND, FREQ_ECHO_FLIGHT_CAS}},
|
||||||
|
|||||||
44
defines/SignalColors.hpp
Normal file
44
defines/SignalColors.hpp
Normal file
@@ -0,0 +1,44 @@
|
|||||||
|
class SignalColors {
|
||||||
|
class White {
|
||||||
|
name = "White";
|
||||||
|
hexCode = "#FFFFFF";
|
||||||
|
usage = "Concealment, Light";
|
||||||
|
itemExamples[] = {"SmokeShell", "1Rnd_Smoke_Grenade_shell", "ACE_Chemlight_White"};
|
||||||
|
};
|
||||||
|
class Green {
|
||||||
|
name = "Green";
|
||||||
|
hexCode = "#00FF00";
|
||||||
|
usage = "Friendly Forces";
|
||||||
|
itemExamples[] = {"SmokeShellGreen", "1Rnd_SmokeGreen_Grenade_shell", "Chemlight_green"};
|
||||||
|
};
|
||||||
|
class Blue {
|
||||||
|
name = "Blue";
|
||||||
|
hexCode = "#0000FF";
|
||||||
|
usage = "LZ Marking";
|
||||||
|
itemExamples[] = {"SmokeShellBlue", "1Rnd_SmokeBlue_Grenade_shell", "Chemlight_blue"};
|
||||||
|
};
|
||||||
|
class Red {
|
||||||
|
name = "Red";
|
||||||
|
hexCode = "#FF0000";
|
||||||
|
usage = "Enemy Location";
|
||||||
|
itemExamples[] = {"SmokeShellRed", "1Rnd_SmokeRed_Grenade_shell", "Chemlight_red"};
|
||||||
|
};
|
||||||
|
class Orange {
|
||||||
|
name = "Orange";
|
||||||
|
hexCode = "#FFA500";
|
||||||
|
usage = "Resupply Marker";
|
||||||
|
itemExamples[] = {"SmokeShellOrange", "1Rnd_SmokeOrange_Grenade_shell", "ACE_Chemlight_Orange"};
|
||||||
|
};
|
||||||
|
class Yellow {
|
||||||
|
name = "Yellow";
|
||||||
|
hexCode = "#FFFF00";
|
||||||
|
usage = "Medical Emergency";
|
||||||
|
itemExamples[] = {"SmokeShellYellow", "1Rnd_SmokeYellow_Grenade_shell", "Chemlight_yellow"};
|
||||||
|
};
|
||||||
|
class Purple {
|
||||||
|
name = "Purple";
|
||||||
|
hexCode = "#800080";
|
||||||
|
usage = "Broken Arrow - 100m radius";
|
||||||
|
itemExamples[] = {"SmokeShellPurple", "1Rnd_SmokePurple_Grenade_shell"};
|
||||||
|
};
|
||||||
|
};
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
class SupplyCrates {
|
class SupplyCrates {
|
||||||
class AmmoSquad {
|
class AmmoSquad {
|
||||||
boxClass = "Box_Syndicate_Ammo_F";
|
boxClass = "Box_Syndicate_Ammo_F";
|
||||||
displayName = "Squad Ammo";
|
displayName = "Squad Ammo Crate";
|
||||||
tooltip = "A crate containing general ammunition and equipment for an infantry squad.";
|
tooltip = "A crate containing general ammunition and equipment for an infantry squad.";
|
||||||
icon = "\A3\ui_f\data\map\vehicleicons\iconCrateAmmo_ca.paa";
|
icon = "\A3\ui_f\data\map\vehicleicons\iconCrateAmmo_ca.paa";
|
||||||
|
|
||||||
@@ -51,7 +51,7 @@ class SupplyCrates {
|
|||||||
|
|
||||||
class AmmoHeavy {
|
class AmmoHeavy {
|
||||||
boxClass = "Box_NATO_Wps_F";
|
boxClass = "Box_NATO_Wps_F";
|
||||||
displayName = "Heavy Ammo";
|
displayName = "Heavy Ammo Crate";
|
||||||
tooltip = "A crate containing mixed ammo for rifles, ARs, MAT, and HAT.";
|
tooltip = "A crate containing mixed ammo for rifles, ARs, MAT, and HAT.";
|
||||||
icon = "\A3\ui_f\data\map\vehicleicons\iconCrateWpns_ca.paa";
|
icon = "\A3\ui_f\data\map\vehicleicons\iconCrateWpns_ca.paa";
|
||||||
|
|
||||||
|
|||||||
@@ -125,5 +125,40 @@ class VehicleFlags {
|
|||||||
texture = "textures\flags_misc\flag_redcross_co.paa";
|
texture = "textures\flags_misc\flag_redcross_co.paa";
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
|
class BuiltIn {
|
||||||
|
actionID = "flag_builtin";
|
||||||
|
actionTitle = "Built-In";
|
||||||
|
class BlueFlag {
|
||||||
|
actionID = "flag_builtin_blue";
|
||||||
|
actionTitle = "Blue Flag";
|
||||||
|
texture = "\A3\Data_F\Flags\flag_blue_CO.paa";
|
||||||
|
};
|
||||||
|
class GreenFlag {
|
||||||
|
actionID = "flag_builtin_green";
|
||||||
|
actionTitle = "Green Flag";
|
||||||
|
texture = "\A3\Data_F\Flags\flag_green_CO.paa";
|
||||||
|
};
|
||||||
|
class RedFlag {
|
||||||
|
actionID = "flag_builtin_red";
|
||||||
|
actionTitle = "Red Flag";
|
||||||
|
texture = "\A3\Data_F\Flags\flag_red_CO.paa";
|
||||||
|
};
|
||||||
|
class WhiteFlag {
|
||||||
|
actionID = "flag_builtin_white";
|
||||||
|
actionTitle = "White Flag";
|
||||||
|
texture = "\A3\Data_F\Flags\flag_white_CO.paa";
|
||||||
|
};
|
||||||
|
class NATOFlag {
|
||||||
|
actionID = "flag_builtin_nato";
|
||||||
|
actionTitle = "NATO Flag";
|
||||||
|
texture = "\A3\Data_F\Flags\flag_NATO_CO.paa";
|
||||||
|
};
|
||||||
|
class UNFlag {
|
||||||
|
actionID = "flag_builtin_un";
|
||||||
|
actionTitle = "UN Flag";
|
||||||
|
texture = "\A3\Data_F\Flags\Flag_uno_CO.paa";
|
||||||
|
};
|
||||||
|
};
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
@@ -17,11 +17,13 @@
|
|||||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
#include "mission_settings.hpp"
|
#include "mission_settings.hpp"
|
||||||
|
#include "framework\script_mod.hpp"
|
||||||
#include "defines\ApprovedAssets.hpp"
|
#include "defines\ApprovedAssets.hpp"
|
||||||
#include "defines\BattalionInfo.hpp"
|
#include "defines\BattalionInfo.hpp"
|
||||||
#include "defines\DisallowedEquipment.hpp"
|
#include "defines\DisallowedEquipment.hpp"
|
||||||
#include "defines\SupplyCrates.hpp"
|
#include "defines\SupplyCrates.hpp"
|
||||||
#include "defines\VehicleFlags.hpp"
|
#include "defines\VehicleFlags.hpp"
|
||||||
|
#include "defines\SignalColors.hpp"
|
||||||
|
|
||||||
//-------------------------------------------MISSION INFO--------------------------------------------------------------------
|
//-------------------------------------------MISSION INFO--------------------------------------------------------------------
|
||||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||||
@@ -92,10 +94,9 @@ class Params
|
|||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
class cfgFunctions
|
// CfgFunctions
|
||||||
{
|
#include "framework\CfgFunctions.hpp"
|
||||||
#include "functions\CfgFunctions.hpp"
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
class CfgDebriefingSections {
|
class CfgDebriefingSections {
|
||||||
|
|||||||
180
framework/CfgFunctions.hpp
Normal file
180
framework/CfgFunctions.hpp
Normal file
@@ -0,0 +1,180 @@
|
|||||||
|
#include "script_mod.hpp"
|
||||||
|
|
||||||
|
class CfgFunctions {
|
||||||
|
|
||||||
|
class DOUBLES(PREFIX,init) {
|
||||||
|
class functions {
|
||||||
|
file = "framework\init\functions";
|
||||||
|
class initServer { postInit = 1;};
|
||||||
|
class initClient { postInit = 1;};
|
||||||
|
class setDefaults { postInit = 1; };
|
||||||
|
class addAARChatHandler { postInit = 1; };
|
||||||
|
class addRespawnChatHandler { postInit = 1; };
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
class PREFIX {
|
||||||
|
class ambience {
|
||||||
|
file = "framework\ambience";
|
||||||
|
class flakInitVehicle {};
|
||||||
|
class flakEH {};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
class DOUBLES(PREFIX,client) {
|
||||||
|
class functions {
|
||||||
|
file = "framework\client\functions";
|
||||||
|
class bindEmptyGroupGarbageCleanup { postInit = 1; };
|
||||||
|
class bindEventHandlers { postInit = 1; };
|
||||||
|
class bindVehicleActions { postInit = 1; };
|
||||||
|
class addZenModules {postInit = 1;};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
class DOUBLES(PREFIX,common) {
|
||||||
|
class functions {
|
||||||
|
file = "framework\common\functions";
|
||||||
|
class addCBASettings { preInit = 1; };
|
||||||
|
class logMissionInfo {};
|
||||||
|
class addPlayerInfoToArray {};
|
||||||
|
class createOrUpdateDiaryRecord {};
|
||||||
|
class getApprovedAssetsCfg {};
|
||||||
|
class getBattalionCfg {};
|
||||||
|
class getNameOfBase {};
|
||||||
|
class getNearestBase {};
|
||||||
|
class log {};
|
||||||
|
class checkPlayerInventory {};
|
||||||
|
class logSettingChanged {};
|
||||||
|
class padString {};
|
||||||
|
class recurseSubclasses {};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
class DOUBLES(PREFIX,fbcb2_assets) {
|
||||||
|
class functions {
|
||||||
|
file = "framework\fbcb2_assets\functions";
|
||||||
|
class addCBASettings {preInit=1;};
|
||||||
|
class initServer {};
|
||||||
|
class initClient {};
|
||||||
|
class getCallsignFromClassname {};
|
||||||
|
class getCurrentAssetsByBase {};
|
||||||
|
class getInventory {};
|
||||||
|
class getMagsForWeapon {};
|
||||||
|
class getStartingAndCurrentAssets {};
|
||||||
|
class getStartingAssetsByBase {};
|
||||||
|
class getVehicleData {};
|
||||||
|
class getWeaponry {};
|
||||||
|
class hintAllApprovedAssets {};
|
||||||
|
class isAssetInRangeOfBase {};
|
||||||
|
class removeAssetDiaryRecords {};
|
||||||
|
class removeMarkersOnMap {};
|
||||||
|
class showMarkersOnMap {};
|
||||||
|
class updateAssetDiary {};
|
||||||
|
class updateAssetsByBase {};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
class DOUBLES(PREFIX,fbcb2_main) {
|
||||||
|
class functions {
|
||||||
|
file = "framework\fbcb2_main\functions";
|
||||||
|
class initClient {};
|
||||||
|
class addEnvironmentRecord {};
|
||||||
|
class addFrequenciesRecord {};
|
||||||
|
class addSignalColorsRecord {};
|
||||||
|
};
|
||||||
|
class util {
|
||||||
|
file = "framework\fbcb2_main\util";
|
||||||
|
class formatRadioElementForDiary {};
|
||||||
|
class generateElementFrequencyRecordText {};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
class DOUBLES(PREFIX,mapcopy) {
|
||||||
|
class functions {
|
||||||
|
file = "framework\mapcopy\functions";
|
||||||
|
class addCBASettings {preInit=1;};
|
||||||
|
class initClient {};
|
||||||
|
class getMapMarkers {};
|
||||||
|
class loadMapMarkers {};
|
||||||
|
class mapMarkerToString {};
|
||||||
|
class stringToMapMarker {};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
class DOUBLES(PREFIX,performance) {
|
||||||
|
class functions {
|
||||||
|
file = "framework\performance\functions";
|
||||||
|
class addCBASettings {preInit=1;};
|
||||||
|
class addDNI_PlayerFPS { postInit = 1; };
|
||||||
|
|
||||||
|
// PFHs managed in addCBASettings onChange code
|
||||||
|
class addClientStatsPFH {};
|
||||||
|
class calculateClientStats {};
|
||||||
|
class addServerStatsPFH {};
|
||||||
|
class calculateServerStats {};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
class DOUBLES(PREFIX,reinsert) {
|
||||||
|
class functions {
|
||||||
|
file = "framework\reinsert\functions";
|
||||||
|
class addCBASettings {preInit=1;};
|
||||||
|
};
|
||||||
|
class server {
|
||||||
|
file = "framework\reinsert\server";
|
||||||
|
class initServer {};
|
||||||
|
class addToQueue {};
|
||||||
|
class globalShowQueue {};
|
||||||
|
class removeFromQueue {};
|
||||||
|
class returnReinsertQueueNotification {};
|
||||||
|
class validateQueue {};
|
||||||
|
};
|
||||||
|
class client {
|
||||||
|
file = "framework\reinsert\client";
|
||||||
|
class initClient {};
|
||||||
|
class addAceSelfActions {};
|
||||||
|
class addCheckQueueSelfAction {};
|
||||||
|
class requestShowQueue {};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
class DOUBLES(PREFIX,resupply) {
|
||||||
|
class functions {
|
||||||
|
file = "framework\resupply\functions";
|
||||||
|
class addCBASettings {preInit=1;};
|
||||||
|
class initClient {};
|
||||||
|
class createBox {};
|
||||||
|
class getSupplyCratesCfg {};
|
||||||
|
class addArsenalObjectSpawnBoxActions {};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
class DOUBLES(PREFIX,triageIcons) {
|
||||||
|
class functions {
|
||||||
|
file = "framework\triageIcons\functions";
|
||||||
|
class addCBASettings {preInit=1;};
|
||||||
|
class initClient {};
|
||||||
|
class addDrawIconsPFH {};
|
||||||
|
class addGetEntitiesPFH {};
|
||||||
|
class updateColors {};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
class DOUBLES(PREFIX,vehicleFlags) {
|
||||||
|
class functions {
|
||||||
|
file = "framework\vehicleFlags\functions";
|
||||||
|
class initClient {};
|
||||||
|
class getActionsFlagCategories {};
|
||||||
|
class getVehicleFlagsCfg {};
|
||||||
|
class isClassExcluded {};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
class DOUBLES(PREFIX,zeus) {
|
||||||
|
class functions {
|
||||||
|
file = "framework\zeus\functions";
|
||||||
|
class initClient {};
|
||||||
|
class addZenModules {};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
41
framework/client/functions/fn_addZenModules.sqf
Normal file
41
framework/client/functions/fn_addZenModules.sqf
Normal file
@@ -0,0 +1,41 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
|
if ( !hasInterface ) exitWith {};
|
||||||
|
|
||||||
|
[
|
||||||
|
QUOTE(MODULE_CATEGORY_NAME),
|
||||||
|
"Grounds Cleanup",
|
||||||
|
{
|
||||||
|
params [["_pos", [0,0,0], [[]], 3], ["_target", objNull, [objNull]]];
|
||||||
|
|
||||||
|
_pos = [_pos#0, _pos#1, 0];
|
||||||
|
|
||||||
|
[
|
||||||
|
"Cleanup Area",
|
||||||
|
[
|
||||||
|
[ "SLIDER:RADIUS", "Radius (meters)", [50, 500, 100, 0, _pos, [0.8, 0.2, 0.2, 1.0]], true ]
|
||||||
|
],
|
||||||
|
{
|
||||||
|
|
||||||
|
params ["_dialog", "_args"];
|
||||||
|
|
||||||
|
_dialog params ["_radius"];
|
||||||
|
_args params ["_pos", "_target"];
|
||||||
|
|
||||||
|
_objects = _pos nearObjects ["GroundWeaponHolder", _radius];
|
||||||
|
{
|
||||||
|
deleteVehicle _x;
|
||||||
|
} forEach _objects
|
||||||
|
|
||||||
|
},
|
||||||
|
{},
|
||||||
|
[_pos, _target]
|
||||||
|
] call zen_dialog_fnc_create;
|
||||||
|
|
||||||
|
}
|
||||||
|
] call zen_custom_modules_fnc_register;
|
||||||
|
|
||||||
|
|
||||||
|
diag_log text "[MILSIM] (client) zeus modules added";
|
||||||
|
|
||||||
|
nil;
|
||||||
@@ -0,0 +1,43 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
|
[
|
||||||
|
LEVEL_INFO,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"Initializing empty group deletion PFH",
|
||||||
|
[]
|
||||||
|
] call EFUNC(common,log);
|
||||||
|
|
||||||
|
_emptyGroupPFH = [
|
||||||
|
{
|
||||||
|
{
|
||||||
|
if (local _x) then {
|
||||||
|
if ((count units _x) == 0) then {
|
||||||
|
deleteGroup _x;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
} forEach allGroups;
|
||||||
|
},
|
||||||
|
300,
|
||||||
|
[],
|
||||||
|
{
|
||||||
|
[
|
||||||
|
LEVEL_INFO,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"Empty group deletion PFH loaded",
|
||||||
|
[]
|
||||||
|
] call EFUNC(common,log);
|
||||||
|
},
|
||||||
|
{ [
|
||||||
|
LEVEL_INFO,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"Empty group deletion PFH unloaded",
|
||||||
|
[]
|
||||||
|
] call EFUNC(common,log);
|
||||||
|
},
|
||||||
|
{ true },
|
||||||
|
{ false },
|
||||||
|
[]
|
||||||
|
] call CBA_fnc_createPerFrameHandlerObject;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -1,3 +1,5 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
if ( !hasInterface ) exitWith {};
|
if ( !hasInterface ) exitWith {};
|
||||||
|
|
||||||
player addEventHandler["Respawn",
|
player addEventHandler["Respawn",
|
||||||
@@ -6,10 +8,11 @@ player addEventHandler["Respawn",
|
|||||||
private _killer = _corpse getVariable ["ace_medical_causeOfDeath", "#scripted"];
|
private _killer = _corpse getVariable ["ace_medical_causeOfDeath", "#scripted"];
|
||||||
if (_killer == "respawn_button") then {
|
if (_killer == "respawn_button") then {
|
||||||
[
|
[
|
||||||
"client",
|
LEVEL_INFO,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
"RESPAWNED WHILE UNCONSCIOUS",
|
"RESPAWNED WHILE UNCONSCIOUS",
|
||||||
[_unit] call milsim_fnc_addPlayerInfoToArray
|
[_unit] call EFUNC(common,addPlayerInfoToArray)
|
||||||
] remoteExec ["milsim_fnc_log", 2];
|
] remoteExec [QEFUNC(common,log), 2];
|
||||||
// format["%1 was unconscious then clicked the respawn button", name _unit] remoteExec["systemChat", 0];
|
// format["%1 was unconscious then clicked the respawn button", name _unit] remoteExec["systemChat", 0];
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
@@ -43,11 +46,11 @@ addMissionEventHandler ["HandleChatMessage",
|
|||||||
|
|
||||||
|
|
||||||
["ace_arsenal_displayClosed", {
|
["ace_arsenal_displayClosed", {
|
||||||
[player] remoteExec ["milsim_fnc_logPlayerInventory", 2];
|
[player] remoteExec [QEFUNC(common,checkPlayerInventory), 2];
|
||||||
}] call CBA_fnc_addEventHandler;
|
}] call CBA_fnc_addEventHandler;
|
||||||
|
|
||||||
[missionNamespace, "arsenalClosed", {
|
[missionNamespace, "arsenalClosed", {
|
||||||
[player] remoteExec ["milsim_fnc_logPlayerInventory", 2];
|
[player] remoteExec [QEFUNC(common,checkPlayerInventory), 2];
|
||||||
}] call BIS_fnc_addScriptedEventHandler;
|
}] call BIS_fnc_addScriptedEventHandler;
|
||||||
|
|
||||||
diag_log text "[MILSIM] (client) event handlers bound";
|
diag_log text "[MILSIM] (client) event handlers bound";
|
||||||
@@ -56,7 +56,7 @@ _patchTire =
|
|||||||
"Patching"
|
"Patching"
|
||||||
] call ace_common_fnc_progressBar
|
] call ace_common_fnc_progressBar
|
||||||
},
|
},
|
||||||
{ ( alive _target ) && ( [_player, "ToolKit"] call ace_common_fnc_hasItem ) && ( getDammage _target > 0.2 ) && ( _target getVariable["milsim_ace_repair_wheel_canPatch", true] ) }
|
{ ( alive _target ) && ( [_player, "ToolKit"] call ace_common_fnc_hasItem ) && ( damage _target > 0.2 ) && ( _target getVariable["milsim_ace_repair_wheel_canPatch", true] ) }
|
||||||
] call ace_interact_menu_fnc_createAction;
|
] call ace_interact_menu_fnc_createAction;
|
||||||
|
|
||||||
["ACE_Wheel", 0, ["ACE_MainActions"], _patchTire, true] call ace_interact_menu_fnc_addActionToClass;
|
["ACE_Wheel", 0, ["ACE_MainActions"], _patchTire, true] call ace_interact_menu_fnc_addActionToClass;
|
||||||
3
framework/client/script_component.hpp
Normal file
3
framework/client/script_component.hpp
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
#define COMPONENT client
|
||||||
|
#define COMPONENT_BEAUTIFIED Client
|
||||||
|
#include "../script_mod.hpp"
|
||||||
27
framework/common/functions/fn_addCBASettings.sqf
Normal file
27
framework/common/functions/fn_addCBASettings.sqf
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
|
//---------------------
|
||||||
|
// Side Chat
|
||||||
|
//---------------------
|
||||||
|
|
||||||
|
[
|
||||||
|
QGVARMAIN(sideChat),
|
||||||
|
"CHECKBOX",
|
||||||
|
"Side Chat Text Enabled",
|
||||||
|
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)],
|
||||||
|
false, // default value
|
||||||
|
true, // requires restart
|
||||||
|
{
|
||||||
|
params ["_value"];
|
||||||
|
[
|
||||||
|
QGVARMAIN(sideChat),
|
||||||
|
_value
|
||||||
|
] call EFUNC(common,logSettingChanged);
|
||||||
|
}
|
||||||
|
] call CBA_fnc_addSetting;
|
||||||
|
|
||||||
|
[QGVARMAIN(sideChat), false] call CBA_settings_fnc_set;
|
||||||
|
|
||||||
|
diag_log text "[MILSIM] (settings) Custom CBA settings initialized";
|
||||||
|
|
||||||
|
nil;
|
||||||
@@ -1,4 +1,6 @@
|
|||||||
params [["_playerObj", objNull], ["_arrayToModify", [], [[]]]];
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
|
params [["_playerObj", objNull, [nil, objNull]], ["_arrayToModify", [], [[]]]];
|
||||||
|
|
||||||
if (isNull _playerObj) exitWith {_arrayToModify};
|
if (isNull _playerObj) exitWith {_arrayToModify};
|
||||||
|
|
||||||
@@ -8,7 +10,7 @@ if (isNull _playerObj) exitWith {_arrayToModify};
|
|||||||
["playerName", name _playerObj],
|
["playerName", name _playerObj],
|
||||||
["playerUID", getPlayerUID _playerObj],
|
["playerUID", getPlayerUID _playerObj],
|
||||||
["playerGroup", groupId (group _playerObj)],
|
["playerGroup", groupId (group _playerObj)],
|
||||||
["playerNetID", [_playerObj] call BIS_fnc_netId]
|
["playerNetID", _playerObj call BIS_fnc_netId]
|
||||||
];
|
];
|
||||||
|
|
||||||
_arrayToModify;
|
_arrayToModify;
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
/*
|
/*
|
||||||
Function: milsim_fnc_logPlayerInventory
|
Function: milsim_common_fnc_checkPlayerInventory
|
||||||
|
|
||||||
Description:
|
Description:
|
||||||
Checks a player's inventory for non-compliant items and logs results to all machines.
|
Checks a player's inventory for non-compliant items and logs results to all machines.
|
||||||
@@ -13,16 +13,19 @@
|
|||||||
<ARRAY> - Array of strings to be logged.
|
<ARRAY> - Array of strings to be logged.
|
||||||
|
|
||||||
*/
|
*/
|
||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
params [
|
params [
|
||||||
["_player", objNull, [objNull]]
|
["_player", objNull, [objNull]]
|
||||||
];
|
];
|
||||||
|
|
||||||
if (!isPlayer _player) exitWith {
|
if (!isPlayer _player) exitWith {
|
||||||
[
|
[
|
||||||
"logPlayerInventory",
|
LEVEL_ERROR,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
"PARAM PLAYER IS NOT A PLAYER",
|
"PARAM PLAYER IS NOT A PLAYER",
|
||||||
[["player", _player]]
|
[["player", _player]]
|
||||||
] call milsim_fnc_log;
|
] call EFUNC(common,log);
|
||||||
};
|
};
|
||||||
|
|
||||||
// testing
|
// testing
|
||||||
@@ -53,10 +56,11 @@ _playerItems pushBack (uniform _player);
|
|||||||
|
|
||||||
|
|
||||||
[
|
[
|
||||||
"logPlayerInventory",
|
LEVEL_DEBUG,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
"CHECKING PLAYER INVENTORY",
|
"CHECKING PLAYER INVENTORY",
|
||||||
[_player] call milsim_fnc_addPlayerInfoToArray
|
[_player] call EFUNC(common,addPlayerInfoToArray)
|
||||||
] call milsim_fnc_log;
|
] call EFUNC(common,log);
|
||||||
|
|
||||||
////////////////////////////////////////
|
////////////////////////////////////////
|
||||||
// HARDCODED DISALLOWED ITEMS - see functions/definitions/DisallowedEquipment.hpp
|
// HARDCODED DISALLOWED ITEMS - see functions/definitions/DisallowedEquipment.hpp
|
||||||
@@ -115,10 +119,11 @@ private _thermalItems = _playerItems select {
|
|||||||
// Only log compliance message if no non-compliant items were found
|
// Only log compliance message if no non-compliant items were found
|
||||||
if (count _allFoundItemsSoFar isEqualTo 0) exitWith {
|
if (count _allFoundItemsSoFar isEqualTo 0) exitWith {
|
||||||
[
|
[
|
||||||
"logPlayerInventory",
|
LEVEL_INFO,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
"PLAYER INVENTORY IS COMPLIANT",
|
"PLAYER INVENTORY IS COMPLIANT",
|
||||||
[_player] call milsim_fnc_addPlayerInfoToArray
|
[_player] call EFUNC(common,addPlayerInfoToArray)
|
||||||
] call milsim_fnc_log;
|
] call EFUNC(common,log);
|
||||||
};
|
};
|
||||||
|
|
||||||
// Log all non-compliant items
|
// Log all non-compliant items
|
||||||
@@ -132,13 +137,14 @@ if (count _allFoundItemsSoFar isEqualTo 0) exitWith {
|
|||||||
private _itemConfig = _itemClassName call CBA_fnc_getItemConfig;
|
private _itemConfig = _itemClassName call CBA_fnc_getItemConfig;
|
||||||
// Log to RPT
|
// Log to RPT
|
||||||
[
|
[
|
||||||
"logPlayerInventory",
|
LEVEL_WARNING,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
"NON-COMPLIANT ITEM",
|
"NON-COMPLIANT ITEM",
|
||||||
[_player, [
|
[_player, [
|
||||||
["category", _categoryLabel],
|
["category", _categoryLabel],
|
||||||
["className", _itemClassName],
|
["className", _itemClassName],
|
||||||
["displayName", [_itemConfig] call BIS_fnc_displayName]
|
["displayName", [_itemConfig] call BIS_fnc_displayName]
|
||||||
]] call milsim_fnc_addPlayerInfoToArray
|
]] call EFUNC(common,addPlayerInfoToArray)
|
||||||
] call milsim_fnc_log;
|
] call EFUNC(common,log);
|
||||||
} forEach _items;
|
} forEach _items;
|
||||||
} forEach _foundItemsKeyValue;
|
} forEach _foundItemsKeyValue;
|
||||||
58
framework/common/functions/fn_createOrUpdateDiaryRecord.sqf
Normal file
58
framework/common/functions/fn_createOrUpdateDiaryRecord.sqf
Normal file
@@ -0,0 +1,58 @@
|
|||||||
|
#include "../script_component.hpp"
|
||||||
|
|
||||||
|
if (!hasInterface) exitWith {};
|
||||||
|
|
||||||
|
params [
|
||||||
|
["_subjectID", "", [""]],
|
||||||
|
["_recordTitle", "", [""]],
|
||||||
|
["_recordText", "", [""]],
|
||||||
|
["_recordIcon", "", [""]]
|
||||||
|
];
|
||||||
|
|
||||||
|
// Check if all parameters are provided
|
||||||
|
if (
|
||||||
|
count _subjectID isEqualTo 0 ||
|
||||||
|
count _recordTitle isEqualTo 0 ||
|
||||||
|
count _recordText isEqualTo 0
|
||||||
|
) exitWith {
|
||||||
|
[LEVEL_ERROR, QUOTE(COMPONENT), "Not all parameters provided"] call EFUNC(common,log);
|
||||||
|
};
|
||||||
|
|
||||||
|
// Check if already created
|
||||||
|
private _subjectRecords = GVAR(diaryRecords) getOrDefault [_subjectID, createHashMap, true];
|
||||||
|
private _existingRecord = _subjectRecords getOrDefault [_recordTitle, diaryRecordNull, true];
|
||||||
|
|
||||||
|
if (!isNull _existingRecord) then {
|
||||||
|
player setDiaryRecordText [[_subjectID, _existingRecord], [_recordTitle, _recordText, _recordIcon]];
|
||||||
|
|
||||||
|
[
|
||||||
|
LEVEL_DEBUG,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
format ["Updated diary record: %1", _recordTitle],
|
||||||
|
[
|
||||||
|
["subjectID", _subjectID],
|
||||||
|
["recordTitle", _recordTitle]
|
||||||
|
]
|
||||||
|
] call EFUNC(common,log);
|
||||||
|
} else {
|
||||||
|
private _new = player createDiaryRecord [
|
||||||
|
_subjectID,
|
||||||
|
[
|
||||||
|
_recordTitle,
|
||||||
|
_recordText,
|
||||||
|
_recordIcon
|
||||||
|
]
|
||||||
|
];
|
||||||
|
_subjectRecords set [_recordTitle, _new];
|
||||||
|
GVAR(diaryRecords) set [_subjectID, _subjectRecords];
|
||||||
|
|
||||||
|
[
|
||||||
|
LEVEL_DEBUG,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
format ["Created diary record: %1", _recordTitle],
|
||||||
|
[
|
||||||
|
["subjectID", _subjectID],
|
||||||
|
["recordTitle", _recordTitle]
|
||||||
|
]
|
||||||
|
] call EFUNC(common,log);
|
||||||
|
};
|
||||||
15
framework/common/functions/fn_getApprovedAssetsCfg.sqf
Normal file
15
framework/common/functions/fn_getApprovedAssetsCfg.sqf
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
#include "../script_component.hpp"
|
||||||
|
|
||||||
|
private _approvedAssetsCfg = (missionConfigFile >> "ApprovedAssets");
|
||||||
|
|
||||||
|
if (!IS_CONFIG(_approvedAssetsCfg) || {!isClass _approvedAssetsCfg}) exitWith {
|
||||||
|
[
|
||||||
|
LEVEL_ERROR,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"ERROR: Approved assets config not found. Check that the config is present and correctly named in the mission config file. See defines/ApprovedAssets.hpp and framework/util/functions/getApprovedAssetsCfg.sqf.",
|
||||||
|
[]
|
||||||
|
] call EFUNC(common,log);
|
||||||
|
configNull;
|
||||||
|
};
|
||||||
|
|
||||||
|
_approvedAssetsCfg;
|
||||||
15
framework/common/functions/fn_getBattalionCfg.sqf
Normal file
15
framework/common/functions/fn_getBattalionCfg.sqf
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
#include "../script_component.hpp"
|
||||||
|
|
||||||
|
private _battalionInfoCfg = (missionConfigFile >> "BattalionInfo");
|
||||||
|
|
||||||
|
if (!IS_CONFIG(_battalionInfoCfg) || {!isClass _battalionInfoCfg}) exitWith {
|
||||||
|
[
|
||||||
|
LEVEL_ERROR,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"ERROR: Battalion config not found. Check that the battalion config is present and correctly named in the mission config file. See defines/BattalionInfo.hpp and framework/util/functions/getBattalionCfg.sqf.",
|
||||||
|
[]
|
||||||
|
] call EFUNC(common,log);
|
||||||
|
configNull;
|
||||||
|
};
|
||||||
|
|
||||||
|
_battalionInfoCfg;
|
||||||
@@ -1,3 +1,5 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
params [["_base", objNull, [objNull]]];
|
params [["_base", objNull, [objNull]]];
|
||||||
if (_base == objNull) exitWith {""};
|
if (_base == objNull) exitWith {""};
|
||||||
|
|
||||||
@@ -1,3 +1,5 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
params [["_object", objNull, [objNull]]];
|
params [["_object", objNull, [objNull]]];
|
||||||
if (isNull _object) exitWith {objNull};
|
if (isNull _object) exitWith {objNull};
|
||||||
|
|
||||||
33
framework/common/functions/fn_log.sqf
Normal file
33
framework/common/functions/fn_log.sqf
Normal file
@@ -0,0 +1,33 @@
|
|||||||
|
/*
|
||||||
|
Function: milsim_common_fnc_log
|
||||||
|
|
||||||
|
Description:
|
||||||
|
Used to log messages to the server RPT file.
|
||||||
|
|
||||||
|
Parameters:
|
||||||
|
0: NUMBER - log level.
|
||||||
|
1: STRING - component name.
|
||||||
|
2: STRING - message to log.
|
||||||
|
3: ARRAY - key value pairs of data to log.
|
||||||
|
*/
|
||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
|
params [
|
||||||
|
["_logLevel", 1, [-1,0,1,2,3]], // script_mod.hpp
|
||||||
|
["_component", "", [""]],
|
||||||
|
["_message", "", [""]],
|
||||||
|
["_data", [], [[]]]
|
||||||
|
];
|
||||||
|
|
||||||
|
if (_logLevel < DEBUG_MODE) exitWith {};
|
||||||
|
|
||||||
|
private _hash = createHashMapFromArray _data;
|
||||||
|
|
||||||
|
// Replace square brackets with round brackets to avoid parsing issues.
|
||||||
|
_message regexReplace ['(\[)', "("];
|
||||||
|
_message regexReplace ['(\])', ")"];
|
||||||
|
|
||||||
|
private _json = [_hash] call CBA_fnc_encodeJSON;
|
||||||
|
_log = format ["[%1] [%2] [%3] [%4] :: %5", QUOTE(PREFIX), _component, _fnc_scriptNameParent, _message, _json];
|
||||||
|
|
||||||
|
diag_log text _log;
|
||||||
@@ -1,5 +1,8 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
[
|
[
|
||||||
"init",
|
LEVEL_INFO,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
"MISSION INFO",
|
"MISSION INFO",
|
||||||
[
|
[
|
||||||
["serverName", serverName],
|
["serverName", serverName],
|
||||||
@@ -20,4 +23,4 @@
|
|||||||
["LOGIC", playableSlotsNumber sideLogic] // 5 is LOGIC side
|
["LOGIC", playableSlotsNumber sideLogic] // 5 is LOGIC side
|
||||||
]]
|
]]
|
||||||
]
|
]
|
||||||
] call milsim_fnc_log;
|
] call FUNC(log);
|
||||||
16
framework/common/functions/fn_logSettingChanged.sqf
Normal file
16
framework/common/functions/fn_logSettingChanged.sqf
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
|
params [
|
||||||
|
["_settingName", "", [""]],
|
||||||
|
"_newValue"
|
||||||
|
];
|
||||||
|
|
||||||
|
[
|
||||||
|
LEVEL_INFO,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"SETTING CHANGED",
|
||||||
|
[
|
||||||
|
["setting", _settingName],
|
||||||
|
["newValue", _value]
|
||||||
|
]
|
||||||
|
] call EFUNC(common,log);
|
||||||
@@ -1,3 +1,5 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
params [
|
params [
|
||||||
["_text", "", [""]],
|
["_text", "", [""]],
|
||||||
["_padSide", "left", ["left", "right"]],
|
["_padSide", "left", ["left", "right"]],
|
||||||
@@ -1,3 +1,5 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
params [
|
params [
|
||||||
["_cfg", configNull, [configNull]],
|
["_cfg", configNull, [configNull]],
|
||||||
["_code", {}, [{}]]
|
["_code", {}, [{}]]
|
||||||
3
framework/common/script_component.hpp
Normal file
3
framework/common/script_component.hpp
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
#define COMPONENT common
|
||||||
|
#define COMPONENT_BEAUTIFIED Common
|
||||||
|
#include "../script_mod.hpp"
|
||||||
27
framework/fbcb2_assets/functions/fn_addCBASettings.sqf
Normal file
27
framework/fbcb2_assets/functions/fn_addCBASettings.sqf
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
|
//---------------------
|
||||||
|
// Asset Diary and Markers Settings
|
||||||
|
|
||||||
|
[
|
||||||
|
QGVAR(setting_detectionRangeFromBase), // variable
|
||||||
|
"SLIDER", // type
|
||||||
|
["Detection Range From Base", "The range from a base that assets will be detected"], // title
|
||||||
|
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)], // category
|
||||||
|
[0, 1000, 750, 0, false], // [_min, _max, _default, _trailingDecimals, _isPercentage]
|
||||||
|
true, // global setting
|
||||||
|
{
|
||||||
|
params ["_value"];
|
||||||
|
[
|
||||||
|
QGVAR(setting_detectionRangeFromBase),
|
||||||
|
_value
|
||||||
|
] call EFUNC(common,logSettingChanged);
|
||||||
|
}
|
||||||
|
] call CBA_fnc_addSetting;
|
||||||
|
|
||||||
|
[
|
||||||
|
LEVEL_INFO,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"CREATED SETTINGS",
|
||||||
|
[]
|
||||||
|
] call EFUNC(common,log);
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
|
params [
|
||||||
|
["_className", "", [""]]
|
||||||
|
];
|
||||||
|
|
||||||
|
// Get the approved assets config
|
||||||
|
private _approvedAssetsCfg = call EFUNC(common,getApprovedAssetsCfg);
|
||||||
|
if (isNull _approvedAssetsCfg) exitWith {""};
|
||||||
|
|
||||||
|
// Get the asset definition
|
||||||
|
private _assetDef = (_approvedAssetsCfg >> _className);
|
||||||
|
if (isClass _assetDef) exitWith {getText(_assetDef >> "callsign")};
|
||||||
|
|
||||||
|
"";
|
||||||
@@ -0,0 +1,6 @@
|
|||||||
|
#include "../script_component.hpp"
|
||||||
|
|
||||||
|
// return each base with its assets
|
||||||
|
GVARMAIN(baseObjects) apply {
|
||||||
|
[_x, _x getVariable [QGVAR(assetsAtThisBase), []]]
|
||||||
|
};
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
|
// get all starting assets at each base and combine to array
|
||||||
|
private _startingAssetsByBase = call FUNC(getStartingAssetsByBase);
|
||||||
|
private _startingAssets = [];
|
||||||
|
{
|
||||||
|
_startingAssets append (_x#1);
|
||||||
|
} forEach _startingAssetsByBase;
|
||||||
|
|
||||||
|
// get all current assets at each base and combine to array
|
||||||
|
private _assetsByBase = call FUNC(getCurrentAssetsByBase);
|
||||||
|
private _assets = [];
|
||||||
|
{
|
||||||
|
_assets append (_x#1);
|
||||||
|
} forEach _assetsByBase;
|
||||||
|
|
||||||
|
[_startingAssets, _assets];
|
||||||
@@ -0,0 +1,6 @@
|
|||||||
|
#include "../script_component.hpp"
|
||||||
|
|
||||||
|
// return each base with its assets
|
||||||
|
GVARMAIN(baseObjects) apply {
|
||||||
|
[_x, _x getVariable [QGVAR(assetsStartedAtThisBase), []]]
|
||||||
|
};
|
||||||
@@ -39,7 +39,7 @@ private _pylons = getAllPylonsInfo _vic;
|
|||||||
///////////////////////////////////////////////
|
///////////////////////////////////////////////
|
||||||
// WRITE TITLE
|
// WRITE TITLE
|
||||||
///////////////////////////////////////////////
|
///////////////////////////////////////////////
|
||||||
_title pushBack format["<font size='24' shadow='1' color='#e1701a' face='PuristaBold'>%1</font>", _dispName];
|
_title pushBack format["%1", _dispName];
|
||||||
|
|
||||||
///////////////////////////////////////////////
|
///////////////////////////////////////////////
|
||||||
// WRITE IMAGE
|
// WRITE IMAGE
|
||||||
@@ -0,0 +1,94 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
|
// get vehicles the mission started with at base locations
|
||||||
|
(call FUNC(getStartingAndCurrentAssets)) params [
|
||||||
|
"_startingAssets",
|
||||||
|
"_currentAssets"
|
||||||
|
];
|
||||||
|
|
||||||
|
// get distinct classnames to group by
|
||||||
|
private _distinctStartingAssetsClassNames = [];
|
||||||
|
{
|
||||||
|
_x params ["_netId", "_cfg"];
|
||||||
|
private _className = configName _cfg;
|
||||||
|
_distinctStartingAssetsClassNames pushBackUnique _className;
|
||||||
|
} forEach _startingAssets;
|
||||||
|
|
||||||
|
// get the approved assets config to identify callsigns
|
||||||
|
private _approvedAssetsCfg = call EFUNC(common,getApprovedAssetsCfg);
|
||||||
|
if (isNull _approvedAssetsCfg) exitWith {
|
||||||
|
[
|
||||||
|
LEVEL_ERROR,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"No approved assets defined.",
|
||||||
|
[]
|
||||||
|
] call EFUNC(common,log);
|
||||||
|
[
|
||||||
|
"ERROR: No approved assets defined. See defines/ApprovedAssets.hpp"
|
||||||
|
] call BIS_fnc_error;
|
||||||
|
};
|
||||||
|
|
||||||
|
_text = parseText "<t size='4'>MESSAGE</t>";
|
||||||
|
_text = composeText [_text, lineBreak ];
|
||||||
|
|
||||||
|
_text = composeText [_text, parseText "<t align='left' size='2'>Asset</t><t align='right' size='2'>Available</t>", lineBreak ];
|
||||||
|
|
||||||
|
{
|
||||||
|
private _className = _x;
|
||||||
|
// only approved assets
|
||||||
|
if (!isClass (_approvedAssetsCfg >> _className)) then {continue};
|
||||||
|
|
||||||
|
private _callsign = [_className] call FUNC(getCallsignFromClassname);
|
||||||
|
|
||||||
|
private _startingAssetsOfThisType = _startingAssets select {
|
||||||
|
// select all starting assets of this type
|
||||||
|
_x params ["_netId", "_cfg"];
|
||||||
|
_className isEqualTo (configName _cfg);
|
||||||
|
};
|
||||||
|
private _currentAssetsOfThisType = _currentAssets select {
|
||||||
|
_x params ["_netId", "_cfg"];
|
||||||
|
private _object = _netId call BIS_fnc_objectFromNetId;
|
||||||
|
// objNull if deleted, then check classname and if alive
|
||||||
|
!isNull _object && {
|
||||||
|
_className isEqualTo (typeOf _object) &&
|
||||||
|
alive _object
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
(_startingAssetsOfThisType#0) params [
|
||||||
|
"_assetNetId",
|
||||||
|
"_assetCfg"
|
||||||
|
];
|
||||||
|
|
||||||
|
_assigned = count _startingAssetsOfThisType;
|
||||||
|
_available = count _currentAssetsOfThisType;
|
||||||
|
// count (getMarkerPos "respawn_west" nearEntities [ _asset, 2000] );
|
||||||
|
|
||||||
|
|
||||||
|
_image = getText(_assetCfg >> "picture");
|
||||||
|
|
||||||
|
_name = getText(_assetCfg >> "displayName") select [0, 22];
|
||||||
|
private _data = format[
|
||||||
|
"<img size='1' align='left' image='%1'/><t size='1' align='left'> %2</t><t size='1' align='right'>%3 [ %4 ]</t>",
|
||||||
|
_image,
|
||||||
|
_name,
|
||||||
|
_available,
|
||||||
|
_assigned
|
||||||
|
];
|
||||||
|
|
||||||
|
// private _data = format[
|
||||||
|
// "<img size='1' align='left' image='%1'/>
|
||||||
|
// <t size='1' align='left'> %2</t>
|
||||||
|
// <t size='1' align='middle'>%3</t>
|
||||||
|
// <t size='1' align='right'>%4</t>",
|
||||||
|
// _image,
|
||||||
|
// _name,
|
||||||
|
// _assigned,
|
||||||
|
// _available
|
||||||
|
// ];
|
||||||
|
_text = composeText[ _text, parseText _data, lineBreak ];
|
||||||
|
|
||||||
|
|
||||||
|
} foreach _distinctStartingAssetsClassNames;
|
||||||
|
|
||||||
|
hint _text;
|
||||||
28
framework/fbcb2_assets/functions/fn_initClient.sqf
Normal file
28
framework/fbcb2_assets/functions/fn_initClient.sqf
Normal file
@@ -0,0 +1,28 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
|
if (!hasInterface) exitWith {};
|
||||||
|
|
||||||
|
call FUNC(updateAssetDiary);
|
||||||
|
|
||||||
|
// once the server has published that assets have been gathered and distributed to bases (respawn modules),
|
||||||
|
// we can update the asset diary on our end using that data
|
||||||
|
[QGVAR(assetsGathered), {
|
||||||
|
[
|
||||||
|
LEVEL_DEBUG,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"Received gathered base asset data from server",
|
||||||
|
[]
|
||||||
|
] call EFUNC(common,log);
|
||||||
|
|
||||||
|
// update the asset diary with the data we've received
|
||||||
|
FUNC(updateAssetDiary);
|
||||||
|
}] call CBA_fnc_addEventHandlerArgs;
|
||||||
|
|
||||||
|
[
|
||||||
|
LEVEL_DEBUG,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"initClient complete",
|
||||||
|
[]
|
||||||
|
] call EFUNC(common,log);
|
||||||
|
|
||||||
|
localNamespace setVariable [QGVAR(complete), true];
|
||||||
29
framework/fbcb2_assets/functions/fn_initServer.sqf
Normal file
29
framework/fbcb2_assets/functions/fn_initServer.sqf
Normal file
@@ -0,0 +1,29 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
|
if (!isServer) exitWith {};
|
||||||
|
|
||||||
|
// init asset stores at bases
|
||||||
|
[true] call FUNC(updateAssetsByBase);
|
||||||
|
|
||||||
|
// starting 5 minutes after postInit, update asset stores every 5 minutes
|
||||||
|
[{
|
||||||
|
[
|
||||||
|
{[false] call FUNC(updateAssetsByBase);},
|
||||||
|
60*5
|
||||||
|
] call CBA_fnc_addPerFrameHandler;
|
||||||
|
}, 60*5] call CBA_fnc_waitAndExecute;
|
||||||
|
|
||||||
|
|
||||||
|
// add end mission EH
|
||||||
|
addMissionEventHandler ["MPEnded", {
|
||||||
|
// log the "current" asset counts to RPT
|
||||||
|
[false, true] call FUNC(updateAssetsByBase);
|
||||||
|
}];
|
||||||
|
|
||||||
|
|
||||||
|
[
|
||||||
|
LEVEL_DEBUG,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"postInit complete",
|
||||||
|
[]
|
||||||
|
] call EFUNC(common,log);
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
|
params [["_asset", objNull, [objNull]]];
|
||||||
|
|
||||||
|
private _closestBase = [_asset] call EFUNC(common,getNearestBase);
|
||||||
|
if (isNull _closestBase) exitWith {false};
|
||||||
|
|
||||||
|
(_asset distance2D _closestBase) <= GVAR(setting_detectionRangeFromBase)
|
||||||
@@ -1,3 +1,5 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
if (!hasInterface) exitWith {};
|
if (!hasInterface) exitWith {};
|
||||||
|
|
||||||
{
|
{
|
||||||
@@ -10,7 +12,7 @@ if (!hasInterface) exitWith {};
|
|||||||
player removeDiaryRecord [_diarySubject, _diaryRecord];
|
player removeDiaryRecord [_diarySubject, _diaryRecord];
|
||||||
} forEach _records;
|
} forEach _records;
|
||||||
} forEach [
|
} forEach [
|
||||||
milsim_fbcb2_subjectAssetsFixedWingID,
|
EGVAR(fbcb2_main,subjectAssetsFixedWingID),
|
||||||
milsim_fbcb2_subjectAssetsRotaryID,
|
EGVAR(fbcb2_main,subjectAssetsRotaryID),
|
||||||
milsim_fbcb2_subjectAssetsGroundID
|
EGVAR(fbcb2_main,subjectAssetsGroundID)
|
||||||
];
|
];
|
||||||
@@ -1,12 +1,11 @@
|
|||||||
private _baseMarkerStoreVar = "milsim_fbcb2_assets_baseMarkerStore";
|
#include "..\script_component.hpp"
|
||||||
private _assetMarkerStoreVar = "milsim_fbcb2_assets_assetMarkerStore";
|
|
||||||
|
|
||||||
private _baseMarkerStore = localNamespace getVariable [
|
private _baseMarkerStore = localNamespace getVariable [
|
||||||
_baseMarkerStoreVar,
|
QGVAR(baseMarkerStore),
|
||||||
[]
|
[]
|
||||||
];
|
];
|
||||||
private _assetMarkerStore = localNamespace getVariable [
|
private _assetMarkerStore = localNamespace getVariable [
|
||||||
_assetMarkerStoreVar,
|
QGVAR(assetMarkerStore),
|
||||||
[]
|
[]
|
||||||
];
|
];
|
||||||
|
|
||||||
@@ -16,10 +15,10 @@ private _assetMarkerStore = localNamespace getVariable [
|
|||||||
} forEach (_baseMarkerStore + _assetMarkerStore);
|
} forEach (_baseMarkerStore + _assetMarkerStore);
|
||||||
|
|
||||||
localNamespace setVariable [
|
localNamespace setVariable [
|
||||||
_baseMarkerStoreVar,
|
QGVAR(baseMarkerStore),
|
||||||
[]
|
[]
|
||||||
];
|
];
|
||||||
localNamespace setVariable [
|
localNamespace setVariable [
|
||||||
_assetMarkerStoreVar,
|
QGVAR(assetMarkerStore),
|
||||||
[]
|
[]
|
||||||
];
|
];
|
||||||
@@ -1,3 +1,5 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
params [
|
params [
|
||||||
["_className", "", [""]],
|
["_className", "", [""]],
|
||||||
["_markerType", "hd_dot", [""]],
|
["_markerType", "hd_dot", [""]],
|
||||||
@@ -12,11 +14,11 @@ if (count _markerColor isEqualTo 0) exitWith {
|
|||||||
["No marker color provided!"] call BIS_fnc_error;
|
["No marker color provided!"] call BIS_fnc_error;
|
||||||
};
|
};
|
||||||
if (count _assetObjects isEqualTo 0) exitWith {
|
if (count _assetObjects isEqualTo 0) exitWith {
|
||||||
["No vehicles provided!"] call BIS_fnc_error;
|
["No vehicles to draw markers for!"] call BIS_fnc_error;
|
||||||
};
|
};
|
||||||
|
|
||||||
private _baseMarkerStoreVar = "milsim_fbcb2_assets_baseMarkerStore";
|
private _baseMarkerStoreVar = QGVAR(baseMarkerStore);
|
||||||
private _assetMarkerStoreVar = "milsim_fbcb2_assets_assetMarkerStore";
|
private _assetMarkerStoreVar = QGVAR(assetMarkerStore);
|
||||||
|
|
||||||
private _baseMarkerStore = localNamespace getVariable [
|
private _baseMarkerStore = localNamespace getVariable [
|
||||||
_baseMarkerStoreVar,
|
_baseMarkerStoreVar,
|
||||||
@@ -35,15 +37,15 @@ if (not (count _baseMarkerStore > 0)) then {
|
|||||||
|
|
||||||
// create a circle marker with range as the detection range of assets
|
// create a circle marker with range as the detection range of assets
|
||||||
_newMarker = createMarkerLocal [
|
_newMarker = createMarkerLocal [
|
||||||
format["milsim_fbcb2_assets_base_marker_%1", _forEachIndex + 1],
|
format["%1_%2", QGVAR(baseCircleMarker), _forEachIndex + 1],
|
||||||
getPosASL _base
|
getPosASL _base
|
||||||
];
|
];
|
||||||
_newMarker setMarkerTypeLocal "mil_dot";
|
_newMarker setMarkerTypeLocal "mil_dot";
|
||||||
_newMarker setMarkerColorLocal "ColorGreen";
|
_newMarker setMarkerColorLocal "ColorGreen";
|
||||||
_newMarker setMarkerShapeLocal "ELLIPSE";
|
_newMarker setMarkerShapeLocal "ELLIPSE";
|
||||||
_newMarker setMarkerSizeLocal [
|
_newMarker setMarkerSizeLocal [
|
||||||
milsim_fbcb2_assets_setting_detectionRangeFromBase,
|
GVAR(setting_detectionRangeFromBase),
|
||||||
milsim_fbcb2_assets_setting_detectionRangeFromBase
|
GVAR(setting_detectionRangeFromBase)
|
||||||
];
|
];
|
||||||
_newMarker setMarkerAlphaLocal 0.5;
|
_newMarker setMarkerAlphaLocal 0.5;
|
||||||
_newMarker setMarkerTextLocal str(_forEachIndex + 1);
|
_newMarker setMarkerTextLocal str(_forEachIndex + 1);
|
||||||
@@ -55,19 +57,19 @@ if (not (count _baseMarkerStore > 0)) then {
|
|||||||
|
|
||||||
// create a flag marker at base position
|
// create a flag marker at base position
|
||||||
_newMarker = createMarkerLocal [
|
_newMarker = createMarkerLocal [
|
||||||
format["milsim_fbcb2_assets_base_flag_marker_%1", _forEachIndex + 1],
|
format["%1_%2", QGVAR(baseFlagMarker), _forEachIndex + 1],
|
||||||
getPosASL _base
|
getPosASL _base
|
||||||
];
|
];
|
||||||
_newMarker setMarkerTypeLocal "mil_flag";
|
_newMarker setMarkerTypeLocal "mil_flag";
|
||||||
_newMarker setMarkerColorLocal "ColorGreen";
|
_newMarker setMarkerColorLocal "ColorGreen";
|
||||||
_newMarker setMarkerSizeLocal [0.7, 0.7];
|
_newMarker setMarkerSizeLocal [0.7, 0.7];
|
||||||
_newMarker setMarkerTextLocal ([_base] call milsim_fnc_getNameOfBase);
|
_newMarker setMarkerTextLocal ([_base] call EFUNC(common,getNameOfBase));
|
||||||
|
|
||||||
_baseMarkerStore pushBack [
|
_baseMarkerStore pushBack [
|
||||||
_base,
|
_base,
|
||||||
_newMarker
|
_newMarker
|
||||||
];
|
];
|
||||||
} forEach milsim_baseObjects;
|
} forEach GVARMAIN(baseObjects);
|
||||||
|
|
||||||
localNamespace setVariable [_baseMarkerStoreVar, _baseMarkerStore];
|
localNamespace setVariable [_baseMarkerStoreVar, _baseMarkerStore];
|
||||||
};
|
};
|
||||||
@@ -85,9 +87,12 @@ private _start = (count _assetMarkerStore) + 1;
|
|||||||
> -1
|
> -1
|
||||||
) then {continue};
|
) then {continue};
|
||||||
|
|
||||||
|
// check if the asset is within base detection range
|
||||||
|
if (not ([_asset] call FUNC(isAssetInRangeOfBase))) then {continue};
|
||||||
|
|
||||||
// create a marker for the asset
|
// create a marker for the asset
|
||||||
private _newMarker = createMarkerLocal [
|
private _newMarker = createMarkerLocal [
|
||||||
format["milsim_fbcb2_assets_marker_%1", _start],
|
format["%1_%2", QGVAR(assetMarker), _start],
|
||||||
getPosASL _asset
|
getPosASL _asset
|
||||||
];
|
];
|
||||||
_newMarker setMarkerAlphaLocal 1;
|
_newMarker setMarkerAlphaLocal 1;
|
||||||
261
framework/fbcb2_assets/functions/fn_updateAssetDiary.sqf
Normal file
261
framework/fbcb2_assets/functions/fn_updateAssetDiary.sqf
Normal file
@@ -0,0 +1,261 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
|
if (!hasInterface) exitWith {};
|
||||||
|
|
||||||
|
// create diary records
|
||||||
|
|
||||||
|
// remove any existing asset map markers
|
||||||
|
call FUNC(removeMarkersOnMap);
|
||||||
|
|
||||||
|
// remove existing asset records
|
||||||
|
call FUNC(removeAssetDiaryRecords);
|
||||||
|
|
||||||
|
(call FUNC(getStartingAndCurrentAssets)) params [
|
||||||
|
"_startingAssets",
|
||||||
|
"_currentAssets"
|
||||||
|
];
|
||||||
|
|
||||||
|
// get distinct vehicle class names
|
||||||
|
private _distinctVehiclesClassNames = [];
|
||||||
|
{
|
||||||
|
_x params ["_netId", "_cfg"];
|
||||||
|
private _className = configName _cfg;
|
||||||
|
_distinctVehiclesClassNames pushBackUnique _className;
|
||||||
|
} forEach _startingAssets;
|
||||||
|
|
||||||
|
|
||||||
|
// for random color cycling
|
||||||
|
private _colorSelectionIndex = 0;
|
||||||
|
private _randomColors = [
|
||||||
|
["ColorRed", "#FF0000", "Red"],
|
||||||
|
["ColorGreen", "#00FF00", "Green"],
|
||||||
|
["ColorBlue", "#0000FF", "Blue"],
|
||||||
|
["ColorYellow", "#FFFF00", "Yellow"],
|
||||||
|
["ColorWhite", "#FFFFFF", "White"]
|
||||||
|
];
|
||||||
|
|
||||||
|
// ForEach unique vehicle class name, we'll find the first and gather its info
|
||||||
|
{
|
||||||
|
private _className = _x;
|
||||||
|
private _vehicleCallsign = toUpper (
|
||||||
|
[_className] call FUNC(getCallsignFromClassname)
|
||||||
|
);
|
||||||
|
|
||||||
|
// Get all starting assets of this type
|
||||||
|
private _startingAssetsOfThisType = _startingAssets select {
|
||||||
|
_x params ["_netId", "_cfg"];
|
||||||
|
_className isEqualTo (configName _cfg);
|
||||||
|
};
|
||||||
|
// Get all current assets of this type
|
||||||
|
private _currentAssetsOfThisType = _currentAssets select {
|
||||||
|
_x params ["_netId", "_cfg"];
|
||||||
|
private _object = _netId call BIS_fnc_objectFromNetId;
|
||||||
|
// objNull if deleted, then check classname and if alive
|
||||||
|
!isNull _object && {_className isEqualTo (typeOf _object) && alive _object};
|
||||||
|
};
|
||||||
|
// This should never happen, but...
|
||||||
|
if (count _startingAssetsOfThisType isEqualTo 0) then {continue};
|
||||||
|
|
||||||
|
// Try to find a not null vehicle that can be processed
|
||||||
|
private _exampleVehicleToProcess = objNull;
|
||||||
|
private _assetCfg = configNull;
|
||||||
|
|
||||||
|
private _exampleVehicleToProcessIndex = _startingAssetsOfThisType findIf {
|
||||||
|
_x params ["_netId", "_cfg"];
|
||||||
|
!isNull (_netId call BIS_fnc_objectFromNetId);
|
||||||
|
};
|
||||||
|
// If found, get the data
|
||||||
|
if (_exampleVehicleToProcessIndex > -1) then {
|
||||||
|
private _exampleData = _startingAssetsOfThisType select _exampleVehicleToProcessIndex;
|
||||||
|
_assetNetId = _exampleData#0;
|
||||||
|
_assetCfg = _exampleData#1;
|
||||||
|
_exampleVehicleToProcess = _assetNetId call BIS_fnc_objectFromNetId;
|
||||||
|
} else {
|
||||||
|
// otherwise, we only have the config to work with
|
||||||
|
private _exampleData = _startingAssetsOfThisType#0;
|
||||||
|
_assetCfg = _exampleData#1;
|
||||||
|
};
|
||||||
|
|
||||||
|
private _parentClassNames = [_assetCfg, true] call BIS_fnc_returnParents;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Process the vehicle for extended info
|
||||||
|
// Exclusion list for display names
|
||||||
|
if (
|
||||||
|
[_assetCfg] call BIS_fnc_displayName
|
||||||
|
in ["Helicopter"]
|
||||||
|
) then {continue};
|
||||||
|
|
||||||
|
// Get the vehicle data
|
||||||
|
private _processed = [configNull, "", []];
|
||||||
|
if (!isNull _exampleVehicleToProcess) then {
|
||||||
|
_processed = [_exampleVehicleToProcess] call FUNC(getVehicleData);
|
||||||
|
};
|
||||||
|
_processed params ["_processedVehicleCfg", "_displayName", "_diaryTextSections"];
|
||||||
|
_diaryTextSections params [
|
||||||
|
["_title", "", [""]],
|
||||||
|
["_image", "", [""]],
|
||||||
|
["_info", "", [""]],
|
||||||
|
["_capacity", "", [""]]
|
||||||
|
// ["_weapons", "", [""]],
|
||||||
|
// ["_pylonWeapons", "", [""]],
|
||||||
|
// ["_inventory", "", [""]]
|
||||||
|
];
|
||||||
|
|
||||||
|
// Get what we can from the vehicle cfg
|
||||||
|
|
||||||
|
// Create the diary record
|
||||||
|
private _recordText = [];
|
||||||
|
// Add the title and image
|
||||||
|
if (count _title isEqualTo 0) then {
|
||||||
|
_title = format["%1", [_assetCfg] call BIS_fnc_displayName];
|
||||||
|
};
|
||||||
|
_recordText pushBack format[
|
||||||
|
"<font size='24' shadow='1' color='#e1701a' face='PuristaBold'>%1</font>",
|
||||||
|
_title
|
||||||
|
];
|
||||||
|
if (count _image isEqualTo 0) then {
|
||||||
|
_image = format["<img width='200' image='%1'/>", getText(_assetCfg >> 'editorPreview')];
|
||||||
|
};
|
||||||
|
_recordText pushBack _image;
|
||||||
|
_recordText pushBack "<br/>";
|
||||||
|
_recordText pushBack format[
|
||||||
|
"CALLSIGN: %1",
|
||||||
|
_vehicleCallsign
|
||||||
|
];
|
||||||
|
_recordText pushBack format[
|
||||||
|
"COUNT STARTED: %1",
|
||||||
|
count _startingAssetsOfThisType
|
||||||
|
];
|
||||||
|
_recordText pushBack format[
|
||||||
|
"COUNT ACTIVE: %1",
|
||||||
|
count _currentAssetsOfThisType
|
||||||
|
];
|
||||||
|
|
||||||
|
// Here, we'll create a link to show markers on the map for all vehicles of this kind
|
||||||
|
// get 'picture' for record
|
||||||
|
private _icon = getText(_assetCfg >> "picture");
|
||||||
|
// determine marker type
|
||||||
|
private _markerType = "mil_dot";
|
||||||
|
switch (true) do {
|
||||||
|
case ("Helicopter" in _parentClassNames): {
|
||||||
|
_markerType = "loc_heli";
|
||||||
|
};
|
||||||
|
case ("Air" in _parentClassNames): {
|
||||||
|
_markerType = "loc_plane";
|
||||||
|
};
|
||||||
|
case ("Ship" in _parentClassNames): {
|
||||||
|
_markerType = "loc_boat";
|
||||||
|
};
|
||||||
|
case ("Car" in _parentClassNames): {
|
||||||
|
_markerType = "loc_car";
|
||||||
|
};
|
||||||
|
default {
|
||||||
|
_markerType = "loc_truck";
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
private "_randomColor";
|
||||||
|
if (_colorSelectionIndex < count _randomColors) then {
|
||||||
|
_randomColor = _randomColors select _colorSelectionIndex;
|
||||||
|
INC(_colorSelectionIndex);
|
||||||
|
} else {
|
||||||
|
_colorSelectionIndex = 0;
|
||||||
|
_randomColor = _randomColors select _colorSelectionIndex;
|
||||||
|
};
|
||||||
|
|
||||||
|
// Link to show markers
|
||||||
|
private _showMarkersText = format[
|
||||||
|
"<execute expression='[""%1"",""%2"",""%3"",%4] call %5'>SHOW MARKERS for vehicles at base</execute> (in %6)",
|
||||||
|
_className,
|
||||||
|
_markerType,
|
||||||
|
_randomColor#0,
|
||||||
|
(_currentAssetsOfThisType apply {
|
||||||
|
_x params ["_netId", "_cfg"];
|
||||||
|
_netId;
|
||||||
|
}),
|
||||||
|
QFUNC(showMarkersOnMap),
|
||||||
|
format["<font color='%1'>%2</font>", _randomColor#1, _randomColor#2]
|
||||||
|
];
|
||||||
|
_recordText pushBack _showMarkersText;
|
||||||
|
|
||||||
|
// Link to hide markers
|
||||||
|
_recordText pushBack format[
|
||||||
|
"<execute expression=""call %1"">REMOVE ALL MARKERS showing asset positions</execute>",
|
||||||
|
QFUNC(removeMarkersOnMap)
|
||||||
|
];
|
||||||
|
|
||||||
|
// Link to update asset diary entries
|
||||||
|
_recordText pushBack format[
|
||||||
|
"<execute expression=""call %1"">UPDATE ENTRIES for all assets</execute>",
|
||||||
|
QFUNC(updateAssetDiary)
|
||||||
|
];
|
||||||
|
|
||||||
|
// link to display hint with all assets
|
||||||
|
_recordText pushBack format[
|
||||||
|
"<execute expression=""call %1"">SHOW APPROVED ASSET COUNTS via hint</execute>",
|
||||||
|
QFUNC(hintAllApprovedAssets)
|
||||||
|
];
|
||||||
|
|
||||||
|
_recordText pushBack format[
|
||||||
|
"<font size='10' color='#777777'>%1</font>",
|
||||||
|
"Notes:<br/>
|
||||||
|
- Markers are only displayed on your local machine.<br/>
|
||||||
|
- The REMOVE ALL option will remove all assets' markers from the map.<br/>
|
||||||
|
- UPDATE ENTRIES will update the asset diary with the latest information.<br/>
|
||||||
|
- Markers will only be displayed for assets that are within a certain distance of a base."
|
||||||
|
];
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Add info and capacity sections - exclude if no living examples were found
|
||||||
|
if (count _info > 0) then {
|
||||||
|
_recordText pushBack _info;
|
||||||
|
};
|
||||||
|
if (count _capacity > 0) then {
|
||||||
|
_recordText pushBack _capacity;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
private _subjectID = "";
|
||||||
|
switch (true) do {
|
||||||
|
case ("Helicopter" in _parentClassNames): {
|
||||||
|
_subjectID = EGVAR(fbcb2_main,subjectAssetsRotaryID);
|
||||||
|
};
|
||||||
|
case ("Air" in _parentClassNames): {
|
||||||
|
_subjectID = EGVAR(fbcb2_main,subjectAssetsFixedWingID);
|
||||||
|
};
|
||||||
|
default {
|
||||||
|
_subjectID = EGVAR(fbcb2_main,subjectAssetsGroundID);
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
[
|
||||||
|
_subjectID,
|
||||||
|
format[
|
||||||
|
"[%1/%2] %3",
|
||||||
|
count _currentAssetsOfThisType,
|
||||||
|
count _startingAssetsOfThisType,
|
||||||
|
(_assetCfg) call BIS_fnc_displayName
|
||||||
|
],
|
||||||
|
_recordText joinString "<br/>",
|
||||||
|
_icon
|
||||||
|
] call EFUNC(common,createOrUpdateDiaryRecord);
|
||||||
|
|
||||||
|
// "\A3\ui_f\data\igui\cfg\simpleTasks\types\car_ca.paa"
|
||||||
|
} forEach _distinctVehiclesClassNames;
|
||||||
|
|
||||||
|
// log to RPT
|
||||||
|
[
|
||||||
|
LEVEL_INFO,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"UPDATED ASSET DIARY",
|
||||||
|
[
|
||||||
|
["startingAssetCount", count _startingAssets],
|
||||||
|
["startingAssetCountDistinct", count _distinctVehiclesClassNames],
|
||||||
|
["currentassetCount", count _currentAssets]
|
||||||
|
]
|
||||||
|
] call EFUNC(common,log);
|
||||||
|
|
||||||
|
true;
|
||||||
141
framework/fbcb2_assets/functions/fn_updateAssetsByBase.sqf
Normal file
141
framework/fbcb2_assets/functions/fn_updateAssetsByBase.sqf
Normal file
@@ -0,0 +1,141 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
|
params [
|
||||||
|
["_isInit", false, [false]],
|
||||||
|
["_logCurrentAssets", false, [false]]
|
||||||
|
];
|
||||||
|
|
||||||
|
if (!isServer) exitWith {};
|
||||||
|
|
||||||
|
GVARMAIN(baseObjects) = allMissionObjects "ModuleRespawnPosition_F";
|
||||||
|
|
||||||
|
// Get all approved assets on map, find the closest base
|
||||||
|
// Then determine if it's within range
|
||||||
|
// If it is, add it to the base's assets list
|
||||||
|
// This is to ensure bases with overlapping detection range don't have duplicate assets
|
||||||
|
private _allVehicles = vehicles;
|
||||||
|
private _allSaved = [];
|
||||||
|
|
||||||
|
private _assetsStartedAtThisBaseVar = QGVAR(assetsStartedAtThisBase);
|
||||||
|
private _assetsAtThisBaseVar = QGVAR(assetsAtThisBase);
|
||||||
|
|
||||||
|
private _approvedAssetsCfg = call EFUNC(common,getApprovedAssetsCfg);
|
||||||
|
if (isNull _approvedAssetsCfg) exitWith {};
|
||||||
|
|
||||||
|
private _currentBaseAssetsGathered = GVARMAIN(baseObjects) apply {[_x, []]};;
|
||||||
|
|
||||||
|
{
|
||||||
|
private _className = configName _x;
|
||||||
|
private _callsign = getText(_x >> "callsign");
|
||||||
|
private _found = _allVehicles select { typeOf _x == _className };
|
||||||
|
{
|
||||||
|
private _asset = _x;
|
||||||
|
|
||||||
|
// ignore assets beyond the range of bases
|
||||||
|
if (not ([_asset] call FUNC(isAssetInRangeOfBase))) then {continue};
|
||||||
|
|
||||||
|
|
||||||
|
// add to base's assets list
|
||||||
|
private _closestBase = [_asset] call EFUNC(common,getNearestBase);
|
||||||
|
private _closestBaseCurrentAssets = (_currentBaseAssetsGathered select { _x select 0 isEqualTo _closestBase })#0#1;
|
||||||
|
_closestBaseCurrentAssets pushBackUnique [
|
||||||
|
_asset call BIS_fnc_netId,
|
||||||
|
configOf _asset
|
||||||
|
];
|
||||||
|
} forEach _found;
|
||||||
|
} forEach (_approvedAssetsCfg call BIS_fnc_returnChildren);
|
||||||
|
|
||||||
|
// Add all ground vehicles (LandVehicle)
|
||||||
|
{
|
||||||
|
private _asset = _x;
|
||||||
|
|
||||||
|
// ignore assets beyond the range of bases
|
||||||
|
if (not ([_asset] call FUNC(isAssetInRangeOfBase))) then {continue};
|
||||||
|
|
||||||
|
// add to base's assets list
|
||||||
|
private _closestBase = [_asset] call EFUNC(common,getNearestBase);
|
||||||
|
private _closestBaseCurrentAssets = (_currentBaseAssetsGathered select { _x select 0 isEqualTo _closestBase })#0#1;
|
||||||
|
_closestBaseCurrentAssets pushBackUnique [
|
||||||
|
_asset call BIS_fnc_netId,
|
||||||
|
configOf _asset
|
||||||
|
];
|
||||||
|
} forEach (_allVehicles select { _x isKindOf "LandVehicle" });
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////////
|
||||||
|
// publish updated base variables
|
||||||
|
////////////////////////////////////////////////////////////////////////
|
||||||
|
{
|
||||||
|
private _base = _x;
|
||||||
|
|
||||||
|
private _thisBaseCurrentAssets = (_currentBaseAssetsGathered select { _x select 0 isEqualTo _base })#0#1;
|
||||||
|
_base setVariable [_assetsAtThisBaseVar, _thisBaseCurrentAssets, true];
|
||||||
|
|
||||||
|
if (_isInit) then {
|
||||||
|
_base setVariable [_assetsStartedAtThisBaseVar, _thisBaseCurrentAssets, true];
|
||||||
|
};
|
||||||
|
} forEach GVARMAIN(baseObjects);
|
||||||
|
|
||||||
|
// send a CBA event to let other scripts know that assets have been gathered
|
||||||
|
[{[QGVAR(assetsGathered)] call CBA_fnc_globalEvent;}, 2] call CBA_fnc_waitAndExecute;
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////////
|
||||||
|
// log starting assets if init
|
||||||
|
// log current assets if requested (for end of mission counts)
|
||||||
|
////////////////////////////////////////////////////////////////////////
|
||||||
|
if !(_isInit || _logCurrentAssets) exitWith {};
|
||||||
|
|
||||||
|
{
|
||||||
|
private _base = _x;
|
||||||
|
|
||||||
|
// get current assets
|
||||||
|
private _baseAssets = (_currentBaseAssetsGathered select { _x select 0 isEqualTo _base })#0#1;
|
||||||
|
|
||||||
|
// prepare key value for logging
|
||||||
|
private _baseAssetsHashesPrep = _baseAssets apply {
|
||||||
|
_x params ["_netId", "_cfg"];
|
||||||
|
[
|
||||||
|
["callsign", [configName _cfg] call FUNC(getCallsignFromClassname)],
|
||||||
|
["className", configName _cfg],
|
||||||
|
["displayName", [_cfg] call BIS_fnc_displayName]
|
||||||
|
];
|
||||||
|
};
|
||||||
|
|
||||||
|
_baseAssetsHashesPrep = _baseAssetsHashesPrep call BIS_fnc_consolidateArray;
|
||||||
|
|
||||||
|
private _baseAssetsHashes = [];
|
||||||
|
{
|
||||||
|
private _out = createHashMapFromArray (_x#0);
|
||||||
|
_out set ["count", _x#1];
|
||||||
|
_baseAssetsHashes pushBack _out;
|
||||||
|
} forEach _baseAssetsHashesPrep;
|
||||||
|
|
||||||
|
// if logging current assets
|
||||||
|
if (_logCurrentAssets) then {
|
||||||
|
{
|
||||||
|
[
|
||||||
|
LEVEL_INFO,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"CURRENT ASSETS",
|
||||||
|
[
|
||||||
|
["baseName", [[_base] call EFUNC(common,getNameOfBase)]],
|
||||||
|
["asset", _x]
|
||||||
|
]
|
||||||
|
] call EFUNC(common,log);
|
||||||
|
} forEach _baseAssetsHashes;
|
||||||
|
};
|
||||||
|
|
||||||
|
// if init, log starting assets
|
||||||
|
if (_isInit) then {
|
||||||
|
{
|
||||||
|
[
|
||||||
|
LEVEL_INFO,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"STARTING ASSETS",
|
||||||
|
[
|
||||||
|
["baseName", [[_base] call EFUNC(common,getNameOfBase)]],
|
||||||
|
["asset", _x]
|
||||||
|
]
|
||||||
|
] call EFUNC(common,log);
|
||||||
|
} forEach _baseAssetsHashes;
|
||||||
|
};
|
||||||
|
} forEach GVARMAIN(baseObjects);
|
||||||
3
framework/fbcb2_assets/script_component.hpp
Normal file
3
framework/fbcb2_assets/script_component.hpp
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
#define COMPONENT fbcb2_assets
|
||||||
|
#define COMPONENT_BEAUTIFIED FBCB2 - Assets
|
||||||
|
#include "../script_mod.hpp"
|
||||||
112
framework/fbcb2_main/functions/fn_addEnvironmentRecord.sqf
Normal file
112
framework/fbcb2_main/functions/fn_addEnvironmentRecord.sqf
Normal file
@@ -0,0 +1,112 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
|
private _recordTitle = "ENVIRONMENTAL CONDITIONS";
|
||||||
|
|
||||||
|
private _text = [
|
||||||
|
format[
|
||||||
|
"<font size='%1' color='%2' face='%3'>%4</font>",
|
||||||
|
GVAR(recordTitleSize),
|
||||||
|
GVAR(recordTitleColor),
|
||||||
|
GVAR(recordTitleFont),
|
||||||
|
_recordTitle
|
||||||
|
]
|
||||||
|
];
|
||||||
|
|
||||||
|
private _sunriseColor = "#4A86E8";
|
||||||
|
private _sunsetColor = "#6AA84F";
|
||||||
|
private _whiteColor = "#FFFFFF";
|
||||||
|
|
||||||
|
private _sunTimes = date call BIS_fnc_sunriseSunsetTime;
|
||||||
|
private _nearestBase = [player] call EFUNC(common,getNearestBase);
|
||||||
|
|
||||||
|
if (isNull _nearestBase) exitWith {
|
||||||
|
[
|
||||||
|
LEVEL_WARNING,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"WARNING: No bases found nearby to report weather!",
|
||||||
|
[player, [
|
||||||
|
["position", getPos player]
|
||||||
|
]] call EFUNC(common,addPlayerInfoToArray)
|
||||||
|
] call EFUNC(common,log);
|
||||||
|
["WARNING: No bases found nearby to report weather!"] call BIS_fnc_error;
|
||||||
|
};
|
||||||
|
|
||||||
|
_text pushBack format[
|
||||||
|
"<font size='%1'>Current conditions at nearest weather station: %2</font><br/>",
|
||||||
|
GVAR(recordTextBodySize),
|
||||||
|
[_nearestBase] call EFUNC(common,getNameOfBase)
|
||||||
|
];
|
||||||
|
|
||||||
|
private _weatherData = [];
|
||||||
|
|
||||||
|
if (isClass (configFile >> "CfgPatches" >> "ace_weather")) then {
|
||||||
|
// get ace_weather data
|
||||||
|
private _barometricPressure = ((getPosASL _nearestBase)#2) call ace_weather_fnc_calculateBarometricPressure;
|
||||||
|
private _relHumidity = missionNamespace getVariable ["ace_weather_currentHumidity", 0.5];
|
||||||
|
private _temperature = ((getPosASL _nearestBase)#2) call ace_weather_fnc_calculateTemperatureAtHeight;
|
||||||
|
private _dewPoint = [_temperature, _relHumidity] call ace_weather_fnc_calculateDewPoint;
|
||||||
|
private _windSpeed = [getPosASL _nearestBase, false, false, false] call ace_weather_fnc_calculateWindSpeed;
|
||||||
|
private _windChill = [_temperature, _windSpeed] call ace_weather_fnc_calculateWindChill;
|
||||||
|
private _heatIndex = [_temperature, _relHumidity] call ace_weather_fnc_calculateHeatIndex;
|
||||||
|
|
||||||
|
toFixed 2;
|
||||||
|
private _aceData = [
|
||||||
|
["Temperature", format["%1°C / %2°F", _temperature, _temperature * (9/5) + 32]],
|
||||||
|
["Wind Chill", format["%1°C / %2°F", _windChill, _windChill * (9/5) + 32]],
|
||||||
|
["Heat Index", format["%1°C / %2°F", _heatIndex, _heatIndex * (9/5) + 32]],
|
||||||
|
["Dew Point", format["%1°C / %2°F", _dewPoint, _dewPoint * (9/5) + 32]],
|
||||||
|
["Wind Speed", format["%1mph / %2kph / %3kts", _windSpeed * 2.237, _windSpeed * 3.6, _windSpeed * 1.944]],
|
||||||
|
["Wind Direction", ""],
|
||||||
|
["Barometric Pressure", format["%1 hPA", _barometricPressure]],
|
||||||
|
["Relative Humidity", format["%1%2", _relHumidity * 100, "%"]],
|
||||||
|
["Fog Cover", ""],
|
||||||
|
["Rain", ""],
|
||||||
|
["Overcast", ""]
|
||||||
|
];
|
||||||
|
toFixed -1;
|
||||||
|
|
||||||
|
{
|
||||||
|
_x params ["_name", "_value"];
|
||||||
|
[_weatherData, _name, _value] call BIS_fnc_setToPairs;
|
||||||
|
} forEach _aceData;
|
||||||
|
};
|
||||||
|
|
||||||
|
// always add built-in weather
|
||||||
|
toFixed 2;
|
||||||
|
private _vanillaData = [
|
||||||
|
["Temperature", format["%1°C", (ambientTemperature)#0]],
|
||||||
|
["Fog Cover", format["%1%2", fog * 100, "%"]],
|
||||||
|
["Overcast", format["%1%2", overcast * 100, "%"]],
|
||||||
|
["Rain", format["%1%2", rain * 100, "%"]],
|
||||||
|
["Wind Speed", format["%1m/s", windStr]],
|
||||||
|
["Wind Direction", format["%1°", windDir]]
|
||||||
|
];
|
||||||
|
toFixed -1;
|
||||||
|
|
||||||
|
_vanillaData pushBack ["Sunrise", ([_sunTimes select 0, "HH:MM"] call BIS_fnc_timeToString)];
|
||||||
|
_vanillaData pushBack ["Sunset", ([_sunTimes select 1, "HH:MM"] call BIS_fnc_timeToString)];
|
||||||
|
|
||||||
|
// override or set keys for vanilla data into weather data
|
||||||
|
{
|
||||||
|
_x params ["_name", "_value"];
|
||||||
|
[_weatherData, _name, _value] call BIS_fnc_setToPairs;
|
||||||
|
} forEach _vanillaData;
|
||||||
|
|
||||||
|
// write lines
|
||||||
|
{
|
||||||
|
_x params ["_name", "_value"];
|
||||||
|
_text pushBack format[
|
||||||
|
"<font size='%1' face='EtelkaMonospacePro'>%2%3</font>",
|
||||||
|
GVAR(recordTextBodySize)-4,
|
||||||
|
[_name, "right", " ", 23] call EFUNC(common,padString),
|
||||||
|
_value
|
||||||
|
];
|
||||||
|
} forEach _weatherData;
|
||||||
|
|
||||||
|
_text = _text joinString "<br/>";
|
||||||
|
|
||||||
|
[
|
||||||
|
GVAR(subjectIntelID),
|
||||||
|
_recordTitle,
|
||||||
|
_text
|
||||||
|
] call EFUNC(common,createOrUpdateDiaryRecord);
|
||||||
@@ -1,11 +1,32 @@
|
|||||||
// updated 2024-02-01 by IndigoFox
|
// updated 2024-02-01 by IndigoFox
|
||||||
// now reads from the battalion config structure to generate the diary entries
|
// now reads from the battalion config structure to generate the diary entries
|
||||||
|
|
||||||
|
#include "../script_component.hpp"
|
||||||
|
|
||||||
////////////////////////////////////////
|
////////////////////////////////////////
|
||||||
// Get info from missionConfigFile
|
// Get info from missionConfigFile
|
||||||
////////////////////////////////////////
|
////////////////////////////////////////
|
||||||
private _battalionInfoCfg = call milsim_fnc_getBattalionCfg;
|
private _battalionInfoCfg = call EFUNC(common,getBattalionCfg);
|
||||||
|
if (isNull _battalionInfoCfg) exitWith {
|
||||||
|
[
|
||||||
|
LEVEL_ERROR,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"Null Battalion Config",
|
||||||
|
[]
|
||||||
|
] call EFUNC(common,log);
|
||||||
|
["Null Battalion Config"] call BIS_fnc_error;
|
||||||
|
};
|
||||||
|
|
||||||
private _battalionElementCfgs = [_battalionInfoCfg >> "Command"] call BIS_fnc_returnChildren;
|
private _battalionElementCfgs = [_battalionInfoCfg >> "Command"] call BIS_fnc_returnChildren;
|
||||||
|
if (count _battalionElementCfgs == 0) exitWith {
|
||||||
|
[
|
||||||
|
LEVEL_ERROR,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"ERROR: No battalion elements found. Check that the battalion config is correctly structured. See defines/BattalionInfo.hpp and framework/util/functions/getBattalionCfg.sqf.",
|
||||||
|
[]
|
||||||
|
] call EFUNC(common,log);
|
||||||
|
["ERROR: No battalion elements found. Check that the battalion config is correctly structured. See defines/BattalionInfo.hpp and framework/util/functions/getBattalionCfg.sqf."] call BIS_fnc_error;
|
||||||
|
};
|
||||||
|
|
||||||
////////////////////////////////////////
|
////////////////////////////////////////
|
||||||
// Define formatting constants
|
// Define formatting constants
|
||||||
@@ -29,22 +50,28 @@ private _FREQ_TEXT_COLOR = "#CCCCCC";
|
|||||||
reverse _battalionElementCfgs;
|
reverse _battalionElementCfgs;
|
||||||
|
|
||||||
{
|
{
|
||||||
// recursively generate diary text for all child elements of battalion-level elements
|
|
||||||
private _diaryTitleText = [_x, true] call milsim_fnc_generateElementFrequencyRecordText;
|
|
||||||
[
|
[
|
||||||
milsim_fbcb2_subjectFrequenciesID,
|
LEVEL_TRACE,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
format["Processing battalion element %1", configName _x],
|
||||||
|
[]
|
||||||
|
] call EFUNC(common,log);
|
||||||
|
// recursively generate diary text for all child elements of battalion-level elements
|
||||||
|
private _diaryTitleText = [_x, true] call FUNC(generateElementFrequencyRecordText);
|
||||||
|
[
|
||||||
|
GVAR(subjectFrequenciesID),
|
||||||
_diaryTitleText#0,
|
_diaryTitleText#0,
|
||||||
_diaryTitleText#1
|
_diaryTitleText#1
|
||||||
] call milsim_fnc_createOrUpdateDiaryRecord;
|
] call EFUNC(common,createOrUpdateDiaryRecord);
|
||||||
} forEach _battalionElementCfgs;
|
} forEach _battalionElementCfgs;
|
||||||
|
|
||||||
// add the battalion command to the top of the list
|
// add the battalion command to the top of the list
|
||||||
// don't process child elements
|
// don't process child elements
|
||||||
private _diaryTitleText = [_battalionInfoCfg >> "Command", false] call milsim_fnc_generateElementFrequencyRecordText;
|
private _diaryTitleText = [_battalionInfoCfg >> "Command", false] call FUNC(generateElementFrequencyRecordText);
|
||||||
[
|
[
|
||||||
milsim_fbcb2_subjectFrequenciesID,
|
GVAR(subjectFrequenciesID),
|
||||||
_diaryTitleText#0,
|
_diaryTitleText#0,
|
||||||
_diaryTitleText#1
|
_diaryTitleText#1
|
||||||
] call milsim_fnc_createOrUpdateDiaryRecord;
|
] call EFUNC(common,createOrUpdateDiaryRecord);
|
||||||
|
|
||||||
true;
|
true;
|
||||||
59
framework/fbcb2_main/functions/fn_addSignalColorsRecord.sqf
Normal file
59
framework/fbcb2_main/functions/fn_addSignalColorsRecord.sqf
Normal file
@@ -0,0 +1,59 @@
|
|||||||
|
#include "../script_component.hpp"
|
||||||
|
|
||||||
|
private _recordTitle = "SIGNAL COLORS";
|
||||||
|
|
||||||
|
private _text = [
|
||||||
|
// Title
|
||||||
|
format[
|
||||||
|
"<font size='%1' color='%2' face='%3'>%4</font>",
|
||||||
|
GVAR(recordTitleSize),
|
||||||
|
GVAR(recordTitleColor),
|
||||||
|
GVAR(recordTitleFont),
|
||||||
|
_recordTitle
|
||||||
|
]
|
||||||
|
];
|
||||||
|
|
||||||
|
private _signalColorDefs = (missionConfigFile >> "SignalColors") call BIS_fnc_returnChildren;
|
||||||
|
|
||||||
|
{
|
||||||
|
private _cfg = _x;
|
||||||
|
private _color = getText(_cfg >> "hexCode");
|
||||||
|
private _name = getText(_cfg >> "name");
|
||||||
|
private _usage = getText(_cfg >> "usage");
|
||||||
|
private _itemExamples = getArray(_cfg >> "itemExamples");
|
||||||
|
|
||||||
|
private _thisText = [];
|
||||||
|
|
||||||
|
_thisText pushBack format[
|
||||||
|
"<font size='%1'><font color='%2'>%3</font> - %4</font>",
|
||||||
|
GVAR(recordTextHeaderSize),
|
||||||
|
_color,
|
||||||
|
_name,
|
||||||
|
_usage
|
||||||
|
];
|
||||||
|
|
||||||
|
private _imagesLine = [];
|
||||||
|
|
||||||
|
{
|
||||||
|
private _itemClassname = _x;
|
||||||
|
private _itemCfg = [_itemClassname] call CBA_fnc_getItemConfig;
|
||||||
|
private _itemName = getText(_itemCfg >> "displayName");
|
||||||
|
private _itemImage = getText(_itemCfg >> "picture");
|
||||||
|
_imagesLine pushBack format[
|
||||||
|
"<img height='32' src='%1' title='%2'/>",
|
||||||
|
_itemImage,
|
||||||
|
_itemName
|
||||||
|
];
|
||||||
|
} forEach _itemExamples;
|
||||||
|
|
||||||
|
_thisText pushBack (_imagesLine joinString " ");
|
||||||
|
_text pushBack (_thisText joinString "<br/>");
|
||||||
|
} forEach _signalColorDefs;
|
||||||
|
|
||||||
|
_text = _text joinString "<br/><br/>";
|
||||||
|
|
||||||
|
[
|
||||||
|
GVAR(subjectIntelID),
|
||||||
|
_recordTitle,
|
||||||
|
_text
|
||||||
|
] call EFUNC(common,createOrUpdateDiaryRecord);
|
||||||
48
framework/fbcb2_main/functions/fn_initClient.sqf
Normal file
48
framework/fbcb2_main/functions/fn_initClient.sqf
Normal file
@@ -0,0 +1,48 @@
|
|||||||
|
#include "../script_component.hpp"
|
||||||
|
|
||||||
|
if ( !hasInterface ) exitWith {};
|
||||||
|
|
||||||
|
GVAR(recordTitleColor) = "#ff6666";
|
||||||
|
GVAR(recordTitleFont) = "PuristaMedium";
|
||||||
|
GVAR(recordTitleSize) = 20;
|
||||||
|
|
||||||
|
GVAR(recordTextHeaderSize) = 16;
|
||||||
|
GVAR(recordTextBodySize) = 14;
|
||||||
|
|
||||||
|
GVAR(subjectStatusID) = "FBCB2_Status";
|
||||||
|
GVAR(subjectIntelID) = "FBCB2_Intel";
|
||||||
|
GVAR(subjectMessagesID) = "FBCB2_Messages";
|
||||||
|
GVAR(subjectFrequenciesID) = "FBCB2_Frequencies";
|
||||||
|
GVAR(subjectAssetsFixedWingID) = "FBCB2_Assets_FixedWing";
|
||||||
|
GVAR(subjectAssetsRotaryID) = "FBCB2_Assets_Rotary";
|
||||||
|
GVAR(subjectAssetsGroundID) = "FBCB2_Assets_Ground";
|
||||||
|
|
||||||
|
player createDiarySubject[GVAR(subjectStatusID), "FBCB2 Status"];
|
||||||
|
player createDiarySubject[GVAR(subjectMessagesID), "FBCB2 Messages"];
|
||||||
|
player createDiarySubject[GVAR(subjectIntelID), "FBCB2 Intel"];
|
||||||
|
player createDiarySubject[GVAR(subjectFrequenciesID), "FBCB2 Frequencies"];
|
||||||
|
player createDiarySubject[GVAR(subjectAssetsFixedWingID), "FBCB2 Planes"];
|
||||||
|
player createDiarySubject[GVAR(subjectAssetsRotaryID), "FBCB2 Helicopters"];
|
||||||
|
player createDiarySubject[GVAR(subjectAssetsGroundID), "FBCB2 Ground"];
|
||||||
|
|
||||||
|
// run main inits
|
||||||
|
[] call FUNC(addFrequenciesRecord);
|
||||||
|
[] call FUNC(addSignalColorsRecord);
|
||||||
|
[] call FUNC(addEnvironmentRecord);
|
||||||
|
|
||||||
|
// starting 5 minutes after postInit, update weather diary record every 5 minutes
|
||||||
|
[{
|
||||||
|
[
|
||||||
|
{call FUNC(addEnvironmentRecord);},
|
||||||
|
60*5
|
||||||
|
] call CBA_fnc_addPerFrameHandler;
|
||||||
|
}, 60*5] call CBA_fnc_waitAndExecute;
|
||||||
|
|
||||||
|
[
|
||||||
|
LEVEL_DEBUG,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"initClient complete",
|
||||||
|
[]
|
||||||
|
] call EFUNC(common,log);
|
||||||
|
|
||||||
|
localNamespace setVariable [QGVAR(complete), true];
|
||||||
3
framework/fbcb2_main/script_component.hpp
Normal file
3
framework/fbcb2_main/script_component.hpp
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
#define COMPONENT fbcb2_main
|
||||||
|
#define COMPONENT_BEAUTIFIED FBCB2 - Main
|
||||||
|
#include "../script_mod.hpp"
|
||||||
@@ -1,4 +1,6 @@
|
|||||||
// called from milsim_fnc_processFBCB2RadioFrequencies
|
// called from milsim_fnc_processFBCB2RadioFrequencies
|
||||||
|
#include "../script_component.hpp"
|
||||||
|
|
||||||
params ["_cfg", ["_indentCount", 1, [5]]];
|
params ["_cfg", ["_indentCount", 1, [5]]];
|
||||||
|
|
||||||
//////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////
|
||||||
@@ -62,8 +64,8 @@ _freqLeadingSpace = _freqLeadingSpace joinString "";
|
|||||||
_ELEMENT_FREQ_SIZE,
|
_ELEMENT_FREQ_SIZE,
|
||||||
_ELEMENT_FREQ_FONT,
|
_ELEMENT_FREQ_FONT,
|
||||||
_FREQ_TEXT_COLOR,
|
_FREQ_TEXT_COLOR,
|
||||||
[_role, "right", " ", _FREQ_PAD_LENGTH] call milsim_fnc_padString,
|
[_role, "right", " ", _FREQ_PAD_LENGTH] call EFUNC(common,padString),
|
||||||
[_srStr, "right", " ", _FREQ_PAD_LENGTH] call milsim_fnc_padString,
|
[_srStr, "right", " ", _FREQ_PAD_LENGTH] call EFUNC(common,padString),
|
||||||
_lrStr
|
_lrStr
|
||||||
];
|
];
|
||||||
} forEach (getArray (_cfg >> "frequencies"));
|
} forEach (getArray (_cfg >> "frequencies"));
|
||||||
@@ -1,5 +1,8 @@
|
|||||||
// called from milsim_fnc_processFBCB2RadioFrequencies ONLY
|
// called from milsim_fnc_processFBCB2RadioFrequencies ONLY
|
||||||
// this function is called recursively to process all child elements of a battalion element in missionConfigFile
|
// this function is called recursively to process all child elements of a battalion element in missionConfigFile
|
||||||
|
|
||||||
|
#include "../script_component.hpp"
|
||||||
|
|
||||||
params [
|
params [
|
||||||
["_elementCfg", configNull, [configNull]],
|
["_elementCfg", configNull, [configNull]],
|
||||||
["_shouldProcessChildCfgs", true]
|
["_shouldProcessChildCfgs", true]
|
||||||
@@ -40,9 +43,9 @@ _freqLeadingSpace = _freqLeadingSpace joinString "";
|
|||||||
private _headers = [
|
private _headers = [
|
||||||
format[
|
format[
|
||||||
"<font size='%1' color='%2' face='%3'>%4</font>",
|
"<font size='%1' color='%2' face='%3'>%4</font>",
|
||||||
milsim_fbcb2_recordTitleSize,
|
GVAR(recordTitleSize),
|
||||||
milsim_fbcb2_recordTitleColor,
|
GVAR(recordTitleColor),
|
||||||
milsim_fbcb2_recordTitleFont,
|
GVAR(recordTitleFont),
|
||||||
_recordTitle
|
_recordTitle
|
||||||
],
|
],
|
||||||
format[
|
format[
|
||||||
@@ -51,8 +54,8 @@ private _headers = [
|
|||||||
_ELEMENT_FREQ_SIZE,
|
_ELEMENT_FREQ_SIZE,
|
||||||
_ELEMENT_FREQ_FONT,
|
_ELEMENT_FREQ_FONT,
|
||||||
_FREQ_TEXT_COLOR,
|
_FREQ_TEXT_COLOR,
|
||||||
["ROLE", "right", " ", _FREQ_PAD_LENGTH] call milsim_fnc_padString,
|
["ROLE", "right", " ", _FREQ_PAD_LENGTH] call EFUNC(common,padString),
|
||||||
["SR", "right", " ", _FREQ_PAD_LENGTH] call milsim_fnc_padString,
|
["SR", "right", " ", _FREQ_PAD_LENGTH] call EFUNC(common,padString),
|
||||||
"LR"
|
"LR"
|
||||||
]
|
]
|
||||||
];
|
];
|
||||||
@@ -65,16 +68,30 @@ private _allText = [];
|
|||||||
|
|
||||||
// get all child elements recursively and format them
|
// get all child elements recursively and format them
|
||||||
if (_shouldProcessChildCfgs) then {
|
if (_shouldProcessChildCfgs) then {
|
||||||
|
[
|
||||||
|
LEVEL_TRACE,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"Processing child elements for battalion element %1",
|
||||||
|
[]
|
||||||
|
] call EFUNC(common,log);
|
||||||
|
|
||||||
[_battalionElement, {
|
[_battalionElement, {
|
||||||
params ["_cfg", "_recurseCounter"];
|
params ["_cfg", "_recurseCounter"];
|
||||||
// add config
|
// add config
|
||||||
private _lines = [_cfg, _recurseCounter+1] call milsim_fnc_formatRadioElementForDiary;
|
private _lines = [_cfg, _recurseCounter+1] call FUNC(formatRadioElementForDiary);
|
||||||
// private _lines = [_cfg, _indentCount] call t;
|
// private _lines = [_cfg, _indentCount] call t;
|
||||||
_allText pushBack (_lines joinString "<br/>");
|
_allText pushBack (_lines joinString "<br/>");
|
||||||
}] call milsim_fnc_recurseSubclasses;
|
}] call EFUNC(common,recurseSubclasses);
|
||||||
} else {
|
} else {
|
||||||
|
[
|
||||||
|
LEVEL_TRACE,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"Skipping processing of child elements for battalion element %1",
|
||||||
|
[]
|
||||||
|
] call EFUNC(common,log);
|
||||||
|
|
||||||
// or if the param was false, just add the battalion element
|
// or if the param was false, just add the battalion element
|
||||||
private _lines = [_battalionElement, 1] call milsim_fnc_formatRadioElementForDiary;
|
private _lines = [_battalionElement, 1] call FUNC(formatRadioElementForDiary);
|
||||||
// private _lines = [_cfg, _indentCount] call t;
|
// private _lines = [_cfg, _indentCount] call t;
|
||||||
_allText pushBack (_lines joinString "<br/>");
|
_allText pushBack (_lines joinString "<br/>");
|
||||||
};
|
};
|
||||||
18
framework/init/functions/fn_addAARChatHandler.sqf
Normal file
18
framework/init/functions/fn_addAARChatHandler.sqf
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
|
[
|
||||||
|
"saveaar",
|
||||||
|
{
|
||||||
|
[] remoteExec["ocap_fnc_exportData", 2];
|
||||||
|
},
|
||||||
|
"admin"
|
||||||
|
] call CBA_fnc_registerChatCommand;
|
||||||
|
|
||||||
|
[
|
||||||
|
LEVEL_INFO,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"OCAP chat handler registered",
|
||||||
|
[player] call EFUNC(common,addPlayerInfoToArray)
|
||||||
|
] call EFUNC(common,log);
|
||||||
|
|
||||||
|
nil;
|
||||||
@@ -1,3 +1,5 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
[
|
[
|
||||||
"respawn",
|
"respawn",
|
||||||
{
|
{
|
||||||
@@ -6,10 +8,11 @@
|
|||||||
|
|
||||||
// log to server RPT
|
// log to server RPT
|
||||||
[
|
[
|
||||||
"init",
|
LEVEL_INFO,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
"CHAT COMMAND RESPAWN",
|
"CHAT COMMAND RESPAWN",
|
||||||
[player] call milsim_fnc_addPlayerInfoToArray
|
[player] call EFUNC(common,addPlayerInfoToArray)
|
||||||
] remoteExec ["milsim_fnc_log", 2];
|
] remoteExec [QEFUNC(common,log), 2];
|
||||||
|
|
||||||
// systemChat to all remote machines
|
// systemChat to all remote machines
|
||||||
format["%1 claims they were glitched and respawned (%2)", name player, netID player] remoteExec["systemChat", -_clientID];
|
format["%1 claims they were glitched and respawned (%2)", name player, netID player] remoteExec["systemChat", -_clientID];
|
||||||
@@ -18,6 +21,11 @@
|
|||||||
[clientOwner]
|
[clientOwner]
|
||||||
] call CBA_fnc_registerChatCommand;
|
] call CBA_fnc_registerChatCommand;
|
||||||
|
|
||||||
diag_log text "[MILSIM] (settings) respawn chat handler registered";
|
[
|
||||||
|
LEVEL_INFO,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"respawn chat handler registered",
|
||||||
|
[player] call EFUNC(common,addPlayerInfoToArray)
|
||||||
|
] call EFUNC(common,log);
|
||||||
|
|
||||||
nil;
|
nil;
|
||||||
45
framework/init/functions/fn_initClient.sqf
Normal file
45
framework/init/functions/fn_initClient.sqf
Normal file
@@ -0,0 +1,45 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
|
if ( !hasInterface ) exitWith {};
|
||||||
|
|
||||||
|
["milsim_logText", {
|
||||||
|
params [["_strArray", [""], [[]]]];
|
||||||
|
{
|
||||||
|
diag_log text _x;
|
||||||
|
} forEach _strArray;
|
||||||
|
}] call CBA_fnc_addEventHandler;
|
||||||
|
|
||||||
|
// make sure the server has finished init
|
||||||
|
waitUntil {!isNil QGVARMAIN(complete)};
|
||||||
|
|
||||||
|
["InitializePlayer", [player, true]] call BIS_fnc_dynamicGroups;
|
||||||
|
|
||||||
|
// Initialize a holder for managing local diary records
|
||||||
|
// store records in format:
|
||||||
|
// [subject, [
|
||||||
|
// [title, diaryRecord]
|
||||||
|
// ]]
|
||||||
|
EGVAR(common,diaryRecords) = createHashMap;
|
||||||
|
|
||||||
|
|
||||||
|
// initialize other modules
|
||||||
|
call EFUNC(mapcopy,initClient);
|
||||||
|
call EFUNC(reinsert,initClient);
|
||||||
|
call EFUNC(resupply,initClient);
|
||||||
|
call EFUNC(triageIcons,initClient);
|
||||||
|
call EFUNC(vehicleFlags,initClient);
|
||||||
|
call EFUNC(zeus,initClient);
|
||||||
|
call EFUNC(fbcb2_main,initClient);
|
||||||
|
call EFUNC(fbcb2_assets,initClient);
|
||||||
|
|
||||||
|
|
||||||
|
[
|
||||||
|
LEVEL_DEBUG,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"initClient complete",
|
||||||
|
[]
|
||||||
|
] call EFUNC(common,log);
|
||||||
|
|
||||||
|
localNamespace setVariable [QGVAR(complete), true];
|
||||||
|
|
||||||
|
nil;
|
||||||
42
framework/init/functions/fn_initServer.sqf
Normal file
42
framework/init/functions/fn_initServer.sqf
Normal file
@@ -0,0 +1,42 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
|
if (!isServer) exitWith {};
|
||||||
|
|
||||||
|
// array of all respawn modules in the mission representing "bases"
|
||||||
|
GVARMAIN(baseObjects) = allMissionObjects "ModuleRespawnPosition_F";
|
||||||
|
publicVariable QGVARMAIN(baseObjects);
|
||||||
|
|
||||||
|
// Initializes the Dynamic Groups framework and groups
|
||||||
|
["Initialize", [true]] call BIS_fnc_dynamicGroups;
|
||||||
|
|
||||||
|
if (isDedicated) then {
|
||||||
|
["milsim_logText", {
|
||||||
|
params [["_strArray", [""], [[]]]];
|
||||||
|
{
|
||||||
|
diag_log text _x;
|
||||||
|
} forEach _strArray;
|
||||||
|
}] call CBA_fnc_addEventHandler;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
// initialize other modules
|
||||||
|
call EFUNC(common,logMissionInfo);
|
||||||
|
call EFUNC(fbcb2_assets,initServer);
|
||||||
|
call EFUNC(reinsert,initServer);
|
||||||
|
|
||||||
|
// declare init complete to other modules
|
||||||
|
missionNamespace setVariable [QGVARMAIN(complete), true, true];
|
||||||
|
|
||||||
|
[
|
||||||
|
LEVEL_INFO,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
format["%1: version %2", QGVARMAIN(complete), QUOTE(VERSION_STR)],
|
||||||
|
[["version", QUOTE(VERSION_STR)]]
|
||||||
|
] call EFUNC(common,log);
|
||||||
|
|
||||||
|
[
|
||||||
|
LEVEL_DEBUG,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"postInit complete",
|
||||||
|
[]
|
||||||
|
] call EFUNC(common,log);
|
||||||
34
framework/init/functions/fn_setDefaults.sqf
Normal file
34
framework/init/functions/fn_setDefaults.sqf
Normal file
@@ -0,0 +1,34 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
|
enableSaving[false, false];
|
||||||
|
|
||||||
|
enableRadio false;
|
||||||
|
enableSentences false;
|
||||||
|
|
||||||
|
missionNamespace setVariable ["ACE_maxWeightDrag", 2400];
|
||||||
|
missionNamespace setVariable ["ACE_maxWeightCarry", 1800];
|
||||||
|
|
||||||
|
if(isClass(configfile >> "CfgPatches" >> "rhs_main")) then {
|
||||||
|
rhs_vehicleRadioChatter = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
waitUntil {time > 0};
|
||||||
|
|
||||||
|
enableEnvironment[false, true];
|
||||||
|
|
||||||
|
[
|
||||||
|
LEVEL_INFO,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"Defaults set",
|
||||||
|
[
|
||||||
|
["enableSaving", [false, false]],
|
||||||
|
["enableRadio", false],
|
||||||
|
["enableSentences", false],
|
||||||
|
["ACE_maxWeightDrag", 2400],
|
||||||
|
["ACE_maxWeightCarry", 1800],
|
||||||
|
["rhs_vehicleRadioChatter", 0],
|
||||||
|
["enableEnvironment", [false, true]]
|
||||||
|
]
|
||||||
|
] call EFUNC(common,log);
|
||||||
|
|
||||||
|
nil;
|
||||||
3
framework/init/script_component.hpp
Normal file
3
framework/init/script_component.hpp
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
#define COMPONENT init
|
||||||
|
#define COMPONENT_BEAUTIFIED Init
|
||||||
|
#include "../script_mod.hpp"
|
||||||
24
framework/mapcopy/functions/fn_addCBASettings.sqf
Normal file
24
framework/mapcopy/functions/fn_addCBASettings.sqf
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
|
[
|
||||||
|
QGVAR(setting_enable),
|
||||||
|
"CHECKBOX",
|
||||||
|
"Allow Map Copying",
|
||||||
|
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)],
|
||||||
|
true, // default value
|
||||||
|
true, // is global
|
||||||
|
{
|
||||||
|
params ["_value"];
|
||||||
|
[
|
||||||
|
QGVAR(setting_enable),
|
||||||
|
_value
|
||||||
|
] call EFUNC(common,logSettingChanged);
|
||||||
|
}
|
||||||
|
] call CBA_fnc_addSetting;
|
||||||
|
|
||||||
|
[
|
||||||
|
LEVEL_INFO,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"CREATED SETTINGS",
|
||||||
|
[]
|
||||||
|
] call EFUNC(common,log);
|
||||||
15
framework/mapcopy/functions/fn_getMapMarkers.sqf
Normal file
15
framework/mapcopy/functions/fn_getMapMarkers.sqf
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
// serializes markers on local machine and returns them as array
|
||||||
|
|
||||||
|
_markerData = [];
|
||||||
|
|
||||||
|
{
|
||||||
|
_marker = toArray _x;
|
||||||
|
_marker resize 15;
|
||||||
|
if ( toString _marker == "_USER_DEFINED #" ) then {
|
||||||
|
_marker = _x call FUNC(mapMarkerToString);
|
||||||
|
_markerData pushBack _marker;
|
||||||
|
};
|
||||||
|
} forEach allMapMarkers;
|
||||||
|
|
||||||
|
_markerData;
|
||||||
57
framework/mapcopy/functions/fn_initClient.sqf
Normal file
57
framework/mapcopy/functions/fn_initClient.sqf
Normal file
@@ -0,0 +1,57 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
// Create action to copy map markers on all inheritors of CAManBase
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
private _mapCopyAction =
|
||||||
|
[
|
||||||
|
QGVAR(actionID),
|
||||||
|
"Copy Map",
|
||||||
|
"\a3\ui_f\data\igui\cfg\actions\talk_ca.paa",
|
||||||
|
{
|
||||||
|
params ["_target", "_player", "_params"];
|
||||||
|
format["Copying map markers from %1", name _target] call CBA_fnc_notify;
|
||||||
|
[QGVAR(mapCopyRequest), _this, _target] call CBA_fnc_targetEvent;
|
||||||
|
},
|
||||||
|
{
|
||||||
|
params ["_target", "_player", "_params"];
|
||||||
|
[QGVAR(setting_enable)] call CBA_settings_fnc_get && {
|
||||||
|
('ItemMap' in (assignedItems _player)) &&
|
||||||
|
('ItemMap' in (assignedItems _target)) &&
|
||||||
|
([_player, _target, []] call ace_common_fnc_canInteractWith)
|
||||||
|
};
|
||||||
|
}
|
||||||
|
] call ace_interact_menu_fnc_createAction;
|
||||||
|
["CAManBase", 0, ["ACE_MainActions"], _mapCopyAction, true] call ace_interact_menu_fnc_addActionToClass;
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
// Create CBA event to receive requests
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
[QGVAR(mapCopyRequest), {
|
||||||
|
params ["_me", "_requester", "_params"];
|
||||||
|
format["Your map is being copied by %1", name _requester] call CBA_fnc_notify;
|
||||||
|
private _myMarkers = _this call FUNC(getMapMarkers);
|
||||||
|
[QGVAR(mapCopyResponse), [_me, _myMarkers], _requester] call CBA_fnc_targetEvent;
|
||||||
|
}] call CBA_fnc_addEventHandler;
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
// Create CBA event to receive responses
|
||||||
|
////////////////////////////////////////////////////////////////////
|
||||||
|
[QGVAR(mapCopyResponse), {
|
||||||
|
params [["_responder", objNull, [objNull]], ["_markerList", [], [[]]]];
|
||||||
|
if ('ItemMap' in (assignedItems player)) then {
|
||||||
|
[_markerList] call FUNC(loadMapMarkers);
|
||||||
|
format["Copied %1 markers from %2", count _markerList, name _responder] call CBA_fnc_notify;
|
||||||
|
} else {
|
||||||
|
format["You need a map to copy onto!"] call CBA_fnc_notify;
|
||||||
|
};
|
||||||
|
}] call CBA_fnc_addEventHandler;
|
||||||
|
|
||||||
|
[
|
||||||
|
LEVEL_DEBUG,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"initClient complete",
|
||||||
|
[]
|
||||||
|
] call EFUNC(common,log);
|
||||||
|
|
||||||
|
localNamespace setVariable [QGVAR(complete), true];
|
||||||
8
framework/mapcopy/functions/fn_loadMapMarkers.sqf
Normal file
8
framework/mapcopy/functions/fn_loadMapMarkers.sqf
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
// accepts an array of serialized markers and adds them to local map
|
||||||
|
|
||||||
|
params [["_markerList", [], [[]]]];
|
||||||
|
|
||||||
|
{
|
||||||
|
_x call FUNC(stringToMapMarker);
|
||||||
|
} foreach _markerList;
|
||||||
3
framework/mapcopy/script_component.hpp
Normal file
3
framework/mapcopy/script_component.hpp
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
#define COMPONENT mapcopy
|
||||||
|
#define COMPONENT_BEAUTIFIED Map Copy
|
||||||
|
#include "../script_mod.hpp"
|
||||||
105
framework/performance/functions/fn_addCBASettings.sqf
Normal file
105
framework/performance/functions/fn_addCBASettings.sqf
Normal file
@@ -0,0 +1,105 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
|
//---------------------
|
||||||
|
// Server CPS
|
||||||
|
//---------------------
|
||||||
|
|
||||||
|
[
|
||||||
|
QGVAR(server_cps_enable),
|
||||||
|
"CHECKBOX",
|
||||||
|
"Server CPS Metrics Enabled",
|
||||||
|
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)],
|
||||||
|
true,
|
||||||
|
true,
|
||||||
|
{
|
||||||
|
params ["_value"];
|
||||||
|
[
|
||||||
|
QGVAR(cps_enable),
|
||||||
|
_value
|
||||||
|
] call EFUNC(common,logSettingChanged);
|
||||||
|
}
|
||||||
|
] call CBA_fnc_addSetting;
|
||||||
|
|
||||||
|
[QGVAR(cps_enable), true] call CBA_settings_fnc_set;
|
||||||
|
|
||||||
|
[
|
||||||
|
QGVAR(server_cps_interval),
|
||||||
|
"TIME",
|
||||||
|
"Server CPS Metrics Interval",
|
||||||
|
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)],
|
||||||
|
[60,300,120],
|
||||||
|
true,
|
||||||
|
{
|
||||||
|
if (!isServer) exitWith {};
|
||||||
|
|
||||||
|
params ["_value"];
|
||||||
|
|
||||||
|
[
|
||||||
|
QGVAR(cps_interval),
|
||||||
|
_value
|
||||||
|
] call EFUNC(common,logSettingChanged);
|
||||||
|
|
||||||
|
_cpsPFH = missionNamespace getVariable [QGVAR(server_cps_handler), ObjNull];
|
||||||
|
if (!isNull _cpsPFH) then {
|
||||||
|
_cpsPFH call CBA_fnc_deletePerFrameHandlerObject;
|
||||||
|
};
|
||||||
|
|
||||||
|
[] call FUNC(addServerStatsPFH);
|
||||||
|
}
|
||||||
|
] call CBA_fnc_addSetting;
|
||||||
|
|
||||||
|
|
||||||
|
//---------------------
|
||||||
|
// Client CPS
|
||||||
|
//---------------------
|
||||||
|
|
||||||
|
[
|
||||||
|
QGVAR(client_cps_enable),
|
||||||
|
"CHECKBOX",
|
||||||
|
"Client CPS Metrics Enabled",
|
||||||
|
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)],
|
||||||
|
true,
|
||||||
|
true,
|
||||||
|
{
|
||||||
|
params ["_value"];
|
||||||
|
[
|
||||||
|
QGVAR(client_cps_enable),
|
||||||
|
_value
|
||||||
|
] call EFUNC(common,logSettingChanged);
|
||||||
|
}
|
||||||
|
] call CBA_fnc_addSetting;
|
||||||
|
|
||||||
|
[QGVAR(client_cps_enable), true] call CBA_settings_fnc_set;
|
||||||
|
|
||||||
|
[
|
||||||
|
QGVAR(client_cps_interval),
|
||||||
|
"TIME",
|
||||||
|
"Client CPS Metrics Interval",
|
||||||
|
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)],
|
||||||
|
[60,300,120],
|
||||||
|
true,
|
||||||
|
{
|
||||||
|
if (!hasInterface) exitWith {};
|
||||||
|
|
||||||
|
params ["_value"];
|
||||||
|
|
||||||
|
[
|
||||||
|
QGVAR(client_cps_interval),
|
||||||
|
_value
|
||||||
|
] call EFUNC(common,logSettingChanged);
|
||||||
|
|
||||||
|
_cpsPFH = player getVariable [QGVAR(client_cps_handler), ObjNull];
|
||||||
|
if (!isNull _cpsPFH) then {
|
||||||
|
_cpsPFH call CBA_fnc_deletePerFrameHandlerObject;
|
||||||
|
};
|
||||||
|
|
||||||
|
[] call FUNC(addClientStatsPFH);
|
||||||
|
}
|
||||||
|
] call CBA_fnc_addSetting;
|
||||||
|
|
||||||
|
[
|
||||||
|
LEVEL_INFO,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"CREATED SETTINGS",
|
||||||
|
[]
|
||||||
|
] call EFUNC(common,log);
|
||||||
38
framework/performance/functions/fn_addClientStatsPFH.sqf
Normal file
38
framework/performance/functions/fn_addClientStatsPFH.sqf
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
|
if (!hasInterface) exitWith {};
|
||||||
|
|
||||||
|
[
|
||||||
|
LEVEL_INFO,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"Initializing client stats PFH",
|
||||||
|
[]
|
||||||
|
] call EFUNC(common,log);
|
||||||
|
|
||||||
|
_cpsPFH = [
|
||||||
|
{
|
||||||
|
[] call FUNC(calculateClientStats);
|
||||||
|
},
|
||||||
|
QGVAR(client_cps_interval) call CBA_settings_fnc_get,
|
||||||
|
[],
|
||||||
|
{
|
||||||
|
[
|
||||||
|
LEVEL_INFO,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"Client PFH loaded",
|
||||||
|
[["pfhInterval", QGVAR(client_cps_interval) call CBA_settings_fnc_get]]
|
||||||
|
] call EFUNC(common,log);
|
||||||
|
},
|
||||||
|
{ [
|
||||||
|
LEVEL_INFO,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"Client PFH unloaded",
|
||||||
|
[]
|
||||||
|
] call EFUNC(common,log);
|
||||||
|
},
|
||||||
|
{ QGVAR(client_cps_enable) call CBA_settings_fnc_get },
|
||||||
|
{ false },
|
||||||
|
[]
|
||||||
|
] call CBA_fnc_createPerFrameHandlerObject;
|
||||||
|
|
||||||
|
player setVariable [QGVAR(client_cps_handler), _cpsPFH];
|
||||||
@@ -1,3 +1,5 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
if ( !hasInterface ) exitWith {};
|
if ( !hasInterface ) exitWith {};
|
||||||
|
|
||||||
diag_log text "[MILSIM] (DNI) writing variable loop";
|
diag_log text "[MILSIM] (DNI) writing variable loop";
|
||||||
@@ -1,28 +1,48 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
if (!isServer) exitWith {};
|
if (!isServer) exitWith {};
|
||||||
|
|
||||||
missionNamespace setVariable["milsim_raw_cps", 0];
|
missionNamespace setVariable[QGVAR(raw_cps), 0];
|
||||||
missionNamespace setVariable["milsim_cps", 0];
|
missionNamespace setVariable[QGVAR(cps), 0];
|
||||||
|
|
||||||
publicVariable "milsim_raw_cps";
|
publicVariable QGVAR(raw_cps);
|
||||||
publicVariable "milsim_cps";
|
publicVariable QGVAR(cps);
|
||||||
|
|
||||||
diag_log text format ["[MILSIM] (server) initializing Server Stats PFH"];
|
[
|
||||||
|
LEVEL_INFO,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"Initializing server stats PFH",
|
||||||
|
[]
|
||||||
|
] call EFUNC(common,log);
|
||||||
|
|
||||||
_serverCpsPFH = [
|
_serverCpsPFH = [
|
||||||
{
|
{
|
||||||
[] call milsim_fnc_calculateServerStats;
|
[] call FUNC(calculateServerStats);
|
||||||
},
|
},
|
||||||
"milsim_server_cps_interval" call CBA_settings_fnc_get,
|
QGVAR(server_cps_interval) call CBA_settings_fnc_get,
|
||||||
[],
|
[],
|
||||||
{ diag_log text format ["[MILSIM] (server) Server PFH loaded with interval %1 seconds", "milsim_server_cps_interval" call CBA_settings_fnc_get ] },
|
{
|
||||||
{ diag_log text format ["[MILSIM] (server) Server PFH unloaded"] },
|
[
|
||||||
{ "milsim_server_cps_enable" call CBA_settings_fnc_get },
|
LEVEL_INFO,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"Server PFH loaded",
|
||||||
|
[["pfhInterval", QGVAR(server_cps_interval) call CBA_settings_fnc_get]]
|
||||||
|
] call EFUNC(common,log);
|
||||||
|
},
|
||||||
|
{ [
|
||||||
|
LEVEL_INFO,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"Server PFH unloaded",
|
||||||
|
[]
|
||||||
|
] call EFUNC(common,log);
|
||||||
|
},
|
||||||
|
{ QGVAR(server_cps_enable) call CBA_settings_fnc_get },
|
||||||
{ false },
|
{ false },
|
||||||
[]
|
[]
|
||||||
] call CBA_fnc_createPerFrameHandlerObject;
|
] call CBA_fnc_createPerFrameHandlerObject;
|
||||||
|
|
||||||
|
|
||||||
missionNamespace setVariable ["milsim_server_cps_handler", _serverCpsPFH];
|
missionNamespace setVariable [QGVAR(server_cps_handler), _serverCpsPFH];
|
||||||
|
|
||||||
_playerCpsPFH = [
|
_playerCpsPFH = [
|
||||||
{
|
{
|
||||||
@@ -1,3 +1,5 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
[] spawn {
|
[] spawn {
|
||||||
// warning: while loop without suspension executes multiple times per frame
|
// warning: while loop without suspension executes multiple times per frame
|
||||||
private _counter = 0;
|
private _counter = 0;
|
||||||
@@ -8,8 +10,8 @@
|
|||||||
_counter = _counter + 1;
|
_counter = _counter + 1;
|
||||||
};
|
};
|
||||||
// in an empty mission, the _counter may go well over 2000 times per frame!
|
// in an empty mission, the _counter may go well over 2000 times per frame!
|
||||||
diag_log text format ["[MILSIM] (client) Average Execution: %1 times per frame", _counter / (diag_frameNo - _frameNo)];
|
private _rawCPS = _counter / (diag_frameNo - _frameNo);
|
||||||
player setVariable ["milsim_player_raw_cps", _counter / (diag_frameNo - _frameNo), true];
|
player setVariable [QGVAR(player_raw_cps), _rawCPS, true];
|
||||||
|
|
||||||
// with suspension
|
// with suspension
|
||||||
private _counter = 0;
|
private _counter = 0;
|
||||||
@@ -21,9 +23,23 @@
|
|||||||
uiSleep 0.001; // waits at least 1 frame
|
uiSleep 0.001; // waits at least 1 frame
|
||||||
};
|
};
|
||||||
// _counter says one per frame, as expected
|
// _counter says one per frame, as expected
|
||||||
diag_log text format ["[MILSIM] (client) Average Execution: %1 times per frame", _counter / (diag_frameNo - _frameNo)];
|
private _playerCPS = _counter / (diag_frameNo - _frameNo);
|
||||||
player setVariable ["milsim_player_cps", _counter / (diag_frameNo - _frameNo), true];
|
player setVariable [QGVAR(player_cps), _playerCPS, true];
|
||||||
|
|
||||||
|
// log to RPT
|
||||||
|
[
|
||||||
|
|
||||||
|
{_this call EFUNC(common,log);},
|
||||||
|
[
|
||||||
|
LEVEL_INFO,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
format ["Average Execution: %1 times per frame", _playerCPS],
|
||||||
|
[
|
||||||
|
["playerRawCPS", _rawCPS],
|
||||||
|
["playerCPS", _playerCPS]
|
||||||
|
]
|
||||||
|
]
|
||||||
|
] call CBA_fnc_directCall;
|
||||||
};
|
};
|
||||||
|
|
||||||
nil;
|
nil;
|
||||||
54
framework/performance/functions/fn_calculateServerStats.sqf
Normal file
54
framework/performance/functions/fn_calculateServerStats.sqf
Normal file
@@ -0,0 +1,54 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
|
[] spawn {
|
||||||
|
// warning: while loop without suspension executes multiple times per frame
|
||||||
|
private _counter = 0;
|
||||||
|
private _endTime = diag_tickTime + 5;
|
||||||
|
private _frameNo = diag_frameNo;
|
||||||
|
while { diag_tickTime < _endTime } do
|
||||||
|
{
|
||||||
|
_counter = _counter + 1;
|
||||||
|
};
|
||||||
|
|
||||||
|
private _rawCPS = _counter / (diag_frameNo - _frameNo);
|
||||||
|
missionNamespace setVariable [QGVAR(server_raw_cps), _rawCPS];
|
||||||
|
publicVariable QGVAR(server_raw_cps);
|
||||||
|
|
||||||
|
// with suspension
|
||||||
|
private _counter = 0;
|
||||||
|
private _endTime = diag_tickTime + 5;
|
||||||
|
private _frameNo = diag_frameNo;
|
||||||
|
while { diag_tickTime < _endTime } do
|
||||||
|
{
|
||||||
|
_counter = _counter + 1;
|
||||||
|
uiSleep 0.001; // waits at least 1 frame
|
||||||
|
};
|
||||||
|
|
||||||
|
private _serverCPS = _counter / (diag_frameNo - _frameNo);
|
||||||
|
missionNamespace setVariable [QGVAR(server_cps), _counter / (diag_frameNo - _frameNo)];
|
||||||
|
publicVariable QGVAR(server_cps);
|
||||||
|
|
||||||
|
// log to RPT
|
||||||
|
[
|
||||||
|
|
||||||
|
{_this call EFUNC(common,log);},
|
||||||
|
[
|
||||||
|
LEVEL_INFO,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
format ["Average Server Execution: %1 times per frame", _serverCPS],
|
||||||
|
[
|
||||||
|
["serverRawCPS", _rawCPS],
|
||||||
|
["serverCPS", _serverCPS]
|
||||||
|
]
|
||||||
|
]
|
||||||
|
] call CBA_fnc_directCall;
|
||||||
|
|
||||||
|
[QGVARMAIN(serverEfficiency), [
|
||||||
|
[
|
||||||
|
["float", QGVARMAIN(raw_cps), missionNamespace getVariable [QGVAR(server_raw_cps), -1]],
|
||||||
|
["float", QGVARMAIN(cps), missionNamespace getVariable [QGVAR(server_cps), -1]]
|
||||||
|
]
|
||||||
|
]] call CBA_fnc_localEvent;
|
||||||
|
};
|
||||||
|
|
||||||
|
nil;
|
||||||
3
framework/performance/script_component.hpp
Normal file
3
framework/performance/script_component.hpp
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
#define COMPONENT performance
|
||||||
|
#define COMPONENT_BEAUTIFIED Performance Monitoring
|
||||||
|
#include "../script_mod.hpp"
|
||||||
65
framework/reinsert/client/fn_addAceSelfActions.sqf
Normal file
65
framework/reinsert/client/fn_addAceSelfActions.sqf
Normal file
@@ -0,0 +1,65 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
|
params [
|
||||||
|
["_types", [], [[]]], // classnames to assign these action to
|
||||||
|
["_useInheritance", false, [false]]
|
||||||
|
];
|
||||||
|
|
||||||
|
{ // forEach _types
|
||||||
|
private _classToAddActionsTo = _x;
|
||||||
|
|
||||||
|
private _fileForReinsertAction = [
|
||||||
|
QGVAR(fileReinsertRequestAction),
|
||||||
|
"File Re-insert Request",
|
||||||
|
"\A3\ui_f\data\igui\cfg\simpleTasks\types\takeoff_ca.paa",
|
||||||
|
{ // statement
|
||||||
|
params ["_target", "_player", "_params"];
|
||||||
|
// find nearest base or location
|
||||||
|
private _base = [_player] call EFUNC(common,getNearestBase);
|
||||||
|
private _baseName = [_base] call EFUNC(common,getNameOfBase);
|
||||||
|
// send event to server
|
||||||
|
[QGVAR(fileReinsertRequest), [_player, _base]] call CBA_fnc_serverEvent;
|
||||||
|
// notify player their request was filed
|
||||||
|
[["Re-insert Request Filed"], [format["Location: %1", _baseName]]] call CBA_fnc_notify;
|
||||||
|
},
|
||||||
|
{ // condition
|
||||||
|
params ["_target", "_player", "_params"];
|
||||||
|
// find nearest base or location
|
||||||
|
private _base = [_player] call EFUNC(common,getNearestBase);
|
||||||
|
private _baseDistance = _player distance _base;
|
||||||
|
|
||||||
|
private _maxRangeToReady = [QGVAR(setting_maxRangeToReady)] call CBA_settings_fnc_get;
|
||||||
|
private _existingQueue = missionNamespace getVariable [QGVAR(reinsertionQueue), []];
|
||||||
|
|
||||||
|
// check if module is enabled, player is near a base, and player is not already in the queue
|
||||||
|
// (serverTime - GVAR(missionStartServerTime)) > 60*5 && // only allow after 15 minutes
|
||||||
|
[QGVAR(setting_enabled)] call CBA_settings_fnc_get &&
|
||||||
|
(_baseDistance < _maxRangeToReady) &&
|
||||||
|
not (_player in (_existingQueue apply {_x#0}))
|
||||||
|
}
|
||||||
|
] call ace_interact_menu_fnc_createAction;
|
||||||
|
[_classToAddActionsTo, 1, ["ACE_SelfActions"], _fileForReinsertAction, _useInheritance] call ace_interact_menu_fnc_addActionToClass;
|
||||||
|
|
||||||
|
private _removeFileForReinsertAction = [
|
||||||
|
QGVAR(removeReinsertRequestAction),
|
||||||
|
"Remove Re-insert Request",
|
||||||
|
"\A3\ui_f\data\igui\cfg\simpleTasks\types\land_ca.paa",
|
||||||
|
{ // statement
|
||||||
|
params ["_target", "_player", "_params"];
|
||||||
|
// send event to server
|
||||||
|
[QGVAR(removeReinsertRequest), [_player]] call CBA_fnc_serverEvent;
|
||||||
|
// notify player their request was rescinded
|
||||||
|
"Re-insert Request Rescinded" call CBA_fnc_notify;
|
||||||
|
},
|
||||||
|
{ // condition
|
||||||
|
params ["_target", "_player", "_params"];
|
||||||
|
private _existingQueue = missionNamespace getVariable [QGVAR(reinsertionQueue), []];
|
||||||
|
|
||||||
|
// check if module is enabled, player is in the queue
|
||||||
|
// (serverTime - GVAR(missionStartServerTime)) > 60*5 && // only allow after 15 minutes
|
||||||
|
[QGVAR(setting_enabled)] call CBA_settings_fnc_get &&
|
||||||
|
(_player in (_existingQueue apply {_x#0}))
|
||||||
|
}
|
||||||
|
] call ace_interact_menu_fnc_createAction;
|
||||||
|
[_classToAddActionsTo, 1, ["ACE_SelfActions"], _removeFileForReinsertAction, _useInheritance] call ace_interact_menu_fnc_addActionToClass;
|
||||||
|
} forEach _types;
|
||||||
28
framework/reinsert/client/fn_addCheckQueueSelfAction.sqf
Normal file
28
framework/reinsert/client/fn_addCheckQueueSelfAction.sqf
Normal file
@@ -0,0 +1,28 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
|
params [
|
||||||
|
["_types", [], [[]]], // classnames to assign these action to
|
||||||
|
["_useInheritance", false, [false]]
|
||||||
|
];
|
||||||
|
|
||||||
|
{ // forEach _types
|
||||||
|
private _classToAddActionsTo = _x;
|
||||||
|
|
||||||
|
private _checkReinsertQueueAction = [
|
||||||
|
QGVAR(checkReinsertQueue),
|
||||||
|
"[PILOT] Check Re-insert Queue",
|
||||||
|
"\A3\ui_f\data\igui\cfg\simpleTasks\types\land_ca.paa",
|
||||||
|
{
|
||||||
|
params ["_target", "_player", "_params"];
|
||||||
|
// request notification from the server
|
||||||
|
call FUNC(requestShowQueue);
|
||||||
|
// reset last check time
|
||||||
|
localNamespace setVariable [QGVAR(lastReinsertQueueCheck), diag_tickTime];
|
||||||
|
},
|
||||||
|
{
|
||||||
|
GVAR(setting_enabled);
|
||||||
|
} // condition
|
||||||
|
] call ace_interact_menu_fnc_createAction;
|
||||||
|
[_classToAddActionsTo, 1, ["ACE_SelfActions"], _checkReinsertQueueAction, _useInheritance] call ace_interact_menu_fnc_addActionToClass;
|
||||||
|
|
||||||
|
} forEach _types;
|
||||||
54
framework/reinsert/client/fn_initClient.sqf
Normal file
54
framework/reinsert/client/fn_initClient.sqf
Normal file
@@ -0,0 +1,54 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
|
if (!hasInterface) exitWith {};
|
||||||
|
|
||||||
|
// ACE SELF-INTERACTIONS FOR FILING AND RESCINDING REINSERT REQUESTS NEAR BASE - ALL PLAYERS
|
||||||
|
localNamespace setVariable [QGVAR(fileForReinsertClassesAdded), []];
|
||||||
|
// add actions to current class
|
||||||
|
[["CAManBase"], true] call FUNC(addAceSelfActions);
|
||||||
|
|
||||||
|
/////////////////////////////////////////////////////
|
||||||
|
// PILOTS ONLY
|
||||||
|
// ACE SELF-INTERACTIONS FOR CHECKING REINSERT QUEUE - ONLY FOR PILOTS
|
||||||
|
localNamespace setVariable [QGVAR(checkReinsertQueueClassesAdded), []];
|
||||||
|
localNamespace setVariable [QGVAR(lastReinsertQueueCheck), diag_tickTime];
|
||||||
|
|
||||||
|
// add actions to pilot classes, and don't apply to child classes
|
||||||
|
[["B_Helipilot_F", "B_helicrew_F"], false] call FUNC(addCheckQueueSelfAction);
|
||||||
|
/////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
|
||||||
|
// ADD TIMER FOR PILOTS - IF REINSERT LIST NOT CHECKED FOR 20 MINUTES, SHOW NOTIFICATION AUTOMATICALLY
|
||||||
|
if ((typeOf player) in ["B_Helipilot_F", "B_helicrew_F"]) then {
|
||||||
|
[{
|
||||||
|
// if module not enabled and pilot forced check not enabled, exit
|
||||||
|
if (not (
|
||||||
|
[QGVAR(setting_enabled)] call CBA_settings_fnc_get and
|
||||||
|
[QGVAR(setting_pilotForcedCheckEnabled)] call CBA_settings_fnc_get
|
||||||
|
)) exitWith {};
|
||||||
|
|
||||||
|
// if last check was less than X minutes ago, skip
|
||||||
|
private _lastCheck = localNamespace getVariable [QGVAR(lastReinsertQueueCheck), diag_tickTime];
|
||||||
|
private _requiredCheckInterval = [QGVAR(setting_pilotForcedCheckInterval)] call CBA_settings_fnc_get;
|
||||||
|
if (
|
||||||
|
diag_tickTime - _lastCheck <
|
||||||
|
_requiredCheckInterval
|
||||||
|
) exitWith {}; // if last check was less than X minutes ago, skip
|
||||||
|
|
||||||
|
// last check was greater than X minutes ago
|
||||||
|
// reset last check time
|
||||||
|
localNamespace setVariable [QGVAR(lastReinsertQueueCheck), diag_tickTime];
|
||||||
|
// request notification from the server
|
||||||
|
call FUNC(requestShowQueue);
|
||||||
|
}, 30] call CBA_fnc_addPerFrameHandler;
|
||||||
|
};
|
||||||
|
/////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
[
|
||||||
|
LEVEL_DEBUG,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"initClient complete",
|
||||||
|
[]
|
||||||
|
] call EFUNC(common,log);
|
||||||
|
|
||||||
|
localNamespace setVariable [QGVAR(complete), true];
|
||||||
5
framework/reinsert/client/fn_requestShowQueue.sqf
Normal file
5
framework/reinsert/client/fn_requestShowQueue.sqf
Normal file
@@ -0,0 +1,5 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
|
if (!hasInterface) exitWith {};
|
||||||
|
|
||||||
|
[] remoteExec [QFUNC(returnReinsertQueueNotification), 2];
|
||||||
83
framework/reinsert/functions/fn_addCBASettings.sqf
Normal file
83
framework/reinsert/functions/fn_addCBASettings.sqf
Normal file
@@ -0,0 +1,83 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
|
//---------------------
|
||||||
|
// Respawn Settings
|
||||||
|
[
|
||||||
|
QGVAR(setting_enabled), // variable
|
||||||
|
"CHECKBOX", // type
|
||||||
|
["Enabled", "Whether or not players can file for reinsert and pilots can check the reinsert queue"], // title
|
||||||
|
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)], // category
|
||||||
|
true, // default value
|
||||||
|
true, // global setting
|
||||||
|
{
|
||||||
|
params ["_value"];
|
||||||
|
[
|
||||||
|
QGVAR(setting_enabled),
|
||||||
|
_value
|
||||||
|
] call EFUNC(common,logSettingChanged);
|
||||||
|
}
|
||||||
|
] call CBA_fnc_addSetting;
|
||||||
|
|
||||||
|
[
|
||||||
|
QGVAR(setting_maxRangeToReady), // variable
|
||||||
|
"SLIDER", // type
|
||||||
|
["Max Request Filing Range", "Maximum distance from a respawn point a player can be to ready up"], // title
|
||||||
|
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)], // category
|
||||||
|
[0, 1000, 400, 0, false], // [_min, _max, _default, _trailingDecimals, _isPercentage]
|
||||||
|
true, // global setting
|
||||||
|
{
|
||||||
|
params ["_value"];
|
||||||
|
[
|
||||||
|
QGVAR(setting_maxRangeToReady),
|
||||||
|
_value
|
||||||
|
] call EFUNC(common,logSettingChanged);
|
||||||
|
}
|
||||||
|
] call CBA_fnc_addSetting;
|
||||||
|
|
||||||
|
[
|
||||||
|
QGVAR(setting_maxWait), // variable
|
||||||
|
"TIME", // type
|
||||||
|
["Max Wait Before Global Notify", "How long should at least one person be waiting before prompting a global notification."], // title
|
||||||
|
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)], // category
|
||||||
|
[60*5, 60*30, 60*20], // [_min, _max, _default]
|
||||||
|
true,
|
||||||
|
{
|
||||||
|
params ["_value"];
|
||||||
|
[
|
||||||
|
QGVAR(setting_maxWait),
|
||||||
|
_value
|
||||||
|
] call EFUNC(common,logSettingChanged);
|
||||||
|
}
|
||||||
|
] call CBA_fnc_addSetting;
|
||||||
|
|
||||||
|
[
|
||||||
|
QGVAR(setting_pilotForcedCheckEnabled), // variable
|
||||||
|
"CHECKBOX", // type
|
||||||
|
["Force Queue Checks for Pilots", "Whether or not pilots are forced to view the contents of the reinsertion queue per interval"], // title
|
||||||
|
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)], // category
|
||||||
|
false, // default value
|
||||||
|
true, // global setting
|
||||||
|
{
|
||||||
|
params ["_value"];
|
||||||
|
[
|
||||||
|
QGVAR(setting_pilotForcedCheckEnabled),
|
||||||
|
_value
|
||||||
|
] call EFUNC(common,logSettingChanged);
|
||||||
|
}
|
||||||
|
] call CBA_fnc_addSetting;
|
||||||
|
|
||||||
|
[
|
||||||
|
QGVAR(setting_pilotForcedCheckInterval), // variable
|
||||||
|
"TIME", // type
|
||||||
|
["Pilot Forced Check Interval", "Pilots will be force shown the queue if they haven't checked it in X seconds"], // title
|
||||||
|
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)], // category
|
||||||
|
[60*5, 60*30, 60*10], // [_min, _max, _default]
|
||||||
|
true,
|
||||||
|
{
|
||||||
|
params ["_value"];
|
||||||
|
[
|
||||||
|
QGVAR(setting_pilotForcedCheckInterval),
|
||||||
|
_value
|
||||||
|
] call EFUNC(common,logSettingChanged);
|
||||||
|
}
|
||||||
|
] call CBA_fnc_addSetting;
|
||||||
3
framework/reinsert/script_component.hpp
Normal file
3
framework/reinsert/script_component.hpp
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
#define COMPONENT reinsert
|
||||||
|
#define COMPONENT_BEAUTIFIED Reinsertion
|
||||||
|
#include "../script_mod.hpp"
|
||||||
61
framework/reinsert/server/fn_addToQueue.sqf
Normal file
61
framework/reinsert/server/fn_addToQueue.sqf
Normal file
@@ -0,0 +1,61 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
|
params [
|
||||||
|
["_player", objNull, [objNull]],
|
||||||
|
["_base", objNull, [objNull]],
|
||||||
|
["_timeFiled", diag_tickTime, [25]]
|
||||||
|
];
|
||||||
|
|
||||||
|
if (!isServer) exitWith {
|
||||||
|
[
|
||||||
|
LEVEL_ERROR,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"ATTEMPTED RUN ON CLIENT",
|
||||||
|
[
|
||||||
|
["player", _player],
|
||||||
|
["base", _base]
|
||||||
|
]
|
||||||
|
] call EFUNC(common,log);
|
||||||
|
["ATTEMPTED RUN ON CLIENT"] call BIS_fnc_error;
|
||||||
|
};
|
||||||
|
if (
|
||||||
|
isNull _player ||
|
||||||
|
isNull _base
|
||||||
|
) exitWith {
|
||||||
|
[
|
||||||
|
LEVEL_ERROR,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"NULL PARAMETERS",
|
||||||
|
[
|
||||||
|
["player", _player],
|
||||||
|
["base", _base]
|
||||||
|
]
|
||||||
|
] call EFUNC(common,log);
|
||||||
|
["NULL PARAMETERS"] call BIS_fnc_error;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
private _maxRangeToReady = missionNamespace getVariable [QGVAR(setting_maxRangeToReady), 400];
|
||||||
|
// nearest base here is the same as the base sent
|
||||||
|
private _nearestBase = _base;
|
||||||
|
|
||||||
|
GVAR(reinsertionQueue) pushBackUnique [
|
||||||
|
_player, _base, _timeFiled
|
||||||
|
];
|
||||||
|
// broadcast new list to all machines
|
||||||
|
publicVariable QGVAR(reinsertionQueue);
|
||||||
|
|
||||||
|
// log to rpt
|
||||||
|
[
|
||||||
|
LEVEL_INFO,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"PLAYER FILED REQUEST",
|
||||||
|
[_player, [
|
||||||
|
["filedAtBase", [_base] call EFUNC(common,getNameOfBase)],
|
||||||
|
["filedAtBaseDistance", _player distance _base],
|
||||||
|
["closestBase", [_nearestBase] call EFUNC(common,getNameOfBase)],
|
||||||
|
["closestBaseDistance", _player distance _nearestBase],
|
||||||
|
["maxDistanceSetting", _maxRangeToReady],
|
||||||
|
["inQueueDuration", diag_tickTime - _timeFiled]
|
||||||
|
]] call EFUNC(common,addPlayerInfoToArray)
|
||||||
|
] call EFUNC(common,log);
|
||||||
@@ -1,8 +1,10 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
if (!isServer) exitWith {};
|
if (!isServer) exitWith {};
|
||||||
|
|
||||||
// if at least 1 player in the queue has been waiting longer than the configured timeout, notify all players
|
// if at least 1 player in the queue has been waiting longer than the configured timeout, notify all players
|
||||||
private _timeout = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_max_wait", 60*20]; // default 20 minutes
|
private _timeout = missionNamespace getVariable [QGVAR(setting_maxWait), 60*20]; // default 20 minutes
|
||||||
private _timeoutPlayers = milsim_reinsert_reinsertionQueue select {
|
private _timeoutPlayers = GVAR(reinsertionQueue) select {
|
||||||
_x params ["_player", "_base", "_timeFiled"];
|
_x params ["_player", "_base", "_timeFiled"];
|
||||||
alive (_player) &&
|
alive (_player) &&
|
||||||
(diag_tickTime - (_timeFiled)) > _timeout
|
(diag_tickTime - (_timeFiled)) > _timeout
|
||||||
@@ -10,10 +12,10 @@ private _timeoutPlayers = milsim_reinsert_reinsertionQueue select {
|
|||||||
if (count _timeoutPlayers > 0) then {
|
if (count _timeoutPlayers > 0) then {
|
||||||
// GLOBAL CBA NOTIFY
|
// GLOBAL CBA NOTIFY
|
||||||
private _playerLines = [["Players are still waiting for Re-insert!", 1.2, [1, 0.64, 0, 1]]];
|
private _playerLines = [["Players are still waiting for Re-insert!", 1.2, [1, 0.64, 0, 1]]];
|
||||||
private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_maxRangeToReady", 400];
|
private _maxRangeToReady = missionNamespace getVariable [QGVAR(setting_maxRangeToReady), 400];
|
||||||
|
|
||||||
// get base objects from queue
|
// get base objects from queue
|
||||||
private _basesWithPeople = (missionNamespace getVariable ["milsim_reinsert_reinsertionQueue", []]) apply {_x#1};
|
private _basesWithPeople = (missionNamespace getVariable [QGVAR(reinsertionQueue), []]) apply {_x#1};
|
||||||
// get unique base objects
|
// get unique base objects
|
||||||
private _basesWithPeople = _basesWithPeople arrayIntersect _basesWithPeople;
|
private _basesWithPeople = _basesWithPeople arrayIntersect _basesWithPeople;
|
||||||
|
|
||||||
@@ -21,7 +23,7 @@ if (count _timeoutPlayers > 0) then {
|
|||||||
private _thisBase = _x;
|
private _thisBase = _x;
|
||||||
|
|
||||||
// Add line for base name
|
// Add line for base name
|
||||||
_playerLines pushBack ([[_thisBase] call milsim_fnc_getNameOfBase, 1, [0,1,0,1]]);
|
_playerLines pushBack ([[_thisBase] call EFUNC(common,getNameOfBase), 1, [0,1,0,1]]);
|
||||||
|
|
||||||
// Get players under this base
|
// Get players under this base
|
||||||
private _thisBasePlayers = _timeoutPlayers select {_x#1 isEqualTo _thisBase};
|
private _thisBasePlayers = _timeoutPlayers select {_x#1 isEqualTo _thisBase};
|
||||||
@@ -35,36 +37,35 @@ if (count _timeoutPlayers > 0) then {
|
|||||||
{ // for each player under this base, add a line
|
{ // for each player under this base, add a line
|
||||||
_x params ["_player", "_base", "_timeFiled"];
|
_x params ["_player", "_base", "_timeFiled"];
|
||||||
// get the closest base to the player
|
// get the closest base to the player
|
||||||
private _nearestBase = [_player] call milsim_fnc_getNearestBase;
|
private _nearestBase = [_player] call EFUNC(common,getNearestBase);
|
||||||
|
|
||||||
// add player to array of players under bases
|
// add player to array of players under bases
|
||||||
_playerLines pushBack ([format [
|
_playerLines pushBack ([format [
|
||||||
"%1: %2 [%3]",
|
"%1: %2 [%3]",
|
||||||
groupID (group (_player)),
|
groupID (group (_player)),
|
||||||
name (_player),
|
name _player,
|
||||||
[diag_tickTime - (_timeFiled), "MM:SS"] call BIS_fnc_secondsToString
|
[diag_tickTime - (_timeFiled), "MM:SS"] call BIS_fnc_secondsToString
|
||||||
], 0.8, [0.8, 0.8, 0.8, 1]]);
|
], 0.8, [0.8, 0.8, 0.8, 1]]);
|
||||||
|
|
||||||
// log to rpt
|
// log to rpt
|
||||||
private _logParams = [
|
|
||||||
["filedAtBase", [_base] call milsim_fnc_getNameOfBase],
|
|
||||||
["filedAtBaseDistance", _player distance _base],
|
|
||||||
["closestBase", [_nearestBase] call milsim_fnc_getNameOfBase],
|
|
||||||
["closestBaseDistance", _player distance _nearestBase],
|
|
||||||
["maxDistanceSetting", _maxRangeToReady],
|
|
||||||
["inQueueDuration", diag_tickTime - _timeFiled]
|
|
||||||
];
|
|
||||||
_logParams = [_player, _logParams] call milsim_fnc_addPlayerInfoToArray;
|
|
||||||
[
|
[
|
||||||
"respawn_reinsertion",
|
LEVEL_WARNING,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
"PLAYER WAITING OVER TIMEOUT",
|
"PLAYER WAITING OVER TIMEOUT",
|
||||||
_logParams
|
[_player, [
|
||||||
] call milsim_fnc_log;
|
["filedAtBase", [_base] call EFUNC(common,getNameOfBase)],
|
||||||
|
["filedAtBaseDistance", _player distance _base],
|
||||||
|
["closestBase", [_nearestBase] call EFUNC(common,getNameOfBase)],
|
||||||
|
["closestBaseDistance", _player distance _nearestBase],
|
||||||
|
["maxDistanceSetting", _maxRangeToReady],
|
||||||
|
["inQueueDuration", diag_tickTime - _timeFiled]
|
||||||
|
]] call EFUNC(common,addPlayerInfoToArray)
|
||||||
|
] call EFUNC(common,log);
|
||||||
} forEach _thisBasePlayers;
|
} forEach _thisBasePlayers;
|
||||||
} forEach _basesWithPeople;
|
} forEach _basesWithPeople;
|
||||||
|
|
||||||
// SEND NOTIFY
|
// SEND NOTIFY
|
||||||
_playerLines remoteExec ["CBA_fnc_notify", [0, -2] select isDedicated];
|
_playerLines remoteExec ["CBA_fnc_notify", [0, -2] select isDedicated];
|
||||||
// RESET NOTIFICATION TIMER
|
// RESET NOTIFICATION TIMER
|
||||||
milsim_reinsert_reinsertionOverTimeoutLastNotificationTime = diag_tickTime;
|
GVAR(overTimeoutLastNotificationTime) = diag_tickTime;
|
||||||
};
|
};
|
||||||
@@ -3,48 +3,51 @@
|
|||||||
// if a player's time in the queue exceeds the configured timeout, a message will be posted every 5 minutes on a cycle based around
|
// if a player's time in the queue exceeds the configured timeout, a message will be posted every 5 minutes on a cycle based around
|
||||||
// the player's time in the queue stating how long they have been waiting, their name, and their group's name
|
// the player's time in the queue stating how long they have been waiting, their name, and their group's name
|
||||||
|
|
||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
if (!isServer) exitWith {};
|
if (!isServer) exitWith {};
|
||||||
|
|
||||||
// array of all respawn modules in the mission, used as 'base' locations for reinsertion
|
|
||||||
milsim_baseObjects = allMissionObjects "ModuleRespawnPosition_F";
|
|
||||||
publicVariable "milsim_baseObjects";
|
|
||||||
|
|
||||||
// register queue
|
// register queue
|
||||||
milsim_reinsert_reinsertionQueue = [];
|
GVAR(reinsertionQueue) = [];
|
||||||
publicVariable "milsim_reinsert_reinsertionQueue";
|
publicVariable QGVAR(reinsertionQueue);
|
||||||
|
|
||||||
|
|
||||||
// server mission start time
|
// server mission start time
|
||||||
milsim_reinsert_missionStartServerTime = serverTime;
|
GVAR(missionStartServerTime) = serverTime;
|
||||||
|
|
||||||
// FILE REQUEST CBA HANDLER
|
// FILE REQUEST CBA HANDLER
|
||||||
["milsim_reinsert_fileReinsertRequest", {
|
[QGVAR(fileReinsertRequest), {
|
||||||
params ["_player", "_base"];
|
params ["_player", "_base"];
|
||||||
[_player, _base] call milsim_reinsert_fnc_addToQueue;
|
[_player, _base] call FUNC(addToQueue);
|
||||||
}] call CBA_fnc_addEventHandler;
|
}] call CBA_fnc_addEventHandler;
|
||||||
|
|
||||||
// REMOVE REQUEST CBA HANDLER
|
// REMOVE REQUEST CBA HANDLER
|
||||||
["milsim_reinsert_removeReinsertRequest", {
|
[QGVAR(removeReinsertRequest), {
|
||||||
params ["_player"];
|
params ["_player"];
|
||||||
[_player] call milsim_reinsert_fnc_removeFromQueue;
|
[_player] call FUNC(removeFromQueue);
|
||||||
}] call CBA_fnc_addEventHandler;
|
}] call CBA_fnc_addEventHandler;
|
||||||
|
|
||||||
|
|
||||||
// automated wait threshold timer
|
// automated wait threshold timer
|
||||||
milsim_reinsert_reinsertionOverTimeoutLastNotificationTime = 0;
|
GVAR(overTimeoutLastNotificationTime) = 0;
|
||||||
|
|
||||||
[{ // every 60 seconds
|
[{ // every 60 seconds
|
||||||
|
|
||||||
// validate queue
|
// validate queue
|
||||||
call milsim_reinsert_fnc_validateQueue;
|
call FUNC(validateQueue);
|
||||||
|
|
||||||
// check if last overTimeout notification was sent more than X minutes ago
|
// check if last overTimeout notification was sent more than X minutes ago
|
||||||
if (
|
if (
|
||||||
diag_tickTime - milsim_reinsert_reinsertionOverTimeoutLastNotificationTime > 60*5
|
diag_tickTime - GVAR(overTimeoutLastNotificationTime) > 60*5
|
||||||
) then {
|
) then {
|
||||||
// show global queue notification with any players that are over timeout
|
// show global queue notification with any players that are over timeout
|
||||||
call milsim_reinsert_fnc_globalShowQueue;
|
call FUNC(globalShowQueue);
|
||||||
};
|
};
|
||||||
|
|
||||||
}, 60] call CBA_fnc_addPerFrameHandler;
|
}, 60] call CBA_fnc_addPerFrameHandler;
|
||||||
|
|
||||||
|
[
|
||||||
|
LEVEL_DEBUG,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"postInit complete",
|
||||||
|
[]
|
||||||
|
] call EFUNC(common,log);
|
||||||
60
framework/reinsert/server/fn_removeFromQueue.sqf
Normal file
60
framework/reinsert/server/fn_removeFromQueue.sqf
Normal file
@@ -0,0 +1,60 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
|
params [["_player", objNull, [objNull]]];
|
||||||
|
|
||||||
|
if (!isServer) exitWith {
|
||||||
|
[
|
||||||
|
LEVEL_ERROR,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"ATTEMPTED RUN ON CLIENT",
|
||||||
|
[
|
||||||
|
["player", _player]
|
||||||
|
]
|
||||||
|
] call EFUNC(common,log);
|
||||||
|
};
|
||||||
|
if (isNull _player) exitWith {
|
||||||
|
[
|
||||||
|
LEVEL_ERROR,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"NULL PARAMETERS",
|
||||||
|
[
|
||||||
|
["player", _player]
|
||||||
|
]
|
||||||
|
] call EFUNC(common,log);
|
||||||
|
};
|
||||||
|
|
||||||
|
// get entries for this player from queue
|
||||||
|
private _unitArrs = GVAR(reinsertionQueue) select {_x#0 isEqualTo _player};
|
||||||
|
// if player not in queue, skip
|
||||||
|
if (count _unitArrs isEqualTo 0) exitWith {};
|
||||||
|
|
||||||
|
private _maxRangeToReady = missionNamespace getVariable [QGVAR(setting_maxRangeToReady), 400];
|
||||||
|
|
||||||
|
// remove player from queue
|
||||||
|
GVAR(reinsertionQueue) = GVAR(reinsertionQueue) - _unitArrs;
|
||||||
|
// broadcast new list to all machines
|
||||||
|
publicVariable QGVAR(reinsertionQueue);
|
||||||
|
|
||||||
|
// sort _unitArrs by time in queue, descending, to get longest wait (if for some reason there's a duplicate)
|
||||||
|
[_unitArrs, [], {
|
||||||
|
_x#2
|
||||||
|
}, "DESCEND"] call BIS_fnc_sortBy;
|
||||||
|
|
||||||
|
// get first entry (longest wait)
|
||||||
|
(_unitArrs#0) params ["_player", "_base", "_timeFiled"]; // _unitArr = [unit, base, timeInQueue]
|
||||||
|
// get the closest base to the player
|
||||||
|
private _nearestBase = [_player] call EFUNC(common,getNearestBase);
|
||||||
|
// log to rpt
|
||||||
|
[
|
||||||
|
LEVEL_INFO,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"PLAYER RESCINDED REQUEST",
|
||||||
|
[_player, [
|
||||||
|
["filedAtBase", [_base] call EFUNC(common,getNameOfBase)],
|
||||||
|
["filedAtBaseDistance", _player distance _base],
|
||||||
|
["closestBase", [_nearestBase] call EFUNC(common,getNameOfBase)],
|
||||||
|
["closestBaseDistance", _player distance _nearestBase],
|
||||||
|
["maxDistanceSetting", _maxRangeToReady],
|
||||||
|
["inQueueDuration", diag_tickTime - _timeFiled]
|
||||||
|
]] call EFUNC(common,addPlayerInfoToArray)
|
||||||
|
] call EFUNC(common,log);
|
||||||
@@ -7,6 +7,8 @@
|
|||||||
Author: IndigoFox
|
Author: IndigoFox
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
if (not isRemoteExecuted) exitWith {
|
if (not isRemoteExecuted) exitWith {
|
||||||
diag_log text format ["[milsim] (respawn_reinsertion) SHOW QUEUE NOT REMOTE EXECUTED"];
|
diag_log text format ["[milsim] (respawn_reinsertion) SHOW QUEUE NOT REMOTE EXECUTED"];
|
||||||
};
|
};
|
||||||
@@ -25,16 +27,16 @@ if (isNull _userObject) exitWith {
|
|||||||
};
|
};
|
||||||
|
|
||||||
// log to rpt
|
// log to rpt
|
||||||
private _logParams = [_userObject, []] call milsim_fnc_addPlayerInfoToArray;
|
|
||||||
[
|
[
|
||||||
"respawn_reinsertion",
|
LEVEL_INFO,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
"SHOW QUEUE REQUESTED",
|
"SHOW QUEUE REQUESTED",
|
||||||
_logParams
|
[_userObject] call EFUNC(common,addPlayerInfoToArray)
|
||||||
] call milsim_fnc_log;
|
] call EFUNC(common,log);
|
||||||
|
|
||||||
private _queue = missionNamespace getVariable ["milsim_reinsert_reinsertionQueue", []];
|
private _queue = missionNamespace getVariable [QGVAR(reinsertionQueue), []];
|
||||||
// get base objects from queue
|
// get base objects from queue
|
||||||
private _basesWithPeople = (missionNamespace getVariable ["milsim_reinsert_reinsertionQueue", []]) apply {_x#1};
|
private _basesWithPeople = (missionNamespace getVariable [QGVAR(reinsertionQueue), []]) apply {_x#1};
|
||||||
// get unique base objects
|
// get unique base objects
|
||||||
private _basesWithPeople = _basesWithPeople arrayIntersect _basesWithPeople;
|
private _basesWithPeople = _basesWithPeople arrayIntersect _basesWithPeople;
|
||||||
|
|
||||||
@@ -48,7 +50,7 @@ if (count _basesWithPeople isEqualTo 0) then {
|
|||||||
// forEach _basesWithPeople
|
// forEach _basesWithPeople
|
||||||
{
|
{
|
||||||
private _thisBase = _x;
|
private _thisBase = _x;
|
||||||
private _baseName = [_thisBase] call milsim_fnc_getNameOfBase;
|
private _baseName = [_thisBase] call EFUNC(common,getNameOfBase);
|
||||||
|
|
||||||
// generate player lines for this base
|
// generate player lines for this base
|
||||||
private _playerLines = _queue select {
|
private _playerLines = _queue select {
|
||||||
57
framework/reinsert/server/fn_validateQueue.sqf
Normal file
57
framework/reinsert/server/fn_validateQueue.sqf
Normal file
@@ -0,0 +1,57 @@
|
|||||||
|
// revalidate any players in the queue
|
||||||
|
// compare their distance to the nearest base, and remove them if they're too far away (or dead)
|
||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
|
private _stillValid = [];
|
||||||
|
private _maxRangeToReady = missionNamespace getVariable [QGVAR(setting_maxRangeToReady), 400];
|
||||||
|
{
|
||||||
|
_x params ["_player", "_base", "_timeFiled"]; // _unitArr = [unit, baseName, timeInQueue]
|
||||||
|
|
||||||
|
private _distanceToOriginalBase = _player distance _base;
|
||||||
|
// get the closest base to the player
|
||||||
|
private _nearestBase = [_player] call EFUNC(common,getNearestBase);
|
||||||
|
private _isCloseEnoughToAnyBase = (_player distance _nearestBase) < _maxRangeToReady;
|
||||||
|
|
||||||
|
if (not _isCloseEnoughToAnyBase || not (alive _player)) then {
|
||||||
|
// don't include player in updated queue
|
||||||
|
// log to rpt
|
||||||
|
[
|
||||||
|
LEVEL_INFO,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"PLAYER DEQUEUED AUTOMATICALLY",
|
||||||
|
[_player, [
|
||||||
|
["filedAtBase", [_base] call EFUNC(common,getNameOfBase)],
|
||||||
|
["filedAtBaseDistance", _player distance _base],
|
||||||
|
["closestBase", [_nearestBase] call EFUNC(common,getNameOfBase)],
|
||||||
|
["closestBaseDistance", _player distance _nearestBase],
|
||||||
|
["maxDistanceSetting", _maxRangeToReady],
|
||||||
|
["inQueueDuration", diag_tickTime - _timeFiled]
|
||||||
|
]] call EFUNC(common,addPlayerInfoToArray)
|
||||||
|
] call EFUNC(common,log);
|
||||||
|
// continue loop
|
||||||
|
continue
|
||||||
|
};
|
||||||
|
|
||||||
|
// include player in updated queue, and update their location to nearest base
|
||||||
|
_stillValid pushBackUnique [_player, _nearestBase, _timeFiled];
|
||||||
|
// if player's base has changed, log to rpt
|
||||||
|
if (_base != _nearestBase) then {
|
||||||
|
[
|
||||||
|
LEVEL_INFO,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"PLAYER BASE WAS UPDATED",
|
||||||
|
[_player, [
|
||||||
|
["filedAtBase", [_base] call EFUNC(common,getNameOfBase)],
|
||||||
|
["filedAtBaseDistance", _player distance _base],
|
||||||
|
["closestBase", [_nearestBase] call EFUNC(common,getNameOfBase)],
|
||||||
|
["closestBaseDistance", _player distance _nearestBase],
|
||||||
|
["maxDistanceSetting", _maxRangeToReady],
|
||||||
|
["inQueueDuration", diag_tickTime - _timeFiled]
|
||||||
|
]] call EFUNC(common,addPlayerInfoToArray)
|
||||||
|
] call EFUNC(common,log);
|
||||||
|
};
|
||||||
|
} forEach GVAR(reinsertionQueue);
|
||||||
|
|
||||||
|
// broadcast new list to all machines
|
||||||
|
GVAR(reinsertionQueue) = _stillValid;
|
||||||
|
publicVariable QGVAR(reinsertionQueue);
|
||||||
@@ -0,0 +1,63 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
|
// adds a scroll wheel action to all arsenal boxes to spawn different supply crate types
|
||||||
|
|
||||||
|
private _arsenalBoxClassName = "Land_PaperBox_open_full_F";
|
||||||
|
|
||||||
|
// get all instances of the arsenal item
|
||||||
|
private _arsenalBoxes = (allMissionObjects _arsenalBoxClassName) select {
|
||||||
|
// only select the ones that already have user actions attached
|
||||||
|
count (actionIDs _x) > 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
private _supplyCratesCfg = call FUNC(getSupplyCratesCfg);
|
||||||
|
private _supplyCrateTypesCfgs = _supplyCratesCfg call BIS_fnc_returnChildren;
|
||||||
|
|
||||||
|
{
|
||||||
|
// add scroll wheel action to spawn different supply box types
|
||||||
|
private _arsenalBox = _x;
|
||||||
|
|
||||||
|
// always remove old actions if they exist
|
||||||
|
private _actionIDs = _arsenalBox getVariable [QGVAR(supplyCrateActionIDs), []];
|
||||||
|
{
|
||||||
|
_arsenalBox removeAction _x;
|
||||||
|
} forEach _actionIDs;
|
||||||
|
_arsenalBox setVariable [QGVAR(supplyCrateActionIDs), []];
|
||||||
|
|
||||||
|
|
||||||
|
// if setting disabled, skip adding actions
|
||||||
|
if (not (
|
||||||
|
[QGVAR(setting_allowSupplyBoxScrollWheelSpawning)] call CBA_settings_fnc_get
|
||||||
|
)) then {continue};
|
||||||
|
|
||||||
|
|
||||||
|
{ // add an action for each supply crate type
|
||||||
|
private _cfg = _x;
|
||||||
|
private _supplyCrateDisplayName = (_cfg >> "displayName") call BIS_fnc_getCfgData;
|
||||||
|
|
||||||
|
// add action to spawn supply crate
|
||||||
|
private _actionID = _arsenalBox addAction [format ["<t color='#ffffff'>Spawn %1</t>", _supplyCrateDisplayName], {
|
||||||
|
params ["_target", "_caller", "_actionId", "_arguments"];
|
||||||
|
_arguments params ["_supplyCrateCfg"];
|
||||||
|
[
|
||||||
|
objNull,
|
||||||
|
configName _supplyCrateCfg,
|
||||||
|
getPos _target
|
||||||
|
] call FUNC(createBox);
|
||||||
|
|
||||||
|
// log action use in server RPT
|
||||||
|
private _supplyCrateDisplayName = (_supplyCrateCfg >> "displayName") call BIS_fnc_getCfgData;
|
||||||
|
[
|
||||||
|
LEVEL_INFO,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"Supply crate spawned",
|
||||||
|
[player, [
|
||||||
|
["supplyCrateDisplayName", _supplyCrateDisplayName],
|
||||||
|
["supplyCrateCfgName", configName _supplyCrateCfg],
|
||||||
|
["position", getPos _target]
|
||||||
|
]] call EFUNC(common,addPlayerInfoToArray)
|
||||||
|
] remoteExec [QEFUNC(common,log), 2];
|
||||||
|
}, [_cfg], 0, false, true, "", ""];
|
||||||
|
(_arsenalBox getVariable [QGVAR(supplyCrateActionIDs), []]) pushBack _actionID;
|
||||||
|
} forEach _supplyCrateTypesCfgs;
|
||||||
|
} forEach _arsenalBoxes;
|
||||||
29
framework/resupply/functions/fn_addCBASettings.sqf
Normal file
29
framework/resupply/functions/fn_addCBASettings.sqf
Normal file
@@ -0,0 +1,29 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
|
[
|
||||||
|
QGVAR(setting_allowSupplyBoxScrollWheelSpawning), // variable
|
||||||
|
"CHECKBOX", // type
|
||||||
|
["Allow Spawning Boxes from Arsenal Box", "If true, adds scroll wheel options to arsenal boxes to spawn supply boxes"], // title
|
||||||
|
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)], // category
|
||||||
|
false, // default value
|
||||||
|
true, // global setting
|
||||||
|
{
|
||||||
|
params ["_value"];
|
||||||
|
[
|
||||||
|
QGVAR(setting_allowSupplyBoxScrollWheelSpawning),
|
||||||
|
_value
|
||||||
|
] call EFUNC(common,logSettingChanged);
|
||||||
|
|
||||||
|
if (_value && hasInterface && time > 0) then {
|
||||||
|
[] call FUNC(addArsenalObjectSpawnBoxActions);
|
||||||
|
};
|
||||||
|
},
|
||||||
|
true // requires mission restart
|
||||||
|
] call CBA_fnc_addSetting;
|
||||||
|
|
||||||
|
[
|
||||||
|
LEVEL_INFO,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"CREATED SETTINGS",
|
||||||
|
[]
|
||||||
|
] call EFUNC(common,log);
|
||||||
@@ -27,7 +27,8 @@
|
|||||||
["weapon", (weaponCargo cursorObject) call BIS_fnc_consolidateArray]
|
["weapon", (weaponCargo cursorObject) call BIS_fnc_consolidateArray]
|
||||||
]];
|
]];
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
params [
|
params [
|
||||||
["_box", objNull, [objNull]],
|
["_box", objNull, [objNull]],
|
||||||
@@ -36,7 +37,7 @@ params [
|
|||||||
];
|
];
|
||||||
|
|
||||||
// get defs class
|
// get defs class
|
||||||
private _supplyCratesCfg = call milsim_resupply_fnc_getSupplyCratesCfg;
|
private _supplyCratesCfg = call FUNC(getSupplyCratesCfg);
|
||||||
if (!isClass _supplyCratesCfg) exitWith {
|
if (!isClass _supplyCratesCfg) exitWith {
|
||||||
["Resupply Boxes: Failed to load crate definitions, possibly a bad edit?"] call BIS_fnc_error;
|
["Resupply Boxes: Failed to load crate definitions, possibly a bad edit?"] call BIS_fnc_error;
|
||||||
objNull;
|
objNull;
|
||||||
2
framework/resupply/functions/fn_getSupplyCratesCfg.sqf
Normal file
2
framework/resupply/functions/fn_getSupplyCratesCfg.sqf
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
(missionConfigFile >> "SupplyCrates");
|
||||||
14
framework/resupply/functions/fn_initClient.sqf
Normal file
14
framework/resupply/functions/fn_initClient.sqf
Normal file
@@ -0,0 +1,14 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
|
if (!hasInterface) exitWith {};
|
||||||
|
|
||||||
|
call FUNC(addArsenalObjectSpawnBoxActions);
|
||||||
|
|
||||||
|
[
|
||||||
|
LEVEL_DEBUG,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"initClient complete",
|
||||||
|
[]
|
||||||
|
] call EFUNC(common,log);
|
||||||
|
|
||||||
|
localNamespace setVariable [QGVAR(complete), true];
|
||||||
3
framework/resupply/script_component.hpp
Normal file
3
framework/resupply/script_component.hpp
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
#define COMPONENT resupply
|
||||||
|
#define COMPONENT_BEAUTIFIED Resupply
|
||||||
|
#include "../script_mod.hpp"
|
||||||
11
framework/script_macros.hpp
Normal file
11
framework/script_macros.hpp
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
// all text before cba include
|
||||||
|
#define SETTINGS_GROUP_NAME 17th Battalion
|
||||||
|
#define MODULE_CATEGORY_NAME 17th Battalion
|
||||||
|
|
||||||
|
#define LEVEL_TRACE -1
|
||||||
|
#define LEVEL_DEBUG 0
|
||||||
|
#define LEVEL_INFO 1
|
||||||
|
#define LEVEL_WARNING 2
|
||||||
|
#define LEVEL_ERROR 3
|
||||||
|
|
||||||
|
#include "\x\cba\addons\main\script_macros_mission.hpp"
|
||||||
17
framework/script_mod.hpp
Normal file
17
framework/script_mod.hpp
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
#define PREFIX milsim
|
||||||
|
|
||||||
|
#include "script_version.hpp"
|
||||||
|
|
||||||
|
#define VERSION MAJOR.MINOR.PATCHLVL
|
||||||
|
#define VERSION_STR MAJOR.MINOR.PATCHLVL
|
||||||
|
#define VERSION_AR MAJOR,MINOR,PATCHLVL
|
||||||
|
|
||||||
|
// #define DEBUG_MODE -1 // TRACE
|
||||||
|
// #define DEBUG_MODE 0 // DEBUG
|
||||||
|
#define DEBUG_MODE 1 // INFO
|
||||||
|
// #define DEBUG_MODE 2 // WARNING
|
||||||
|
// #define DEBUG_MODE 3 // ERROR
|
||||||
|
|
||||||
|
|
||||||
|
// should always be last
|
||||||
|
#include "script_macros.hpp"
|
||||||
4
framework/script_version.hpp
Normal file
4
framework/script_version.hpp
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
#define MAJOR 4
|
||||||
|
#define MINOR 0
|
||||||
|
#define PATCHLVL 0
|
||||||
|
#define BUILD 0
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user