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132 Commits

Author SHA1 Message Date
51c5da44ce Merge pull request '4.2.0 release' (#55) from develop into main
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Reviewed-on: #55
2024-06-20 23:51:06 -05:00
0f5569c5ba Merge branch 'main' into develop
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2024-06-20 23:49:29 -05:00
hizumi
448fad1ee0 Update script_version.hpp
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prep 4.2.0 release
2024-06-20 23:24:08 -05:00
hizumi
2210dc1a70 Update CHANGELOG.md
version 4.2.0 release notes
2024-06-20 23:23:50 -05:00
hizumi
7e5e7e26af Update SupplyCrates.hpp
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add ability to pull tires and tracks out of the arsenal boxes for loading into vehicles
2024-06-19 22:20:49 -05:00
hizumi
7c6130891a update custom remainsCollector event handlers
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add extra verbose debug logging to determine owner, time, and whether or not the custom garbage collector is who processed the body
2024-06-19 20:55:12 -05:00
hizumi
eee4ac1b83 Update fn_initClient.sqf
temporarily remove pilot ability to check re-insertion queue
2024-06-19 20:53:19 -05:00
faf84a0bf2 Merge pull request 'Campaign-Updates-6-9-2024' (#54) from Campaign-Updates-6-9-2024 into develop
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Reviewed-on: #54
2024-06-19 19:55:03 -05:00
68d793a519 Merge branch 'develop' into Campaign-Updates-6-9-2024 2024-06-19 19:54:49 -05:00
2e67e0e932 Merge pull request 'flag_simpleshape_variety' (#53) from flag_simpleshape_variety into develop
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Reviewed-on: #53
2024-06-19 19:53:39 -05:00
04546e49f7 Update defines/SupplyCrates.hpp
Increased White Smokes in Squad Ammo Crate
Added M84 tun Grenade to Squad Ammo Crate
2024-06-19 00:36:21 -05:00
8cfebeef10 Update defines/SupplyCrates.hpp
Added Pain Killers to Medical Resupply
2024-06-19 00:32:04 -05:00
8c6c1f6a62 Update defines/SupplyCrates.hpp
Added SIG MCX AMMO
Created a Squad Utility Box with Chems / Smokes / Breaching Items / Cable Ties / Radios
2024-06-19 00:30:56 -05:00
1fea46355a Merge remote-tracking branch 'origin/develop' into flag_simpleshape_variety 2024-06-18 19:07:56 -07:00
de91b61fcc some updates 2024-06-18 19:05:54 -07:00
fedc6f1432 Merge pull request 'wip' (#51) from flag_simpleshape_variety into develop
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Reviewed-on: #51
2024-06-16 15:45:24 -05:00
b34928c0c3 wip 2024-06-16 15:45:12 -05:00
2d9e5aabef Merge pull request 'Campaign-Updates-6-9-2024' (#50) from Campaign-Updates-6-9-2024 into develop
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Reviewed-on: #50
2024-06-16 15:41:23 -05:00
87ebbae31c Update defines/ApprovedAssets.hpp
Updated Approved assets.
2024-06-16 15:41:06 -05:00
408228f07b Added Black Hornet Restricted Item 2024-06-16 15:41:06 -05:00
736e90e305 Removed SMA Resupply Items
Removed the following Items from resupply
{"SMA_30Rnd_762x35_BLK_EPR",25}, 
{"SMA_20Rnd_762x51mm_M80A1_EPR",25},
{"SMA_20Rnd_762x51mm_M80A1_EPR_Tracer",25},
{"SMA_20Rnd_762x51mm_Mk316_Mod_0_Special_Long_Range",25},
{"SMA_20Rnd_762x51mm_Mk316_Mod_0_Special_Long_Range_Tracer",25},
2024-06-16 15:41:06 -05:00
f17fff8363 Asset Change
Removed Athena and Homer, Changed Armed VTOL callsign
2024-06-16 15:41:06 -05:00
64bc303893 Update defines/BattalionInfo.hpp
Updated ECO Callsign
2024-06-16 15:41:06 -05:00
80247a01d0 Update defines/BattalionInfo.hpp
Updated ACO and BCO Callsign
2024-06-16 15:41:06 -05:00
7c8cd6104b wip 2024-06-15 20:01:48 -07:00
7322799b78 add custom sounds support
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2024-06-15 16:43:56 -07:00
8f89283ceb Added Black Hornet Restricted Item 2024-06-12 00:13:04 -05:00
hizumi
db7bdf1ecd Update fn_createBox.sqf
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fix incorrect ace variable name. fixes #47.
2024-05-26 16:36:47 -05:00
hizumi
0f8783ffa9 add initial dead unit garbage collection
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2024-05-23 21:21:10 -05:00
af7600ac16 Merge pull request 'develop' (#46) from develop into main
Reviewed-on: #46
2024-04-25 21:41:04 -05:00
hizumi
fac86f18f0 Update CHANGELOG.md
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version 4.1.2 release notes
2024-04-25 21:36:48 -05:00
hizumi
87b6f359c1 Update fn_addEmptyGroupCleanupPFH.sqf
fix logic order and update logging output
2024-04-25 21:34:34 -05:00
hizumi
cbd8b5963e Update fn_addEmptyGroupCleanupPFH.sqf
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add more logging as to where the empty group is owned to track down deletion issues
2024-04-21 19:44:19 -05:00
hizumi
09ee014912 Merge branch 'develop' of https://gitea.iceberg-gaming.com/17th-Ranger-Battalion-ORG/MissionTemplate into develop
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2024-04-21 18:43:09 -05:00
hizumi
5b482b022f Update SupplyCrates.hpp
swap Tier1 5.56 mags to rhs 5.56 mags for mod compatability
2024-04-21 18:42:47 -05:00
hizumi
8afe420527 versioning update
4.1.2
2024-04-21 18:42:25 -05:00
ff98546907 Merge pull request 'main' (#45) from main into develop
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Reviewed-on: #45
2024-04-21 18:34:12 -05:00
5a1e6dd1a1 Merge pull request '4.1.1 release' (#43) from develop into main
Reviewed-on: #43
2024-04-19 00:31:43 -05:00
hizumi
0524af05b9 Update CHANGELOG.md
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4.1.1 release
2024-04-19 00:28:31 -05:00
hizumi
023550743d Update BattalionInfo.hpp
alpha callsign change
2024-04-19 00:23:01 -05:00
hizumi
ab28ed4e50 Update fn_bindVehicleActions.sqf
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remove now unneeded custom tire patching ace interaction
2024-04-19 00:01:14 -05:00
hizumi
8794dc226d Update fn_calculateServerStats.sqf
remove unneeded publicVariable declaration to reduce network traffic
2024-04-18 23:59:27 -05:00
hizumi
2bfaaacfc6 Update fn_initServer.sqf
disable zeus lightning bolt functionality first pass
2024-04-18 23:58:42 -05:00
8a4f161df9 Merge pull request 'authorized_gear_april_update' (#42) from authorized_gear_april_update into develop
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Reviewed-on: #42
2024-04-14 00:07:48 -05:00
cc5b8bbf45 Update defines/DisallowedEquipment.hpp
Updated Defines / Allowed Items for Tabbed Weapons to align with new announcement 

https://www.guilded.gg/Iceberg-gaming/groups/v3j2vAP3/channels/06d0c762-6a54-4657-9ed0-9d73763fcd1e/announcements/16nPOKxR
2024-04-14 00:07:48 -05:00
eb4959a2ba Merge branch 'develop' of https://gitea.iceberg-gaming.com/17th-Ranger-Battalion-ORG/MissionTemplate into develop
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2024-03-16 20:22:38 -07:00
643a7f212b log client performance to server RPT 2024-03-16 20:22:27 -07:00
6c4740dd1f Merge pull request 'develop' (#37) from develop into main
Reviewed-on: #37
2024-03-02 01:08:33 -06:00
hizumi
f128e0fec8 Update on-release.yaml 2024-03-02 01:08:33 -06:00
hizumi
32dda56f69 Update on-release.yaml
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2024-03-02 01:06:28 -06:00
hizumi
90f3caf1f9 Merge branch 'develop' of https://gitea.iceberg-gaming.com/17th-Ranger-Battalion-ORG/MissionTemplate into develop 2024-03-02 01:06:17 -06:00
706794a114 Merge pull request 'Update on-release.yaml' (#36) from develop into main
Reviewed-on: #36
2024-03-02 00:49:54 -06:00
hizumi
ee43868a32 Update on-release.yaml
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2024-03-02 00:49:41 -06:00
hizumi
e7af2f115e Update on-release.yaml
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2024-03-02 00:48:47 -06:00
c1aeace994 Merge pull request 'Update on-release.yaml' (#35) from develop into main
Reviewed-on: #35
2024-03-02 00:23:31 -06:00
d9beb44c72 Merge branch 'main' into develop
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2024-03-02 00:23:08 -06:00
hizumi
44b842ad33 Update on-release.yaml
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2024-03-02 00:18:05 -06:00
d9b5dd66a8 Merge pull request 'develop' (#34) from develop into main
Reviewed-on: #34
2024-03-01 23:59:30 -06:00
d6549fc040 Merge branch 'main' into develop
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2024-03-01 23:56:55 -06:00
hizumi
073f5ffd63 Update CHANGELOG.md
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2024-03-01 23:49:35 -06:00
hizumi
53a8b782e6 Update README.md
newer file structure, release link, and new file purposes
2024-03-01 23:49:25 -06:00
737f1ef7ee skip respawn button log if no last uncon timer registered
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2024-02-24 19:45:55 -08:00
hizumi
3e4eda2843 Update on-push-devel.yaml
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2024-02-22 23:23:12 -06:00
hizumi
34c36f58e2 Delete create-testing-snapshot.yaml 2024-02-22 23:20:25 -06:00
1279503743 Delete .gitea/workflows/create-testing-snapshot.yaml
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2024-02-22 23:19:28 -06:00
35dd63cbab Merge pull request 'main' (#33) from main into develop
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Reviewed-on: hizumi/MissionTemplate#33
2024-02-22 23:16:24 -06:00
3c0124070e Merge branch 'develop' into main 2024-02-22 23:15:09 -06:00
hizumi
77c3b0d67a update workflows with new formatting and urls 2024-02-22 23:12:27 -06:00
hizumi
2a776718c0 add issue templates
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2024-02-22 22:17:40 -06:00
5d50375256 improve static line protection logic
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2024-02-22 08:28:18 -08:00
6917db3b7d add missionGroup op for mission type, supply crate updates
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2024-02-21 16:11:28 -08:00
d2b8e10baf fix uncon respawn button use, add static line protection
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2024-02-21 08:23:54 -08:00
496fd21830 adds static line jump 5s invincibility
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2024-02-20 19:51:51 -08:00
f3c95322e9 change respawn button use warning to use ace_killed CBA event
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2024-02-19 16:11:42 -08:00
7d10d2622d adds leaflet support and missionGroup param for missionProfileNamespace 2024-02-19 16:11:10 -08:00
a20f477ee0 add better custom script support
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2024-02-19 09:46:06 -08:00
c29e46d5f7 Merge branch 'develop' of https://gitea.iceberg-gaming.com/hizumi/MissionTemplate into develop
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2024-02-16 19:05:27 -08:00
de074b62f2 make sure last time knocked unconscious variable is visible to all 2024-02-16 19:05:14 -08:00
hizumi
40ee46ea98 Update pack-zgm-pbo-files.yaml
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2024-02-15 19:10:48 -06:00
hizumi
10ef37cb80 Update pack-zgm-pbo-files.yaml
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2024-02-15 19:09:01 -06:00
hizumi
74b630bfaa Update pack-zgm-pbo-files.yaml
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2024-02-15 18:59:45 -06:00
hizumi
e64b29479d Update pack-zgm-pbo-files.yaml
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2024-02-15 18:56:15 -06:00
hizumi
d25e67182a Update pack-zgm-pbo-files.yaml
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2024-02-15 18:50:30 -06:00
hizumi
2218898ff7 Update pack-zgm-pbo-files.yaml
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2024-02-15 18:49:36 -06:00
hizumi
4976aa51b8 Update pack-zgm-pbo-files.yaml 2024-02-15 18:47:30 -06:00
hizumi
ddf0fe91d4 Update pack-zgm-pbo-files.yaml 2024-02-15 18:46:51 -06:00
hizumi
72bac32219 create release workflow 2024-02-15 18:40:28 -06:00
hizumi
21dbb725ac sync develop workflow 2024-02-15 18:40:13 -06:00
hizumi
57c012195a Update create-testing-snapshot.yaml
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2024-02-15 18:24:19 -06:00
hizumi
d71ba9e3bd Update create-testing-snapshot.yaml
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2024-02-15 18:11:41 -06:00
hizumi
32491da46f Update create-testing-snapshot.yaml
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2024-02-15 18:07:52 -06:00
hizumi
94814b6d07 Update create-testing-snapshot.yaml
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2024-02-15 18:06:55 -06:00
hizumi
d2a557dda1 Update create-testing-snapshot.yaml
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2024-02-15 18:04:15 -06:00
hizumi
81f4bb4d48 Update create-testing-snapshot.yaml
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2024-02-15 17:52:16 -06:00
hizumi
6f5a0ca523 Update create-testing-snapshot.yaml
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2024-02-15 17:49:13 -06:00
hizumi
4eae553c6d Update create-testing-snapshot.yaml
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2024-02-15 17:45:05 -06:00
hizumi
3194409192 Update create-testing-snapshot.yaml
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2024-02-15 17:43:54 -06:00
293a050027 Merge branch 'develop' of https://gitea.iceberg-gaming.com/hizumi/MissionTemplate into develop
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2024-02-15 15:13:22 -08:00
d2758b7570 adds drawicon3d wrapper from Hizumi and status for vflag use 2024-02-15 15:13:04 -08:00
hizumi
1bdbdd1273 Update create-testing-snapshot.yaml
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2024-02-15 16:58:17 -06:00
hizumi
d4c01c6554 Update create-testing-snapshot.yaml
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2024-02-15 16:51:06 -06:00
hizumi
2866153654 Update create-testing-snapshot.yaml
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2024-02-15 16:40:37 -06:00
hizumi
23dc0656a6 Update create-testing-snapshot.yaml
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2024-02-15 16:36:07 -06:00
4fb0ea9a15 rework PFH to client module, triageIcons and vehicleFlags point there 2024-02-15 13:54:10 -08:00
ef83d41a32 Merge pull request 'track-unconscious-duration-in-respawn-msg' (#30) from track-unconscious-duration-in-respawn-msg into develop
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Reviewed-on: hizumi/MissionTemplate#30
Reviewed-by: hizumi <hizumi@noreply.iceberg-gaming.com>
2024-02-14 02:02:05 -06:00
e76da62b7f Merge branch 'develop' into track-unconscious-duration-in-respawn-msg 2024-02-14 01:58:47 -06:00
hizumi
aaad8675a6 Create create-testing-snapshot.yaml
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move testing workflow to develop branch
2024-02-14 01:56:04 -06:00
c00f1b0e17 Merge pull request 'adds default bases + allows mms to set custom waypoints for microdagr' (#26) from add-microdagr-waypoints into develop
Reviewed-on: hizumi/MissionTemplate#26
Reviewed-by: hizumi <hizumi@noreply.iceberg-gaming.com>
2024-02-14 01:53:08 -06:00
hizumi
8e10819b92 Update create-testing-snapshot.yaml 2024-02-14 01:51:52 -06:00
9f89ec12d5 moves empty group cleanup run on all machines to perf module 2024-02-13 23:13:23 -08:00
e55c9a0751 trial implementation 2024-02-13 20:50:09 -08:00
hizumi
68f35a9b44 Update create-testing-snapshot.yaml
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add environment diagnostics and update webrequest url to use built in environment variables
2024-02-13 22:46:39 -06:00
hizumi
f11cadbd06 Update create-testing-snapshot.yaml
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correct api url
2024-02-13 19:58:21 -06:00
hizumi
a00f6cb0da create testing release workflow
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2024-02-13 19:50:30 -06:00
5114ae334f add basic mission_settings check w notify in 3den preview 2024-02-13 11:02:42 -08:00
296f945ea3 adds default bases + allows mms to set custom waypoints for microdagr 2024-02-12 23:51:07 -08:00
fdcf70b713 revert CfgFunctions to nested include 2024-02-12 19:32:19 -08:00
hizumi
1e5d50828b Update CHANGELOG.md 2024-02-08 19:12:44 -06:00
f8af54aa06 Merge pull request 'develop' (#24) from develop into main
Reviewed-on: https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/pulls/24
2024-02-08 19:05:40 -06:00
hizumi
2c733f77df Merge branch 'develop' of https://iceberg-gaming.com:5443/hizumi/MissionTemplate into develop 2024-02-08 19:00:15 -06:00
8ed6b8a5c6 Merge pull request 'misc-improvements' (#23) from misc-improvements into develop
Reviewed-on: https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/pulls/23
2024-02-08 18:35:52 -06:00
1d7e1ede37 Merge branch 'develop' into misc-improvements 2024-02-08 18:35:36 -06:00
442cb0b0b2 bugfixing 2024-02-08 15:35:42 -08:00
2db018103c move local diary mgmt to common module, clarify clientInit complete msg 2024-02-08 15:04:22 -08:00
fba423e38d update mapcopy module with CBA events 2024-02-08 12:47:51 -08:00
7268d8fd50 change vehicle flag actions to use class inheritance instead of object 2024-02-08 12:01:51 -08:00
3217ec487d simplify resupply actions addition 2024-02-08 11:50:07 -08:00
7c903d1021 add some built in flags as options 2024-02-08 11:48:41 -08:00
hizumi
bbe798734a Update README.md
correct typo
2024-02-07 23:26:32 -06:00
hizumi
e372563e58 prepare v4.0.0 release 2024-02-07 23:25:23 -06:00
hizumi
8283f19b77 Update mission_settings.hpp
document and give a default example
2024-02-07 23:25:04 -06:00
02e97b3e0e Merge pull request 'develop' (#21) from develop into main
Reviewed-on: https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/pulls/21
2024-02-06 23:17:30 -06:00
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name: Bug Report
about: File a bug report to help us improve
title: ""
labels: "Kind/Bug"
ref: main
body:
- type: markdown
attributes:
value: |
Thanks for taking the time to fill out this bug report!
- type: textarea
id: what-happened
attributes:
label: Describe the bug!
description: What did you see, and what did you expect to happen.
render: markdown
value: "A bug happened!"
validations:
required: true
- type: textarea
id: reproduce-steps
attributes:
label: How can we reproduce this?
description: "Steps to reproduce the behavior, and attach full log here if needed."
value: |
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. See error
validations:
required: true
- type: textarea
id: logs
attributes:
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description: Please copy and paste any relevant log output. This will be automatically formatted into code.
render: shell

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name: Feature Request
about: Suggest an idea for this project
title: ""
labels: "Kind/Feature"
ref: main
body:
- type: markdown
attributes:
value: |
Thanks for taking the time to suggest an idea to us!
- type: textarea
id: feature-description
attributes:
label: Is your feature request related to a problem?
description: A clear and concise description of what the problem is.
render: markdown
value: " I'm always frustrated when [...]"
- type: textarea
id: feature-solution
attributes:
label: Describe the solution you would like.
description: "A clear and concise description of what you want to happen. Context and screenshots welcome!"
value: |
1. Go to '...'
2. Look at '....'
3. Change to '....'
validations:
required: true
- type: textarea
id: feature-references
attributes:
label: Describe the alternatives you have considered.
description: "A clear and concise description of any alternative solutions or features you've considered."
render: markdown

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@@ -0,0 +1,71 @@
name: Generate testing snapshot
on:
push:
branches: [develop]
jobs:
Clean:
name: Create testing release
runs-on: windows
steps:
- name: Diagnostics
run: |
echo "repository: ${{ gitea.repository }}"
echo "ref: ${{ gitea.ref }}"
echo "ref_name: ${{ gitea.ref_name }}"
echo "sha: ${{ gitea.sha }}"
echo "api_url: ${{ gitea.api_url }}"
echo "workflow: ${{ gitea.workflow }}"
- name: Checkout framework
uses: actions/checkout@v3
with:
path: MissionFramework
- name: Clean framework
run: |
Remove-Item -Recurse MissionFramework\aaFrameworkUtils
Remove-Item -Recurse MissionFramework\framework\x
Remove-Item -Recurse MissionFramework\.git*
- name: Backup artifacts from runner
uses: actions/upload-artifact@v3
with:
name: framework-test-snapshot
path: MissionFramework
- name: Create archive
run: Compress-Archive MissionFramework framework-test-snapshot.zip
- name: Delete old testing-release release
run: |
$headers = @{
"accept" = "application/json"
"Authorization" = "token ${{ gitea.token }}"
}
Invoke-WebRequest -Uri "${{ gitea.api_url }}/repos/${{ gitea.repository }}/releases/tags/testing-release" -Method Delete -Headers $headers
- name: Delete old testing-release tag
run: |
$headers = @{
"accept" = "application/json"
"Authorization" = "token ${{ gitea.token }}"
}
Invoke-WebRequest -Uri "${{ gitea.api_url }}/repos/${{ gitea.repository }}/tags/testing-release" -Method Delete -Headers $headers
- name: Create new testing-release tag
run: |
$headers = @{
"accept" = "application/json"
"Authorization" = "token ${{ gitea.token }}"
}
Invoke-WebRequest -Uri "${{ gitea.api_url }}/repos/${{ gitea.repository }}/tags" -Method Post -Headers $headers -ContentType "application/json" -Body "{`"message`": `"testing-release`", `"tag_name`": `"testing-release`", `"target`": `"${{ gitea.sha }}`"}"
- name: Create new testing-release
uses: https://gitea.com/actions/gitea-release-action@v1.3.0
with:
tag_name: 'testing-release'
name: 'testing-release'
prerelease: true
files: |-
framework-test-snapshot.zip

View File

@@ -0,0 +1,70 @@
name: Pack Release files
on:
release:
types: [published]
jobs:
DispatchZGMBuild:
name: Dispatch MissionZGM build job
runs-on: windows
steps:
- name: Diagnostics
run: |
echo "repository: ${{ gitea.repository }}"
echo "ref: ${{ gitea.ref }}"
echo "ref_name: ${{ gitea.ref_name }}"
echo "sha: ${{ gitea.sha }}"
echo "api_url: ${{ gitea.api_url }}"
echo "workflow: ${{ gitea.workflow }}"
- name: Publish remote issue
run: |
$headers = @{
"accept" = "application/json"
"Authorization" = "token ${{ secrets.RUNNER_ISSUE_TOKEN }}"
}
$response = Invoke-RestMethod -Uri "${{ gitea.api_url }}/repos/17th-Ranger-Battalion-ORG/MissionsForZGM/issues" -Method Post -Headers $headers -ContentType "application/json" -Body "{`"title`": `"publish-release`"}"
CreateRelease:
name: Publish cleaned template
runs-on: windows
steps:
- name: Diagnostics
run: |
echo "repository: ${{ gitea.repository }}"
echo "ref: ${{ gitea.ref }}"
echo "ref_name: ${{ gitea.ref_name }}"
echo "sha: ${{ gitea.sha }}"
echo "api_url: ${{ gitea.api_url }}"
echo "workflow: ${{ gitea.workflow }}"
- name: Checkout
uses: actions/checkout@v3
with:
fetch-depth: 0
ref: 'main'
path: release
- name: Prepare template
run: |
mkdir MissionTemplate
cd MissionTemplate
Get-ChildItem ..\release\ | Copy-Item -Recurse
Remove-Item -Recurse aaFrameworkUtils
Remove-Item -Recurse framework\x
Remove-Item -Recurse .git*
Get-ChildItem
- name: Create archive
run: |
cd release
$revision = git rev-parse --short=10 HEAD
$tag = git describe --abbrev=0 --tags
cd ..
Compress-Archive MissionTemplate mission-maker-template-v$tag-$revision.zip
- name: Add archive to release
uses: https://gitea.com/actions/gitea-release-action@v1.3.0
with:
files: |-
mission-maker-template*.zip

2
.gitignore vendored
View File

@@ -2,3 +2,5 @@
# Notepad++ backups #
*.bak
.vscode/

View File

@@ -4,7 +4,95 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project badly attempts [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [3.2] - 2024-02-01
## [4.2.0] - 2024-06-20
### Added
- Custom remainsCollector script to replace and supplement the built in arma remainsCollector function
- New Resupply Boxes
- Ability to spawn spare tires and tracks at the arsenal and via Zeus module
### Changed
- Split vehicle flags into colors and shapes for additional options
- Battalion Callsigns
- Allowed Equipment Definitions
- Resupply Box Contents
- Fixed incorrect ace carry variable setting
### Removed
- SMA mod references
- Extraneous server performance calculation broadcast to all clients
- Ability for pilots to check re-insertion queue
## [4.1.2] - 2024-04-25
### Changed
- Fix internal versioning
- Swap resupply box 5.56 magazines due to mod conflict
- Group deletion handler now properly processes empty groups and logs errors
## [4.1.1] - 2024-04-19
### Added
- Function to remove lightning bolt from zeus
### Changed
- Alpha Callsign
- Allowed Equipment Definitions
### Removed
- Custom tire patch code
- Extraneous server performance calculation broadcast to all clients
## [4.1.0] - 2024-03-01
### Added
- Added ability for mission maker to use custom leaflets
- Added ability for mission maker to define points of interested to be automatically added as MicroDAGR waypoints
- Added `missionGroup` variable in `description.ext` for backend grouping of mission
- Added custom script support via `CfgFunctions`
- Added 5 second invulnerability on ejection of air vehicle when parachute equipped
### Changed
- Track unconsciousness time
## [4.0.0] - 2024-02-07
Version 4 marks a massive rewrite due in whole to @IndigoFox by updating the internals of the framework into CBA macros and functions.
### Added
- Added ability for FBCB2 Assets to locate themselves on player local map
- Added various framework utitily functions
- Added ability for mission maker to allow spawning of resupply boxes from arsenal boxes
- Added CBA settings for resupply box spawning
- Added additional vehicle flags
- Addded Zeus module to fill vehicle ace cargo inventory with tracks/tires
### Changed
- Documented purpose of `missionSeries` parameter in `mission_settings.hpp`
- Moved internal functions into new framework directory structure
- Moved FBCB2 internal data structure into multiple defintion files
- Moved resupply boxes internal data structures into their own definiton file
- Moved player inventory internal data structure into its own defintion file
- Moved vehicle flags internal data structure into its own defitinion file
- Use player's preferred ACE color settings for medical triage icons
### Deleted
- Leftover resupply box code from before version 3.2.0 update
## [3.2.0] - 2024-02-01
### Added
@@ -62,7 +150,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
- Lowered garbage collection times and range for dead bodies
## [3.0] - 2023-05-03
## [3.0.0] - 2023-05-03
### Added
@@ -79,7 +167,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
- Remove `CfgRemoteExec` from `description.ext` as it has been deprecated as of Arma v1.54
## [2.2] - 2023-04-23
## [2.2.0] - 2023-04-23
### Added
@@ -93,7 +181,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
- Force `sideChat` CBA setting to 'disabled' on mission start by default
## [2.1] - 2023-04-12
## [2.1.0] - 2023-04-12
### Added
@@ -103,7 +191,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
- Allow `#admin` to enable or disable `sideChat` via CBA setting on a per mission file basis.
`Escape -> Configure -> Addon Options -> Server -> 17th Battalion -> Enable Side Chat`
## [2.0] -2023-04-12
## [2.0.0] -2023-04-12
### Added
@@ -113,7 +201,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
- mission.jpg to correct dimensions and optimize
## [1.9] - 2023-03-07
## [1.9.0] - 2023-03-07
### Added

View File

@@ -2,11 +2,10 @@
The only file which should be pre-existing in your mission folder is `mission.sqm`, once freshly saved from Arma 3's EDEN Editor.
Download the latest mission template zip from the [latest release](https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/releases/latest) and copy its contents to the folder where your mission file lives.
Download the latest mission template zip from the [latest release](https://gitea.iceberg-gaming.com/17th-Ranger-Battalion-ORG/MissionTemplate/releases/latest) and copy its contents to the folder where your mission file lives.
Once copied, the final structure should appear similar to the following:
```markdown
├── aaFrameworkUtils/
```
├── defines/
├── framework/
├── images/
@@ -14,13 +13,17 @@ Once copied, the final structure should appear similar to the following:
├── sounds/
├── textures/
├── CHANGELOG.md
├── custom_leaflets.hpp
├── custom_scripts.hpp
├── CHANGELOG.md
├── description.ext
├── mission_settings.hpp
├── mission.jpg
├── mission.sqm
├── mission_settings.hpp
├── README.md
```
If you're building a mission for use in an op, please delete "aaFrameworkUtils" and "framework\x". These are for the purposes of development and add bloat to the mission download when players connect to your mission.
> **Note:** If you're building a mission for use and not actively developing code, you should download the `mission-maker-template` zip file which is a cleaned version of this framework. The `aaFrameworkUtils` and `framework\x` directories in the source tree are for the purposes of development and would only add size bloat to the mission download when players connect to your mission.
After the requisite configuration file edits have been made, your mission is ready to be packed into a pbo for deployment.
@@ -38,13 +41,29 @@ Almost none of the template files should be edited in anyway as they have been f
The contents of this file must be edited to reflect the naming of your mission for display purposes. All variables are self-documented inside the file to clearly identify the purpose of each piece of required text
The contents of the lower half of the file are where the mission maker is able to add/replace/modify the built in `#ace-fortify` preset
The contents of the lower half of the file contain templated declaration blocks where the mission maker can define custom waypoints to be automatically added to the ACE MicroDAGR, and define/edit the custom built in `#ace-fortify` preset.
## mission.jpg
This file will be displayed the client mission loading screen.
File should remain small *(under 300KiB)* and should optimally be `1024px by 512px` in resolution
## custom_leaflets.hpp
This file contains the temeplate block for declaring custom leaflets to be used within missions.
## custom_scripts.hpp
This file contains an accessbile `CfgFunctions` declaration block for custom functions which require setup in this manner.
## defines/
This directory contains the definition files use by the framework in various places. *Contents should not be edited*
## framework/
This directory contains the code for the mission framework. **Contents must not be edited.**
## images/
This directory is for organizational purposes for any images you wish to use in your mission
@@ -52,7 +71,7 @@ This directory is for organizational purposes for any images you wish to use in
## scripts/
This directory is for organizational purposes for any custom scripts you wish to use in your mission.
> **Note**: Scripts may need to be edited to account for their new location
> **Note:** Scripts may need to be edited to account for their new location
## sounds/
@@ -63,7 +82,8 @@ This directory is for organizational purposes for any custom scripts you wish to
This directory is for organizational purposes for textures files used by mission scripts.
## DEV NOTES
# Development Notes
All modules are broken apart as such in /framework. Client and server inits are managed in /framework/init.
@@ -99,7 +119,7 @@ This directory contains a number of hpp files used to define constants throughou
- A subcomponent of `fbcb2_main`. Used to gather, display, and manage diary records as intel for assets near known bases.
- `init`:
- Contains core initialization functions. Both server and client inits across all modules are managed here.
- `map`:
- `mapcopy`:
- Gives players the ability to copy each other's maps.
- `performance`:
- Contains functionality for monitoring and logging performance data.
@@ -115,3 +135,4 @@ This directory contains a number of hpp files used to define constants throughou
- Provides an ACE3 interaction menu that allows players to attach and remove flags from vehicles.
- Flags are defined in `defines/VehicleFlags.hpp`.
c

39
custom_leaflets.hpp Normal file
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@@ -0,0 +1,39 @@
// This contains custom definitions for leaflets. It is not required to set this up, but you're welcome to if you want to use them.
// To use this, configure one or more of the below. Then use the pylon editor of a drone in EDEN to add the appropriate magazine type (like 1Rnd_Leaflets_Custom_01_F) to the drone. Then, when the drone is flying, do `drone1 fire "1Rnd_Leaflets_Custom_01_F";` to drop the leaflets. The leaflet will then be shown in the world, and can be picked up by players to read the text and see the image.
class Custom_01 // configuration for 1Rnd_Leaflets_Custom_01_F
{
text = "Leaflet text"; // text shown when previewing the leaflet full-screen. Ideally should be localized, so even player who cannot read the image can get the information
texture = "images\leaflets\leaflet_custom_01.paa"; // leaflet texture shown when previewing the leaflet full-screen
};
class Custom_02 // configuration for 1Rnd_Leaflets_Custom_02_F
{
text = "Leaflet text"; // text shown when previewing the leaflet full-screen. Ideally should be localized, so even player who cannot read the image can get the information
texture = "images\leaflets\leaflet_custom_02.paa"; // leaflet texture shown when previewing the leaflet full-screen
};
class Custom_03 // configuration for 1Rnd_Leaflets_Custom_03_F
{
text = "Leaflet text"; // text shown when previewing the leaflet full-screen. Ideally should be localized, so even player who cannot read the image can get the information
texture = "images\leaflets\leaflet_custom_03.paa"; // leaflet texture shown when previewing the leaflet full-screen
};
class Custom_04 // configuration for 1Rnd_Leaflets_Custom_04_F
{
text = "Leaflet text"; // text shown when previewing the leaflet full-screen. Ideally should be localized, so even player who cannot read the image can get the information
texture = "images\leaflets\leaflet_custom_04.paa"; // leaflet texture shown when previewing the leaflet full-screen
};
class Custom_05 // configuration for 1Rnd_Leaflets_Custom_05_F
{
text = "Leaflet text"; // text shown when previewing the leaflet full-screen. Ideally should be localized, so even player who cannot read the image can get the information
texture = "images\leaflets\leaflet_custom_05.paa"; // leaflet texture shown when previewing the leaflet full-screen
};
class Custom_06 // configuration for 1Rnd_Leaflets_Custom_06_F
{
text = "Leaflet text"; // text shown when previewing the leaflet full-screen. Ideally should be localized, so even player who cannot read the image can get the information
texture = "images\leaflets\leaflet_custom_06.paa"; // leaflet texture shown when previewing the leaflet full-screen
};

11
custom_scripts.hpp Normal file
View File

@@ -0,0 +1,11 @@
// This file's contents will be included in the mission's CfgFunctions section, and serves to give you a place to define custom functions from files you've placed in /scripts.
class milsim_scripts {
class functions {
file = "scripts";
// Add your custom functions here, like so:
// class init {postInit = 1;}; // refers to scripts/fn_init.sqf. postInit=1 means it will be run on each machine when they're done loading the mission.
// class customFunction1 {}; // refers to the file scripts/fn_customFunction1.sqf, and is called as milsim_scripts_fnc_customFunction1
// class customFunction2 {}; // refers to the file scripts/fn_customFunction2.sqf, and is called as milsim_scripts_fnc_customFunction2
};
};

8
custom_sounds.hpp Normal file
View File

@@ -0,0 +1,8 @@
// EXAMPLE
// class uncon_alarm
// {
// name = "uncon_alarm";
// sound[] = {"AJ_CBRN_V2\sounds\AJ_warning_1.ogg", 0.9, 1, 5}; //directory, volume, pitch, range
// titles[]={};
// };

View File

@@ -1,22 +1,74 @@
// Lists approved fixed-wing and rotary vehicle types that mission makers can use in their missions.
class ApprovedAssets {
// Fixed-wing aircraft
class USAF_A10 {callsign = "Ares";};
class RHSGREF_A29B_HIDF {callsign = "Odyssey";};
class USAF_C130J {callsign = "Hercules";};
// Rotary aircraft
class RHS_MELB_MH6M {callsign = "Apollo";};
class RHS_MELB_AH6M {callsign = "Artemis";};
class RHS_MELB_H6M {callsign = "Icarus";};
class RHS_CH_47F {callsign = "Achilles";};
class ej_MH60MDAP4 {callsign = "Hades";};
class RHS_UH60M {callsign = "Griffin";};
class RHS_UH60M_MEV2 {callsign = "Dustoff";};
class B_T_VTOL_01_INFANTRY_F {callsign = "Pegasus";};
class B_T_VTOL_01_ARMED_F {callsign = "Spartan";};
class RHS_AH64D {callsign = "Orion";};
class RHS_AH1Z {callsign = "Athena";};
class RHS_UH1Y {callsign = "Homer";};
class rhsusf_CH53E_USMC {callsign = "Atlas";};
// APC
class rhsusf_stryker_m1126_m2_d {callsign = "Katana"; category = "APC";};
class rhsusf_stryker_m1126_mk19_d {callsign = "Katana"; category = "APC";};
class rhsusf_stryker_m1127_m2_wd {callsign = "Katana"; category = "APC";};
class rhsusf_stryker_m1132_m2_wd {callsign = "Katana"; category = "APC";};
class rhsusf_stryker_m1134_wd {callsign = "Katana"; category = "APC";};
class B_APC_Wheeled_01_cannon_F {callsign = "Rapier"; category = "APC";};
class B_APC_Tracked_01_CRV_F {callsign = "DuctTape"; category = "APC";};
// Rotary
class TF373_SOAR_MH47G_No_Rear_Guns {callsign = "Achilles"; category = "Rotary";};
class TF373_SOAR_MH47G_No_Rear_Guns_EasyActions {callsign = "Achilles"; category = "Rotary";};
class TF373_SOAR_MH47G {callsign = "Achilles"; category = "Rotary";};
class TF373_SOAR_MH47G_EasyActions {callsign = "Achilles"; category = "Rotary";};
class RHS_CH_47F_10 {callsign = "Achilles"; category = "Rotary";};
class RHS_MELB_AH6M {callsign = "Artemis"; category = "Rotary";};
class RHS_MELB_MH6M {callsign = "Apollo"; category = "Rotary";};
class RHS_MELB_H6M {callsign = "Icarus"; category = "Rotary";};
class RHS_UH60M {callsign = "Griffin"; category = "Rotary";};
class RHS_UH60M2 {callsign = "Griffin"; category = "Rotary";};
class RHS_UH60M_MEV {callsign = "Dustoff"; category = "Rotary";};
class ej_MH60MDAP {callsign = "Hades"; category = "Rotary";};
class ej_MH60MDAP16H {callsign = "Hades"; category = "Rotary";};
class ej_MH60MDAP8H {callsign = "Hades"; category = "Rotary";};
class ej_MH60MDAP4 {callsign = "Hades"; category = "Rotary";};
class RHS_AH64DGrey {callsign = "Orion"; category = "Rotary";};
// Air
// Truck
class rhsusf_M1078A1R_SOV_M2_D_fmtv_socom {callsign = "DuctTape"; category = "Truck";};
class rhsusf_M1084A1R_SOV_M2_D_fmtv_socom {callsign = "DuctTape"; category = "Truck";};
class rhsusf_M1078A1P2_B_WD_CP_fmtv_usarmy {callsign = ""; category = "Truck";};
// Boats
class rhsusf_mkvsoc {callsign = "Poseidon"; category = "Boats";};
class B_Boat_Armed_01_minigun_F {callsign = "Neptune"; category = "Boats";};
// MRAP
class rhsusf_M1238A1_M2_socom_d {callsign = "Tanto"; category = "MRAP";};
class rhsusf_M1238A1_Mk19_socom_d {callsign = "Tanto"; category = "MRAP";};
class rhsusf_M1239_M2_socom_d {callsign = "DuctTape"; category = "MRAP";};
class rhsusf_M1239_MK19_socom_d {callsign = "DuctTape"; category = "MRAP";};
class rhsusf_m1245_m2crows_socom_d {callsign = "Dagger"; category = "MRAP";};
class rhsusf_m1245_mk19crows_socom_d {callsign = "Dagger"; category = "MRAP";};
class rhsusf_M1239_M2_Deploy_socom_d {callsign = "DuctTape"; category = "MRAP";};
// TiltRotor
class B_T_VTOL_01_infantry_F {callsign = "Pegasus"; category = "TiltRotor";};
class B_T_VTOL_01_armed_F {callsign = "Chimera"; category = "TiltRotor";};
// Water
// Ground Vehicle
// Cars
class rhsusf_m1165a1_gmv_m134d_m240_socom_d {callsign = "Dagger"; category = "Cars";};
class rhsusf_m1165a1_gmv_m2_m240_socom_d {callsign = "Dagger"; category = "Cars";};
class rhsusf_m1165a1_gmv_mk19_m240_socom_d {callsign = "Dagger"; category = "Cars";};
class rhsusf_mrzr4_d {callsign = ""; category = "Cars";};
class UK3CB_B_M1030_NATO {callsign = ""; category = "Cars";};
class B_T_LSV_01_AT_F {callsign = ""; category = "Cars";};
class B_T_LSV_01_armed_F {callsign = ""; category = "Cars";};
class C_Quadbike_01_F {callsign = ""; category = "Cars";};
// Fixed-Wing
class B_Plane_CAS_01_dynamicLoadout_F {callsign = "Ares"; category = "Fixed-Wing";};
class RHS_A10 {callsign = "Ares"; category = "Fixed-Wing";};
class USAF_AC130U {callsign = "Odin"; category = "Fixed-Wing";};
class USAF_C130J {callsign = "Hercules"; category = "Fixed-Wing";};
class B_Plane_Fighter_01_F {callsign = "Xerxes"; category = "Fixed-Wing";};
// Artillery
class rhsusf_M142_usarmy_WD {callsign = "Halberd"; category = "Artillery";};
class UK3CB_B_M270_MLRS_HE_DES {callsign = "Halberd"; category = "Artillery";};
class rhsusf_m109d_usarmy {callsign = "Glaive"; category = "Artillery";};
class RHS_M119_D {callsign = "Mailman"; category = "Artillery";};
class B_Mortar_01_F {callsign = "Hammer"; category = "Artillery";};
// Armor
class B_AFV_Wheeled_01_cannon_F {callsign = "Gladius"; category = "Armor";};
class B_AFV_Wheeled_01_up_cannon_F {callsign = "Gladius"; category = "Armor";};
};

View File

@@ -4,11 +4,11 @@
// Define the callsigns for the Battalion
#define COMMAND_CALLSIGN SPARTAN
#define COMMAND_CALLSIGN STORMSURGE
#define RRC_CALLSIGN TIGER
#define MEDIC_CALLSIGN LIFELINE
#define ALPHA_CALLSIGN BLACKJACK
#define ECHO_CALLSIGN FIREBRAND
#define ALPHA_CALLSIGN SAVAGE
#define ECHO_CALLSIGN NIGHTFALL
#define WPN_CALLSIGN BLACKFOOT
// Define the frequencies for the Battalion

View File

@@ -13,7 +13,7 @@ class DisallowedEquipment {
items[] = {
"17BN_ANPVS14", // NVG AN/PVS-14
"ej_PVS15D", // NVG AN/PVS-15
"ej_VPS15", // NVG AN/PVS-15
"ej_PVS15", // NVG AN/PVS-15
"LMG_Mk200_black_F", //Mk200 Series
"LMG_Mk200_F", //Mk200 Series
"rhs_weap_g36c", // G36 Series
@@ -34,11 +34,6 @@ class DisallowedEquipment {
"rhs_weap_m14_wd", // M14 Series
"rhs_weap_m14_weap_m14ebrri", // M14 Series
"rhs_weap_m14", // M14 Series
"rhs_weap_m16a4_carryhandle_M203", // M16 Series
"rhs_weap_m16a4_carryhandle", // M16 Series
"rhs_weap_m16a4_imod_M203", // M16 Series
"rhs_weap_m16a4_imod", // M16 Series
"rhs_weap_m16a4", // M16 Series
"rhs_weap_m27iar_grip", // M27 Series
"rhs_weap_m27iar", // M27 Series
"rhsusf_ANPVS_14", // NVG AN/PVS-14
@@ -100,12 +95,6 @@ class DisallowedEquipment {
"UK3CB_M14DMR_Railed_BLK", // M14 Series
"UK3CB_M14DMR_Railed", // M14 Series
"UK3CB_M14DMR", // M14 Series
"UK3CB_M16_Carbine", // M16 Series
"UK3CB_M16A1_LSW", // M16 Series
"UK3CB_M16A1", // M16 Series
"UK3CB_M16A2_UGL", // M16 Series
"UK3CB_M16A2", // M16 Series
"UK3CB_M16A3", // M16 Series
"USP_PVS_14", // NVG AN/PVS-14
"USP_PVS_15" // NVG AN/PVS-15
};
@@ -132,10 +121,9 @@ class DisallowedEquipment {
"optic_lrps_tna_F", //Nightforce Series Optic
"optic_lrps", //Nightforce Series Optic
"optic_Nightstalker", // Thermal Optic
"optic_tws_mg", // Thermal Optic
"optic_tws", // Thermal Optic
"rhsusf_acc_anpas13gv1", // Thermal Optic
"rhsusf_acc_anpvs27", // Thermal Optic
"optic_tws_mg", // Thermal Optic
"Tier1_ANPVS10_Tan", // Thermal Optic
"Tier1_ATACR18_ADM_Black_Vanilla", //Nightforce Series Optic
"Tier1_ATACR18_ADM_Black", //Nightforce Series Optic
@@ -152,7 +140,8 @@ class DisallowedEquipment {
"Tier1_ATACR18_Geissele_Docter_Black_Vanilla", //Nightforce Series Optic
"Tier1_ATACR18_Geissele_Docter_Black", //Nightforce Series Optic
"Tier1_ATACR18_Geissele_Docter_Desert_Vanilla", //Nightforce Series Optic
"Tier1_ATACR18_Geissele_Docter_Desert" //Nightforce Series Optic
"Tier1_ATACR18_Geissele_Docter_Desert", //Nightforce Series Optic
"sps_black_hornet_01_F" // Black Hornet Drone Mod
};
};
@@ -160,6 +149,7 @@ class DisallowedEquipment {
label = "TABBED WEAPON";
description = "Items that are allowed for individuals with Ranger Tab.";
items[] = {
"optic_tws", // Thermal Optic
"arifle_MX_black_F", // MX Series
"arifle_MX_F", // MX Series
"arifle_MX_GL_black_F", // MX 3GL Series
@@ -208,7 +198,90 @@ class DisallowedEquipment {
"Tier1_SR25_ec_tan", // SR-25 Series
"Tier1_SR25_ec", // SR-25 Series
"Tier1_SR25_tan", // SR-25 Series
"Tier1_SR25" // SR-25 Series
"Tier1_SR25", // SR-25 Series
"rhsusf_weap_MP7A2", //MP7 Series
"rhsusf_weap_MP7A2_aor1", //MP7 Series
"rhsusf_weap_MP7A2_desert", //MP7 Series
"rhsusf_weap_MP7A2_folded", //MP7 Series
"rhsusf_weap_MP7A2_folded_aor1", //MP7 Series
"rhsusf_weap_MP7A2_folded_winter", //MP7 Series
"rhsusf_weap_MP7A2_folded_desert", //MP7 Series
"rhsusf_weap_MP7A2_winter", //MP7 Series
"UK3CB_MP510", //MP5 Series
"UK3CB_MP5A2", //MP5 Series
"UK3CB_MP5A3", //MP5 Series
"UK3CB_MP5A4", //MP5 Series
"UK3CB_MP5K", //MP5 Series
"UK3CB_MP5K_PDW", //MP5 Series
"UK3CB_MP5N", //MP5 Series
"UK3CB_MP5N_UGL", //MP5 Series
"UK3CB_MP5SD5", //MP5 Series
"UK3CB_MP5SD6", //MP5 Series
"SMG_03C_black", //P90 Series
"SMG_03C_camo", //P90 Series
"SMG_03C_hex", //P90 Series
"SMG_03C_khaki", //P90 Series
"SMG_03C_TR_black", //P90 Series
"SMG_03C_TR_camo", //P90 Series
"SMG_03C_TR_hex", //P90 Series
"SMG_03C_TR_khaki", //P90 Series
"UK3CB_P90C_black", //P90 Series
"UK3CB_P90C_camo", //P90 Series
"UK3CB_P90C_hex", //P90 Series
"UK3CB_P90C_khaki", //P90 Series
"UK3CB_P90C_TR_black", //P90 Series
"UK3CB_P90C_TR_camo", //P90 Series
"UK3CB_P90C_TR_hex", //P90 Series
"UK3CB_P90C_TR_khaki", //P90 Series
"UK3CB_P90_black", //P90 Series
"UK3CB_P90_camo", //P90 Series
"UK3CB_P90_hex", //P90 Series
"UK3CB_P90_khaki", //P90 Series
"UK3CB_P90_TR_black", //P90 Series
"UK3CB_P90_TR_camo", //P90 Series
"UK3CB_P90_TR_hex", //P90 Series
"UK3CB_P90_TR_khaki", //P90 Series
"UK3CB_M16_Carbine", //M16 Series
"UK3CB_M16_Carbine_eotech_552", //M16 Series
"UK3CB_M16_Carbine_sup", //M16 Series
"UK3CB_M16A1", //M16 Series
"UK3CB_M16A1_LSW", //M16 Series
"UK3CB_M16A2", //M16 Series
"UK3CB_M16A2_sup", //M16 Series
"UK3CB_M16A2_UGL", //M16 Series
"UK3CB_M16A2_UGL_eotech_552", //M16 Series
"UK3CB_M16A2_UGL_sup", //M16 Series
"UK3CB_M16A3", //M16 Series
"UK3CB_M16A3_eotech_552", //M16 Series
"UK3CB_M16A3_eotech_552_sup", //M16 Series
"UK3CB_M16A3_sup", //M16 Series
"UK3CB_M16A3_UGL", //M16 Series
"rhs_weap_m16a4", //M16 Series
"rhs_weap_m16a4_grip", //M16 Series
"rhs_weap_m16a4_grip_acog", //M16 Series
"rhs_weap_m16a4_grip2", //M16 Series
"rhs_weap_m16a4_grip3", //M16 Series
"rhs_weap_m16a4_bipod", //M16 Series
"rhs_weap_m16a4_acog_usmc", //M16 Series
"rhs_weap_m16a4_carryhandle", //M16 Series
"rhs_weap_m16a4_carryhandle_bipod", //M16 Series
"rhs_weap_m16a4_carryhandle_grip", //M16 Series
"rhs_weap_m16a4_carryhandle_M203", //M16 Series
"rhs_weap_m16a4_carryhandle_M203_grip", //M16 Series
"rhs_weap_m16a4_m203_acog_usmc", //M16 Series
"uk3cb_weap_m16a4_m203s_eotech_552_anpeq15_sup", //M16 Series
"rhs_weap_m16a4_imod", //M16 Series
"rhs_weap_m16a4_imod_grip", //M16 Series
"rhs_weap_m16a4_imod_grip2", //M16 Series
"rhs_weap_m16a4_imod_grip3", //M16 Series
"rhs_weap_m16a4_imod_M203", //M16 Series
"rhs_weap_m16a4_imod_M203_grip", //M16 Series
"rhs_weap_m16a4_carryhandle_grip2", //M16 Series
"rhs_weap_m16a4_carryhandle_grip3", //M16 Series
"rhs_weap_m16a4_grip_acog_usmc", //M16 Series
"rhs_weap_m16a4_grip_acog2_usmc", //M16 Series
"rhs_weap_m32", //M32/MGL Series
"rhs_weap_m32_usmc" //M32/MGL Series
};
};

View File

@@ -20,31 +20,22 @@ class SupplyCrates {
{"ACE_40mm_Flare_ir",12},
{"rhsusf_200Rnd_556x45_mixed_soft_pouch_coyote",25},
{"rhsusf_20Rnd_762x51_m993_Mag",25},
{"SmokeShell",12},
{"rhs_mag_m67",12},
{"SmokeShell",24},
{"ACE_M84",24},
{"rhs_mag_m67",24},
{"1Rnd_Smoke_Grenade_shell",24},
{"1Rnd_SmokeRed_Grenade_shell",24},
{"1Rnd_SmokeGreen_Grenade_shell",24},
{"1Rnd_SmokeYellow_Grenade_shell",12},
{"Tier1_30Rnd_556x45_M856A1_EMag",25},
{"Tier1_30Rnd_556x45_Mk318Mod0_EMag",75},
{"ACE_30Rnd_65_Creedmor_mag",25},
{"SMA_30Rnd_762x35_BLK_EPR",25},
{"Tier1_30Rnd_762x35_300BLK_SMK_PMAG",25},
{"SMA_30Rnd_68x43_SPC_FMJ",25},
{"SMA_30Rnd_68x43_SPC_FMJ_Tracer",25},
{"SMA_20Rnd_762x51mm_M80A1_EPR",25},
{"SMA_20Rnd_762x51mm_M80A1_EPR_Tracer",25},
{"SMA_20Rnd_762x51mm_Mk316_Mod_0_Special_Long_Range",25},
{"SMA_20Rnd_762x51mm_Mk316_Mod_0_Special_Long_Range_Tracer",25},
{"rhs_mag_30Rnd_556x45_M855A1_Stanag",25},
{"ACE_30Rnd_556x45_Stanag_M995_AP_mag",75},
{"Tier1_250Rnd_762x51_Belt_M993_AP",15},
{"ACE_20Rnd_762x51_Mag_Tracer",25},
{"ACE_20Rnd_762x51_M993_AP_Mag",25},
{"rhsusf_20Rnd_762x51_SR25_m993_Mag",25},
{"Tier1_20Rnd_762x51_M993_SR25_Mag",25},
{"Tier1_20Rnd_65x48_Creedmoor_SR25_Mag",25},
{"rhssaf_30rnd_556x45_EPR_G36", 25},
{"DemoCharge_Remote_Mag",16}
{"KAR_20Rnd_Fury_blk",25},
{"rhsusf_m112_mag",25},
};
items[] = {};
};
@@ -56,13 +47,15 @@ class SupplyCrates {
icon = "\A3\ui_f\data\map\vehicleicons\iconCrateWpns_ca.paa";
backpacks[] = {};
weapons[] = {};
weapons[] = {
{"launch_MRAWS_green_F",2}
};
magazines[] = {
{"MRAWS_HEAT_F",35},
{"MRAWS_HE_F",15},
{"Tier1_250Rnd_762x51_Belt_M993_AP",50},
{"Tier1_30Rnd_556x45_M856A1_EMag",25},
{"Tier1_30Rnd_556x45_Mk318Mod0_EMag",50},
{"rhs_mag_30Rnd_556x45_M855A1_Stanag",25},
{"ACE_30Rnd_556x45_Stanag_M995_AP_mag",50},
{"Titan_AA",10},
{"Titan_AT",10},
{"200Rnd_65x39_cased_Box_Tracer_Red",50}
@@ -86,6 +79,7 @@ class SupplyCrates {
{"ACE_splint",48},
{"ACE_morphine",50},
{"ACE_epinephrine",50},
{"ACE_painkillers",20},
{"ACE_bloodIV",75},
{"ACE_bloodIV_500",50},
{"ACE_bloodIV_250",25},
@@ -136,6 +130,42 @@ class SupplyCrates {
items[] = {};
};
class SquadUtility {
boxClass = "Box_Syndicate_Ammo_F";
displayName = "Squad Utility Supply Crate";
tooltip = "A crate containing Flairs, Smokes, Breaching Charges";
icon = "\A3\ui_f\data\map\vehicleicons\iconCrateAmmo_ca.paa";
backpacks[] = {};
weapons[] = {};
magazines[] = {};
items[] = {
{"ACE_Chemlight_HiYellow",20},
{"ACE_Chemlight_HiBlue",20},
{"ACE_Chemlight_HiGreen",20},
{"ACE_Chemlight_HiRed",20},
{"ACE_Chemlight_UltraHiOrange",20},
{"ACE_HandFlare_Yellow",20},
{"ACE_HandFlare_White",20},
{"ACE_HandFlare_Red",20},
{"ACE_HandFlare_Green",20},
{"ACE_Chemlight_IR",20},
{"ACE_IR_Strobe_Item",20},
{"SmokeShellYellow",20},
{"SmokeShellBlue",20},
{"SmokeShellPurple",20},
{"SmokeShellOrange",20},
{"SmokeShellGreen",20},
{"SmokeShellRed",20},
{"tsp_popperCharge_auto_mag",10},
{"tsp_frameCharge_mag",20},
{"tsp_stickCharge_auto_mag",10},
{"ACE_CableTie",25},
{"DemoCharge_Remote_Mag",15},
{"TFAR_anprc152",3},
};
};
class MortarMk6Resupply {
boxClass = "Box_NATO_WpsSpecial_F";
displayName = "Mortar MK6 Supply Crate";
@@ -168,13 +198,40 @@ class SupplyCrates {
icon = "\A3\ui_f\data\igui\cfg\simpleTasks\types\scout_ca.paa";
backpacks[] = {};
weapons[] = {};
weapons[] = {
{"rhs_weap_M136",2},
{"twc_2inch_bag",3}
};
magazines[] = {
{"twc_2inch_he_1rnd",70},
{"twc_2inch_smoke_1rnd",15},
{"twc_2inch_illum_1rnd",15},
{"Tier1_30Rnd_556x45_Mk318Mod0_EMag",20}
{"ACE_30Rnd_556x45_Stanag_M995_AP_mag",20}
};
items[] = {};
};
class ResupplyTire {
boxClass = "ACE_Wheel";
displayName = "Vehicle Tire";
tooltip = "A single tire for replacement";
icon = "A3\ui_f\data\igui\cfg\simpletasks\types\repair_ca.paa";
backpacks[] = {};
weapons[] = {};
magazines[] = {};
items[] = {};
};
class ResupplyTrack {
boxClass = "ACE_Track";
displayName = "Vehicle Track";
tooltip = "A single track for replacement";
icon = "z\ace\addons\repair\ui\patch_ca.paa";
backpacks[] = {};
weapons[] = {};
magazines[] = {};
items[] = {};
};
};

View File

@@ -84,30 +84,159 @@ class VehicleFlags {
actionID = "flag_simpleshape";
actionTitle = "Simple Shapes";
class GreenOctagon {
actionID = "flag_simpleshape_greenoctagon";
actionTitle = "Green Octagon";
texture = "textures\simple_shape\flag_simpleshape_greenoctagon_co.paa";
class Blue {
actionID = "flags_simpleshape_blue";
actionTitle = "Blue";
class BlueCircle {
actionID = "flag_simpleshape_bluecircle";
actionTitle = "Blue Circle";
texture = "textures\simple_shape\flag_simpleshape_bluecircle_co.paa";
};
class BlueOctagon {
actionID = "flag_simpleshape_blueoctagon";
actionTitle = "Blue Octagon";
texture = "textures\simple_shape\flag_simpleshape_blueoctagon_co.paa";
};
class BluePentagon {
actionID = "flag_simpleshape_bluepentagon";
actionTitle = "Blue Pentagon";
texture = "textures\simple_shape\flag_simpleshape_bluepentagon_co.paa";
};
class BlueSquare {
actionID = "flag_simpleshape_bluesquare";
actionTitle = "Blue Square";
texture = "textures\simple_shape\flag_simpleshape_bluesquare_co.paa";
};
class BlueTriangle {
actionID = "flag_simpleshape_bluetriangle";
actionTitle = "Blue Triangle";
texture = "textures\simple_shape\flag_simpleshape_bluetriangle_co.paa";
};
};
class BlueCircle {
actionID = "flag_simpleshape_bluecircle";
actionTitle = "Blue Circle";
texture = "textures\simple_shape\flag_simpleshape_bluecircle_co.paa";
class Green {
actionID = "flags_simpleshape_green";
actionTitle = "Green";
class GreenCircle {
actionID = "flag_simpleshape_greencircle";
actionTitle = "Green Circle";
texture = "textures\simple_shape\flag_simpleshape_greencircle_co.paa";
};
class GreenOctagon {
actionID = "flag_simpleshape_greenoctagon";
actionTitle = "Green Octagon";
texture = "textures\simple_shape\flag_simpleshape_greenoctagon_co.paa";
};
class GreenPentagon {
actionID = "flag_simpleshape_greenpentagon";
actionTitle = "Green Pentagon";
texture = "textures\simple_shape\flag_simpleshape_greenpentagon_co.paa";
};
class GreenSquare {
actionID = "flag_simpleshape_greensquare";
actionTitle = "Green Square";
texture = "textures\simple_shape\flag_simpleshape_greensquare_co.paa";
};
class GreenTriangle {
actionID = "flag_simpleshape_greentriangle";
actionTitle = "Green Triangle";
texture = "textures\simple_shape\flag_simpleshape_greentriangle_co.paa";
};
};
class OrangeSquare {
actionID = "flag_simpleshape_orangesquare";
actionTitle = "Orange Square";
texture = "textures\simple_shape\flag_simpleshape_orangesquare_co.paa";
class Orange {
actionID = "flags_simpleshape_orange";
actionTitle = "Orange";
class OrangeCircle {
actionID = "flag_simpleshape_orangecircle";
actionTitle = "Orange Circle";
texture = "textures\simple_shape\flag_simpleshape_orangecircle_co.paa";
};
class OrangeOctagon {
actionID = "flag_simpleshape_orangeoctagon";
actionTitle = "Orange Octagon";
texture = "textures\simple_shape\flag_simpleshape_orangeoctagon_co.paa";
};
class OrangePentagon {
actionID = "flag_simpleshape_orangepentagon";
actionTitle = "Orange Pentagon";
texture = "textures\simple_shape\flag_simpleshape_orangepentagon_co.paa";
};
class OrangeSquare {
actionID = "flag_simpleshape_orangesquare";
actionTitle = "Orange Square";
texture = "textures\simple_shape\flag_simpleshape_orangesquare_co.paa";
};
class OrangeTriangle {
actionID = "flag_simpleshape_orangetriangle";
actionTitle = "Orange Triangle";
texture = "textures\simple_shape\flag_simpleshape_orangetriangle_co.paa";
};
};
class PinkTriangle {
actionID = "flag_simpleshape_pinktriangle";
actionTitle = "Pink Triangle";
texture = "textures\simple_shape\flag_simpleshape_pinktriangle_co.paa";
class Pink {
actionID = "flags_simpleshape_pink";
actionTitle = "Pink";
class PinkCircle {
actionID = "flag_simpleshape_pinkcircle";
actionTitle = "Pink Circle";
texture = "textures\simple_shape\flag_simpleshape_pinkcircle_co.paa";
};
class PinkOctagon {
actionID = "flag_simpleshape_pinkoctagon";
actionTitle = "Pink Octagon";
texture = "textures\simple_shape\flag_simpleshape_pinkoctagon_co.paa";
};
class PinkPentagon {
actionID = "flag_simpleshape_pinkpentagon";
actionTitle = "Pink Pentagon";
texture = "textures\simple_shape\flag_simpleshape_pinkpentagon_co.paa";
};
class PinkSquare {
actionID = "flag_simpleshape_pinksquare";
actionTitle = "Pink Square";
texture = "textures\simple_shape\flag_simpleshape_pinksquare_co.paa";
};
class PinkTriangle {
actionID = "flag_simpleshape_pinktriangle";
actionTitle = "Pink Triangle";
texture = "textures\simple_shape\flag_simpleshape_pinktriangle_co.paa";
};
};
class RedPentagon {
actionID = "flag_simpleshape_redpentagon";
actionTitle = "Red Pentagon";
texture = "textures\simple_shape\flag_simpleshape_redpentagon_co.paa";
class Red {
actionID = "flags_simpleshape_red";
actionTitle = "Red";
class RedCircle {
actionID = "flag_simpleshape_redcircle";
actionTitle = "Red Circle";
texture = "textures\simple_shape\flag_simpleshape_redcircle_co.paa";
};
class RedOctagon {
actionID = "flag_simpleshape_redoctagon";
actionTitle = "Red Octagon";
texture = "textures\simple_shape\flag_simpleshape_redoctagon_co.paa";
};
class RedPentagon {
actionID = "flag_simpleshape_redpentagon";
actionTitle = "Red Pentagon";
texture = "textures\simple_shape\flag_simpleshape_redpentagon_co.paa";
};
class RedSquare {
actionID = "flag_simpleshape_redsquare";
actionTitle = "Red Square";
texture = "textures\simple_shape\flag_simpleshape_redsquare_co.paa";
};
class RedTriangle {
actionID = "flag_simpleshape_redtriangle";
actionTitle = "Red Triangle";
texture = "textures\simple_shape\flag_simpleshape_redtriangle_co.paa";
};
};
};
@@ -125,5 +254,40 @@ class VehicleFlags {
texture = "textures\flags_misc\flag_redcross_co.paa";
};
};
class BuiltIn {
actionID = "flag_builtin";
actionTitle = "Built-In";
class BlueFlag {
actionID = "flag_builtin_blue";
actionTitle = "Blue Flag";
texture = "\A3\Data_F\Flags\flag_blue_CO.paa";
};
class GreenFlag {
actionID = "flag_builtin_green";
actionTitle = "Green Flag";
texture = "\A3\Data_F\Flags\flag_green_CO.paa";
};
class RedFlag {
actionID = "flag_builtin_red";
actionTitle = "Red Flag";
texture = "\A3\Data_F\Flags\flag_red_CO.paa";
};
class WhiteFlag {
actionID = "flag_builtin_white";
actionTitle = "White Flag";
texture = "\A3\Data_F\Flags\flag_white_CO.paa";
};
class NATOFlag {
actionID = "flag_builtin_nato";
actionTitle = "NATO Flag";
texture = "\A3\Data_F\Flags\flag_NATO_CO.paa";
};
class UNFlag {
actionID = "flag_builtin_un";
actionTitle = "UN Flag";
texture = "\A3\Data_F\Flags\Flag_uno_CO.paa";
};
};
};
};

View File

@@ -89,15 +89,20 @@ minPlayerDistance = 500;
//-------------------------------------------BASE SETTINGS---------------------------------------------------------------//
class Params
{
class Params {};
class CfgFunctions {
#include "framework\CfgFunctions.hpp"
#include "custom_scripts.hpp"
};
class CfgSounds {
#include "custom_sounds.hpp"
};
// CfgFunctions
#include "framework\CfgFunctions.hpp"
class CfgLeaflets {
#include "custom_leaflets.hpp"
};
class CfgDebriefingSections {
class acex_killTracker {

View File

@@ -1,180 +1,191 @@
#include "script_mod.hpp"
class CfgFunctions {
class DOUBLES(PREFIX,init) {
class functions {
file = "framework\init\functions";
class initServer { postInit = 1;};
class initClient { postInit = 1;};
class setDefaults { postInit = 1; };
class addAARChatHandler { postInit = 1; };
class addRespawnChatHandler { postInit = 1; };
};
class DOUBLES(PREFIX,init) {
class functions {
file = "framework\init\functions";
class initServer { postInit = 1;};
class initClient { postInit = 1;};
class setDefaults {};
class addAARChatHandler {};
class addRespawnChatHandler {};
class checkMissionSettings {};
};
};
class PREFIX {
class ambience {
file = "framework\ambience";
class flakInitVehicle {};
class flakEH {};
};
class map {
file = "framework\map";
class initMapCopy { postInit = 1; };
class copyMapFromPlayer {}; //needs refactor
class getPlayerMapMarkers {}; //needs refactor
class loadMapMarkers {}; //needs refactor
class mapMarkerToString {}; //needs refactor
class stringToMapMarker {}; //needs refactor
};
class PREFIX {
class ambience {
file = "framework\ambience";
class flakInitVehicle {};
class flakEH {};
};
};
class DOUBLES(PREFIX,client) {
class functions {
file = "framework\client\functions";
class bindEmptyGroupGarbageCleanup { postInit = 1; };
class bindEventHandlers { postInit = 1; };
class bindVehicleActions { postInit = 1; };
class addZenModules {postInit = 1;};
};
class DOUBLES(PREFIX,client) {
class functions {
file = "framework\client\functions";
class initClient {};
class addDraw3DPFH {};
class addGetNearMenPFH {};
class addMicroDAGRWaypoints {};
class addZenModules {};
class bindEventHandlers {};
class bindVehicleActions {};
class clearPFHCode {};
class logRespawnButtonUse {};
class registerPFHCode {};
class staticLineProtection {};
};
};
class DOUBLES(PREFIX,common) {
class functions {
file = "framework\common\functions";
class addCBASettings { preInit = 1; };
class logMissionInfo {};
class addPlayerInfoToArray {};
class getApprovedAssetsCfg {};
class getBattalionCfg {};
class getNameOfBase {};
class getNearestBase {};
class log {};
class checkPlayerInventory {};
class logSettingChanged {};
class padString {};
class recurseSubclasses {};
};
class DOUBLES(PREFIX,common) {
class functions {
file = "framework\common\functions";
class addCBASettings { preInit = 1; };
class addPlayerInfoToArray {};
class checkPlayerInventory {};
class createOrUpdateDiaryRecord {};
class draw3DIconStatus {};
class getApprovedAssetsCfg {};
class getBattalionCfg {};
class getNameOfBase {};
class getNearestBase {};
class log {};
class logMissionInfo {};
class logSettingChanged {};
class padString {};
class recurseSubclasses {};
};
};
class DOUBLES(PREFIX,fbcb2_assets) {
class functions {
file = "framework\fbcb2_assets\functions";
class addCBASettings {preInit=1;};
class initServer {};
class initClient {};
class getCallsignFromClassname {};
class getCurrentAssetsByBase {};
class getInventory {};
class getMagsForWeapon {};
class getStartingAndCurrentAssets {};
class getStartingAssetsByBase {};
class getVehicleData {};
class getWeaponry {};
class hintAllApprovedAssets {};
class isAssetInRangeOfBase {};
class removeAssetDiaryRecords {};
class removeMarkersOnMap {};
class showMarkersOnMap {};
class updateAssetDiary {};
class updateAssetsByBase {};
};
class DOUBLES(PREFIX,fbcb2_assets) {
class functions {
file = "framework\fbcb2_assets\functions";
class addCBASettings {preInit=1;};
class initServer {};
class initClient {};
class getCallsignFromClassname {};
class getCurrentAssetsByBase {};
class getInventory {};
class getMagsForWeapon {};
class getStartingAndCurrentAssets {};
class getStartingAssetsByBase {};
class getVehicleData {};
class getWeaponry {};
class hintAllApprovedAssets {};
class isAssetInRangeOfBase {};
class removeAssetDiaryRecords {};
class removeMarkersOnMap {};
class showMarkersOnMap {};
class updateAssetDiary {};
class updateAssetsByBase {};
};
};
class DOUBLES(PREFIX,fbcb2_main) {
class functions {
file = "framework\fbcb2_main\functions";
class initClient {};
class addEnvironmentRecord {};
class addFrequenciesRecord {};
class addSignalColorsRecord {};
};
class util {
file = "framework\fbcb2_main\util";
class createOrUpdateDiaryRecord {};
class formatRadioElementForDiary {};
class generateElementFrequencyRecordText {};
};
class DOUBLES(PREFIX,fbcb2_main) {
class functions {
file = "framework\fbcb2_main\functions";
class initClient {};
class addEnvironmentRecord {};
class addFrequenciesRecord {};
class addSignalColorsRecord {};
};
class DOUBLES(PREFIX,performance) {
class functions {
file = "framework\performance\functions";
class addCBASettings {preInit=1;};
class addDNI_PlayerFPS { postInit = 1; };
// PFHs managed in addCBASettings onChange code
class addClientStatsPFH {};
class calculateClientStats {};
class addServerStatsPFH {};
class calculateServerStats {};
};
class util {
file = "framework\fbcb2_main\util";
class formatRadioElementForDiary {};
class generateElementFrequencyRecordText {};
};
};
class DOUBLES(PREFIX,reinsert) {
class functions {
file = "framework\reinsert\functions";
class addCBASettings {preInit=1;};
};
class server {
file = "framework\reinsert\server";
class initServer {};
class addToQueue {};
class globalShowQueue {};
class removeFromQueue {};
class returnReinsertQueueNotification {};
class validateQueue {};
};
class client {
file = "framework\reinsert\client";
class initClient {};
class addAceSelfActions {};
class addCheckQueueSelfAction {};
class requestShowQueue {};
};
class DOUBLES(PREFIX,mapcopy) {
class functions {
file = "framework\mapcopy\functions";
class addCBASettings {preInit=1;};
class initClient {};
class getMapMarkers {};
class loadMapMarkers {};
class mapMarkerToString {};
class stringToMapMarker {};
};
};
class DOUBLES(PREFIX,resupply) {
class functions {
file = "framework\resupply\functions";
class addCBASettings {preInit=1;};
class initClient {};
class createBox {};
class getSupplyCratesCfg {};
class addArsenalObjectSpawnBoxActions {};
};
class DOUBLES(PREFIX,performance) {
class functions {
file = "framework\performance\functions";
class addCBASettings {preInit=1;};
class addDNI_PlayerFPS {postInit = 1;};
// PFHs managed in addCBASettings onChange code
class addClientStatsPFH {};
class calculateClientStats {};
class addServerStatsPFH {};
class calculateServerStats {};
class addEmptyGroupCleanupPFH {};
class addDeadUnitCleanupPFH {};
};
};
class DOUBLES(PREFIX,triageIcons) {
class functions {
file = "framework\triageIcons\functions";
class addCBASettings {preInit=1;};
class initClient {};
class addDrawIconsPFH {};
class addGetEntitiesPFH {};
class updateColors {};
};
class DOUBLES(PREFIX,reinsert) {
class functions {
file = "framework\reinsert\functions";
class addCBASettings {preInit=1;};
};
class DOUBLES(PREFIX,vehicleFlags) {
class functions {
file = "framework\vehicleFlags\functions";
class initClient {};
class getActionsFlagCategories {};
class getVehicleFlagsCfg {};
class isClassExcluded {};
};
class server {
file = "framework\reinsert\server";
class initServer {};
class addToQueue {};
class globalShowQueue {};
class removeFromQueue {};
class returnReinsertQueueNotification {};
class validateQueue {};
};
class client {
file = "framework\reinsert\client";
class initClient {};
class addAceSelfActions {};
class addCheckQueueSelfAction {};
class requestShowQueue {};
};
};
class DOUBLES(PREFIX,zeus) {
class functions {
file = "framework\zeus\functions";
class initClient {};
class addZenModules {};
};
class DOUBLES(PREFIX,resupply) {
class functions {
file = "framework\resupply\functions";
class addCBASettings {preInit=1;};
class initClient {};
class createBox {};
class getSupplyCratesCfg {};
class addArsenalObjectSpawnBoxActions {};
};
};
class DOUBLES(PREFIX,triageIcons) {
class functions {
file = "framework\triageIcons\functions";
class addCBASettings {preInit=1;};
class initClient {};
class draw3D {};
class updateColors {};
};
};
class DOUBLES(PREFIX,vehicleFlags) {
class functions {
file = "framework\vehicleFlags\functions";
class initClient {};
class addFlagActions {};
class draw3D {};
class getActionsFlagCategories {};
class compileFlagAction {};
class compileFlagCategoryAction {};
class getVehicleFlagsCfg {};
class isClassExcluded {};
};
};
class DOUBLES(PREFIX,zeus) {
class functions {
file = "framework\zeus\functions";
class initClient {};
class addZenModules {};
};
};

View File

@@ -0,0 +1,10 @@
#include "..\script_component.hpp"
if (!isNil QGVAR(draw3DPFH)) then {
[GVAR(draw3DPFH)] call CBA_fnc_removePerFrameHandler;
};
// add pfh that processes queued code
GVAR(draw3DPFH) = [{
{call _x; true;} count (localNamespace getVariable [QGVAR(pfhCode), []]);
}, 0] call CBA_fnc_addPerFrameHandler;

View File

@@ -0,0 +1,17 @@
#include "..\script_component.hpp"
// subroutine to gather nearest 50 units every 5 seconds and store in GVAR(nearMen)
// cleanup
if (!isNil QGVAR(getNearMenPFH)) then {
[GVAR(getNearMenPFH)] call CBA_fnc_removePerFrameHandler;
};
// add pfh
GVAR(getNearMenPFH) = [{
localNamespace setVariable [
QGVAR(nearMen),
(nearestObjects [player,["Man"],50,false]) select {
!isNull _x &&
player isNotEqualTo _x
}
];
}, 1] call CBA_fnc_addPerFrameHandler;

View File

@@ -0,0 +1,76 @@
#include "..\script_component.hpp"
// adds default base locations to players' microDAGR as waypoints
if (!hasInterface) exitWith {};
[{!isNull player}, {
// add base locations (respawn modules)
{
private _wpName = [_x] call EFUNC(common,getNameOfBase);
private _posASL = getPosASL _x;
[_wpName, _posASL] call ace_microdagr_fnc_deviceAddWaypoint;
} forEach GVARMAIN(baseObjects);
// add custom waypoints from mission_settings.hpp
private _customWaypoints = [missionConfigFile >> "custom_microdagr_waypoints", "ARRAY", []] call CBA_fnc_getConfigEntry;
{
_x params [
["_wpName", ""],
["_pos", [0, 0, 0], [[], ""]],
["_object", "", [""]]
];
private _realPos = nil;
// if pos was provided, process
if (count _pos >= 2) then {
switch (typeName _pos) do {
case "ARRAY": {
// pos is provided as an array
_realPos = _pos select [0, 2];
_realPos set [2, getTerrainHeightASL _realPos];
};
case "STRING": {
// pos is provided as a string
_realPos = [_pos, true] call ACE_common_fnc_getMapPosFromGrid;
_realPos set [2, getTerrainHeightASL _realPos];
};
default {
[
LEVEL_WARNING,
QUOTE(COMPONENT),
format["Invalid position for custom microDAGR waypoint: %1", _wpName],
[["name", _wpName], ["pos", _pos], ["object", _object]]] call EFUNC(common,log);
continue;
};
};
};
// if object was provided, process and override any pos
if (count _object > 0) then {
// object is provided as a string variable name
private _realObject = missionNamespace getVariable _object;
if (isNull _realObject) then {
[
LEVEL_WARNING,
QUOTE(COMPONENT),
format["Invalid object for custom microDAGR waypoint: %1", _wpName],
[["name", _wpName], ["pos", _pos], ["object", _object]]] call EFUNC(common,log);
continue;
};
_realPos = getPosASL (missionNamespace getVariable _object);
};
if (isNil "_realPos") then {
[
LEVEL_WARNING,
QUOTE(COMPONENT),
format["Invalid waypoint position for custom microDAGR waypoint: %1", _wpName],
[["name", _wpName], ["pos", _pos], ["object", _object]]] call EFUNC(common,log);
continue;
};
[_wpName, _realPos] call ace_microdagr_fnc_deviceAddWaypoint;
true;
} count _customWaypoints;
}] call CBA_fnc_waitUntilAndExecute;
nil;

View File

@@ -1,43 +0,0 @@
#include "..\script_component.hpp"
[
LEVEL_INFO,
QUOTE(COMPONENT),
"Initializing empty group deletion PFH",
[]
] call EFUNC(common,log);
_emptyGroupPFH = [
{
{
if (local _x) then {
if ((count units _x) == 0) then {
deleteGroup _x;
};
};
} forEach allGroups;
},
300,
[],
{
[
LEVEL_INFO,
QUOTE(COMPONENT),
"Empty group deletion PFH loaded",
[]
] call EFUNC(common,log);
},
{ [
LEVEL_INFO,
QUOTE(COMPONENT),
"Empty group deletion PFH unloaded",
[]
] call EFUNC(common,log);
},
{ true },
{ false },
[]
] call CBA_fnc_createPerFrameHandlerObject;

View File

@@ -2,23 +2,6 @@
if ( !hasInterface ) exitWith {};
player addEventHandler["Respawn",
{
params ["_unit", "_corpse"];
private _killer = _corpse getVariable ["ace_medical_causeOfDeath", "#scripted"];
if (_killer == "respawn_button") then {
[
LEVEL_INFO,
QUOTE(COMPONENT),
"RESPAWNED WHILE UNCONSCIOUS",
[_unit] call EFUNC(common,addPlayerInfoToArray)
] remoteExec [QEFUNC(common,log), 2];
// format["%1 was unconscious then clicked the respawn button", name _unit] remoteExec["systemChat", 0];
};
}
];
[
{
params ["_unit", "_object", "_cost"];

View File

@@ -29,39 +29,6 @@ _unflip =
["LandVehicle", 0, ["ACE_MainActions"], _unflip, true] call ace_interact_menu_fnc_addActionToClass;
_patchTire =
[
"patchTire",
"Patch Tire",
"\a3\ui_f\data\IGUI\Cfg\Actions\repair_ca.paa",
{
[_player, "AinvPknlMstpSnonWnonDr_medic5", 0] call ace_common_fnc_doAnimation;
[
30,
[_player, _target],
{
params ["_args"];
_args params ["_player", "_target"];
hint "Tire Patched";
_target setDamage 0.2;
_target setVariable["milsim_ace_repair_wheel_canPatch", false];
},
{
params ["_args"];
_args params ["_player", "_target"];
hint "Stopped repair";
[_player, "", 0] call ace_common_fnc_doAnimation;
},
"Patching"
] call ace_common_fnc_progressBar
},
{ ( alive _target ) && ( [_player, "ToolKit"] call ace_common_fnc_hasItem ) && ( damage _target > 0.2 ) && ( _target getVariable["milsim_ace_repair_wheel_canPatch", true] ) }
] call ace_interact_menu_fnc_createAction;
["ACE_Wheel", 0, ["ACE_MainActions"], _patchTire, true] call ace_interact_menu_fnc_addActionToClass;
diag_log text "[MILSIM] (client) vehicle actions bound";
nil;

View File

@@ -0,0 +1,5 @@
#include "..\script_component.hpp"
localNamespace setVariable [QGVAR(pfhCode), []];
count [];

View File

@@ -0,0 +1,32 @@
#include "..\script_component.hpp"
if (!hasInterface) exitWith {};
call FUNC(addMicroDAGRWaypoints);
call FUNC(addZenModules);
call FUNC(bindEventHandlers);
call FUNC(bindVehicleActions);
// add core getNearMenPFH handler
localNamespace setVariable [QGVAR(nearMen), []];
call FUNC(addGetNearMenPFH);
// add core draw3dPFH handler
localNamespace setVariable [QGVAR(pfhCode), []];
call FUNC(addDraw3DPFH);
// add listener that tracks using the respawn button while unconscious
call FUNC(logRespawnButtonUse);
// add conditional eject-from-vehicle handler to apply temp invincibility when static line jumping
call FUNC(staticLineProtection);
[
LEVEL_DEBUG,
QUOTE(COMPONENT),
"initClient complete",
[]
] call EFUNC(common,log);
localNamespace setVariable [QGVAR(complete), true];
nil;

View File

@@ -0,0 +1,56 @@
#include "..\script_component.hpp"
if ( !hasInterface ) exitWith {};
["ace_killed", {
params ["_unit", "_causeOfDeath", "_killer", "_instigator"];
if (not (local _unit)) exitWith {};
private _causeOfDeath = _unit getVariable ["ace_medical_causeOfDeath", "#scripted"];
if (_causeOfDeath != "respawn_button") exitWith {};
private _timeWentUnconscious = _unit getVariable [QGVARMAIN(lastTimeKnockedOut), -1];
private _durationSpentUnconscious = -1;
if (_timeWentUnconscious isEqualTo -1) exitWith {};
_durationSpentUnconscious = diag_tickTime - _timeWentUnconscious;
[
LEVEL_INFO,
QUOTE(COMPONENT),
"RESPAWNED WHILE UNCONSCIOUS",
[_unit, [
["durationSpentUnconscious", _durationSpentUnconscious]
]] call EFUNC(common,addPlayerInfoToArray)
] remoteExec [QEFUNC(common,log), 2];
// format["%1 was unconscious then clicked the respawn button", name _unit] remoteExec["systemChat", 0];
}] call CBA_fnc_addEventHandler;
["ace_medical_knockOut", { // local event for module & epi event
// systemChat format["ace_medical_knockOut: %1", _this];
private _unit = _this;
if (not (local _unit)) exitWith {};
_this setVariable [QGVARMAIN(lastTimeKnockedOut), diag_tickTime];
}] call CBA_fnc_addEventHandler;
["ace_medical_WakeUp", { // local event for module & epi event
// systemChat format["ace_medical_WakeUp: %1", _this];
private _unit = _this;
if (not (local _unit)) exitWith {};
_this setVariable [QGVARMAIN(lastTimeKnockedOut), nil];
}] call CBA_fnc_addEventHandler;
["ace_unconscious", { // used when applying damage
params ["_unit", "_isUnconscious"];
if (not (local _unit)) exitWith {};
if (_isUnconscious && isNil {_unit getVariable QGVARMAIN(lastTimeKnockedOut)}) then {
// systemChat format["%1 is unconscious", _unit];
_unit setVariable [QGVARMAIN(lastTimeKnockedOut), diag_tickTime];
} else {
// systemChat format["%1 is conscious", _unit];
_unit setVariable [QGVARMAIN(lastTimeKnockedOut), nil];
};
}] call CBA_fnc_addEventHandler;

View File

@@ -0,0 +1,9 @@
#include "..\script_component.hpp"
params [["_code", {}, [{}]]];
private _pfhCode = localNamespace getVariable [QGVAR(pfhCode), []];
_pfhCode pushBack _code;
localNamespace setVariable [QGVAR(pfhCode), _pfhCode];
count _pfhCode;

View File

@@ -0,0 +1,40 @@
#include "..\script_component.hpp"
if ( !hasInterface ) exitWith {};
// Add GetOutMan event handler to grant temporary invincibility to players ejecting from vehicles
// Only for players who have "hooked up" using VS static line
// and are ejecting from a plane or helicopter above 100m
player addEventHandler ["GetOutMan", {
params ["_unit", "_role", "_vehicle", "_turret", "_isEject"];
if (!isEject) exitWith {};
if (isNil {_unit getVariable "VS_Jump"}) exitWith {};
if (
not (_vehicle isKindOf "Plane" || _vehicle isKindOf "Helicopter") ||
((getPosATL _vehicle)#2) < 100
) exitWith {};
// disable damage for the unit to avoid collision damage
_unit allowDamage false;
// tested - vehicle _unit is the _unit, as this EH runs when they have left the vehicle
[
{!isNull (objectParent _this)}, // condition - wait until player re-enters vehicle (chute)
{
// if they enter a chute within 5 seconds, disable chute damage
(vehicle _this) allowDamage false;
// then wait X seconds and re-enable damage for both
[{
_this allowDamage true;
(vehicle _this) allowDamage true;
}, _this, 5] call CBA_fnc_waitAndExecute;
},
_unit, // args
2, // timeout
{ // run on timeout, if for some reason they don't enter a chute
// re-enable damage for unit
_this allowDamage true;
}
] call CBA_fnc_waitUntilAndExecute;
}];

View File

@@ -3,12 +3,21 @@
if (!hasInterface) exitWith {};
params [
["_subjectID", GVAR(subjectStatusID), [""]],
["_subjectID", "", [""]],
["_recordTitle", "", [""]],
["_recordText", "", [""]],
["_recordIcon", "", [""]]
];
// Check if all parameters are provided
if (
count _subjectID isEqualTo 0 ||
count _recordTitle isEqualTo 0 ||
count _recordText isEqualTo 0
) exitWith {
[LEVEL_ERROR, QUOTE(COMPONENT), "Not all parameters provided"] call EFUNC(common,log);
};
// Check if already created
private _subjectRecords = GVAR(diaryRecords) getOrDefault [_subjectID, createHashMap, true];
private _existingRecord = _subjectRecords getOrDefault [_recordTitle, diaryRecordNull, true];

View File

@@ -0,0 +1,54 @@
#include "..\script_component.hpp"
if (!hasInterface) exitWith {};
params [
["_drawTargets", [], [[]]],
["_icon", "", [""]],
["_text", "", [""]],
["_color", [], [[]]]
];
if (count _drawTargets isEqualTo 0) exitWith {};
_cameraPos = positionCameraToWorld [0,0,0];
_cameraPosASL = AGLToASL _cameraPos;
{
_target = _x;
_visible = [objNull, "VIEW"] checkVisibility [_cameraPosASL, eyePos _target];
if ( _visible isEqualTo 0 ) exitWith {};
_objectPos = (_target modelToWorldVisual (_target selectionPosition "pilot"));
_distance = (visiblePosition _target) vectorDiff _cameraPos;
_scale = 0;
_heightOffset = 0;
_heightScaling = 0.012;
if ( _icon isNotEqualTo "") then {
_heightOffset = 0.065;
_scale = 1;
_heightScaling = 0.075;
};
_drawPos = _objectPos vectorAdd [0, 0, (0.18 + _heightOffset) + (vectorMagnitude _distance * _heightScaling)];
drawIcon3D [
_icon,
_color,
_drawPos,
_scale,
_scale,
0,
_text,
2,
0.025
];
true;
} count _drawTargets;
nil

View File

@@ -24,10 +24,10 @@ if (_logLevel < DEBUG_MODE) exitWith {};
private _hash = createHashMapFromArray _data;
// Replace square brackets with round brackets to avoid parsing issues.
_message regexReplace ['(\[)', "("];
_message regexReplace ['(\])', ")"];
[_message, "]", ")"] call CBA_fnc_replace;
[_message, "[", "("] call CBA_fnc_replace;
private _json = [_hash] call CBA_fnc_encodeJSON;
_log = format ["[%1] [%2] [%3] [%4] :: %5", QUOTE(PREFIX), _component, _fnc_scriptNameParent, _message, _json];
private _log = format ["[%1] [%2] [%3] [%4] :: %5", QUOTE(PREFIX), _component, _fnc_scriptNameParent, _message, _json];
diag_log text _log;

View File

@@ -21,7 +21,7 @@ call FUNC(updateAssetDiary);
[
LEVEL_DEBUG,
QUOTE(COMPONENT),
"postInit complete",
"initClient complete",
[]
] call EFUNC(common,log);

View File

@@ -241,7 +241,7 @@ private _randomColors = [
],
_recordText joinString "<br/>",
_icon
] call EFUNC(fbcb2_main,createOrUpdateDiaryRecord);
] call EFUNC(common,createOrUpdateDiaryRecord);
// "\A3\ui_f\data\igui\cfg\simpleTasks\types\car_ca.paa"
} forEach _distinctVehiclesClassNames;

View File

@@ -109,4 +109,4 @@ _text = _text joinString "<br/>";
GVAR(subjectIntelID),
_recordTitle,
_text
] call FUNC(createOrUpdateDiaryRecord);
] call EFUNC(common,createOrUpdateDiaryRecord);

View File

@@ -62,7 +62,7 @@ reverse _battalionElementCfgs;
GVAR(subjectFrequenciesID),
_diaryTitleText#0,
_diaryTitleText#1
] call FUNC(createOrUpdateDiaryRecord);
] call EFUNC(common,createOrUpdateDiaryRecord);
} forEach _battalionElementCfgs;
// add the battalion command to the top of the list
@@ -72,6 +72,6 @@ private _diaryTitleText = [_battalionInfoCfg >> "Command", false] call FUNC(gene
GVAR(subjectFrequenciesID),
_diaryTitleText#0,
_diaryTitleText#1
] call FUNC(createOrUpdateDiaryRecord);
] call EFUNC(common,createOrUpdateDiaryRecord);
true;

View File

@@ -56,4 +56,4 @@ _text = _text joinString "<br/><br/>";
GVAR(subjectIntelID),
_recordTitle,
_text
] call FUNC(createOrUpdateDiaryRecord);
] call EFUNC(common,createOrUpdateDiaryRecord);

View File

@@ -25,12 +25,6 @@ player createDiarySubject[GVAR(subjectAssetsFixedWingID), "FBCB2 Planes"];
player createDiarySubject[GVAR(subjectAssetsRotaryID), "FBCB2 Helicopters"];
player createDiarySubject[GVAR(subjectAssetsGroundID), "FBCB2 Ground"];
// store records in format:
// [subject, [
// [title, diaryRecord]
// ]]
GVAR(diaryRecords) = createHashMap;
// run main inits
[] call FUNC(addFrequenciesRecord);
[] call FUNC(addSignalColorsRecord);
@@ -47,7 +41,7 @@ GVAR(diaryRecords) = createHashMap;
[
LEVEL_DEBUG,
QUOTE(COMPONENT),
"postInit complete",
"initClient complete",
[]
] call EFUNC(common,log);

View File

@@ -1,5 +1,7 @@
#include "..\script_component.hpp"
if (!hasInterface) exitWith {};
[
"saveaar",
{

View File

@@ -1,17 +1,27 @@
#include "..\script_component.hpp"
if (!hasInterface) exitWith {};
[
"respawn",
{
_clientID = _thisArgs select 0;
player setDamage 1;
private _timeWentUnconscious = player getVariable [QGVARMAIN(lastTimeKnockedOut), -1];
private _durationSpentUnconscious = -1;
if (_timeWentUnconscious > - 1) then {
_durationSpentUnconscious = diag_tickTime - _timeWentUnconscious;
};
// log to server RPT
[
LEVEL_INFO,
QUOTE(COMPONENT),
"CHAT COMMAND RESPAWN",
[player] call EFUNC(common,addPlayerInfoToArray)
[player, [
["durationSpentUnconscious", _durationSpentUnconscious]
]] call EFUNC(common,addPlayerInfoToArray)
] remoteExec [QEFUNC(common,log), 2];
// systemChat to all remote machines
@@ -24,7 +34,7 @@
[
LEVEL_INFO,
QUOTE(COMPONENT),
"Respawn chat handler registered",
"respawn chat handler registered",
[player] call EFUNC(common,addPlayerInfoToArray)
] call EFUNC(common,log);

View File

@@ -0,0 +1,41 @@
#include "..\script_component.hpp"
if (!hasInterface || !is3DENPreview) exitWith {};
private _warningText = [];
if (getText(missionConfigFile >> "author") in ["MISSION AUTHOR", ""]) then {
_warningText pushBack "<t font='EtelkaMonospacePro' size='0.7'>mission_settings\author</t> is blank or default!";
};
if (getText(missionConfigFile >> "onLoadName") in ["THIS APPEARS ON TOP OF THE LOADING SCREEN IMAGE", ""]) then {
_warningText pushBack "<t font='EtelkaMonospacePro' size='0.7'>mission_settings\onLoadName</t> is blank or default!";
};
if (getText(missionConfigFile >> "briefingName") in ["THIS IS THE NAME ON THE #MISSIONS LIST", ""]) then {
_warningText pushBack "<t font='EtelkaMonospacePro' size='0.7'>mission_settings\briefingName</t> is blank or default!";
};
if (getText(missionConfigFile >> "overviewText") in ["THIS IS WHERE YOU DESCRIBE THE MISSION IN THE #MISSION LIST", ""]) then {
_warningText pushBack "<t font='EtelkaMonospacePro' size='0.7'>mission_settings\overviewText</t> is blank or default!";
};
if (getText(missionConfigFile >> "missionSeries") in ["MY SERIES NAME", ""]) then {
_warningText pushBack "<t font='EtelkaMonospacePro' size='0.7'>mission_settings\missionSeries</t> is blank or default!";
};
if (count GVARMAIN(baseObjects) isEqualTo 0) then {
_warningText pushBack "No respawn points placed!";
};
if (count _warningText > 0) then {
[{
if (isNull (call BIS_fnc_displayMission)) exitWith {};
(_this#0) spawn {
[_this joinString "<br/>", "Issues found!", true, false] call BIS_fnc_guiMessage;
};
[_this#1] call CBA_fnc_removePerFrameHandler;
}, 1, _warningText] call CBA_fnc_addPerFrameHandler;
};
nil;

View File

@@ -1,21 +1,28 @@
#include "..\script_component.hpp"
if ( !hasInterface ) exitWith {};
["milsim_logText", {
params [["_strArray", [""], [[]]]];
{
diag_log text _x;
} forEach _strArray;
}] call CBA_fnc_addEventHandler;
if (!hasInterface) exitWith {};
// make sure the server has finished init
waitUntil {!isNil QGVARMAIN(complete)};
["InitializePlayer", [player, true]] call BIS_fnc_dynamicGroups;
// run primary init functions
call FUNC(addAARChatHandler);
call FUNC(addRespawnChatHandler);
call FUNC(setDefaults);
// Initialize a holder for managing local diary records
// store records in format:
// [subject, [
// [title, diaryRecord]
// ]]
EGVAR(common,diaryRecords) = createHashMap;
// initialize other modules
call EFUNC(client,initClient);
call EFUNC(mapcopy,initClient);
call EFUNC(reinsert,initClient);
call EFUNC(resupply,initClient);
call EFUNC(triageIcons,initClient);
@@ -25,10 +32,12 @@ call EFUNC(fbcb2_main,initClient);
call EFUNC(fbcb2_assets,initClient);
call FUNC(checkMissionSettings);
[
LEVEL_DEBUG,
QUOTE(COMPONENT),
"postInit complete",
"initClient complete",
[]
] call EFUNC(common,log);

View File

@@ -9,21 +9,49 @@ publicVariable QGVARMAIN(baseObjects);
// Initializes the Dynamic Groups framework and groups
["Initialize", [true]] call BIS_fnc_dynamicGroups;
if (isDedicated) then {
["milsim_logText", {
params [["_strArray", [""], [[]]]];
{
diag_log text _x;
} forEach _strArray;
}] call CBA_fnc_addEventHandler;
};
// initialize other modules
call EFUNC(common,logMissionInfo);
call EFUNC(fbcb2_assets,initServer);
call EFUNC(reinsert,initServer);
// globally disable zeus lightning bolt functionality
_curators = allMissionObjects "ModuleCurator_F";
{
_x removeCuratorAddons ["CuratorOnly_Modules_F_Curator_Lightning"];
_x removeCuratorAddons ["A3_Modules_F_Curator_Lightning"];
} foreach _curators;
// add dead unit time marking for custom garbage cleanup function
addMissionEventHandler ["EntityKilled", {
params ["_unit", "_killer", "_instigator", "_useEffects"];
if not (_unit isKindOf "CAManBase") exitWith {};
_unit setVariable["milsim_death_time", time];
_unit addEventHandler ["Deleted", {
params ["_entity"];
_remainsCollector = _entity getVariable["milsim_garbage_collected", false];
_decayTime = time - (_entity getVariable ["milsim_death_time", time]);
_i = allUsers select { (getUserInfo _x)#1 isEqualTo _ownerId;};
_owner = if ( _i isEqualTo []) then [ { "server" }, { (getUserInfo (_i#0))#3 }];
diag_log format["isServer: %5, deleted object owned by: %1 via remainsCollector: %2 after %3 seconds of type: %4", _owner, str (not _remainsCollector), _decayTime, _entity, isServer];
}];
}];
// add zeus deletion logging to curator objects
{
_x addEventHandler ["CuratorObjectDeleted", {
params ["_curator", "_entity"];
_decayTime = time - (_entity getVariable ["milsim_death_time", time]);
diag_log format["deleted object: %1 via curator: %2 after %3 seconds", _entity, name _curator, _decayTime];
}];
} foreach _curators;
// declare init complete to other modules
missionNamespace setVariable [QGVARMAIN(complete), true, true];

View File

@@ -1,5 +1,7 @@
#include "..\script_component.hpp"
if (!hasInterface) exitWith {};
enableSaving[false, false];
enableRadio false;

View File

@@ -1,5 +0,0 @@
params ["_sourcePlayer","_destinationPlayer"];
hint format["Copying map markers from %1", name _sourcePlayer];
[_destinationPlayer] remoteExecCall ["milsim_fnc_getPlayerMapMarkers",_sourcePlayer];

View File

@@ -1,16 +0,0 @@
params ["_destinationPlayer"];
_markerData = [];
hint format["Your map is being copied by %1", name _destinationPlayer];
{
_marker = toArray _x;
_marker resize 15;
if ( toString _marker == "_USER_DEFINED #" ) then {
_marker = _x call milsim_fnc_mapMarkerToString;
_markerData pushBack _marker;
};
} forEach allMapMarkers;
[_markerData] remoteExecCall ["milsim_fnc_loadMapMarkers",_destinationPlayer];

View File

@@ -1,17 +0,0 @@
_map_copy_condition =
{
('ItemMap' in (assignedItems _player)) && ('ItemMap' in (assignedItems _target)) && ([_player, _target, []] call ace_common_fnc_canInteractWith)
};
_map_copy_action =
[
"MilSimCopyMap",
"Copy Map",
"\a3\ui_f\data\igui\cfg\actions\talk_ca.paa",
{
[_target,_player] call milsim_fnc_copyMapFromPlayer
},
_map_copy_condition
] call ace_interact_menu_fnc_createAction;
["Man", 0, ["ACE_MainActions"], _map_copy_action, true] call ace_interact_menu_fnc_addActionToClass;

View File

@@ -1,10 +0,0 @@
params ["_markerList"];
if ('ItemMap' in (assignedItems player)) then {
{
_x call milsim_fnc_stringToMapMarker;
} foreach _markerList;
hint format["Map copied!"];
} else {
hint format["You need a map to copy onto!"];
};

View File

@@ -0,0 +1,24 @@
#include "..\script_component.hpp"
[
QGVAR(setting_enable),
"CHECKBOX",
"Allow Map Copying",
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)],
true, // default value
true, // is global
{
params ["_value"];
[
QGVAR(setting_enable),
_value
] call EFUNC(common,logSettingChanged);
}
] call CBA_fnc_addSetting;
[
LEVEL_INFO,
QUOTE(COMPONENT),
"CREATED SETTINGS",
[]
] call EFUNC(common,log);

View File

@@ -0,0 +1,15 @@
#include "..\script_component.hpp"
// serializes markers on local machine and returns them as array
_markerData = [];
{
_marker = toArray _x;
_marker resize 15;
if ( toString _marker == "_USER_DEFINED #" ) then {
_marker = _x call FUNC(mapMarkerToString);
_markerData pushBack _marker;
};
} forEach allMapMarkers;
_markerData;

View File

@@ -0,0 +1,60 @@
#include "..\script_component.hpp"
////////////////////////////////////////////////////////////////////
// Create action to copy map markers on all inheritors of CAManBase
////////////////////////////////////////////////////////////////////
private _mapCopyAction =
[
QGVAR(actionID),
"Copy Map",
"\a3\ui_f\data\igui\cfg\actions\talk_ca.paa",
{
params ["_target", "_player", "_params"];
if (!isPlayer _target) exitWith {
format["%1 is not a player", name _target] call CBA_fnc_notify;
};
format["Copying map markers from %1", name _target] call CBA_fnc_notify;
[QGVAR(mapCopyRequest), _this, _target] call CBA_fnc_targetEvent;
},
{
params ["_target", "_player", "_params"];
[QGVAR(setting_enable)] call CBA_settings_fnc_get && {
('ItemMap' in (assignedItems _player)) &&
('ItemMap' in (assignedItems _target)) &&
([_player, _target, []] call ace_common_fnc_canInteractWith)
};
}
] call ace_interact_menu_fnc_createAction;
["CAManBase", 0, ["ACE_MainActions"], _mapCopyAction, true] call ace_interact_menu_fnc_addActionToClass;
////////////////////////////////////////////////////////////////////
// Create CBA event to receive requests
////////////////////////////////////////////////////////////////////
[QGVAR(mapCopyRequest), {
params ["_me", "_requester", "_params"];
format["Your map is being copied by %1", name _requester] call CBA_fnc_notify;
private _myMarkers = _this call FUNC(getMapMarkers);
[QGVAR(mapCopyResponse), [_me, _myMarkers], _requester] call CBA_fnc_targetEvent;
}] call CBA_fnc_addEventHandler;
////////////////////////////////////////////////////////////////////
// Create CBA event to receive responses
////////////////////////////////////////////////////////////////////
[QGVAR(mapCopyResponse), {
params [["_responder", objNull, [objNull]], ["_markerList", [], [[]]]];
if ('ItemMap' in (assignedItems player)) then {
[_markerList] call FUNC(loadMapMarkers);
format["Copied %1 markers from %2", count _markerList, name _responder] call CBA_fnc_notify;
} else {
format["You need a map to copy onto!"] call CBA_fnc_notify;
};
}] call CBA_fnc_addEventHandler;
[
LEVEL_DEBUG,
QUOTE(COMPONENT),
"initClient complete",
[]
] call EFUNC(common,log);
localNamespace setVariable [QGVAR(complete), true];

View File

@@ -0,0 +1,8 @@
#include "..\script_component.hpp"
// accepts an array of serialized markers and adds them to local map
params [["_markerList", [], [[]]]];
{
_x call FUNC(stringToMapMarker);
} foreach _markerList;

View File

@@ -0,0 +1,3 @@
#define COMPONENT mapcopy
#define COMPONENT_BEAUTIFIED Map Copy
#include "../script_mod.hpp"

View File

@@ -1,5 +1,53 @@
#include "..\script_component.hpp"
//---------------------
// Garbage Collection
//---------------------
[
QGVAR(emptyGroupCleanup_enable),
"CHECKBOX",
"Empty Group Cleanup Enabled",
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)],
true,
true,
{
params ["_value"];
[
QGVAR(emptyGroupCleanup_enable),
_value
] call EFUNC(common,logSettingChanged);
if (!isNull (missionNamespace getVariable [QGVAR(emptyGroupCleanupPFH), locationNull])) then {
deleteLocation GVAR(emptyGroupCleanupPFH);
};
call FUNC(addEmptyGroupCleanupPFH);
}
] call CBA_fnc_addSetting;
[
QGVAR(deadUnitCleanup_enable),
"CHECKBOX",
"Dead Unit Cleanup Enabled",
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)],
true,
true,
{
params ["_value"];
[
QGVAR(deadUnitCleanup_enable),
_value
] call EFUNC(common,logSettingChanged);
if (!isNull (missionNamespace getVariable [QGVAR(deadUnitCleanupPFH), locationNull])) then {
deleteLocation GVAR(deadUnitCleanupPFH);
};
call FUNC(addDeadUnitCleanupPFH);
}
] call CBA_fnc_addSetting;
//---------------------
// Server CPS
//---------------------

View File

@@ -0,0 +1,55 @@
#include "..\script_component.hpp"
[
LEVEL_INFO,
QUOTE(COMPONENT),
"Initializing dead unit deletion PFH",
[]
] call EFUNC(common,log);
GVAR(deadUnitCleanupPFH) = [
{
_maxTime = getMissionConfigValue ["corpseRemovalMaxTime", 300] * 1.5;
_maxDead = getMissionConfigValue ["corpseLimit", 80];
// _dead = allDead select { (_x isKindOf "CAManBase") and ( ( (time - (_x getVariable ["milsim_death_time", time] ) ) > (_maxTime * 1.5) ) ) };
// _dead = _dead apply { [ (time - (_x getVariable ["milsim_death_time", time] ) ), _x ] };
_dead = [];
{
if not (_x isKindOf "CAManBase") then { continue };
if not (isInRemainsCollector _x) then { continue };
_dead pushBack [time - (_x getVariable ["milsim_death_time", time] ), _x];
} forEach allDead;
_dead sort false;
_toDelete = 0 max ( (count _dead ) - _maxDead );
_dead = _dead select [0, _toDelete];
{
_unit = _x#1;
_unit setVariable ["milsim_garbage_collected", true];
deleteVehicle (_unit);
} foreach _dead;
},
450,
[],
{ // on creation
[
LEVEL_INFO,
QUOTE(COMPONENT),
"dead unit deletion PFH loaded",
[]
] call EFUNC(common,log);
},
{ // on deletion
[
LEVEL_INFO,
QUOTE(COMPONENT),
"dead unit deletion PFH unloaded",
[]
] call EFUNC(common,log);
},
{ (missionNamespace getVariable [QGVAR(deadUnitCleanup_enable), false]) },
{ false },
[]
] call CBA_fnc_createPerFrameHandlerObject;

View File

@@ -0,0 +1,71 @@
#include "..\script_component.hpp"
[
LEVEL_INFO,
QUOTE(COMPONENT),
"Initializing empty group deletion PFH",
[]
] call EFUNC(common,log);
GVAR(emptyGroupCleanupPFH) = [
{
{
if ((count units _x) == 0) then {
if (local _x) then {
[
LEVEL_INFO,
QUOTE(COMPONENT),
"DELETING EMPTY GROUP",
[
["groupId", groupId _x],
["netId", netId _x]
]
] call EFUNC(common,log);
deleteGroup _x;
} else {
if (isServer) then {
[
LEVEL_INFO,
QUOTE(COMPONENT),
"NON LOCAL EMPTY GROUP",
[
["groupId", groupId _x],
["groupOwner", groupOwner _x]
]
] call EFUNC(common,log);
} else {
[
LEVEL_INFO,
QUOTE(COMPONENT),
"EMPTY REMOTE GROUP",
[
["groupId", groupId _x]
]
] call EFUNC(common,log);
};
};
};
} forEach allGroups;
},
300,
[],
{ // on creation
[
LEVEL_INFO,
QUOTE(COMPONENT),
"Empty group deletion PFH loaded",
[]
] call EFUNC(common,log);
},
{ // on deletion
[
LEVEL_INFO,
QUOTE(COMPONENT),
"Empty group deletion PFH unloaded",
[]
] call EFUNC(common,log);
},
{ (missionNamespace getVariable [QGVAR(emptyGroupCleanup_enable), false]) },
{ not (missionNamespace getVariable [QGVAR(emptyGroupCleanup_enable), false]) },
[]
] call CBA_fnc_createPerFrameHandlerObject;

View File

@@ -29,7 +29,7 @@
// log to RPT
[
{_this call EFUNC(common,log);},
{_this remoteExec [QEFUNC(common,log), 2]},
[
LEVEL_INFO,
QUOTE(COMPONENT),

View File

@@ -12,7 +12,6 @@
private _rawCPS = _counter / (diag_frameNo - _frameNo);
missionNamespace setVariable [QGVAR(server_raw_cps), _rawCPS];
publicVariable QGVAR(server_raw_cps);
// with suspension
private _counter = 0;
@@ -26,7 +25,6 @@
private _serverCPS = _counter / (diag_frameNo - _frameNo);
missionNamespace setVariable [QGVAR(server_cps), _counter / (diag_frameNo - _frameNo)];
publicVariable QGVAR(server_cps);
// log to RPT
[

View File

@@ -1,69 +1,65 @@
#include "..\script_component.hpp"
params ["_type"]; // string of the object's classname
if (!(_type isKindOf "CAManBase")) exitWith {};
params [
["_types", [], [[]]], // classnames to assign these action to
["_useInheritance", false, [false]]
];
if (
(localNamespace getVariable [QGVAR(fileForReinsertClassesAdded), []])
find _type != -1
) exitWith {};
{ // forEach _types
private _classToAddActionsTo = _x;
private _fileForReinsertAction = [
QGVAR(fileReinsertRequestAction),
"File Re-insert Request",
"\A3\ui_f\data\igui\cfg\simpleTasks\types\takeoff_ca.paa",
{ // statement
params ["_target", "_player", "_params"];
// find nearest base or location
private _base = [_player] call EFUNC(common,getNearestBase);
private _baseName = [_base] call EFUNC(common,getNameOfBase);
// send event to server
[QGVAR(fileReinsertRequest), [_player, _base]] call CBA_fnc_serverEvent;
// notify player their request was filed
[["Re-insert Request Filed"], [format["Location: %1", _baseName]]] call CBA_fnc_notify;
},
{ // condition
params ["_target", "_player", "_params"];
// find nearest base or location
private _base = [_player] call EFUNC(common,getNearestBase);
private _baseDistance = _player distance _base;
private _fileForReinsertAction = [
QGVAR(fileReinsertRequestAction),
"File Re-insert Request",
"\A3\ui_f\data\igui\cfg\simpleTasks\types\takeoff_ca.paa",
{ // statement
params ["_target", "_player", "_params"];
// find nearest base or location
private _base = [_player] call EFUNC(common,getNearestBase);
private _baseName = [_base] call EFUNC(common,getNameOfBase);
// send event to server
[QGVAR(fileReinsertRequest), [_player, _base]] call CBA_fnc_serverEvent;
// notify player their request was filed
[["Re-insert Request Filed"], [format["Location: %1", _baseName]]] call CBA_fnc_notify;
},
{ // condition
params ["_target", "_player", "_params"];
// find nearest base or location
private _base = [_player] call EFUNC(common,getNearestBase);
private _baseDistance = _player distance _base;
private _maxRangeToReady = missionNamespace getVariable [QGVAR(setting_maxRangeToReady), 400];
private _existingQueue = missionNamespace getVariable [QGVAR(reinsertionQueue), []];
private _maxRangeToReady = [QGVAR(setting_maxRangeToReady)] call CBA_settings_fnc_get;
private _existingQueue = missionNamespace getVariable [QGVAR(reinsertionQueue), []];
// check if module is enabled, player is near a base, and player is not already in the queue
// (serverTime - GVAR(missionStartServerTime)) > 60*5 && // only allow after 15 minutes
missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_enabled", true] &&
(_baseDistance < _maxRangeToReady) &&
not (_player in (_existingQueue apply {_x#0}))
}
] call ace_interact_menu_fnc_createAction;
[_type, 1, ["ACE_SelfActions"], _fileForReinsertAction, true] call ace_interact_menu_fnc_addActionToClass;
// check if module is enabled, player is near a base, and player is not already in the queue
// (serverTime - GVAR(missionStartServerTime)) > 60*5 && // only allow after 15 minutes
[QGVAR(setting_enabled)] call CBA_settings_fnc_get &&
(_baseDistance < _maxRangeToReady) &&
not (_player in (_existingQueue apply {_x#0}))
}
] call ace_interact_menu_fnc_createAction;
[_classToAddActionsTo, 1, ["ACE_SelfActions"], _fileForReinsertAction, _useInheritance] call ace_interact_menu_fnc_addActionToClass;
private _removeFileForReinsertAction = [
QGVAR(removeReinsertRequestAction),
"Remove Re-insert Request",
"\A3\ui_f\data\igui\cfg\simpleTasks\types\land_ca.paa",
{ // statement
params ["_target", "_player", "_params"];
// send event to server
[QGVAR(removeReinsertRequest), [_player]] call CBA_fnc_serverEvent;
// notify player their request was rescinded
"Re-insert Request Rescinded" call CBA_fnc_notify;
},
{ // condition
params ["_target", "_player", "_params"];
private _existingQueue = missionNamespace getVariable [QGVAR(reinsertionQueue), []];
// check if module is enabled, player is in the queue
// (serverTime - GVAR(missionStartServerTime)) > 60*5 && // only allow after 15 minutes
missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_enabled", true] &&
(_player in (_existingQueue apply {_x#0}))
}
] call ace_interact_menu_fnc_createAction;
[_type, 1, ["ACE_SelfActions"], _removeFileForReinsertAction, true] call ace_interact_menu_fnc_addActionToClass;
private _classesActionsAddedTo = (localNamespace getVariable [QGVAR(fileForReinsertClassesAdded), []]);
_classesActionsAddedTo pushBackUnique _type;
localNamespace setVariable [QGVAR(fileForReinsertClassesAdded), _classesActionsAddedTo];
private _removeFileForReinsertAction = [
QGVAR(removeReinsertRequestAction),
"Remove Re-insert Request",
"\A3\ui_f\data\igui\cfg\simpleTasks\types\land_ca.paa",
{ // statement
params ["_target", "_player", "_params"];
// send event to server
[QGVAR(removeReinsertRequest), [_player]] call CBA_fnc_serverEvent;
// notify player their request was rescinded
"Re-insert Request Rescinded" call CBA_fnc_notify;
},
{ // condition
params ["_target", "_player", "_params"];
private _existingQueue = missionNamespace getVariable [QGVAR(reinsertionQueue), []];
// check if module is enabled, player is in the queue
// (serverTime - GVAR(missionStartServerTime)) > 60*5 && // only allow after 15 minutes
[QGVAR(setting_enabled)] call CBA_settings_fnc_get &&
(_player in (_existingQueue apply {_x#0}))
}
] call ace_interact_menu_fnc_createAction;
[_classToAddActionsTo, 1, ["ACE_SelfActions"], _removeFileForReinsertAction, _useInheritance] call ace_interact_menu_fnc_addActionToClass;
} forEach _types;

View File

@@ -1,30 +1,28 @@
#include "..\script_component.hpp"
params ["_type"]; // string of the object's classname
if (!(_type isKindOf "CAManBase")) exitWith {};
params [
["_types", [], [[]]], // classnames to assign these action to
["_useInheritance", false, [false]]
];
if (
(localNamespace getVariable [QGVAR(checkReinsertQueueClassesAdded), []])
find _type != -1
) exitWith {};
{ // forEach _types
private _classToAddActionsTo = _x;
private _checkReinsertQueueAction = [
QGVAR(checkReinsertQueue),
"[PILOT] Check Re-insert Queue",
"\A3\ui_f\data\igui\cfg\simpleTasks\types\land_ca.paa",
{
params ["_target", "_player", "_params"];
// request notification from the server
call FUNC(requestShowQueue);
// reset last check time
localNamespace setVariable [QGVAR(lastReinsertQueueCheck), diag_tickTime];
},
{
missionNamespace getVariable [QGVAR(setting_enabled), true]
} // always allow
] call ace_interact_menu_fnc_createAction;
[_type, 1, ["ACE_SelfActions"], _checkReinsertQueueAction, true] call ace_interact_menu_fnc_addActionToClass;
private _checkReinsertQueueAction = [
QGVAR(checkReinsertQueue),
"[PILOT] Check Re-insert Queue",
"\A3\ui_f\data\igui\cfg\simpleTasks\types\land_ca.paa",
{
params ["_target", "_player", "_params"];
// request notification from the server
call FUNC(requestShowQueue);
// reset last check time
localNamespace setVariable [QGVAR(lastReinsertQueueCheck), diag_tickTime];
},
{
GVAR(setting_enabled);
} // condition
] call ace_interact_menu_fnc_createAction;
[_classToAddActionsTo, 1, ["ACE_SelfActions"], _checkReinsertQueueAction, _useInheritance] call ace_interact_menu_fnc_addActionToClass;
private _classesActionsAddedTo = (localNamespace getVariable [QGVAR(checkReinsertQueueClassesAdded), []]);
_classesActionsAddedTo pushBackUnique _type;
localNamespace setVariable [QGVAR(checkReinsertQueueClassesAdded), _classesActionsAddedTo];
} forEach _types;

View File

@@ -5,26 +5,16 @@ if (!hasInterface) exitWith {};
// ACE SELF-INTERACTIONS FOR FILING AND RESCINDING REINSERT REQUESTS NEAR BASE - ALL PLAYERS
localNamespace setVariable [QGVAR(fileForReinsertClassesAdded), []];
// add actions to current class
[typeOf player] call FUNC(addAceSelfActions);
// add actions to future classes
["ace_interact_menu_newControllableObject", {
_this call FUNC(addAceSelfActions);
}] call CBA_fnc_addEventHandler;
[["CAManBase"], true] call FUNC(addAceSelfActions);
/////////////////////////////////////////////////////
// PILOTS ONLY
// ACE SELF-INTERACTIONS FOR CHECKING REINSERT QUEUE - ONLY FOR PILOTS
if ((typeOf player) in ["B_Helipilot_F", "B_helicrew_F"]) then {
localNamespace setVariable [QGVAR(checkReinsertQueueClassesAdded), []];
localNamespace setVariable [QGVAR(lastReinsertQueueCheck), diag_tickTime];
localNamespace setVariable [QGVAR(checkReinsertQueueClassesAdded), []];
localNamespace setVariable [QGVAR(lastReinsertQueueCheck), diag_tickTime];
// add actions to current class
[typeOf player] call FUNC(addCheckQueueSelfAction);
// add actions to future classes
["ace_interact_menu_newControllableObject", {
_this call FUNC(addCheckQueueSelfAction);
}] call CBA_fnc_addEventHandler;
};
// add actions to pilot classes, and don't apply to child classes
// [["B_Helipilot_F", "B_helicrew_F"], false] call FUNC(addCheckQueueSelfAction);
/////////////////////////////////////////////////////
@@ -33,13 +23,13 @@ if ((typeOf player) in ["B_Helipilot_F", "B_helicrew_F"]) then {
[{
// if module not enabled and pilot forced check not enabled, exit
if (not (
missionNamespace getVariable [QGVAR(setting_enabled), true] &&
missionNamespace getVariable [QGVAR(setting_pilotForcedCheckEnabled), true]
[QGVAR(setting_enabled)] call CBA_settings_fnc_get and
[QGVAR(setting_pilotForcedCheckEnabled)] call CBA_settings_fnc_get
)) exitWith {};
// if last check was less than X minutes ago, skip
private _lastCheck = localNamespace getVariable [QGVAR(lastReinsertQueueCheck), diag_tickTime];
private _requiredCheckInterval = missionNamespace getVariable [QGVAR(setting_pilotForcedCheckInterval), 60*20];
private _requiredCheckInterval = [QGVAR(setting_pilotForcedCheckInterval)] call CBA_settings_fnc_get;
if (
diag_tickTime - _lastCheck <
_requiredCheckInterval
@@ -57,6 +47,8 @@ if ((typeOf player) in ["B_Helipilot_F", "B_helicrew_F"]) then {
[
LEVEL_DEBUG,
QUOTE(COMPONENT),
"postInit complete",
"initClient complete",
[]
] call EFUNC(common,log);
] call EFUNC(common,log);
localNamespace setVariable [QGVAR(complete), true];

View File

@@ -35,9 +35,7 @@ private _supplyCrateTypesCfgs = _supplyCratesCfg call BIS_fnc_returnChildren;
private _cfg = _x;
private _supplyCrateDisplayName = (_cfg >> "displayName") call BIS_fnc_getCfgData;
// add action to spawn supply crate
private _actionID = _arsenalBox addAction [format ["<t color='#ffffff'>Spawn %1</t>", _supplyCrateDisplayName], {
params ["_target", "_caller", "_actionId", "_arguments"];
_arguments params ["_supplyCrateCfg"];
@@ -46,13 +44,16 @@ private _supplyCrateTypesCfgs = _supplyCratesCfg call BIS_fnc_returnChildren;
configName _supplyCrateCfg,
getPos _target
] call FUNC(createBox);
// log action use in server RPT
private _supplyCrateDisplayName = (_supplyCrateCfg >> "displayName") call BIS_fnc_getCfgData;
[
LEVEL_INFO,
QUOTE(COMPONENT),
"Supply crate spawned",
[player, [
["supplyCrateType", _supplyCrateDisplayName],
["supplyCrateDisplayName", _supplyCrateDisplayName],
["supplyCrateCfgName", configName _supplyCrateCfg],
["position", getPos _target]
]] call EFUNC(common,addPlayerInfoToArray)
] remoteExec [QEFUNC(common,log), 2];

View File

@@ -162,7 +162,7 @@ if (isNil "_items") exitWith {
[_box,1] call ace_cargo_fnc_setSize;
// ignore weight restrictions for carry/drag
_box setVariable ["ace_ignoreWeightCarry", true, true];
_box setVariable ["ace_dragging_ignoreWeightCarry", true, true];
// Return the box
_box;

View File

@@ -7,7 +7,7 @@ call FUNC(addArsenalObjectSpawnBoxActions);
[
LEVEL_DEBUG,
QUOTE(COMPONENT),
"postInit complete",
"initClient complete",
[]
] call EFUNC(common,log);

View File

@@ -1,4 +1,4 @@
#define MAJOR 3
#define MAJOR 4
#define MINOR 2
#define PATCHLVL 1
#define PATCHLVL 0
#define BUILD 0

View File

@@ -1,18 +0,0 @@
#include "..\script_component.hpp"
// subroutine to gather nearest 50 units every 5 seconds and store in GVAR(drawTargets)
// cleanup
if (!isNil QGVAR(getEntitiesPFH)) then {
[GVAR(getEntitiesPFH)] call CBA_fnc_removePerFrameHandler;
};
// add pfh
GVAR(getEntitiesPFH) = [{
GVAR(drawTargets) = (
(allUnits + allDeadMen) select {
_x isKindOf "CAManBase" &&
player distance _x < 50 &&
!isNull _x &&
player isNotEqualTo _x
}
);
}, 10] call CBA_fnc_addPerFrameHandler;

View File

@@ -1,6 +1,6 @@
/*
milsim_fnc_addMedicalOverlayPFH
milsim_triageIcons_fnc_draw3D
Author: IndigoFox
@@ -14,30 +14,20 @@ Description:
#include "..\script_component.hpp"
if (!hasInterface) exitWith {};
// Per-frame handler to draw icons
// cleanup
if (!isNil QGVAR(drawIconsPfh)) then {
[GVAR(drawIconsPfh)] call CBA_fnc_removePerFrameHandler;
};
// add pfh
GVAR(drawIconsPfh) = [{
// adds codeblock to common array to be processed per frame
private _code = {
// if disabled, skip processing
if (!GVAR(setting_enabled)) exitWith {false};
// if no targets, skip processing
if (count GVAR(drawTargets) == 0) exitWith {false};
// if the player doesn't have medical perms, skip processing
if !([player] call ace_medical_treatment_fnc_isMedic) exitWith {false};
{
private _unit = _x;
// distance within X meters
if (player distance _unit > GVAR(setting_drawRange)) then {continue};
// check unit not null, not conscious, and not in a vehicle
if (
!(_unit getVariable ["ACE_isUnconscious", false]) ||
!isNull (objectParent _unit)
) then {continue};
// color based on triage level
private _triageLevel = _unit getVariable ["ace_medical_triageLevel", 4];
if (_triageLevel == -1) then {continue};
@@ -57,6 +47,17 @@ GVAR(drawIconsPfh) = [{
true // outline
// further params optional, omitted
];
} forEach GVAR(drawTargets);
}, 0, []] call CBA_fnc_addPerFrameHandler;
true;
} count (
(localNamespace getVariable [QEGVAR(client,nearMen), []]) select {
// is unconscious and is NOT in vehicle and is within draw range
(_x getVariable ["ACE_isUnconscious", false]) &&
isNull (objectParent _x) &&
player distance _x <= GVAR(setting_drawRange)
}
);
};
// add codeblock to common array
[_code] call EFUNC(client,registerPFHCode);

View File

@@ -1,12 +1,14 @@
#include "..\script_component.hpp"
// List of units to draw icons for
GVAR(drawTargets) = [];
if (!hasInterface) exitWith {};
call FUNC(draw3D);
[
LEVEL_DEBUG,
QUOTE(COMPONENT),
"postInit complete",
"initClient complete",
[]
] call EFUNC(common,log);
localNamespace setVariable [QGVAR(complete), true];

View File

@@ -0,0 +1,103 @@
#include "..\script_component.hpp"
private _vehicleFlagsCfg = call FUNC(getVehicleFlagsCfg);
if (!isClass _vehicleFlagsCfg) exitWith {
["WARNING: Vehicle Flags: Vehicle Flags config not found. Vehicle Flags will not be available."] call BIS_fnc_error;
};
private _baseClassesToApplyActionsFor =
(_vehicleFlagsCfg >> "baseClassesToApplyActionsFor") call BIS_fnc_getCfgDataArray;
private _flagCategoryCfgs = (_vehicleFlagsCfg >> "FlagCategories") call BIS_fnc_returnChildren;
{ // forEach _baseClassesToApplyActionsFor
private _parentClass = _x;
////////////////////////////////////////////////////////////////////////
// create the root action
////////////////////////////////////////////////////////////////////////
private _rootActionID = QGVAR(SetVehicleFlagAction);
private _flagRootAction = [
_rootActionID, // id
"Set Vehicle Flag", // displayed title
"\A3\ui_f\data\map\markers\flags\nato_ca.paa", // flag icon
{
params ["_target", "_player", "_params"];
// set broadcasted variable of self to indicate we're looking at flags
_player setVariable [QGVAR(inFlagMenu), true, true];
[{_this setVariable [QGVAR(inFlagMenu), false, true];}, _player, 3] call CBA_fnc_waitAndExecute;
true
}, // statement
{
params ["_target", "_player", "_params"];
// _params params ["_parentActionID", "_flagCategories"];
// check if vehicle is excluded
private _excluded = [typeOf _target] call FUNC(isClassExcluded);
if (_excluded || !alive _target) exitWith {false};
true;
}, // condition
{
////////////////////////////////////////////////////////////////////////
// create the flag category actions (with nested flag actions)
////////////////////////////////////////////////////////////////////////
params ["_target", "_player", "_params"];
_params params ["_rootActionID"];
private _vehicleFlagsCfg = call FUNC(getVehicleFlagsCfg);
if (isNull _vehicleFlagsCfg) exitWith {[]};
private _flagCategoryCfgs = (_vehicleFlagsCfg >> "FlagCategories") call BIS_fnc_returnChildren;
// return category child actions with individual flag actions nested as children
[_rootActionID, _flagCategoryCfgs] call FUNC(getActionsFlagCategories);
}, // child code
[_rootActionID], // params
nil, // position
4, // distance
[false, false, false, true, false], // other params - run on hover is true
nil // modifier function code
] call ace_interact_menu_fnc_createAction;
////////////////////////////////////////////////////////////////////////
// add root action to add flags
////////////////////////////////////////////////////////////////////////
[
_parentClass, // parent classname
0, // action 0 or self-action 1
["ACE_MainActions"], // parent
_flagRootAction, // action
true // apply to child classes
] call ace_interact_menu_fnc_addActionToClass;
////////////////////////////////////////////////////////////////////////
// add action to remove flag under the root action
////////////////////////////////////////////////////////////////////////
// create action
private _removeFlagAction = [
_rootActionID + "_removeflag", // id
"Remove Flag", // displayed title
"\A3\ui_f\data\map\markers\flags\nato_ca.paa", // flag icon
{
params ["_target", "_player", "_params"];
_target forceFlagTexture "";
}, // statement
{
params ["_target", "_player", "_params"];
alive _target && getForcedFlagTexture _target != "";
}, // condition
nil // child code
] call ace_interact_menu_fnc_createAction;
// add the action to the vehicle
// in this class event handler, this#0 will be the vehicle
[
_parentClass, // parent classname
0, // action 0 or self-action 1
["ACE_MainActions", _rootActionID], // parent
_removeFlagAction, // action
true // apply to child classes
] call ace_interact_menu_fnc_addActionToClass;
} forEach _baseClassesToApplyActionsFor;

View File

@@ -0,0 +1,40 @@
#include "..\script_component.hpp"
params ["_target", "_player", "_params", "_flagOptionCfg"];
_params params ["_rootActionID", "_flagCategoryActionID", "_flagSubclassesCfgs"];
private _flagOptionID = getText(_flagOptionCfg >> "actionID");
private _flagOptionTitle = getText(_flagOptionCfg >> "actionTitle");
private _flagOptionTexture = getText(_flagOptionCfg >> "texture");
// if the texture doesn't exist at the config path, skip this flag option
if (not (fileExists _flagOptionTexture)) then {
diag_log format ["WARN: Flag option texture not found: %1", _flagOptionTexture];
continue
};
// diag_log format ["NewFlagOption: %1 %2", _flagOptionID, _flagOptionData];
private _newFlagOption = [
_rootActionID + "_" + _flagCategoryActionID + "_" + _flagOptionID, // id
_flagOptionTitle, // displayed title
_flagOptionTexture, // flag icon
{
params ["_target", "_player", "_params"];
_params params ["_flagOptionTexture"];
_target forceFlagTexture _flagOptionTexture;
}, // statement
{
params ["_target", "_player", "_params"];
alive _target;
// true;
}, // condition
nil, // child code
[_flagOptionTexture], // params
nil, // position
4, // distance
[false, false, false, false, false] // other params
] call ace_interact_menu_fnc_createAction;
_newFlagOption;

View File

@@ -0,0 +1,54 @@
#include "..\script_component.hpp"
// diag_log format ["NewFlagCategory: %1 %2", _flagCategory, _flagOptions];
params ["_rootActionID", "_flagCategoryCfg"];
private _flagCategoryActionID = getText(_flagCategoryCfg >> "actionID");
private _flagCategoryTitle = getText(_flagCategoryCfg >> "actionTitle");
private _flagSubclassesCfgs = _flagCategoryCfg call BIS_fnc_returnChildren;
private _flagCategoryAction = [
_rootActionID + "_" + _flagCategoryActionID, // id
_flagCategoryTitle, // displayed title
getText((_flagSubclassesCfgs#0) >> "texture"), // flag icon for category - use first flag option
{true}, // statement
{
params ["_target", "_player", "_params"];
alive _target;
// true;
}, // condition
{
// generate child code under category
// this is the level where actual flag options will be displayed
params ["_target", "_player", "_params"];
// these params are passed from the parent action
_params params ["_rootActionID", "_flagCategoryActionID", "_flagSubclassesCfgs"];
private _individualFlagActions = [];
{ // forEach _flagSubclassesCfgs; // we'll generate flag options for each category
private _flagOptionCfg = _x;
// generate flag option for this flag option
private _newFlagOption = [
_target,
_player,
_params,
_flagOptionCfg
] call FUNC(compileFlagAction);
// add flag option to category subactions
_individualFlagActions pushBack [_newFlagOption, [], _target];
} forEach _flagSubclassesCfgs;
// return the generated flag options to the category as child actions
_individualFlagActions;
}, // child code
[_rootActionID, _flagCategoryActionID, _flagSubclassesCfgs], // params
nil, // position
4, // distance
[false, false, false, false, false], // other params
nil // modifier function code
] call ace_interact_menu_fnc_createAction;
_flagCategoryAction;

View File

@@ -0,0 +1,24 @@
#include "..\script_component.hpp"
// we'll use this to display status if nearby players are in the flag menu
// adds codeblock to common array to be processed per frame
private _code = {
private _unitsToDraw = (localNamespace getVariable [QEGVAR(client,nearMen), []]) select {
(_x getVariable [QGVAR(inFlagMenu), false]) && {
// distance within X meters
player distance _x <= 15 ||
// check unit not in a vehicle
isNull (objectParent _x)
}
};
[
_unitsToDraw,
"",
"Setting vehicle flag...",
[0.9, 0.9, 0.9, 1]
] call EFUNC(common,draw3dIconStatus);
};
// add codeblock to common array
[_code] call EFUNC(client,registerPFHCode);

View File

@@ -5,86 +5,25 @@
0: STRING - Parent action ID
1: ARRAY - Flag category configs
*/
#include "..\script_component.hpp"
params ["_rootActionID", "_flagCategoryCfgs"];
private _allCategoryActions = [];
{
// diag_log format ["NewFlagCategory: %1 %2", _flagCategory, _flagOptions];
private _flagCategoryCfg = _x;
private _flagCategoryActionID = getText(_flagCategoryCfg >> "actionID");
private _flagCategoryTitle = getText(_flagCategoryCfg >> "actionTitle");
private _flagSubclassesCfgs = _flagCategoryCfg call BIS_fnc_returnChildren;
private _flagCategoryAction = [
_rootActionID + "_" + _flagCategoryActionID, // id
_flagCategoryTitle, // displayed title
getText((_flagSubclassesCfgs#0) >> "texture"), // flag icon for category - use first flag option
{true}, // statement
_flagCategoryActions = [];
if (configName _x == "SimpleShapes") then {
{
params ["_target", "_player", "_params"];
alive _target;
// true;
}, // condition
{
// generate child code under category
// this is the level where actual flag options will be displayed
params ["_target", "_player", "_params"];
_params params ["_rootActionID", "_flagCategoryActionID", "_flagSubclassesCfgs"];
private _individualFlagActions = [];
{ // forEach _flagSubclassesCfgs;
private _flagOptionCfg = _x;
private _flagOptionID = getText(_flagOptionCfg >> "actionID");
private _flagOptionTitle = getText(_flagOptionCfg >> "actionTitle");
private _flagOptionTexture = getText(_flagOptionCfg >> "texture");
// if the texture doesn't exist at the config path, skip this flag option
if (not (fileExists _flagOptionTexture)) then {continue};
// diag_log format ["NewFlagOption: %1 %2", _flagOptionID, _flagOptionData];
private _newFlagOption = [
_rootActionID + "_" + _flagCategoryActionID + "_" + _flagOptionID, // id
_flagOptionTitle, // displayed title
_flagOptionTexture, // flag icon
{
params ["_target", "_player", "_params"];
_params params ["_flagOptionTexture"];
_target forceFlagTexture _flagOptionTexture;
}, // statement
{
params ["_target", "_player", "_params"];
alive _target;
// true;
}, // condition
nil, // child code
[_flagOptionTexture], // params
nil, // position
4, // distance
[false, false, false, false, false] // other params
] call ace_interact_menu_fnc_createAction;
// add flag option to category subactions
_individualFlagActions pushBack [_newFlagOption, [], _target];
} forEach _flagSubclassesCfgs;
// return the generated flag options to the category as child actions
_individualFlagActions;
}, // child code
[_rootActionID, _flagCategoryActionID, _flagSubclassesCfgs], // params
nil, // position
4, // distance
[false, false, false, false, false], // other params
nil // modifier function code
] call ace_interact_menu_fnc_createAction;
_flagCategoryActions pushBack ([_rootActionID, _x] call FUNC(compileFlagCategoryAction));
} forEach (_x call BIS_fnc_returnChildren);
} else {
_flagCategoryActions pushBack ([_rootActionID, _x] call FUNC(compileFlagCategoryAction));
};
// add category to all category actions array
_allCategoryActions pushBack [_flagCategoryAction, [], _target];
{
_allCategoryActions pushBack [_x, [], _target];
} forEach _flagCategoryActions;
} forEach _flagCategoryCfgs;
_allCategoryActions;

View File

@@ -1,109 +1,17 @@
if (!hasInterface) exitWith {};
#include "..\script_component.hpp"
private _vehicleFlagsCfg = call FUNC(getVehicleFlagsCfg);
if (!hasInterface) exitWith {};
if (!isClass _vehicleFlagsCfg) exitWith {
["WARNING: Vehicle Flags: Vehicle Flags config not found. Vehicle Flags will not be available."] call BIS_fnc_error;
};
call FUNC(addFlagActions);
call FUNC(draw3D);
private _baseClassesToApplyActionsFor =
(_vehicleFlagsCfg >> "baseClassesToApplyActionsFor") call BIS_fnc_getCfgDataArray;
private _flagCategoryCfgs = (_vehicleFlagsCfg >> "FlagCategories") call BIS_fnc_returnChildren;
[
LEVEL_DEBUG,
QUOTE(COMPONENT),
"initClient complete",
[]
] call EFUNC(common,log);
{ // forEach _baseClassesToApplyActionsFor
private _parentClass = _x;
////////////////////////////////////////////////////////////////////////
// add CBA class event handler to add actions to vehicles after they are initialized
// all classes that inherit from the base classes will also have this applied
// an exclusion function is present for manually excluding specific classes
////////////////////////////////////////////////////////////////////////
[_parentClass, "InitPost", {
////////////////////////////////////////////////////////////////////////
// create the root action
////////////////////////////////////////////////////////////////////////
private _rootActionID = "SetVehicleFlag";
private _flagRootAction = [
_rootActionID, // id
"Set Vehicle Flag", // displayed title
"\A3\ui_f\data\map\markers\flags\nato_ca.paa", // flag icon
{true}, // statement
{
params ["_target", "_player", "_params"];
// _params params ["_parentActionID", "_flagCategories"];
// check if vehicle is excluded
private _excluded = [typeOf _target] call FUNC(isClassExcluded);
if (_excluded || !alive _target) exitWith {false};
true;
}, // condition
{
////////////////////////////////////////////////////////////////////////
// create the flag category actions (with nested flag actions)
////////////////////////////////////////////////////////////////////////
params ["_target", "_player", "_params"];
_params params ["_rootActionID"];
private _vehicleFlagsCfg = call FUNC(getVehicleFlagsCfg);
if (isNull _vehicleFlagsCfg) exitWith {[]};
private _flagCategoryCfgs = (_vehicleFlagsCfg >> "FlagCategories") call BIS_fnc_returnChildren;
// return category child actions with individual flag actions nested as children
[_rootActionID, _flagCategoryCfgs] call FUNC(getActionsFlagCategories);
}, // child code
[_rootActionID], // params
nil, // position
4, // distance
[false, false, false, false, false], // other params
nil // modifier function code
] call ace_interact_menu_fnc_createAction;
////////////////////////////////////////////////////////////////////////
// add root action to add flags
////////////////////////////////////////////////////////////////////////
[
(_this select 0), // object
0, // action 0 or self-action 1
["ACE_MainActions"], // parent
_flagRootAction // action
] call ace_interact_menu_fnc_addActionToObject;
////////////////////////////////////////////////////////////////////////
// add action to remove flag under the root action
////////////////////////////////////////////////////////////////////////
// create action
private _removeFlagAction = [
_rootActionID + "_removeflag", // id
"Remove Flag", // displayed title
"\A3\ui_f\data\map\markers\flags\nato_ca.paa", // flag icon
{
params ["_target", "_player", "_params"];
_target forceFlagTexture "";
}, // statement
{
params ["_target", "_player", "_params"];
alive _target && getForcedFlagTexture _target != "";
}, // condition
nil // child code
] call ace_interact_menu_fnc_createAction;
// add the action to the vehicle
// in this class event handler, this#0 will be the vehicle
[
(_this select 0), // object
0, // action 0 or self-action 1
["ACE_MainActions", _rootActionID], // parent
_removeFlagAction // action
] call ace_interact_menu_fnc_addActionToObject;
}, true, [], true] call CBA_fnc_addClassEventHandler;
} forEach _baseClassesToApplyActionsFor;
localNamespace setVariable [QGVAR(complete), true];
nil;

View File

@@ -6,21 +6,30 @@
Parameter(s):
0: STRING - Classname of the vehicle to check
*/
#include "..\script_component.hpp"
if (!hasInterface) exitWith {};
params [["_className", "", [""]]];
if (_className == "") exitWith {false};
private _vehicleFlagsCfg = call milsim_vehicleFlags_fnc_getVehicleFlagsCfg;
private _vehicleFlagsCfg = call FUNC(getVehicleFlagsCfg);
private _excludedVehiclesClass = (_vehicleFlagsCfg >> "ExcludedVehicles");
private _exclusionGroups = configProperties [_vehicleFlagsCfg >> "ExcludedVehicles"];
private _isExcluded = false;
{
// Check if the class doesn't have a flag proxy
// Check if the class is directly excluded
private _excludedClasses = _x call BIS_fnc_getCfgDataArray;
if (_className in _excludedClasses) exitWith {true};
if (_className in _excludedClasses) exitWith {
_isExcluded = true;
};
{
if (_className isKindOf _x) exitWith {
_isExcluded = true;
};
} forEach _excludedClasses;
if (_isExcluded) exitWith {};
} forEach _exclusionGroups;
false;
_isExcluded;

2
images/leaflets/.gitkeep Normal file
View File

@@ -0,0 +1,2 @@
# Auto detect text files and perform LF normalization
* text=auto

Binary file not shown.

After

Width:  |  Height:  |  Size: 306 KiB

View File

@@ -1,4 +1,4 @@
author = "MISSION AUTHOR";
author = "MISSION AUTHOR";
onLoadName = "THIS APPEARS ON TOP OF THE LOADING SCREEN IMAGE";
loadScreen = "mission.jpg";
onLoadMission = "THIS APPEARS BELOW THE LOADING SCREEN IMAGE";
@@ -6,10 +6,31 @@ onLoadMission = "THIS APPEARS BELOW THE LOADING SCREEN IMAGE";
briefingName = "THIS IS THE NAME ON THE #MISSIONS LIST";
overviewText = "THIS IS WHERE YOU DESCRIBE THE MISSION IN THE #MISSION LIST";
missionSeries = "";
// The name for the series of missions of your campaign. Used for organizational and search purposes
missionSeries = "MY SERIES NAME";
// What kind of mission is this? (Use only one)
missionGroup = "17thSaturdayOp";
// missionGroup = "17thFridayOp";
// missionGroup = "17thWednesdayOp";
// missionGroup = "17thFTX";
// missionGroup = "17thTraining";
// Add waypoints to players' MicroDAGR devices
// respawn locations (bases) are added by default, don't put them here
custom_microdagr_waypoints[] = {
// the first element is the waypoint name
// the second element is the position of the waypoint - you may use a string for map grid (up to 10 digit) or an array for {X, Y} coordinates
// the third element is optional - provide the variable name of an object if you want to use its initial position instead
// {"WAYPOINT NAME", {POSITION <[x,y]>}, OBJECT <objNull>},
// EXAMPLES:
// {"KAVALA HOSPITAL", {1234.56, 7890.12}, ""},
// {"CAMP TEMPEST", "03421460, ""},
// {"MY CUSTOM OBJECT", {}, "myCustomObject"}
};
// activate via #ace-fortify west base 2000
class ACEX_Fortify_Presets {
class base {
displayName = "Ken Custom";

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