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4 Commits
4.0.0 ... emp

Author SHA1 Message Date
d946170831 skip large blue spark on objects 2024-02-10 20:48:36 -08:00
ba708a8aa9 mostly working 2024-02-10 16:13:42 -08:00
032377d7f6 still testing 2024-02-09 21:37:59 -08:00
e0e06eff5e add emp functionality 2024-02-08 19:43:55 -08:00
29 changed files with 1049 additions and 176 deletions

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@@ -95,7 +95,13 @@ class Params
// CfgFunctions // CfgFunctions
class CfgFunctions {
#include "framework\CfgFunctions.hpp" #include "framework\CfgFunctions.hpp"
};
class CfgSounds {
#include "framework\emp\CfgSounds.hpp"
};

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@@ -1,7 +1,5 @@
#include "script_mod.hpp" #include "script_mod.hpp"
class CfgFunctions {
class DOUBLES(PREFIX,init) { class DOUBLES(PREFIX,init) {
class functions { class functions {
file = "framework\init\functions"; file = "framework\init\functions";
@@ -50,6 +48,29 @@ class CfgFunctions {
}; };
}; };
class DOUBLES(PREFIX,emp) {
class functions {
file = "framework\emp\functions";
// class addCBASettings {preInit=1;};
class init {};
class addACEActions {};
class applyLocalObjectEffects {};
class applyLocalGroupEffects {};
class applyGlobalObjectEffects {};
class applyServerObjectEffects {};
class deploy {};
class getObjectsAndGroupsToAffect {};
class playLocalEffects {};
class playLocalEffectsForObject {};
class isItemElectronic {};
class removeUnitElectricInventoryItems {};
class removeVehicleElectricInventoryItems {};
};
};
class DOUBLES(PREFIX,fbcb2_assets) { class DOUBLES(PREFIX,fbcb2_assets) {
class functions { class functions {
file = "framework\fbcb2_assets\functions"; file = "framework\fbcb2_assets\functions";
@@ -177,4 +198,3 @@ class CfgFunctions {
class addZenModules {}; class addZenModules {};
}; };
}; };
};

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@@ -27,7 +27,16 @@ private _hash = createHashMapFromArray _data;
_message regexReplace ['(\[)', "("]; _message regexReplace ['(\[)', "("];
_message regexReplace ['(\])', ")"]; _message regexReplace ['(\])', ")"];
private _levelText = switch (_logLevel) do {
case (_logLevel isEqualTo -1) : {"TRACE"};
case (_logLevel isEqualTo 0) : {"DEBUG"};
case (_logLevel isEqualTo 1) : {"INFO"};
case (_logLevel isEqualTo 2) : {"WARN"};
case (_logLevel isEqualTo 3) : {"ERROR"};
default {"INFO"};
};
private _json = [_hash] call CBA_fnc_encodeJSON; private _json = [_hash] call CBA_fnc_encodeJSON;
_log = format ["[%1] [%2] [%3] [%4] :: %5", QUOTE(PREFIX), _component, _fnc_scriptNameParent, _message, _json]; _log = format ["[%1] [%2] [%3] [%4] [%5] :: %6", QUOTE(PREFIX), _component, _fnc_scriptNameParent, _levelText, _message, _json];
diag_log text _log; diag_log text _log;

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@@ -0,0 +1,37 @@
#include "script_component.hpp"
class GVAR(sound_zap1) {
name = QGVAR(sound_zap1);
sound[] = {"framework\emp\sounds\zap1.wss", db+10, 1};
titles[] = {};
};
class GVAR(sound_zap2) {
name = QGVAR(sound_zap2);
sound[] = {"framework\emp\sounds\zap2.wss", db+10, 1};
titles[] = {};
};
class GVAR(sound_zap3) {
name = QGVAR(sound_zap3);
sound[] = {"framework\emp\sounds\zap3.wss", db+10, 1};
titles[] = {};
};
class GVAR(sound_zap4) {
name = QGVAR(sound_zap4);
sound[] = {"framework\emp\sounds\zap4.wss", db+10, 1};
titles[] = {};
};
class GVAR(sound_electric_explsion_impact_large) {
name = QGVAR(sound_electric_explsion_impact_large);
sound[] = {"framework\emp\sounds\electric_explsion_impact_large.wss", db+750, 1};
titles[] = {};
};
class GVAR(sound_echo3) {
name = QGVAR(sound_echo3);
sound[] = {"framework\emp\sounds\echo3.wss", db+500, 1};
titles[] = {1,""};
};
class GVAR(sound_ecou) {
name = QGVAR(sound_ecou);
sound[] = {"framework\emp\sounds\ecou.wss", db+100, 1};
titles[] = {1,""};
};

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@@ -0,0 +1,38 @@
#include "..\script_component.hpp"
if (!hasInterface) exitWith {};
private _rootAction = [
QGVAR(action_deploy),
"Deploy EMP Device",
"",
{
params ["_target", "_player", "_params"];
true;
},
{true},
{
params ["_target", "_player", "_params"];
private _childActions = [];
{
private _radius = _x;
private _action = [
format["%1_%2", QGVAR(action_deploy), _radius],
format["Deploy EMP Device (%1m)", _radius],
"",
{
params ["_target", "_player", "_params"];
_params params ["_radius"];
[GVAR(empDevice1), _radius] call FUNC(deploy);
},
{!isNull (missionNamespace getVariable [QGVAR(empDevice1), objNull]);},
nil,
[_radius]
] call ace_interact_menu_fnc_createAction;
_childActions pushBack [_action, [], _target];
false
} count [100,500,3000];
_childActions;
}
] call ace_interact_menu_fnc_createAction;
["CAManBase", 1, ["ACE_SelfActions"], _rootAction, true] call ace_interact_menu_fnc_addActionToClass;

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@@ -0,0 +1,35 @@
#include "..\script_component.hpp"
// Executed on all machines - global argument, local effect
// The effects must be applied on all machines
params [["_object", objNull, [objNull]]];
if (isNull _object) exitWith {};
_object setHitPointDamage ["hitturret",1];
_object setHitPointDamage ["hitcomturret",1];
_object setHitPointDamage ["hitcomgun",1];
_object setHitPointDamage ["#light_hitpoint",1];
_object setHitPointDamage ["HitBatteries",1];
_object setHitPointDamage ["HitLight",1];
_object setHitPointDamage ["#light_l",1];
_object setHitPointDamage ["#light_r",1];
_object setHitPointDamage ["#light_l_flare",1];
_object setHitPointDamage ["#light_r_flare",1];
_object setHitPointDamage ["light_l",1];
_object setHitPointDamage ["light_r",1];
_object setHitPointDamage ["light_l2",1];
_object setHitPointDamage ["light_r2",1];
_object setHitPointDamage ["hitEngine",1];
_object setHitPointDamage ["hitengine",1];
_object setHitPointDamage ["hitengine1",1];
_object setHitPointDamage ["hitengine2",1];
_object setHitPointDamage ["hitengine3",1];
_object setHitPointDamage ["HitEngine2",1];
_object setHitPointDamage ["HitAvionics",1];
_object setHitPointDamage ["HitHRotor",1];
_object setHitPointDamage ["HitVRotor",1];
_object setHitPointDamage ["HitHydraulics",1];
_object setHitPointDamage ["HitHStabilizerL1",1];
_object setHitPointDamage ["HitHStabilizerR1",1];
_object setHitPointDamage ["HitVStabilizer1",1];

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@@ -0,0 +1,9 @@
#include "..\script_component.hpp"
params [["_group", grpNull, [grpNull]]];
if (isNull _group) exitWith {};
if !(local _group) exitWith {};
//set gunlight status
_group enableGunLights "forceOff";
_group enableIRLasers true;

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@@ -0,0 +1,28 @@
#include "..\script_component.hpp"
// Executed on all clients, only continue if object is local.
// Local argument, global effect (the object owner broadcasts new state)
params [["_object", objNull, [objNull]]];
if (isNull _object) exitWith {};
if !(local _object) exitWith {};
_object disableAI "LIGHTS";
_object setPilotLight false;
_object setCollisionLight false;
if (_object isKindOf "CAManBase") then {
[_object] call FUNC(removeUnitElectricInventoryItems);
} else {
[_object] call FUNC(removeVehicleElectricInventoryItems);
};
[{ // once flicker effects are done, permanently disable lights
private _flickerHandle = _object getVariable QGVAR(flickerHandle);
!isNil "_flickerHandle" && {scriptDone _flickerHandle}
}, {
_object setHit ["light_1_hitpoint", 0.97]; //all possible light hitpoints
_object setHit ["light_2_hitpoint", 0.97]; //no lights escape this
_object setHit ["light_3_hitpoint", 0.97];
_object setHit ["light_4_hitpoint", 0.97];
}] call CBA_fnc_waitUntilAndExecute;

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@@ -0,0 +1,13 @@
#include "..\script_component.hpp"
// Executed on server only, global argument and global effect
// The server makes the change and broadcasts new state to all clients
if (!isServer) exitWith {};
params [["_object", objNull, [objNull]]];
if (isNull _object) exitWith {};
_object disableTIEquipment true;
_object disableNVGEquipment true;
_object setVariable ["A3TI_Disable", true, true];

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@@ -0,0 +1,31 @@
#include "..\script_component.hpp"
// This function is used to deploy an EMP device and trigger the EMP effects on all machines
// The EMP effect is triggered by the global event "QGVAR(event_empDeployed)"
// This function should be called on the server
if (!isServer) exitWith {};
//get center and radius
params [["_origin", objNull, [[], objNull]],["_radius",1500, [300]]];
if (_origin isEqualType []) then {
if (count _origin != 3) exitWith {
["Invalid origin position provided (%1)", _origin] call BIS_fnc_error;
};
};
if (_origin isEqualType objNull) then {
if (isNull _origin) exitWith {
["No origin object or position provided (%1)", _origin] call BIS_fnc_error;
};
_origin = getPosASL _origin;
};
[QGVAR(event_empDeployedPreCheck), [
random 100000,
_origin,
_radius
]] call CBA_fnc_globalEvent;
true;

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@@ -0,0 +1,68 @@
#include "..\script_component.hpp"
// This function will gather objects to be affected by the EMP blast
// It will return an array of objects within the radius of the EMP blast
params [["_origin", objNull, [[], objNull]],["_radius",1500]];
if (_origin isEqualType []) then {
if (count _origin != 3) exitWith {
["Invalid origin position provided (%1)", _origin] call BIS_fnc_error;
};
};
if (_origin isEqualType objNull) then {
if (isNull _origin) exitWith {
["No origin object or position provided (%1)", _origin] call BIS_fnc_error;
};
_origin = getPosASL _origin;
};
//search for and return objects
private _objectsToAffect = nearestObjects [
_origin,
[
"Car",
"Motorcycle",
"UAV",
"Tank",
"Air",
"Ship",
"StreetLamp",
"Lamps_base_F", //These are all the lights' base classes
"PowerLines_base_F",
"PowerLines_Small_base_F",
"Land_TTowerBig_1_F",
"Land_TTowerBig_2_F",
"Land_fs_roof_F",
"Land_NavigLight",
"PowerLines_Wires_base_F",
"Land_PowerPoleWooden_L_F",
"Land_Runway_PAPI",
"Land_fs_sign_F",
"Land_FuelStation_01_roof_malevil_F",
"Land_FuelStation_01_roof_F",
"Lamps",
"Helicopter",
"Plane",
"Autonomous",
"Armored",
"Land_MobileRadar_01_radar_F",
"Land_Camping_Light_F",
"Land_PowLines_WoodL",
"Land_A_GeneralStore_01",
"Land_A_GeneralStore_01a",
"Land_Mil_Guardhouse",
"Land_NAV_Lighthouse",
"Land_Mil_House",
"Land_LightHouse_F",
"Land_Hospital_side2_F"
],
_radius
];
private _affectedLocalGroups = _objectsToAffect apply {group _x};
_affectedLocalGroups = _affectedLocalGroups arrayIntersect _affectedLocalGroups;
_affectedLocalGroups = _affectedLocalGroups select {local _x} select {!isPlayer (leader _x)};
[_objectsToAffect, _affectedLocalGroups];

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@@ -0,0 +1,280 @@
#include "..\script_component.hpp"
GVAR(maxBrightDelay) = 3.25;
GVAR(zapSounds) = createHashMap;
{
private _cfg = missionConfigFile >> "CfgSounds" >> _x;
private _dataArr = getArray(_cfg >> "sound");
GVAR(zapSounds) set [_x, createHashMapFromArray [
["filename", _dataArr#0],
["volume", _dataArr#1],
["pitch", _dataArr#2]
]];
true;
} count [QGVAR(sound_zap1),QGVAR(sound_zap2),QGVAR(sound_zap3),QGVAR(sound_zap4)];
GVAR(echoSounds) = createHashMap;
{
private _cfg = missionConfigFile >> "CfgSounds" >> _x;
private _dataArr = getArray(_cfg >> "sound");
GVAR(echoSounds) set [_x, createHashMapFromArray [
["filename", _dataArr#0],
["volume", _dataArr#1],
["pitch", _dataArr#2]
]];
true;
} count [QGVAR(sound_ecou),QGVAR(sound_echo3)];
private _lgExplosionCfg = missionConfigFile >> "CfgSounds" >> QGVAR(sound_electric_explsion_impact_large);
private _lgExplosionDataArray = getArray(_lgExplosionCfg >> "sound");
GVAR(sound_electric_explsion_impact_large) = createHashMapFromArray [
["filename", _lgExplosionDataArray#0],
["volume", _lgExplosionDataArray#1],
["pitch", _lgExplosionDataArray#2]
];
if (hasInterface) then {
call FUNC(addACEActions);
};
GVAR(activeEMPs) = createHashMap;
// this precheck is sent to all clients from FUNC(deploy)
// machines will precache affected objects and signal they're ready in return
[QGVAR(event_empDeployedPreCheck), {
params ["_id", "_origin", "_radius"];
([_origin, _radius] call FUNC(getObjectsAndGroupsToAffect)) params ["_affectedObjects", "_affectedLocalGroups"];
GVAR(activeEMPs) set [_id, createHashMapFromArray [
["origin", _origin],
["radius", _radius],
["objects", _affectedObjects],
["localGroups", _affectedLocalGroups],
["machinesReady", []]
]];
[
LEVEL_DEBUG,
QUOTE(COMPONENT),
"EMP deployed precheck",
[
["id", _id],
["origin", _origin],
["radius", _radius],
["affectedObjects", count _affectedObjects],
["affectedLocalGroups", count _affectedLocalGroups]
]
] call EFUNC(common,log);
// notify the server we're ready to play effects
[QGVAR(event_readyForEmpEffects), [_id, clientOwner]] call CBA_fnc_serverEvent;
if (isServer) then {
// on the server, create a waiter for all machines to be ready
[{
_this params ["_id"];
private _empData = GVAR(activeEMPs) get _id;
count (_empData get "machinesReady") isEqualTo (count allUsers);
}, {
// when all machines are ready, play effects
_this params ["_id"];
private _empData = GVAR(activeEMPs) get _id;
[
LEVEL_DEBUG,
QUOTE(COMPONENT),
"Initiating EMP effects",
[
["id", _id],
["readyCount", count (_empData get "machinesReady")],
["allUsers", count allUsers]
]
] call EFUNC(common,log);
[QGVAR(event_initiateEMPEffects), [_id]] call CBA_fnc_globalEvent;
}, [_id]] call CBA_fnc_waitUntilAndExecute;
};
}] call CBA_fnc_addEventHandler;
// when a machine is ready to play effects, they'll trigger this on the server
if (isServer) then {
[QGVAR(event_readyForEmpEffects), {
params ["_id", "_machineID"];
private _empData = GVAR(activeEMPs) get _id;
private _machinesReady = _empData get "machinesReady";
if (!(_machineID in _machinesReady)) then {
_machinesReady pushBack _machineID;
_empData set ["machinesReady", _machinesReady];
[
LEVEL_DEBUG,
QUOTE(COMPONENT),
"Machine ready for EMP effects",
[
["id", _id],
["machineID", _machineID],
["readyCount", count _machinesReady]
]
] call EFUNC(common,log);
};
}] call CBA_fnc_addEventHandler;
};
// when all machines are ready, the server will trigger this on all machines to start effects
[QGVAR(event_initiateEMPEffects), {
params ["_id"];
private _empData = GVAR(activeEMPs) get _id;
private _origin = _empData get "origin";
private _affectedObjects = _empData get "objects";
private _affectedLocalGroups = _empData get "localGroups";
if (hasInterface) then {
[
LEVEL_DEBUG,
QUOTE(COMPONENT),
"Initiating EMP effects",
[
["id", _id],
["origin", _origin],
["affectedObjects", count _affectedObjects],
["affectedLocalGroups", count _affectedLocalGroups]
]
] call EFUNC(common,log);
[_origin] call FUNC(playLocalEffects);
// when emp effects reach max brightness, execute object effects
[{
params ["_affectedObjects", "_affectedLocalGroups"];
private _countLocalObjectEffectsPlayed = { // play effects on this machine
try {
[_x] call FUNC(playLocalEffectsForObject);
} catch {
[
LEVEL_WARNING,
QUOTE(COMPONENT),
"Failed to play local EMP effects for object",
[
["object", typeOf _x],
["error", _exception]
]
] call EFUNC(common,log);
};
true;
} count _affectedObjects;
[
LEVEL_DEBUG,
QUOTE(COMPONENT),
"Played EMP effects",
[
["localObjectEffectsPlayed", _countLocalObjectEffectsPlayed]
]
] call EFUNC(common,log);
}, [_affectedObjects, _affectedLocalGroups], GVAR(maxBrightDelay)] call CBA_fnc_waitAndExecute;
};
// around peak brightness
[{
params ["_affectedObjects", "_affectedLocalGroups"];
private _countLocalObjectEffectsApplied = { // apply affects to objects owned by this machine, start propagation to other machines
try {
[_x] call FUNC(applyLocalObjectEffects);
} catch {
[
LEVEL_WARNING,
QUOTE(COMPONENT),
"Failed to apply local EMP effects for object",
[
["object", typeOf _x],
["error", _exception]
]
] call EFUNC(common,log);
};
true;
} count (_affectedObjects select {local _x});
private _countLocalGroupEffectsApplied = { // apply affects to groups owned by this machine, start propagation to other machines
try {
[_x] call FUNC(applyLocalGroupEffects);
} catch {
[
LEVEL_WARNING,
QUOTE(COMPONENT),
"Failed to apply local EMP effects for group",
[
["group", _x],
["error", _exception]
]
] call EFUNC(common,log);
};
true;
} count _affectedLocalGroups;
if (isServer) then {
private _countServerObjectEffectsApplied = {
try {
[_x] call FUNC(applyServerObjectEffects);
} catch {
[
LEVEL_WARNING,
QUOTE(COMPONENT),
"Failed to apply server EMP effects for object",
[
["object", typeOf _x],
["error", _exception]
]
] call EFUNC(common,log);
};
true;
} count _affectedObjects;
};
private _countGlobalObjectEffectsApplied = {
try {
[_x] call FUNC(applyGlobalObjectEffects);
} catch {
[
LEVEL_WARNING,
QUOTE(COMPONENT),
"Failed to apply global EMP effects for object",
[
["object", typeOf _x],
["error", _exception]
]
] call EFUNC(common,log);
};
true;
} count _affectedObjects;
[
LEVEL_DEBUG,
QUOTE(COMPONENT),
"Applied EMP effects",
[
["localObjectEffects", _countLocalObjectEffectsApplied],
["localGroupEffects", _countLocalGroupEffectsApplied],
["serverObjectEffects", _countServerObjectEffectsApplied],
["globalObjectEffects", _countGlobalObjectEffectsApplied]
]
] call EFUNC(common,log);
}, [_affectedObjects, _affectedLocalGroups], GVAR(maxBrightDelay)] call CBA_fnc_waitAndExecute;
// clear EMP data after 30 seconds
[{
params ["_id"];
private _empData = GVAR(activeEMPs) get _id;
[
LEVEL_DEBUG,
QUOTE(COMPONENT),
"EMP effects finished",
[
["id", _id],
["affectedObjects", count (_empData get "objects")],
["affectedLocalGroups", count (_empData get "localGroups")]
]
] call EFUNC(common,log);
GVAR(activeEMPs) deleteAt _id;
}, [_id], 30] call CBA_fnc_waitAndExecute;
}] call CBA_fnc_addEventHandler;

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@@ -0,0 +1,38 @@
#include "..\script_component.hpp"
params [
["_itemClassname", "", [""]]
];
if (_itemClassname isEqualTo "") exitWith {
["Param _itemClassname is empty", ""] call BIS_fnc_error;
false
};
private _isTFARRadio = if (isClass (configFile >> "CfgPatches" >> "tfar_core")) then {_itemClassname call TFAR_fnc_isRadio} else {false};
if (_isTFARRadio) exitWith {true};
private _matchedSpecificClassnames = {(toLower _x) in (toLower _className)} count [
"ACE_microDAGR",
"Vector21",
"MineDetector",
"GPS"
];
if (_matchedSpecificClassnames > 0) exitWith {true};
// find items with NVG or TI capabilities
private _cfg = _className call CBA_fnc_getItemConfig;
private _modes = getArray(configfile >> "CfgWeapons" >> _className >> "visionMode");
private _subModes = [configfile >> "CfgWeapons" >> _className >> "ItemInfo" >> "OpticsModes", 1] call BIS_fnc_returnChildren;
{
_modes append getArray( _x >> "visionMode" );
} forEach _subModes;
private _hasTI = "ti" in (_modes apply { toLower _x });
private _hasNVG = "nvg" in (_modes apply { toLower _x });
if (_hasTI || _hasNVG) exitWith {true};
false;

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@@ -0,0 +1,101 @@
#include "..\script_component.hpp"
// Executed on all machines with an interface
// This plays the effects of the EMP itself going off
if (!hasInterface) exitWith {};
params [["_origin", [], [[]]]];
if (count _origin isEqualTo 0) exitWith {};
private _e_static3 = "#particlesource" createVehicleLocal (ASLToAGL _origin);
_e_static3 setParticleCircle [0, [0, 0, 0]];
_e_static3 setParticleRandom [0.2, [0,0,0], [0.175, 0.175, 0.175], 0.25, 0.15, [0, 0, 0, 1], 1, 0];
_e_static3 setParticleParams [["\A3\data_f\blesk1", 1, 0, 1], "", "SpaceObject", 1, 0.75, [0, 0, 1], [0, 0, 0], 0, 10, 7.9,0, [0, 0.2], [[1, 1, 0.1, 1], [1, 1, 1, 1]], [0.01], 1, 0, "", "", objNull,0,false,-1,[[100,100,100,1],[1,1,1,1]]];
_e_static3 setDropInterval 0.15;
private _ripple2 = "#particlesource" createVehicleLocal (ASLToAGL _origin);
_ripple2 setParticleCircle [0,[0,0,0]];
_ripple2 setParticleRandom [0.1,[0,0,0],[0,0,0],25,1,[0,0,0,0.1],0,0];
_ripple2 setParticleParams [["\A3\data_f\ParticleEffects\Universal\Refract.p3d",1,0,1], "", "Billboard", 1, 1, [0, 0, 1], [0, 0, 0],0,10,7.9,0, [5,0], [[1, 1, 1, 1], [1, 1, 1, 1]], [0.05], 1, 0, "", "", objNull];
_ripple2 setDropInterval 0.05;
private _light_emp = "#lightpoint" createVehiclelocal (ASLToAGL _origin);
// _light_emp lightAttachObject [objNull, [0,0,0.5]];
_light_emp setLightAmbient [0.1,0.1,1];
_light_emp setLightColor [0.1,0.1,1];
_light_emp setLightBrightness 0;
_light_emp setLightUseFlare true;
_light_emp setLightFlareSize 1;
_light_emp setLightFlareMaxDistance 2500;
_light_emp setLightDayLight true;
_light_emp setLightAttenuation [5,1,1,1,5,1000];
_brit = 0;
private _explSoundData = GVAR(sound_electric_explsion_impact_large);
// local only, last param
playSound3D [_explSoundData get "filename", nil, false, _origin, _explSoundData get "volume", _explSoundData get "pitch", 3500, 0, true];
[_light_emp, _brit, _ripple2] spawn {
params ["_light_emp", "_brit", "_ripple2"];
while {_brit < 6.5} do {
// takes ~1.73 seconds to reach full brightness
_light_emp setLightBrightness _brit;
_brit = _brit+0.02; //timing for next stage
sleep 0.01;
};
deleteVehicle _ripple2;
};
[{
params ["_origin", "_light_emp"];
private _e_static2 = "#particlesource" createVehicleLocal (ASLToAGL _origin);
_e_static2 setParticleCircle [0, [0, 0, 0]];
_e_static2 setParticleRandom [0.2, [0,0,0], [0, 0, 0], 0.25, 1.05, [0, 0, 0, 1], 1, 0];
_e_static2 setParticleParams [["\A3\data_f\blesk1", 1, 0, 1], "", "SpaceObject", 1, 0.75, [0, 0, 0], [0, 0, 1], 0, 10, 7.9,0, [0,0.5], [[1, 1, 0.1, 1], [1, 1, 1, 1]], [0.08], 1, 0, "", "", objNull,0,false,-1,[[100,100,100,1],[0,0,1,0.01]]];
_e_static2 setDropInterval 0.05;
private _wave = "#particlesource" createVehicleLocal (ASLToAGL _origin);
_wave setParticleCircle [0,[0,0,0]];
_wave setParticleRandom [0,[0,0,0],[0,0,0],10,0.25,[0,0,0,0.1],0,0];
_wave setParticleParams [["\A3\data_f\kouleSvetlo",1,0,1], "", "Billboard", 1, 3, [0, 0, 1], [0, 0, 0],0,10,7.9,0, [0,75], [[0,0,1,1],[0,0,0.25,0]], [0.01], 1, 0, "", "", objNull,0,false,-1,[[0,0,3,0.75],[0,0,1,0.01]]];
_wave setDropInterval 30;
private _ripple = "#particlesource" createVehicleLocal (ASLToAGL _origin);
_ripple setParticleCircle [0,[0,0,0]];
_ripple setParticleRandom [0,[0,0,0],[0,0,0],0,0.25,[0,0,0,0.1],0,0];
_ripple setParticleParams [["\A3\data_f\ParticleEffects\Universal\Refract.p3d",1,0,1], "", "Billboard", 1, 1.5, [0, 0, 1], [0, 0, 0],0,10,7.9,0, [0,500], [[1, 1, 1, 1], [1, 1, 1, 1]], [0.05], 1, 0, "", "", objNull];
_ripple setDropInterval 10;
[{deleteVehicle _this}, _ripple, 0.65] call CBA_fnc_waitAndExecute;
[{
params ["_e_static2", "_e_static3", "_brit", "_light_emp", "_wave"];
{
deleteVehicle _x;
} forEach [_e_static2, _e_static3];
[_light_emp, _brit, _wave] spawn {
params ["_light_emp", "_brit", "_wave"];
while {_brit > 0} do {
_light_emp setLightBrightness _brit;
_brit = _brit-2;
sleep 0.01;
};
deleteVehicle _light_emp;
deleteVehicle _wave;
};
}, [[_e_static2, _e_static3, 6.5, _light_emp, _wave]], 0.85] call CBA_fnc_waitAndExecute;
}, [_origin, _light_emp], GVAR(maxBrightDelay)] call CBA_fnc_waitAndExecute;
[{
params ["_origin"];
private _echosound = selectRandom (keys GVAR(echoSounds));
private _echoSoundData = GVAR(echoSounds) get _echosound;
// local only, last param
playSound3D [_echoSoundData get "filename", nil, false, _origin, _echoSoundData get "volume", _echoSoundData get "pitch", 4000, 0, true];
}, [_origin], GVAR(maxBrightDelay) + 0.65 + 2] call CBA_fnc_waitAndExecute;

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@@ -0,0 +1,79 @@
#include "..\script_component.hpp"
// executed on all clients with an interface
// flickers lights for light props/streetlamps and plays a spark sound
if (!hasInterface) exitWith {};
params [["_object", objNull, [objNull]]];
if (isNull _object) exitWith {};
// flicker the lights
private _flickerHandle = [_object] spawn {
params ["_object"];
for "_i" from 1 to 3 do {
_object switchLight "OFF";
sleep (random 0.3);
_object switchLight "ON";
sleep (random 0.3);
};
// always finish by shutting off
_object switchLight "OFF";
};
_object setVariable [QGVAR(flickerHandle), _flickerHandle];
[{scriptDone (_this getVariable QGVAR(flickerHandle));}, {
private _object = _this;
// sound
// private _spark_sound = selectRandom (keys GVAR(zapSounds));
// private _sparkSoundData = GVAR(zapSounds) get _spark_sound;
// playSound3D [_sparkSoundData get "filename", _object, false, getPosASL _object, _sparkSoundData get "volume", _sparkSoundData get "pitch", 75, 0, true];
// // particle effect, large blue spark
// private _e_static = "#particlesource" createVehicleLocal (getPosATL _object);
// _e_static setParticleCircle [1, [0, 0, 0]];
// _e_static setParticleRandom [0.2, [1.5,1.5,0], [0.175, 0.175, 0], 0.15, 0.2, [0, 0, 0, 1], 1, 0];
// _e_static setParticleParams [["\A3\data_f\blesk1", 1, 0, 1], "", "SpaceObject", 1, 0.05, [0, 0, 0], [0, 0, 0], 0, 10, 7.9,0, [0.01, 0.02, 0.01], [[1, 1, 0.1, 1], [1, 1, 1, 1]], [0.025], 1, 0, "", "", _object,0,false,-1,[[100,100,100,1],[0,0,1,0.01]]];
// _e_static setDropInterval 0.025;
// [{deleteVehicle _this;}, _e_static, 1] call CBA_fnc_waitAndExecute;
// play additional spark
_bbr = boundingBoxReal vehicle _object;
_p1 = _bbr select 0;
_p2 = _bbr select 1;
_maxHeight = abs ((_p2 select 2) - (_p1 select 2));
//_spark_poz_rel = [getPos _lamp select 0,getPos _lamp select 1,_maxHeight-0.5];
private _spark_poz_rel = (_maxHeight/2)-0.45;
private _spark_type = ["white","orange"] call BIS_fnc_selectRandom;
private _drop = 0.001+(random 0.05);
private _scantei_spark = "#particlesource" createVehicleLocal (getPosATL _object);
if (_spark_type=="orange") then
{
_scantei_spark setParticleCircle [0, [0, 0, 0]];
_scantei_spark setParticleRandom [1, [0.1, 0.1, 0.1], [0, 0, 0], 0, 0.25, [0, 0, 0, 0], 0, 0];
_scantei_spark setParticleParams [["\A3\data_f\proxies\muzzle_flash\muzzle_flash_silencer.p3d", 1, 0, 1], "", "SpaceObject", 1, 1, [0, 0,_spark_poz_rel], [0, 0, 0], 0, 15, 7.9, 0, [0.5,0.5,0.05], [[1, 1, 1, 1], [1, 1, 1, 1], [1, 1, 1, 0]], [0.08], 1, 0, "", "", _object,0,true,0.3,[[1,1,1,1]]];
_scantei_spark setDropInterval _drop;
} else
{
//hint "alb";
_scantei_spark setParticleCircle [0, [0, 0, 0]];
_scantei_spark setParticleRandom [1, [0.05, 0.05, 0.1], [5, 5, 3], 0, 0.0025, [0, 0, 0, 0], 0, 0];
_scantei_spark setParticleParams [["\A3\data_f\proxies\muzzle_flash\muzzle_flash_silencer.p3d", 1, 0, 1], "", "SpaceObject", 1, 1, [0, 0,_spark_poz_rel], [0, 0, 0], 0, 20, 7.9, 0, [0.5,0.5,0.05], [[1, 1, 1, 1], [1, 1, 1, 1], [1, 1, 1, 0]], [0.08], 1, 0, "", "", _object,0,true,0.3,[[5,5,3,1]]];
_scantei_spark setDropInterval 0.001;
};
private _spark_sound = selectRandom (keys GVAR(zapSounds));
private _sparkSoundData = GVAR(zapSounds) get _spark_sound;
playSound3D [_sparkSoundData get "filename", _object, false, getPosASL _object, _sparkSoundData get "volume", _sparkSoundData get "pitch", 75, 0, true];
[{deleteVehicle _this;}, _scantei_spark, 0.4 + (random 0.7)] call CBA_fnc_waitAndExecute;
}, _object] call CBA_fnc_waitUntilAndExecute;

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@@ -0,0 +1,53 @@
#include "..\script_component.hpp"
// Executed where object is local and removes electronics from inventory
params [["_object", objNull, [objNull]]];
if (isNull _object) exitWith {};
if (not (_object isKindOf "CAManBase")) exitWith {["Param _object is not a unit", _object] call BIS_fnc_error};
// process unit inventory
{
_object unassignItem _x;
_object removeItem _x;
} forEach ((items _object) + (assignedItems _object)) select {[_x] call FUNC(isItemElectronic)};
// replace backpack radio with base and restore items
if (isClass (configFile >> "CfgPatches" >> "tfar_core")) then {
private _backpackRadio = _object call TFAR_fnc_backpackLR;
if (!isNil "_backpackRadio") then {
_backpackRadio params ["_actualBackpack", "settings"];
private _baseBackpack = _actualBackpack call BIS_fnc_basicBackpack;
private _backpackItems = backpackItems _object;
removeBackpack _object;
_object addBackpack _baseBackpack;
{
_object addItemToBackpack _x;
} forEach _backpackItems;
};
};
//for player units
if (isPlayer _object) then {
_object action ["IRLaserOff", _object];
_object action ["nvGogglesOff", _object];
};
// remove flashlights/pointers on weapons
private _primaryFlashlightOrPointer = (primaryWeaponItems _object)#1;
if (_primaryFlashlightOrPointer != "") then {
_object removePrimaryWeaponItem _primaryFlashlightOrPointer;
_object removeItem _primaryFlashlightOrPointer;
};
private _secondaryFlashlightOrPointer = (secondaryWeaponItems _object)#1;
if (_secondaryFlashlightOrPointer != "") then {
_object removeSecondaryWeaponItem _secondaryFlashlightOrPointer;
_object removeItem _secondaryFlashlightOrPointer;
};
private _handgunFlashlightOrPointer = (handgunItems _object)#1;
if (_handgunFlashlightOrPointer != "") then {
_object removeHandgunItem _handgunFlashlightOrPointer;
_object removeItem _handgunFlashlightOrPointer;
};

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@@ -0,0 +1,34 @@
#include "..\script_component.hpp"
// Executed where object is local and removes electronics from inventory
params [["_object", objNull, [objNull]]];
if (isNull _object) exitWith {};
if (_object isKindOf "CAManBase") exitWith {["Param _object is not a vehicle: %1", _object] call BIS_fnc_error};
// get all items in vehicle that are electronic
private _vehicleItems = itemCargo _object;
// filter array to identify electronic items
_vehicleItems = _vehicleItems select {[_x] call FUNC(isItemElectronic)};
{
// remove item from vehicle
_object addItemCargoGlobal [_x, -1];
true;
} count _vehicleItems;
{ // forEach everyContainer _object - process vests, uniforms, backpacks in a vehicle
_x params ["_containerClass", "_containerObject"];
private _subItemsOfContainer = itemCargo _containerObject;
// filter array to identify electronic items
_subItemsOfContainer = _subItemsOfContainer select {[_x] call FUNC(isItemElectronic)};
{
// remove item from container
_subContainer addItemCargoGlobal [_x, -1];
true;
} count _subItemsOfContainer;
} forEach (everyContainer _object);
// vehicle is now empty of electronics
// built-in vehicle radios cannot be removed and are left in place

6
framework/emp/readme.md Normal file
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@@ -0,0 +1,6 @@
# EMP Module
Adapted from:
- KE_EB EMP Mission Script (unknown author, found by Sherman)
- EMP Systems (Murphy, Wenza) on [Steam Workshop](https://steamcommunity.com/sharedfiles/filedetails/?id=2225040619)

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@@ -0,0 +1,3 @@
#define COMPONENT emp
#define COMPONENT_BEAUTIFIED EMP
#include "../script_mod.hpp"

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@@ -2,13 +2,6 @@
if ( !hasInterface ) exitWith {}; if ( !hasInterface ) exitWith {};
["milsim_logText", {
params [["_strArray", [""], [[]]]];
{
diag_log text _x;
} forEach _strArray;
}] call CBA_fnc_addEventHandler;
// make sure the server has finished init // make sure the server has finished init
waitUntil {!isNil QGVARMAIN(complete)}; waitUntil {!isNil QGVARMAIN(complete)};
@@ -23,6 +16,7 @@ EGVAR(common,diaryRecords) = createHashMap;
// initialize other modules // initialize other modules
call EFUNC(emp,init);
call EFUNC(mapcopy,initClient); call EFUNC(mapcopy,initClient);
call EFUNC(reinsert,initClient); call EFUNC(reinsert,initClient);
call EFUNC(resupply,initClient); call EFUNC(resupply,initClient);

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@@ -9,20 +9,11 @@ publicVariable QGVARMAIN(baseObjects);
// Initializes the Dynamic Groups framework and groups // Initializes the Dynamic Groups framework and groups
["Initialize", [true]] call BIS_fnc_dynamicGroups; ["Initialize", [true]] call BIS_fnc_dynamicGroups;
if (isDedicated) then {
["milsim_logText", {
params [["_strArray", [""], [[]]]];
{
diag_log text _x;
} forEach _strArray;
}] call CBA_fnc_addEventHandler;
};
// initialize other modules // initialize other modules
call EFUNC(common,logMissionInfo); call EFUNC(common,logMissionInfo);
call EFUNC(fbcb2_assets,initServer); call EFUNC(fbcb2_assets,initServer);
call EFUNC(reinsert,initServer); call EFUNC(reinsert,initServer);
call EFUNC(emp,init);
// declare init complete to other modules // declare init complete to other modules
missionNamespace setVariable [QGVARMAIN(complete), true, true]; missionNamespace setVariable [QGVARMAIN(complete), true, true];

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@@ -6,9 +6,9 @@
#define VERSION_STR MAJOR.MINOR.PATCHLVL #define VERSION_STR MAJOR.MINOR.PATCHLVL
#define VERSION_AR MAJOR,MINOR,PATCHLVL #define VERSION_AR MAJOR,MINOR,PATCHLVL
// #define DEBUG_MODE -1 // TRACE #define DEBUG_MODE -1 // TRACE
// #define DEBUG_MODE 0 // DEBUG // #define DEBUG_MODE 0 // DEBUG
#define DEBUG_MODE 1 // INFO // #define DEBUG_MODE 1 // INFO
// #define DEBUG_MODE 2 // WARNING // #define DEBUG_MODE 2 // WARNING
// #define DEBUG_MODE 3 // ERROR // #define DEBUG_MODE 3 // ERROR