28 lines
1004 B
Plaintext
28 lines
1004 B
Plaintext
#include "..\script_component.hpp"
|
|
|
|
// Executed on all clients, only continue if object is local.
|
|
// Local argument, global effect (the object owner broadcasts new state)
|
|
|
|
params [["_object", objNull, [objNull]]];
|
|
if (isNull _object) exitWith {};
|
|
if !(local _object) exitWith {};
|
|
|
|
_object disableAI "LIGHTS";
|
|
_object setPilotLight false;
|
|
_object setCollisionLight false;
|
|
|
|
if (_object isKindOf "CAManBase") then {
|
|
[_object] call FUNC(removeUnitElectricInventoryItems);
|
|
} else {
|
|
[_object] call FUNC(removeVehicleElectricInventoryItems);
|
|
};
|
|
|
|
[{ // once flicker effects are done, permanently disable lights
|
|
private _flickerHandle = _object getVariable QGVAR(flickerHandle);
|
|
!isNil "_flickerHandle" && {scriptDone _flickerHandle}
|
|
}, {
|
|
_object setHit ["light_1_hitpoint", 0.97]; //all possible light hitpoints
|
|
_object setHit ["light_2_hitpoint", 0.97]; //no lights escape this
|
|
_object setHit ["light_3_hitpoint", 0.97];
|
|
_object setHit ["light_4_hitpoint", 0.97];
|
|
}] call CBA_fnc_waitUntilAndExecute; |