Compare commits
4 Commits
a20f477ee0
...
emp
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d946170831
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ba708a8aa9
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032377d7f6
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e0e06eff5e
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@@ -95,7 +95,13 @@ class Params
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// CfgFunctions
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// CfgFunctions
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#include "framework\CfgFunctions.hpp"
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class CfgFunctions {
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#include "framework\CfgFunctions.hpp"
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};
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class CfgSounds {
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#include "framework\emp\CfgSounds.hpp"
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};
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@@ -1,180 +1,200 @@
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#include "script_mod.hpp"
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#include "script_mod.hpp"
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class CfgFunctions {
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class DOUBLES(PREFIX,init) {
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class functions {
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class DOUBLES(PREFIX,init) {
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file = "framework\init\functions";
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class functions {
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class initServer { postInit = 1;};
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file = "framework\init\functions";
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class initClient { postInit = 1;};
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class initServer { postInit = 1;};
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class setDefaults { postInit = 1; };
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class initClient { postInit = 1;};
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class addAARChatHandler { postInit = 1; };
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class setDefaults { postInit = 1; };
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class addRespawnChatHandler { postInit = 1; };
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class addAARChatHandler { postInit = 1; };
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};
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class addRespawnChatHandler { postInit = 1; };
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};
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};
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};
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class PREFIX {
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class ambience {
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class PREFIX {
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file = "framework\ambience";
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class ambience {
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class flakInitVehicle {};
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file = "framework\ambience";
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class flakEH {};
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class flakInitVehicle {};
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};
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class flakEH {};
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};
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};
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};
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class DOUBLES(PREFIX,client) {
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class functions {
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class DOUBLES(PREFIX,client) {
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file = "framework\client\functions";
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class functions {
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class bindEmptyGroupGarbageCleanup { postInit = 1; };
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file = "framework\client\functions";
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class bindEventHandlers { postInit = 1; };
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class bindEmptyGroupGarbageCleanup { postInit = 1; };
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class bindVehicleActions { postInit = 1; };
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class bindEventHandlers { postInit = 1; };
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class addZenModules {postInit = 1;};
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class bindVehicleActions { postInit = 1; };
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};
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class addZenModules {postInit = 1;};
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};
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};
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};
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class DOUBLES(PREFIX,common) {
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class functions {
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class DOUBLES(PREFIX,common) {
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file = "framework\common\functions";
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class functions {
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class addCBASettings { preInit = 1; };
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file = "framework\common\functions";
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class logMissionInfo {};
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class addCBASettings { preInit = 1; };
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class addPlayerInfoToArray {};
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class logMissionInfo {};
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class createOrUpdateDiaryRecord {};
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class addPlayerInfoToArray {};
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class getApprovedAssetsCfg {};
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class createOrUpdateDiaryRecord {};
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class getBattalionCfg {};
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class getApprovedAssetsCfg {};
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class getNameOfBase {};
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class getBattalionCfg {};
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class getNearestBase {};
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class getNameOfBase {};
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class log {};
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class getNearestBase {};
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class checkPlayerInventory {};
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class log {};
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class logSettingChanged {};
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class checkPlayerInventory {};
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class padString {};
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class logSettingChanged {};
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class recurseSubclasses {};
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class padString {};
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};
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class recurseSubclasses {};
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};
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};
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};
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class DOUBLES(PREFIX,emp) {
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class functions {
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class DOUBLES(PREFIX,fbcb2_assets) {
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file = "framework\emp\functions";
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class functions {
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// class addCBASettings {preInit=1;};
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file = "framework\fbcb2_assets\functions";
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class init {};
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class addCBASettings {preInit=1;};
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class addACEActions {};
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class initServer {};
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class initClient {};
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class applyLocalObjectEffects {};
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class getCallsignFromClassname {};
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class applyLocalGroupEffects {};
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class getCurrentAssetsByBase {};
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class applyGlobalObjectEffects {};
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class getInventory {};
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class applyServerObjectEffects {};
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class getMagsForWeapon {};
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class getStartingAndCurrentAssets {};
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class deploy {};
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class getStartingAssetsByBase {};
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class getObjectsAndGroupsToAffect {};
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class getVehicleData {};
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class playLocalEffects {};
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class getWeaponry {};
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class playLocalEffectsForObject {};
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class hintAllApprovedAssets {};
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class isAssetInRangeOfBase {};
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class isItemElectronic {};
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class removeAssetDiaryRecords {};
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class removeUnitElectricInventoryItems {};
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class removeMarkersOnMap {};
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class removeVehicleElectricInventoryItems {};
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class showMarkersOnMap {};
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};
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class updateAssetDiary {};
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};
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class updateAssetsByBase {};
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};
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class DOUBLES(PREFIX,fbcb2_assets) {
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};
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class functions {
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file = "framework\fbcb2_assets\functions";
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class DOUBLES(PREFIX,fbcb2_main) {
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class addCBASettings {preInit=1;};
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class functions {
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class initServer {};
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file = "framework\fbcb2_main\functions";
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class initClient {};
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class initClient {};
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class getCallsignFromClassname {};
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class addEnvironmentRecord {};
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class getCurrentAssetsByBase {};
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class addFrequenciesRecord {};
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class getInventory {};
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class addSignalColorsRecord {};
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class getMagsForWeapon {};
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};
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class getStartingAndCurrentAssets {};
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class util {
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class getStartingAssetsByBase {};
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file = "framework\fbcb2_main\util";
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class getVehicleData {};
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class formatRadioElementForDiary {};
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class getWeaponry {};
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class generateElementFrequencyRecordText {};
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class hintAllApprovedAssets {};
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};
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class isAssetInRangeOfBase {};
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};
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class removeAssetDiaryRecords {};
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class removeMarkersOnMap {};
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class DOUBLES(PREFIX,mapcopy) {
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class showMarkersOnMap {};
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class functions {
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class updateAssetDiary {};
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file = "framework\mapcopy\functions";
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class updateAssetsByBase {};
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class addCBASettings {preInit=1;};
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};
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class initClient {};
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};
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class getMapMarkers {};
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class loadMapMarkers {};
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class DOUBLES(PREFIX,fbcb2_main) {
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class mapMarkerToString {};
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class functions {
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class stringToMapMarker {};
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file = "framework\fbcb2_main\functions";
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};
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class initClient {};
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};
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class addEnvironmentRecord {};
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class addFrequenciesRecord {};
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class DOUBLES(PREFIX,performance) {
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class addSignalColorsRecord {};
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class functions {
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};
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file = "framework\performance\functions";
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class util {
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class addCBASettings {preInit=1;};
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file = "framework\fbcb2_main\util";
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class addDNI_PlayerFPS { postInit = 1; };
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class formatRadioElementForDiary {};
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class generateElementFrequencyRecordText {};
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// PFHs managed in addCBASettings onChange code
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};
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class addClientStatsPFH {};
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};
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class calculateClientStats {};
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class addServerStatsPFH {};
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class DOUBLES(PREFIX,mapcopy) {
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class calculateServerStats {};
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class functions {
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};
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file = "framework\mapcopy\functions";
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};
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class addCBASettings {preInit=1;};
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class initClient {};
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class DOUBLES(PREFIX,reinsert) {
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class getMapMarkers {};
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class functions {
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class loadMapMarkers {};
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file = "framework\reinsert\functions";
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class mapMarkerToString {};
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class addCBASettings {preInit=1;};
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class stringToMapMarker {};
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};
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};
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class server {
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};
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file = "framework\reinsert\server";
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class initServer {};
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class DOUBLES(PREFIX,performance) {
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class addToQueue {};
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class functions {
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class globalShowQueue {};
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file = "framework\performance\functions";
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class removeFromQueue {};
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class addCBASettings {preInit=1;};
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class returnReinsertQueueNotification {};
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class addDNI_PlayerFPS { postInit = 1; };
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class validateQueue {};
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};
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// PFHs managed in addCBASettings onChange code
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class client {
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class addClientStatsPFH {};
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file = "framework\reinsert\client";
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class calculateClientStats {};
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class initClient {};
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class addServerStatsPFH {};
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class addAceSelfActions {};
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class calculateServerStats {};
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class addCheckQueueSelfAction {};
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};
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class requestShowQueue {};
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};
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};
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};
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class DOUBLES(PREFIX,reinsert) {
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class functions {
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class DOUBLES(PREFIX,resupply) {
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file = "framework\reinsert\functions";
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class functions {
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class addCBASettings {preInit=1;};
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file = "framework\resupply\functions";
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};
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class addCBASettings {preInit=1;};
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class server {
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class initClient {};
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file = "framework\reinsert\server";
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class createBox {};
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class initServer {};
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class getSupplyCratesCfg {};
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class addToQueue {};
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class addArsenalObjectSpawnBoxActions {};
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class globalShowQueue {};
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};
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class removeFromQueue {};
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};
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class returnReinsertQueueNotification {};
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class validateQueue {};
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class DOUBLES(PREFIX,triageIcons) {
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};
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class functions {
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class client {
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file = "framework\triageIcons\functions";
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file = "framework\reinsert\client";
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class addCBASettings {preInit=1;};
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class initClient {};
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class initClient {};
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class addAceSelfActions {};
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class addDrawIconsPFH {};
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class addCheckQueueSelfAction {};
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class addGetEntitiesPFH {};
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class requestShowQueue {};
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class updateColors {};
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};
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};
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};
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};
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class DOUBLES(PREFIX,resupply) {
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class DOUBLES(PREFIX,vehicleFlags) {
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class functions {
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class functions {
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file = "framework\resupply\functions";
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file = "framework\vehicleFlags\functions";
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class addCBASettings {preInit=1;};
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class initClient {};
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class initClient {};
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class getActionsFlagCategories {};
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class createBox {};
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class getVehicleFlagsCfg {};
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class getSupplyCratesCfg {};
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class isClassExcluded {};
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class addArsenalObjectSpawnBoxActions {};
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};
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};
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};
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};
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class DOUBLES(PREFIX,zeus) {
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class DOUBLES(PREFIX,triageIcons) {
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class functions {
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class functions {
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file = "framework\zeus\functions";
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file = "framework\triageIcons\functions";
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class initClient {};
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class addCBASettings {preInit=1;};
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class addZenModules {};
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class initClient {};
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};
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class addDrawIconsPFH {};
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class addGetEntitiesPFH {};
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class updateColors {};
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};
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};
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class DOUBLES(PREFIX,vehicleFlags) {
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class functions {
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file = "framework\vehicleFlags\functions";
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class initClient {};
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class getActionsFlagCategories {};
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class getVehicleFlagsCfg {};
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class isClassExcluded {};
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};
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};
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class DOUBLES(PREFIX,zeus) {
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class functions {
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file = "framework\zeus\functions";
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class initClient {};
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class addZenModules {};
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};
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};
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};
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};
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@@ -27,7 +27,16 @@ private _hash = createHashMapFromArray _data;
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_message regexReplace ['(\[)', "("];
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_message regexReplace ['(\[)', "("];
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_message regexReplace ['(\])', ")"];
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_message regexReplace ['(\])', ")"];
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private _levelText = switch (_logLevel) do {
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case (_logLevel isEqualTo -1) : {"TRACE"};
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case (_logLevel isEqualTo 0) : {"DEBUG"};
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case (_logLevel isEqualTo 1) : {"INFO"};
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case (_logLevel isEqualTo 2) : {"WARN"};
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case (_logLevel isEqualTo 3) : {"ERROR"};
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default {"INFO"};
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};
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private _json = [_hash] call CBA_fnc_encodeJSON;
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private _json = [_hash] call CBA_fnc_encodeJSON;
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_log = format ["[%1] [%2] [%3] [%4] :: %5", QUOTE(PREFIX), _component, _fnc_scriptNameParent, _message, _json];
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_log = format ["[%1] [%2] [%3] [%4] [%5] :: %6", QUOTE(PREFIX), _component, _fnc_scriptNameParent, _levelText, _message, _json];
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diag_log text _log;
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diag_log text _log;
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37
framework/emp/CfgSounds.hpp
Normal file
37
framework/emp/CfgSounds.hpp
Normal file
@@ -0,0 +1,37 @@
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#include "script_component.hpp"
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class GVAR(sound_zap1) {
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name = QGVAR(sound_zap1);
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sound[] = {"framework\emp\sounds\zap1.wss", db+10, 1};
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titles[] = {};
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};
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class GVAR(sound_zap2) {
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name = QGVAR(sound_zap2);
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sound[] = {"framework\emp\sounds\zap2.wss", db+10, 1};
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titles[] = {};
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};
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class GVAR(sound_zap3) {
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name = QGVAR(sound_zap3);
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|
sound[] = {"framework\emp\sounds\zap3.wss", db+10, 1};
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titles[] = {};
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|
};
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class GVAR(sound_zap4) {
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|
name = QGVAR(sound_zap4);
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|
sound[] = {"framework\emp\sounds\zap4.wss", db+10, 1};
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|
titles[] = {};
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|
};
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class GVAR(sound_electric_explsion_impact_large) {
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|
name = QGVAR(sound_electric_explsion_impact_large);
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|
sound[] = {"framework\emp\sounds\electric_explsion_impact_large.wss", db+750, 1};
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|
titles[] = {};
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|
};
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class GVAR(sound_echo3) {
|
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|
name = QGVAR(sound_echo3);
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|
sound[] = {"framework\emp\sounds\echo3.wss", db+500, 1};
|
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|
titles[] = {1,""};
|
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|
};
|
||||||
|
class GVAR(sound_ecou) {
|
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|
name = QGVAR(sound_ecou);
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||||||
|
sound[] = {"framework\emp\sounds\ecou.wss", db+100, 1};
|
||||||
|
titles[] = {1,""};
|
||||||
|
};
|
||||||
38
framework/emp/functions/fn_addACEActions.sqf
Normal file
38
framework/emp/functions/fn_addACEActions.sqf
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
|
if (!hasInterface) exitWith {};
|
||||||
|
|
||||||
|
private _rootAction = [
|
||||||
|
QGVAR(action_deploy),
|
||||||
|
"Deploy EMP Device",
|
||||||
|
"",
|
||||||
|
{
|
||||||
|
params ["_target", "_player", "_params"];
|
||||||
|
true;
|
||||||
|
},
|
||||||
|
{true},
|
||||||
|
{
|
||||||
|
params ["_target", "_player", "_params"];
|
||||||
|
private _childActions = [];
|
||||||
|
{
|
||||||
|
private _radius = _x;
|
||||||
|
private _action = [
|
||||||
|
format["%1_%2", QGVAR(action_deploy), _radius],
|
||||||
|
format["Deploy EMP Device (%1m)", _radius],
|
||||||
|
"",
|
||||||
|
{
|
||||||
|
params ["_target", "_player", "_params"];
|
||||||
|
_params params ["_radius"];
|
||||||
|
[GVAR(empDevice1), _radius] call FUNC(deploy);
|
||||||
|
},
|
||||||
|
{!isNull (missionNamespace getVariable [QGVAR(empDevice1), objNull]);},
|
||||||
|
nil,
|
||||||
|
[_radius]
|
||||||
|
] call ace_interact_menu_fnc_createAction;
|
||||||
|
_childActions pushBack [_action, [], _target];
|
||||||
|
false
|
||||||
|
} count [100,500,3000];
|
||||||
|
_childActions;
|
||||||
|
}
|
||||||
|
] call ace_interact_menu_fnc_createAction;
|
||||||
|
["CAManBase", 1, ["ACE_SelfActions"], _rootAction, true] call ace_interact_menu_fnc_addActionToClass;
|
||||||
35
framework/emp/functions/fn_applyGlobalObjectEffects.sqf
Normal file
35
framework/emp/functions/fn_applyGlobalObjectEffects.sqf
Normal file
@@ -0,0 +1,35 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
|
// Executed on all machines - global argument, local effect
|
||||||
|
// The effects must be applied on all machines
|
||||||
|
|
||||||
|
params [["_object", objNull, [objNull]]];
|
||||||
|
if (isNull _object) exitWith {};
|
||||||
|
|
||||||
|
_object setHitPointDamage ["hitturret",1];
|
||||||
|
_object setHitPointDamage ["hitcomturret",1];
|
||||||
|
_object setHitPointDamage ["hitcomgun",1];
|
||||||
|
_object setHitPointDamage ["#light_hitpoint",1];
|
||||||
|
_object setHitPointDamage ["HitBatteries",1];
|
||||||
|
_object setHitPointDamage ["HitLight",1];
|
||||||
|
_object setHitPointDamage ["#light_l",1];
|
||||||
|
_object setHitPointDamage ["#light_r",1];
|
||||||
|
_object setHitPointDamage ["#light_l_flare",1];
|
||||||
|
_object setHitPointDamage ["#light_r_flare",1];
|
||||||
|
_object setHitPointDamage ["light_l",1];
|
||||||
|
_object setHitPointDamage ["light_r",1];
|
||||||
|
_object setHitPointDamage ["light_l2",1];
|
||||||
|
_object setHitPointDamage ["light_r2",1];
|
||||||
|
_object setHitPointDamage ["hitEngine",1];
|
||||||
|
_object setHitPointDamage ["hitengine",1];
|
||||||
|
_object setHitPointDamage ["hitengine1",1];
|
||||||
|
_object setHitPointDamage ["hitengine2",1];
|
||||||
|
_object setHitPointDamage ["hitengine3",1];
|
||||||
|
_object setHitPointDamage ["HitEngine2",1];
|
||||||
|
_object setHitPointDamage ["HitAvionics",1];
|
||||||
|
_object setHitPointDamage ["HitHRotor",1];
|
||||||
|
_object setHitPointDamage ["HitVRotor",1];
|
||||||
|
_object setHitPointDamage ["HitHydraulics",1];
|
||||||
|
_object setHitPointDamage ["HitHStabilizerL1",1];
|
||||||
|
_object setHitPointDamage ["HitHStabilizerR1",1];
|
||||||
|
_object setHitPointDamage ["HitVStabilizer1",1];
|
||||||
9
framework/emp/functions/fn_applyLocalGroupEffects.sqf
Normal file
9
framework/emp/functions/fn_applyLocalGroupEffects.sqf
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
|
params [["_group", grpNull, [grpNull]]];
|
||||||
|
if (isNull _group) exitWith {};
|
||||||
|
if !(local _group) exitWith {};
|
||||||
|
|
||||||
|
//set gunlight status
|
||||||
|
_group enableGunLights "forceOff";
|
||||||
|
_group enableIRLasers true;
|
||||||
28
framework/emp/functions/fn_applyLocalObjectEffects.sqf
Normal file
28
framework/emp/functions/fn_applyLocalObjectEffects.sqf
Normal file
@@ -0,0 +1,28 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
|
// Executed on all clients, only continue if object is local.
|
||||||
|
// Local argument, global effect (the object owner broadcasts new state)
|
||||||
|
|
||||||
|
params [["_object", objNull, [objNull]]];
|
||||||
|
if (isNull _object) exitWith {};
|
||||||
|
if !(local _object) exitWith {};
|
||||||
|
|
||||||
|
_object disableAI "LIGHTS";
|
||||||
|
_object setPilotLight false;
|
||||||
|
_object setCollisionLight false;
|
||||||
|
|
||||||
|
if (_object isKindOf "CAManBase") then {
|
||||||
|
[_object] call FUNC(removeUnitElectricInventoryItems);
|
||||||
|
} else {
|
||||||
|
[_object] call FUNC(removeVehicleElectricInventoryItems);
|
||||||
|
};
|
||||||
|
|
||||||
|
[{ // once flicker effects are done, permanently disable lights
|
||||||
|
private _flickerHandle = _object getVariable QGVAR(flickerHandle);
|
||||||
|
!isNil "_flickerHandle" && {scriptDone _flickerHandle}
|
||||||
|
}, {
|
||||||
|
_object setHit ["light_1_hitpoint", 0.97]; //all possible light hitpoints
|
||||||
|
_object setHit ["light_2_hitpoint", 0.97]; //no lights escape this
|
||||||
|
_object setHit ["light_3_hitpoint", 0.97];
|
||||||
|
_object setHit ["light_4_hitpoint", 0.97];
|
||||||
|
}] call CBA_fnc_waitUntilAndExecute;
|
||||||
13
framework/emp/functions/fn_applyServerObjectEffects.sqf
Normal file
13
framework/emp/functions/fn_applyServerObjectEffects.sqf
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
|
// Executed on server only, global argument and global effect
|
||||||
|
// The server makes the change and broadcasts new state to all clients
|
||||||
|
|
||||||
|
if (!isServer) exitWith {};
|
||||||
|
|
||||||
|
params [["_object", objNull, [objNull]]];
|
||||||
|
if (isNull _object) exitWith {};
|
||||||
|
|
||||||
|
_object disableTIEquipment true;
|
||||||
|
_object disableNVGEquipment true;
|
||||||
|
_object setVariable ["A3TI_Disable", true, true];
|
||||||
31
framework/emp/functions/fn_deploy.sqf
Normal file
31
framework/emp/functions/fn_deploy.sqf
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
|
// This function is used to deploy an EMP device and trigger the EMP effects on all machines
|
||||||
|
// The EMP effect is triggered by the global event "QGVAR(event_empDeployed)"
|
||||||
|
// This function should be called on the server
|
||||||
|
|
||||||
|
if (!isServer) exitWith {};
|
||||||
|
|
||||||
|
//get center and radius
|
||||||
|
params [["_origin", objNull, [[], objNull]],["_radius",1500, [300]]];
|
||||||
|
|
||||||
|
if (_origin isEqualType []) then {
|
||||||
|
if (count _origin != 3) exitWith {
|
||||||
|
["Invalid origin position provided (%1)", _origin] call BIS_fnc_error;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
if (_origin isEqualType objNull) then {
|
||||||
|
if (isNull _origin) exitWith {
|
||||||
|
["No origin object or position provided (%1)", _origin] call BIS_fnc_error;
|
||||||
|
};
|
||||||
|
_origin = getPosASL _origin;
|
||||||
|
};
|
||||||
|
|
||||||
|
[QGVAR(event_empDeployedPreCheck), [
|
||||||
|
random 100000,
|
||||||
|
_origin,
|
||||||
|
_radius
|
||||||
|
]] call CBA_fnc_globalEvent;
|
||||||
|
|
||||||
|
true;
|
||||||
68
framework/emp/functions/fn_getObjectsAndGroupsToAffect.sqf
Normal file
68
framework/emp/functions/fn_getObjectsAndGroupsToAffect.sqf
Normal file
@@ -0,0 +1,68 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
|
// This function will gather objects to be affected by the EMP blast
|
||||||
|
// It will return an array of objects within the radius of the EMP blast
|
||||||
|
|
||||||
|
params [["_origin", objNull, [[], objNull]],["_radius",1500]];
|
||||||
|
|
||||||
|
if (_origin isEqualType []) then {
|
||||||
|
if (count _origin != 3) exitWith {
|
||||||
|
["Invalid origin position provided (%1)", _origin] call BIS_fnc_error;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
if (_origin isEqualType objNull) then {
|
||||||
|
if (isNull _origin) exitWith {
|
||||||
|
["No origin object or position provided (%1)", _origin] call BIS_fnc_error;
|
||||||
|
};
|
||||||
|
_origin = getPosASL _origin;
|
||||||
|
};
|
||||||
|
|
||||||
|
//search for and return objects
|
||||||
|
private _objectsToAffect = nearestObjects [
|
||||||
|
_origin,
|
||||||
|
[
|
||||||
|
"Car",
|
||||||
|
"Motorcycle",
|
||||||
|
"UAV",
|
||||||
|
"Tank",
|
||||||
|
"Air",
|
||||||
|
"Ship",
|
||||||
|
"StreetLamp",
|
||||||
|
"Lamps_base_F", //These are all the lights' base classes
|
||||||
|
"PowerLines_base_F",
|
||||||
|
"PowerLines_Small_base_F",
|
||||||
|
"Land_TTowerBig_1_F",
|
||||||
|
"Land_TTowerBig_2_F",
|
||||||
|
"Land_fs_roof_F",
|
||||||
|
"Land_NavigLight",
|
||||||
|
"PowerLines_Wires_base_F",
|
||||||
|
"Land_PowerPoleWooden_L_F",
|
||||||
|
"Land_Runway_PAPI",
|
||||||
|
"Land_fs_sign_F",
|
||||||
|
"Land_FuelStation_01_roof_malevil_F",
|
||||||
|
"Land_FuelStation_01_roof_F",
|
||||||
|
"Lamps",
|
||||||
|
"Helicopter",
|
||||||
|
"Plane",
|
||||||
|
"Autonomous",
|
||||||
|
"Armored",
|
||||||
|
"Land_MobileRadar_01_radar_F",
|
||||||
|
"Land_Camping_Light_F",
|
||||||
|
"Land_PowLines_WoodL",
|
||||||
|
"Land_A_GeneralStore_01",
|
||||||
|
"Land_A_GeneralStore_01a",
|
||||||
|
"Land_Mil_Guardhouse",
|
||||||
|
"Land_NAV_Lighthouse",
|
||||||
|
"Land_Mil_House",
|
||||||
|
"Land_LightHouse_F",
|
||||||
|
"Land_Hospital_side2_F"
|
||||||
|
],
|
||||||
|
_radius
|
||||||
|
];
|
||||||
|
|
||||||
|
private _affectedLocalGroups = _objectsToAffect apply {group _x};
|
||||||
|
_affectedLocalGroups = _affectedLocalGroups arrayIntersect _affectedLocalGroups;
|
||||||
|
_affectedLocalGroups = _affectedLocalGroups select {local _x} select {!isPlayer (leader _x)};
|
||||||
|
|
||||||
|
[_objectsToAffect, _affectedLocalGroups];
|
||||||
280
framework/emp/functions/fn_init.sqf
Normal file
280
framework/emp/functions/fn_init.sqf
Normal file
@@ -0,0 +1,280 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
|
GVAR(maxBrightDelay) = 3.25;
|
||||||
|
|
||||||
|
GVAR(zapSounds) = createHashMap;
|
||||||
|
{
|
||||||
|
private _cfg = missionConfigFile >> "CfgSounds" >> _x;
|
||||||
|
private _dataArr = getArray(_cfg >> "sound");
|
||||||
|
GVAR(zapSounds) set [_x, createHashMapFromArray [
|
||||||
|
["filename", _dataArr#0],
|
||||||
|
["volume", _dataArr#1],
|
||||||
|
["pitch", _dataArr#2]
|
||||||
|
]];
|
||||||
|
true;
|
||||||
|
} count [QGVAR(sound_zap1),QGVAR(sound_zap2),QGVAR(sound_zap3),QGVAR(sound_zap4)];
|
||||||
|
|
||||||
|
GVAR(echoSounds) = createHashMap;
|
||||||
|
{
|
||||||
|
private _cfg = missionConfigFile >> "CfgSounds" >> _x;
|
||||||
|
private _dataArr = getArray(_cfg >> "sound");
|
||||||
|
GVAR(echoSounds) set [_x, createHashMapFromArray [
|
||||||
|
["filename", _dataArr#0],
|
||||||
|
["volume", _dataArr#1],
|
||||||
|
["pitch", _dataArr#2]
|
||||||
|
]];
|
||||||
|
true;
|
||||||
|
} count [QGVAR(sound_ecou),QGVAR(sound_echo3)];
|
||||||
|
|
||||||
|
|
||||||
|
private _lgExplosionCfg = missionConfigFile >> "CfgSounds" >> QGVAR(sound_electric_explsion_impact_large);
|
||||||
|
private _lgExplosionDataArray = getArray(_lgExplosionCfg >> "sound");
|
||||||
|
GVAR(sound_electric_explsion_impact_large) = createHashMapFromArray [
|
||||||
|
["filename", _lgExplosionDataArray#0],
|
||||||
|
["volume", _lgExplosionDataArray#1],
|
||||||
|
["pitch", _lgExplosionDataArray#2]
|
||||||
|
];
|
||||||
|
|
||||||
|
if (hasInterface) then {
|
||||||
|
call FUNC(addACEActions);
|
||||||
|
};
|
||||||
|
GVAR(activeEMPs) = createHashMap;
|
||||||
|
|
||||||
|
// this precheck is sent to all clients from FUNC(deploy)
|
||||||
|
// machines will precache affected objects and signal they're ready in return
|
||||||
|
[QGVAR(event_empDeployedPreCheck), {
|
||||||
|
params ["_id", "_origin", "_radius"];
|
||||||
|
|
||||||
|
([_origin, _radius] call FUNC(getObjectsAndGroupsToAffect)) params ["_affectedObjects", "_affectedLocalGroups"];
|
||||||
|
GVAR(activeEMPs) set [_id, createHashMapFromArray [
|
||||||
|
["origin", _origin],
|
||||||
|
["radius", _radius],
|
||||||
|
["objects", _affectedObjects],
|
||||||
|
["localGroups", _affectedLocalGroups],
|
||||||
|
["machinesReady", []]
|
||||||
|
]];
|
||||||
|
|
||||||
|
[
|
||||||
|
LEVEL_DEBUG,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"EMP deployed precheck",
|
||||||
|
[
|
||||||
|
["id", _id],
|
||||||
|
["origin", _origin],
|
||||||
|
["radius", _radius],
|
||||||
|
["affectedObjects", count _affectedObjects],
|
||||||
|
["affectedLocalGroups", count _affectedLocalGroups]
|
||||||
|
]
|
||||||
|
] call EFUNC(common,log);
|
||||||
|
|
||||||
|
// notify the server we're ready to play effects
|
||||||
|
[QGVAR(event_readyForEmpEffects), [_id, clientOwner]] call CBA_fnc_serverEvent;
|
||||||
|
|
||||||
|
if (isServer) then {
|
||||||
|
// on the server, create a waiter for all machines to be ready
|
||||||
|
[{
|
||||||
|
_this params ["_id"];
|
||||||
|
private _empData = GVAR(activeEMPs) get _id;
|
||||||
|
count (_empData get "machinesReady") isEqualTo (count allUsers);
|
||||||
|
}, {
|
||||||
|
// when all machines are ready, play effects
|
||||||
|
_this params ["_id"];
|
||||||
|
private _empData = GVAR(activeEMPs) get _id;
|
||||||
|
|
||||||
|
[
|
||||||
|
LEVEL_DEBUG,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"Initiating EMP effects",
|
||||||
|
[
|
||||||
|
["id", _id],
|
||||||
|
["readyCount", count (_empData get "machinesReady")],
|
||||||
|
["allUsers", count allUsers]
|
||||||
|
]
|
||||||
|
] call EFUNC(common,log);
|
||||||
|
|
||||||
|
[QGVAR(event_initiateEMPEffects), [_id]] call CBA_fnc_globalEvent;
|
||||||
|
}, [_id]] call CBA_fnc_waitUntilAndExecute;
|
||||||
|
};
|
||||||
|
}] call CBA_fnc_addEventHandler;
|
||||||
|
|
||||||
|
// when a machine is ready to play effects, they'll trigger this on the server
|
||||||
|
if (isServer) then {
|
||||||
|
[QGVAR(event_readyForEmpEffects), {
|
||||||
|
params ["_id", "_machineID"];
|
||||||
|
private _empData = GVAR(activeEMPs) get _id;
|
||||||
|
private _machinesReady = _empData get "machinesReady";
|
||||||
|
if (!(_machineID in _machinesReady)) then {
|
||||||
|
_machinesReady pushBack _machineID;
|
||||||
|
_empData set ["machinesReady", _machinesReady];
|
||||||
|
[
|
||||||
|
LEVEL_DEBUG,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"Machine ready for EMP effects",
|
||||||
|
[
|
||||||
|
["id", _id],
|
||||||
|
["machineID", _machineID],
|
||||||
|
["readyCount", count _machinesReady]
|
||||||
|
]
|
||||||
|
] call EFUNC(common,log);
|
||||||
|
};
|
||||||
|
}] call CBA_fnc_addEventHandler;
|
||||||
|
};
|
||||||
|
|
||||||
|
// when all machines are ready, the server will trigger this on all machines to start effects
|
||||||
|
[QGVAR(event_initiateEMPEffects), {
|
||||||
|
params ["_id"];
|
||||||
|
private _empData = GVAR(activeEMPs) get _id;
|
||||||
|
private _origin = _empData get "origin";
|
||||||
|
private _affectedObjects = _empData get "objects";
|
||||||
|
private _affectedLocalGroups = _empData get "localGroups";
|
||||||
|
|
||||||
|
if (hasInterface) then {
|
||||||
|
[
|
||||||
|
LEVEL_DEBUG,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"Initiating EMP effects",
|
||||||
|
[
|
||||||
|
["id", _id],
|
||||||
|
["origin", _origin],
|
||||||
|
["affectedObjects", count _affectedObjects],
|
||||||
|
["affectedLocalGroups", count _affectedLocalGroups]
|
||||||
|
]
|
||||||
|
] call EFUNC(common,log);
|
||||||
|
|
||||||
|
[_origin] call FUNC(playLocalEffects);
|
||||||
|
|
||||||
|
// when emp effects reach max brightness, execute object effects
|
||||||
|
[{
|
||||||
|
params ["_affectedObjects", "_affectedLocalGroups"];
|
||||||
|
private _countLocalObjectEffectsPlayed = { // play effects on this machine
|
||||||
|
try {
|
||||||
|
[_x] call FUNC(playLocalEffectsForObject);
|
||||||
|
} catch {
|
||||||
|
[
|
||||||
|
LEVEL_WARNING,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"Failed to play local EMP effects for object",
|
||||||
|
[
|
||||||
|
["object", typeOf _x],
|
||||||
|
["error", _exception]
|
||||||
|
]
|
||||||
|
] call EFUNC(common,log);
|
||||||
|
};
|
||||||
|
true;
|
||||||
|
} count _affectedObjects;
|
||||||
|
|
||||||
|
[
|
||||||
|
LEVEL_DEBUG,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"Played EMP effects",
|
||||||
|
[
|
||||||
|
["localObjectEffectsPlayed", _countLocalObjectEffectsPlayed]
|
||||||
|
]
|
||||||
|
] call EFUNC(common,log);
|
||||||
|
}, [_affectedObjects, _affectedLocalGroups], GVAR(maxBrightDelay)] call CBA_fnc_waitAndExecute;
|
||||||
|
};
|
||||||
|
|
||||||
|
// around peak brightness
|
||||||
|
[{
|
||||||
|
params ["_affectedObjects", "_affectedLocalGroups"];
|
||||||
|
|
||||||
|
private _countLocalObjectEffectsApplied = { // apply affects to objects owned by this machine, start propagation to other machines
|
||||||
|
try {
|
||||||
|
[_x] call FUNC(applyLocalObjectEffects);
|
||||||
|
} catch {
|
||||||
|
[
|
||||||
|
LEVEL_WARNING,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"Failed to apply local EMP effects for object",
|
||||||
|
[
|
||||||
|
["object", typeOf _x],
|
||||||
|
["error", _exception]
|
||||||
|
]
|
||||||
|
] call EFUNC(common,log);
|
||||||
|
};
|
||||||
|
true;
|
||||||
|
} count (_affectedObjects select {local _x});
|
||||||
|
private _countLocalGroupEffectsApplied = { // apply affects to groups owned by this machine, start propagation to other machines
|
||||||
|
try {
|
||||||
|
[_x] call FUNC(applyLocalGroupEffects);
|
||||||
|
} catch {
|
||||||
|
[
|
||||||
|
LEVEL_WARNING,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"Failed to apply local EMP effects for group",
|
||||||
|
[
|
||||||
|
["group", _x],
|
||||||
|
["error", _exception]
|
||||||
|
]
|
||||||
|
] call EFUNC(common,log);
|
||||||
|
};
|
||||||
|
true;
|
||||||
|
} count _affectedLocalGroups;
|
||||||
|
|
||||||
|
if (isServer) then {
|
||||||
|
private _countServerObjectEffectsApplied = {
|
||||||
|
try {
|
||||||
|
[_x] call FUNC(applyServerObjectEffects);
|
||||||
|
} catch {
|
||||||
|
[
|
||||||
|
LEVEL_WARNING,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"Failed to apply server EMP effects for object",
|
||||||
|
[
|
||||||
|
["object", typeOf _x],
|
||||||
|
["error", _exception]
|
||||||
|
]
|
||||||
|
] call EFUNC(common,log);
|
||||||
|
};
|
||||||
|
true;
|
||||||
|
} count _affectedObjects;
|
||||||
|
};
|
||||||
|
|
||||||
|
private _countGlobalObjectEffectsApplied = {
|
||||||
|
try {
|
||||||
|
[_x] call FUNC(applyGlobalObjectEffects);
|
||||||
|
} catch {
|
||||||
|
[
|
||||||
|
LEVEL_WARNING,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"Failed to apply global EMP effects for object",
|
||||||
|
[
|
||||||
|
["object", typeOf _x],
|
||||||
|
["error", _exception]
|
||||||
|
]
|
||||||
|
] call EFUNC(common,log);
|
||||||
|
};
|
||||||
|
true;
|
||||||
|
} count _affectedObjects;
|
||||||
|
|
||||||
|
[
|
||||||
|
LEVEL_DEBUG,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"Applied EMP effects",
|
||||||
|
[
|
||||||
|
["localObjectEffects", _countLocalObjectEffectsApplied],
|
||||||
|
["localGroupEffects", _countLocalGroupEffectsApplied],
|
||||||
|
["serverObjectEffects", _countServerObjectEffectsApplied],
|
||||||
|
["globalObjectEffects", _countGlobalObjectEffectsApplied]
|
||||||
|
]
|
||||||
|
] call EFUNC(common,log);
|
||||||
|
}, [_affectedObjects, _affectedLocalGroups], GVAR(maxBrightDelay)] call CBA_fnc_waitAndExecute;
|
||||||
|
|
||||||
|
|
||||||
|
// clear EMP data after 30 seconds
|
||||||
|
[{
|
||||||
|
params ["_id"];
|
||||||
|
private _empData = GVAR(activeEMPs) get _id;
|
||||||
|
[
|
||||||
|
LEVEL_DEBUG,
|
||||||
|
QUOTE(COMPONENT),
|
||||||
|
"EMP effects finished",
|
||||||
|
[
|
||||||
|
["id", _id],
|
||||||
|
["affectedObjects", count (_empData get "objects")],
|
||||||
|
["affectedLocalGroups", count (_empData get "localGroups")]
|
||||||
|
]
|
||||||
|
] call EFUNC(common,log);
|
||||||
|
GVAR(activeEMPs) deleteAt _id;
|
||||||
|
}, [_id], 30] call CBA_fnc_waitAndExecute;
|
||||||
|
}] call CBA_fnc_addEventHandler;
|
||||||
38
framework/emp/functions/fn_isItemElectronic.sqf
Normal file
38
framework/emp/functions/fn_isItemElectronic.sqf
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
|
params [
|
||||||
|
["_itemClassname", "", [""]]
|
||||||
|
];
|
||||||
|
|
||||||
|
if (_itemClassname isEqualTo "") exitWith {
|
||||||
|
["Param _itemClassname is empty", ""] call BIS_fnc_error;
|
||||||
|
false
|
||||||
|
};
|
||||||
|
|
||||||
|
private _isTFARRadio = if (isClass (configFile >> "CfgPatches" >> "tfar_core")) then {_itemClassname call TFAR_fnc_isRadio} else {false};
|
||||||
|
if (_isTFARRadio) exitWith {true};
|
||||||
|
|
||||||
|
private _matchedSpecificClassnames = {(toLower _x) in (toLower _className)} count [
|
||||||
|
"ACE_microDAGR",
|
||||||
|
"Vector21",
|
||||||
|
"MineDetector",
|
||||||
|
"GPS"
|
||||||
|
];
|
||||||
|
|
||||||
|
if (_matchedSpecificClassnames > 0) exitWith {true};
|
||||||
|
|
||||||
|
// find items with NVG or TI capabilities
|
||||||
|
private _cfg = _className call CBA_fnc_getItemConfig;
|
||||||
|
private _modes = getArray(configfile >> "CfgWeapons" >> _className >> "visionMode");
|
||||||
|
private _subModes = [configfile >> "CfgWeapons" >> _className >> "ItemInfo" >> "OpticsModes", 1] call BIS_fnc_returnChildren;
|
||||||
|
{
|
||||||
|
_modes append getArray( _x >> "visionMode" );
|
||||||
|
} forEach _subModes;
|
||||||
|
|
||||||
|
private _hasTI = "ti" in (_modes apply { toLower _x });
|
||||||
|
private _hasNVG = "nvg" in (_modes apply { toLower _x });
|
||||||
|
|
||||||
|
if (_hasTI || _hasNVG) exitWith {true};
|
||||||
|
|
||||||
|
|
||||||
|
false;
|
||||||
101
framework/emp/functions/fn_playLocalEffects.sqf
Normal file
101
framework/emp/functions/fn_playLocalEffects.sqf
Normal file
@@ -0,0 +1,101 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
|
// Executed on all machines with an interface
|
||||||
|
// This plays the effects of the EMP itself going off
|
||||||
|
|
||||||
|
if (!hasInterface) exitWith {};
|
||||||
|
|
||||||
|
params [["_origin", [], [[]]]];
|
||||||
|
if (count _origin isEqualTo 0) exitWith {};
|
||||||
|
|
||||||
|
private _e_static3 = "#particlesource" createVehicleLocal (ASLToAGL _origin);
|
||||||
|
_e_static3 setParticleCircle [0, [0, 0, 0]];
|
||||||
|
_e_static3 setParticleRandom [0.2, [0,0,0], [0.175, 0.175, 0.175], 0.25, 0.15, [0, 0, 0, 1], 1, 0];
|
||||||
|
_e_static3 setParticleParams [["\A3\data_f\blesk1", 1, 0, 1], "", "SpaceObject", 1, 0.75, [0, 0, 1], [0, 0, 0], 0, 10, 7.9,0, [0, 0.2], [[1, 1, 0.1, 1], [1, 1, 1, 1]], [0.01], 1, 0, "", "", objNull,0,false,-1,[[100,100,100,1],[1,1,1,1]]];
|
||||||
|
_e_static3 setDropInterval 0.15;
|
||||||
|
|
||||||
|
private _ripple2 = "#particlesource" createVehicleLocal (ASLToAGL _origin);
|
||||||
|
_ripple2 setParticleCircle [0,[0,0,0]];
|
||||||
|
_ripple2 setParticleRandom [0.1,[0,0,0],[0,0,0],25,1,[0,0,0,0.1],0,0];
|
||||||
|
_ripple2 setParticleParams [["\A3\data_f\ParticleEffects\Universal\Refract.p3d",1,0,1], "", "Billboard", 1, 1, [0, 0, 1], [0, 0, 0],0,10,7.9,0, [5,0], [[1, 1, 1, 1], [1, 1, 1, 1]], [0.05], 1, 0, "", "", objNull];
|
||||||
|
_ripple2 setDropInterval 0.05;
|
||||||
|
|
||||||
|
private _light_emp = "#lightpoint" createVehiclelocal (ASLToAGL _origin);
|
||||||
|
// _light_emp lightAttachObject [objNull, [0,0,0.5]];
|
||||||
|
_light_emp setLightAmbient [0.1,0.1,1];
|
||||||
|
_light_emp setLightColor [0.1,0.1,1];
|
||||||
|
_light_emp setLightBrightness 0;
|
||||||
|
_light_emp setLightUseFlare true;
|
||||||
|
_light_emp setLightFlareSize 1;
|
||||||
|
_light_emp setLightFlareMaxDistance 2500;
|
||||||
|
_light_emp setLightDayLight true;
|
||||||
|
_light_emp setLightAttenuation [5,1,1,1,5,1000];
|
||||||
|
_brit = 0;
|
||||||
|
|
||||||
|
|
||||||
|
private _explSoundData = GVAR(sound_electric_explsion_impact_large);
|
||||||
|
// local only, last param
|
||||||
|
playSound3D [_explSoundData get "filename", nil, false, _origin, _explSoundData get "volume", _explSoundData get "pitch", 3500, 0, true];
|
||||||
|
|
||||||
|
[_light_emp, _brit, _ripple2] spawn {
|
||||||
|
params ["_light_emp", "_brit", "_ripple2"];
|
||||||
|
while {_brit < 6.5} do {
|
||||||
|
// takes ~1.73 seconds to reach full brightness
|
||||||
|
_light_emp setLightBrightness _brit;
|
||||||
|
_brit = _brit+0.02; //timing for next stage
|
||||||
|
sleep 0.01;
|
||||||
|
};
|
||||||
|
deleteVehicle _ripple2;
|
||||||
|
};
|
||||||
|
|
||||||
|
[{
|
||||||
|
params ["_origin", "_light_emp"];
|
||||||
|
private _e_static2 = "#particlesource" createVehicleLocal (ASLToAGL _origin);
|
||||||
|
_e_static2 setParticleCircle [0, [0, 0, 0]];
|
||||||
|
_e_static2 setParticleRandom [0.2, [0,0,0], [0, 0, 0], 0.25, 1.05, [0, 0, 0, 1], 1, 0];
|
||||||
|
_e_static2 setParticleParams [["\A3\data_f\blesk1", 1, 0, 1], "", "SpaceObject", 1, 0.75, [0, 0, 0], [0, 0, 1], 0, 10, 7.9,0, [0,0.5], [[1, 1, 0.1, 1], [1, 1, 1, 1]], [0.08], 1, 0, "", "", objNull,0,false,-1,[[100,100,100,1],[0,0,1,0.01]]];
|
||||||
|
_e_static2 setDropInterval 0.05;
|
||||||
|
|
||||||
|
private _wave = "#particlesource" createVehicleLocal (ASLToAGL _origin);
|
||||||
|
_wave setParticleCircle [0,[0,0,0]];
|
||||||
|
_wave setParticleRandom [0,[0,0,0],[0,0,0],10,0.25,[0,0,0,0.1],0,0];
|
||||||
|
_wave setParticleParams [["\A3\data_f\kouleSvetlo",1,0,1], "", "Billboard", 1, 3, [0, 0, 1], [0, 0, 0],0,10,7.9,0, [0,75], [[0,0,1,1],[0,0,0.25,0]], [0.01], 1, 0, "", "", objNull,0,false,-1,[[0,0,3,0.75],[0,0,1,0.01]]];
|
||||||
|
_wave setDropInterval 30;
|
||||||
|
|
||||||
|
private _ripple = "#particlesource" createVehicleLocal (ASLToAGL _origin);
|
||||||
|
_ripple setParticleCircle [0,[0,0,0]];
|
||||||
|
_ripple setParticleRandom [0,[0,0,0],[0,0,0],0,0.25,[0,0,0,0.1],0,0];
|
||||||
|
_ripple setParticleParams [["\A3\data_f\ParticleEffects\Universal\Refract.p3d",1,0,1], "", "Billboard", 1, 1.5, [0, 0, 1], [0, 0, 0],0,10,7.9,0, [0,500], [[1, 1, 1, 1], [1, 1, 1, 1]], [0.05], 1, 0, "", "", objNull];
|
||||||
|
_ripple setDropInterval 10;
|
||||||
|
|
||||||
|
[{deleteVehicle _this}, _ripple, 0.65] call CBA_fnc_waitAndExecute;
|
||||||
|
|
||||||
|
[{
|
||||||
|
params ["_e_static2", "_e_static3", "_brit", "_light_emp", "_wave"];
|
||||||
|
{
|
||||||
|
deleteVehicle _x;
|
||||||
|
} forEach [_e_static2, _e_static3];
|
||||||
|
|
||||||
|
[_light_emp, _brit, _wave] spawn {
|
||||||
|
params ["_light_emp", "_brit", "_wave"];
|
||||||
|
while {_brit > 0} do {
|
||||||
|
_light_emp setLightBrightness _brit;
|
||||||
|
_brit = _brit-2;
|
||||||
|
sleep 0.01;
|
||||||
|
};
|
||||||
|
deleteVehicle _light_emp;
|
||||||
|
deleteVehicle _wave;
|
||||||
|
};
|
||||||
|
}, [[_e_static2, _e_static3, 6.5, _light_emp, _wave]], 0.85] call CBA_fnc_waitAndExecute;
|
||||||
|
}, [_origin, _light_emp], GVAR(maxBrightDelay)] call CBA_fnc_waitAndExecute;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
[{
|
||||||
|
params ["_origin"];
|
||||||
|
private _echosound = selectRandom (keys GVAR(echoSounds));
|
||||||
|
private _echoSoundData = GVAR(echoSounds) get _echosound;
|
||||||
|
// local only, last param
|
||||||
|
playSound3D [_echoSoundData get "filename", nil, false, _origin, _echoSoundData get "volume", _echoSoundData get "pitch", 4000, 0, true];
|
||||||
|
}, [_origin], GVAR(maxBrightDelay) + 0.65 + 2] call CBA_fnc_waitAndExecute;
|
||||||
79
framework/emp/functions/fn_playLocalEffectsForObject.sqf
Normal file
79
framework/emp/functions/fn_playLocalEffectsForObject.sqf
Normal file
@@ -0,0 +1,79 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
|
// executed on all clients with an interface
|
||||||
|
// flickers lights for light props/streetlamps and plays a spark sound
|
||||||
|
|
||||||
|
if (!hasInterface) exitWith {};
|
||||||
|
|
||||||
|
params [["_object", objNull, [objNull]]];
|
||||||
|
if (isNull _object) exitWith {};
|
||||||
|
|
||||||
|
// flicker the lights
|
||||||
|
private _flickerHandle = [_object] spawn {
|
||||||
|
params ["_object"];
|
||||||
|
for "_i" from 1 to 3 do {
|
||||||
|
_object switchLight "OFF";
|
||||||
|
sleep (random 0.3);
|
||||||
|
_object switchLight "ON";
|
||||||
|
sleep (random 0.3);
|
||||||
|
};
|
||||||
|
// always finish by shutting off
|
||||||
|
_object switchLight "OFF";
|
||||||
|
};
|
||||||
|
|
||||||
|
_object setVariable [QGVAR(flickerHandle), _flickerHandle];
|
||||||
|
|
||||||
|
[{scriptDone (_this getVariable QGVAR(flickerHandle));}, {
|
||||||
|
private _object = _this;
|
||||||
|
|
||||||
|
// sound
|
||||||
|
// private _spark_sound = selectRandom (keys GVAR(zapSounds));
|
||||||
|
// private _sparkSoundData = GVAR(zapSounds) get _spark_sound;
|
||||||
|
// playSound3D [_sparkSoundData get "filename", _object, false, getPosASL _object, _sparkSoundData get "volume", _sparkSoundData get "pitch", 75, 0, true];
|
||||||
|
|
||||||
|
// // particle effect, large blue spark
|
||||||
|
// private _e_static = "#particlesource" createVehicleLocal (getPosATL _object);
|
||||||
|
// _e_static setParticleCircle [1, [0, 0, 0]];
|
||||||
|
// _e_static setParticleRandom [0.2, [1.5,1.5,0], [0.175, 0.175, 0], 0.15, 0.2, [0, 0, 0, 1], 1, 0];
|
||||||
|
// _e_static setParticleParams [["\A3\data_f\blesk1", 1, 0, 1], "", "SpaceObject", 1, 0.05, [0, 0, 0], [0, 0, 0], 0, 10, 7.9,0, [0.01, 0.02, 0.01], [[1, 1, 0.1, 1], [1, 1, 1, 1]], [0.025], 1, 0, "", "", _object,0,false,-1,[[100,100,100,1],[0,0,1,0.01]]];
|
||||||
|
// _e_static setDropInterval 0.025;
|
||||||
|
|
||||||
|
// [{deleteVehicle _this;}, _e_static, 1] call CBA_fnc_waitAndExecute;
|
||||||
|
|
||||||
|
|
||||||
|
// play additional spark
|
||||||
|
_bbr = boundingBoxReal vehicle _object;
|
||||||
|
_p1 = _bbr select 0;
|
||||||
|
_p2 = _bbr select 1;
|
||||||
|
_maxHeight = abs ((_p2 select 2) - (_p1 select 2));
|
||||||
|
|
||||||
|
//_spark_poz_rel = [getPos _lamp select 0,getPos _lamp select 1,_maxHeight-0.5];
|
||||||
|
private _spark_poz_rel = (_maxHeight/2)-0.45;
|
||||||
|
|
||||||
|
private _spark_type = ["white","orange"] call BIS_fnc_selectRandom;
|
||||||
|
private _drop = 0.001+(random 0.05);
|
||||||
|
private _scantei_spark = "#particlesource" createVehicleLocal (getPosATL _object);
|
||||||
|
|
||||||
|
if (_spark_type=="orange") then
|
||||||
|
{
|
||||||
|
_scantei_spark setParticleCircle [0, [0, 0, 0]];
|
||||||
|
_scantei_spark setParticleRandom [1, [0.1, 0.1, 0.1], [0, 0, 0], 0, 0.25, [0, 0, 0, 0], 0, 0];
|
||||||
|
_scantei_spark setParticleParams [["\A3\data_f\proxies\muzzle_flash\muzzle_flash_silencer.p3d", 1, 0, 1], "", "SpaceObject", 1, 1, [0, 0,_spark_poz_rel], [0, 0, 0], 0, 15, 7.9, 0, [0.5,0.5,0.05], [[1, 1, 1, 1], [1, 1, 1, 1], [1, 1, 1, 0]], [0.08], 1, 0, "", "", _object,0,true,0.3,[[1,1,1,1]]];
|
||||||
|
_scantei_spark setDropInterval _drop;
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
//hint "alb";
|
||||||
|
_scantei_spark setParticleCircle [0, [0, 0, 0]];
|
||||||
|
_scantei_spark setParticleRandom [1, [0.05, 0.05, 0.1], [5, 5, 3], 0, 0.0025, [0, 0, 0, 0], 0, 0];
|
||||||
|
_scantei_spark setParticleParams [["\A3\data_f\proxies\muzzle_flash\muzzle_flash_silencer.p3d", 1, 0, 1], "", "SpaceObject", 1, 1, [0, 0,_spark_poz_rel], [0, 0, 0], 0, 20, 7.9, 0, [0.5,0.5,0.05], [[1, 1, 1, 1], [1, 1, 1, 1], [1, 1, 1, 0]], [0.08], 1, 0, "", "", _object,0,true,0.3,[[5,5,3,1]]];
|
||||||
|
_scantei_spark setDropInterval 0.001;
|
||||||
|
};
|
||||||
|
|
||||||
|
private _spark_sound = selectRandom (keys GVAR(zapSounds));
|
||||||
|
private _sparkSoundData = GVAR(zapSounds) get _spark_sound;
|
||||||
|
playSound3D [_sparkSoundData get "filename", _object, false, getPosASL _object, _sparkSoundData get "volume", _sparkSoundData get "pitch", 75, 0, true];
|
||||||
|
|
||||||
|
[{deleteVehicle _this;}, _scantei_spark, 0.4 + (random 0.7)] call CBA_fnc_waitAndExecute;
|
||||||
|
}, _object] call CBA_fnc_waitUntilAndExecute;
|
||||||
|
|
||||||
|
|
||||||
@@ -0,0 +1,53 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
|
// Executed where object is local and removes electronics from inventory
|
||||||
|
|
||||||
|
params [["_object", objNull, [objNull]]];
|
||||||
|
if (isNull _object) exitWith {};
|
||||||
|
if (not (_object isKindOf "CAManBase")) exitWith {["Param _object is not a unit", _object] call BIS_fnc_error};
|
||||||
|
|
||||||
|
// process unit inventory
|
||||||
|
{
|
||||||
|
_object unassignItem _x;
|
||||||
|
_object removeItem _x;
|
||||||
|
} forEach ((items _object) + (assignedItems _object)) select {[_x] call FUNC(isItemElectronic)};
|
||||||
|
|
||||||
|
// replace backpack radio with base and restore items
|
||||||
|
if (isClass (configFile >> "CfgPatches" >> "tfar_core")) then {
|
||||||
|
private _backpackRadio = _object call TFAR_fnc_backpackLR;
|
||||||
|
if (!isNil "_backpackRadio") then {
|
||||||
|
_backpackRadio params ["_actualBackpack", "settings"];
|
||||||
|
private _baseBackpack = _actualBackpack call BIS_fnc_basicBackpack;
|
||||||
|
private _backpackItems = backpackItems _object;
|
||||||
|
|
||||||
|
removeBackpack _object;
|
||||||
|
_object addBackpack _baseBackpack;
|
||||||
|
|
||||||
|
{
|
||||||
|
_object addItemToBackpack _x;
|
||||||
|
} forEach _backpackItems;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
//for player units
|
||||||
|
if (isPlayer _object) then {
|
||||||
|
_object action ["IRLaserOff", _object];
|
||||||
|
_object action ["nvGogglesOff", _object];
|
||||||
|
};
|
||||||
|
|
||||||
|
// remove flashlights/pointers on weapons
|
||||||
|
private _primaryFlashlightOrPointer = (primaryWeaponItems _object)#1;
|
||||||
|
if (_primaryFlashlightOrPointer != "") then {
|
||||||
|
_object removePrimaryWeaponItem _primaryFlashlightOrPointer;
|
||||||
|
_object removeItem _primaryFlashlightOrPointer;
|
||||||
|
};
|
||||||
|
private _secondaryFlashlightOrPointer = (secondaryWeaponItems _object)#1;
|
||||||
|
if (_secondaryFlashlightOrPointer != "") then {
|
||||||
|
_object removeSecondaryWeaponItem _secondaryFlashlightOrPointer;
|
||||||
|
_object removeItem _secondaryFlashlightOrPointer;
|
||||||
|
};
|
||||||
|
private _handgunFlashlightOrPointer = (handgunItems _object)#1;
|
||||||
|
if (_handgunFlashlightOrPointer != "") then {
|
||||||
|
_object removeHandgunItem _handgunFlashlightOrPointer;
|
||||||
|
_object removeItem _handgunFlashlightOrPointer;
|
||||||
|
};
|
||||||
@@ -0,0 +1,34 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
|
// Executed where object is local and removes electronics from inventory
|
||||||
|
|
||||||
|
params [["_object", objNull, [objNull]]];
|
||||||
|
if (isNull _object) exitWith {};
|
||||||
|
if (_object isKindOf "CAManBase") exitWith {["Param _object is not a vehicle: %1", _object] call BIS_fnc_error};
|
||||||
|
|
||||||
|
|
||||||
|
// get all items in vehicle that are electronic
|
||||||
|
private _vehicleItems = itemCargo _object;
|
||||||
|
// filter array to identify electronic items
|
||||||
|
_vehicleItems = _vehicleItems select {[_x] call FUNC(isItemElectronic)};
|
||||||
|
{
|
||||||
|
// remove item from vehicle
|
||||||
|
_object addItemCargoGlobal [_x, -1];
|
||||||
|
true;
|
||||||
|
} count _vehicleItems;
|
||||||
|
|
||||||
|
{ // forEach everyContainer _object - process vests, uniforms, backpacks in a vehicle
|
||||||
|
_x params ["_containerClass", "_containerObject"];
|
||||||
|
private _subItemsOfContainer = itemCargo _containerObject;
|
||||||
|
// filter array to identify electronic items
|
||||||
|
_subItemsOfContainer = _subItemsOfContainer select {[_x] call FUNC(isItemElectronic)};
|
||||||
|
{
|
||||||
|
// remove item from container
|
||||||
|
_subContainer addItemCargoGlobal [_x, -1];
|
||||||
|
true;
|
||||||
|
} count _subItemsOfContainer;
|
||||||
|
} forEach (everyContainer _object);
|
||||||
|
|
||||||
|
|
||||||
|
// vehicle is now empty of electronics
|
||||||
|
// built-in vehicle radios cannot be removed and are left in place
|
||||||
6
framework/emp/readme.md
Normal file
6
framework/emp/readme.md
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
# EMP Module
|
||||||
|
|
||||||
|
Adapted from:
|
||||||
|
|
||||||
|
- KE_EB EMP Mission Script (unknown author, found by Sherman)
|
||||||
|
- EMP Systems (Murphy, Wenza) on [Steam Workshop](https://steamcommunity.com/sharedfiles/filedetails/?id=2225040619)
|
||||||
3
framework/emp/script_component.hpp
Normal file
3
framework/emp/script_component.hpp
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
#define COMPONENT emp
|
||||||
|
#define COMPONENT_BEAUTIFIED EMP
|
||||||
|
#include "../script_mod.hpp"
|
||||||
BIN
framework/emp/sounds/echo3.wss
Normal file
BIN
framework/emp/sounds/echo3.wss
Normal file
Binary file not shown.
BIN
framework/emp/sounds/ecou.wss
Normal file
BIN
framework/emp/sounds/ecou.wss
Normal file
Binary file not shown.
BIN
framework/emp/sounds/electric_explsion_impact_large.wss
Normal file
BIN
framework/emp/sounds/electric_explsion_impact_large.wss
Normal file
Binary file not shown.
BIN
framework/emp/sounds/zap1.wss
Normal file
BIN
framework/emp/sounds/zap1.wss
Normal file
Binary file not shown.
BIN
framework/emp/sounds/zap2.wss
Normal file
BIN
framework/emp/sounds/zap2.wss
Normal file
Binary file not shown.
BIN
framework/emp/sounds/zap3.wss
Normal file
BIN
framework/emp/sounds/zap3.wss
Normal file
Binary file not shown.
BIN
framework/emp/sounds/zap4.wss
Normal file
BIN
framework/emp/sounds/zap4.wss
Normal file
Binary file not shown.
@@ -2,13 +2,6 @@
|
|||||||
|
|
||||||
if ( !hasInterface ) exitWith {};
|
if ( !hasInterface ) exitWith {};
|
||||||
|
|
||||||
["milsim_logText", {
|
|
||||||
params [["_strArray", [""], [[]]]];
|
|
||||||
{
|
|
||||||
diag_log text _x;
|
|
||||||
} forEach _strArray;
|
|
||||||
}] call CBA_fnc_addEventHandler;
|
|
||||||
|
|
||||||
// make sure the server has finished init
|
// make sure the server has finished init
|
||||||
waitUntil {!isNil QGVARMAIN(complete)};
|
waitUntil {!isNil QGVARMAIN(complete)};
|
||||||
|
|
||||||
@@ -23,6 +16,7 @@ EGVAR(common,diaryRecords) = createHashMap;
|
|||||||
|
|
||||||
|
|
||||||
// initialize other modules
|
// initialize other modules
|
||||||
|
call EFUNC(emp,init);
|
||||||
call EFUNC(mapcopy,initClient);
|
call EFUNC(mapcopy,initClient);
|
||||||
call EFUNC(reinsert,initClient);
|
call EFUNC(reinsert,initClient);
|
||||||
call EFUNC(resupply,initClient);
|
call EFUNC(resupply,initClient);
|
||||||
|
|||||||
@@ -9,20 +9,11 @@ publicVariable QGVARMAIN(baseObjects);
|
|||||||
// Initializes the Dynamic Groups framework and groups
|
// Initializes the Dynamic Groups framework and groups
|
||||||
["Initialize", [true]] call BIS_fnc_dynamicGroups;
|
["Initialize", [true]] call BIS_fnc_dynamicGroups;
|
||||||
|
|
||||||
if (isDedicated) then {
|
|
||||||
["milsim_logText", {
|
|
||||||
params [["_strArray", [""], [[]]]];
|
|
||||||
{
|
|
||||||
diag_log text _x;
|
|
||||||
} forEach _strArray;
|
|
||||||
}] call CBA_fnc_addEventHandler;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
// initialize other modules
|
// initialize other modules
|
||||||
call EFUNC(common,logMissionInfo);
|
call EFUNC(common,logMissionInfo);
|
||||||
call EFUNC(fbcb2_assets,initServer);
|
call EFUNC(fbcb2_assets,initServer);
|
||||||
call EFUNC(reinsert,initServer);
|
call EFUNC(reinsert,initServer);
|
||||||
|
call EFUNC(emp,init);
|
||||||
|
|
||||||
// declare init complete to other modules
|
// declare init complete to other modules
|
||||||
missionNamespace setVariable [QGVARMAIN(complete), true, true];
|
missionNamespace setVariable [QGVARMAIN(complete), true, true];
|
||||||
|
|||||||
@@ -6,9 +6,9 @@
|
|||||||
#define VERSION_STR MAJOR.MINOR.PATCHLVL
|
#define VERSION_STR MAJOR.MINOR.PATCHLVL
|
||||||
#define VERSION_AR MAJOR,MINOR,PATCHLVL
|
#define VERSION_AR MAJOR,MINOR,PATCHLVL
|
||||||
|
|
||||||
// #define DEBUG_MODE -1 // TRACE
|
#define DEBUG_MODE -1 // TRACE
|
||||||
// #define DEBUG_MODE 0 // DEBUG
|
// #define DEBUG_MODE 0 // DEBUG
|
||||||
#define DEBUG_MODE 1 // INFO
|
// #define DEBUG_MODE 1 // INFO
|
||||||
// #define DEBUG_MODE 2 // WARNING
|
// #define DEBUG_MODE 2 // WARNING
|
||||||
// #define DEBUG_MODE 3 // ERROR
|
// #define DEBUG_MODE 3 // ERROR
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user