Compare commits

...

87 Commits

Author SHA1 Message Date
a2c3a5ab1c sounds 2024-06-15 16:42:54 -07:00
a4a8303e08 aj_cbrn 2024-06-15 16:40:10 -07:00
hizumi
db7bdf1ecd Update fn_createBox.sqf
All checks were successful
Generate testing snapshot / Create testing release (push) Successful in 37s
fix incorrect ace variable name. fixes #47.
2024-05-26 16:36:47 -05:00
hizumi
0f8783ffa9 add initial dead unit garbage collection
All checks were successful
Generate testing snapshot / Create testing release (push) Successful in 40s
2024-05-23 21:21:10 -05:00
hizumi
fac86f18f0 Update CHANGELOG.md
All checks were successful
Generate testing snapshot / Create testing release (push) Successful in 42s
version 4.1.2 release notes
2024-04-25 21:36:48 -05:00
hizumi
87b6f359c1 Update fn_addEmptyGroupCleanupPFH.sqf
fix logic order and update logging output
2024-04-25 21:34:34 -05:00
hizumi
cbd8b5963e Update fn_addEmptyGroupCleanupPFH.sqf
All checks were successful
Generate testing snapshot / Create testing release (push) Successful in 37s
add more logging as to where the empty group is owned to track down deletion issues
2024-04-21 19:44:19 -05:00
hizumi
09ee014912 Merge branch 'develop' of https://gitea.iceberg-gaming.com/17th-Ranger-Battalion-ORG/MissionTemplate into develop
All checks were successful
Generate testing snapshot / Create testing release (push) Successful in 32s
2024-04-21 18:43:09 -05:00
hizumi
5b482b022f Update SupplyCrates.hpp
swap Tier1 5.56 mags to rhs 5.56 mags for mod compatability
2024-04-21 18:42:47 -05:00
hizumi
8afe420527 versioning update
4.1.2
2024-04-21 18:42:25 -05:00
ff98546907 Merge pull request 'main' (#45) from main into develop
All checks were successful
Generate testing snapshot / Create testing release (push) Successful in 37s
Reviewed-on: #45
2024-04-21 18:34:12 -05:00
5a1e6dd1a1 Merge pull request '4.1.1 release' (#43) from develop into main
Reviewed-on: #43
2024-04-19 00:31:43 -05:00
hizumi
0524af05b9 Update CHANGELOG.md
All checks were successful
Generate testing snapshot / Create testing release (push) Successful in 33s
4.1.1 release
2024-04-19 00:28:31 -05:00
hizumi
023550743d Update BattalionInfo.hpp
alpha callsign change
2024-04-19 00:23:01 -05:00
hizumi
ab28ed4e50 Update fn_bindVehicleActions.sqf
All checks were successful
Generate testing snapshot / Create testing release (push) Successful in 38s
remove now unneeded custom tire patching ace interaction
2024-04-19 00:01:14 -05:00
hizumi
8794dc226d Update fn_calculateServerStats.sqf
remove unneeded publicVariable declaration to reduce network traffic
2024-04-18 23:59:27 -05:00
hizumi
2bfaaacfc6 Update fn_initServer.sqf
disable zeus lightning bolt functionality first pass
2024-04-18 23:58:42 -05:00
8a4f161df9 Merge pull request 'authorized_gear_april_update' (#42) from authorized_gear_april_update into develop
All checks were successful
Generate testing snapshot / Create testing release (push) Successful in 6m1s
Reviewed-on: #42
2024-04-14 00:07:48 -05:00
cc5b8bbf45 Update defines/DisallowedEquipment.hpp
Updated Defines / Allowed Items for Tabbed Weapons to align with new announcement 

https://www.guilded.gg/Iceberg-gaming/groups/v3j2vAP3/channels/06d0c762-6a54-4657-9ed0-9d73763fcd1e/announcements/16nPOKxR
2024-04-14 00:07:48 -05:00
eb4959a2ba Merge branch 'develop' of https://gitea.iceberg-gaming.com/17th-Ranger-Battalion-ORG/MissionTemplate into develop
All checks were successful
Generate testing snapshot / Create testing release (push) Successful in 40s
2024-03-16 20:22:38 -07:00
643a7f212b log client performance to server RPT 2024-03-16 20:22:27 -07:00
6c4740dd1f Merge pull request 'develop' (#37) from develop into main
Reviewed-on: #37
2024-03-02 01:08:33 -06:00
hizumi
f128e0fec8 Update on-release.yaml 2024-03-02 01:08:33 -06:00
hizumi
32dda56f69 Update on-release.yaml
All checks were successful
Generate testing snapshot / Create testing release (push) Successful in 36s
2024-03-02 01:06:28 -06:00
hizumi
90f3caf1f9 Merge branch 'develop' of https://gitea.iceberg-gaming.com/17th-Ranger-Battalion-ORG/MissionTemplate into develop 2024-03-02 01:06:17 -06:00
706794a114 Merge pull request 'Update on-release.yaml' (#36) from develop into main
Reviewed-on: #36
2024-03-02 00:49:54 -06:00
hizumi
ee43868a32 Update on-release.yaml
All checks were successful
Generate testing snapshot / Create testing release (push) Successful in 31s
2024-03-02 00:49:41 -06:00
hizumi
e7af2f115e Update on-release.yaml
All checks were successful
Generate testing snapshot / Create testing release (push) Successful in 31s
2024-03-02 00:48:47 -06:00
c1aeace994 Merge pull request 'Update on-release.yaml' (#35) from develop into main
Reviewed-on: #35
2024-03-02 00:23:31 -06:00
d9beb44c72 Merge branch 'main' into develop
All checks were successful
Generate testing snapshot / Create testing release (push) Successful in 30s
2024-03-02 00:23:08 -06:00
hizumi
44b842ad33 Update on-release.yaml
All checks were successful
Generate testing snapshot / Create testing release (push) Successful in 30s
2024-03-02 00:18:05 -06:00
d9b5dd66a8 Merge pull request 'develop' (#34) from develop into main
Reviewed-on: #34
2024-03-01 23:59:30 -06:00
d6549fc040 Merge branch 'main' into develop
All checks were successful
Generate testing snapshot / Create testing release (push) Successful in 30s
2024-03-01 23:56:55 -06:00
hizumi
073f5ffd63 Update CHANGELOG.md
All checks were successful
Generate testing snapshot / Create testing release (push) Successful in 36s
2024-03-01 23:49:35 -06:00
hizumi
53a8b782e6 Update README.md
newer file structure, release link, and new file purposes
2024-03-01 23:49:25 -06:00
737f1ef7ee skip respawn button log if no last uncon timer registered
All checks were successful
Generate testing snapshot / Create testing release (push) Successful in 37s
2024-02-24 19:45:55 -08:00
hizumi
3e4eda2843 Update on-push-devel.yaml
All checks were successful
Generate testing snapshot / Create testing release (push) Successful in 32s
2024-02-22 23:23:12 -06:00
hizumi
34c36f58e2 Delete create-testing-snapshot.yaml 2024-02-22 23:20:25 -06:00
1279503743 Delete .gitea/workflows/create-testing-snapshot.yaml
Some checks failed
Generate testing snapshot / Create testing release (push) Failing after 28s
2024-02-22 23:19:28 -06:00
35dd63cbab Merge pull request 'main' (#33) from main into develop
Some checks failed
Generate testing snapshot / Create testing release (push) Failing after 28s
Reviewed-on: hizumi/MissionTemplate#33
2024-02-22 23:16:24 -06:00
3c0124070e Merge branch 'develop' into main 2024-02-22 23:15:09 -06:00
hizumi
77c3b0d67a update workflows with new formatting and urls 2024-02-22 23:12:27 -06:00
hizumi
2a776718c0 add issue templates
Some checks failed
Pack ZGM mission PBO files / Get ZGM mission list (push) Failing after 37s
Pack ZGM mission PBO files / Create PBO files (push) Failing after 13m41s
2024-02-22 22:17:40 -06:00
5d50375256 improve static line protection logic
All checks were successful
Generate testing snapshot / Create testing release (push) Successful in 37s
2024-02-22 08:28:18 -08:00
6917db3b7d add missionGroup op for mission type, supply crate updates
All checks were successful
Generate testing snapshot / Create testing release (push) Successful in 32s
2024-02-21 16:11:28 -08:00
d2b8e10baf fix uncon respawn button use, add static line protection
All checks were successful
Generate testing snapshot / Create testing release (push) Successful in 38s
2024-02-21 08:23:54 -08:00
496fd21830 adds static line jump 5s invincibility
All checks were successful
Generate testing snapshot / Create testing release (push) Successful in 39s
2024-02-20 19:51:51 -08:00
f3c95322e9 change respawn button use warning to use ace_killed CBA event
All checks were successful
Generate testing snapshot / Create testing release (push) Successful in 41s
2024-02-19 16:11:42 -08:00
7d10d2622d adds leaflet support and missionGroup param for missionProfileNamespace 2024-02-19 16:11:10 -08:00
a20f477ee0 add better custom script support
All checks were successful
Generate testing snapshot / Create testing release (push) Successful in 37s
2024-02-19 09:46:06 -08:00
c29e46d5f7 Merge branch 'develop' of https://gitea.iceberg-gaming.com/hizumi/MissionTemplate into develop
All checks were successful
Generate testing snapshot / Create testing release (push) Successful in 40s
2024-02-16 19:05:27 -08:00
de074b62f2 make sure last time knocked unconscious variable is visible to all 2024-02-16 19:05:14 -08:00
hizumi
40ee46ea98 Update pack-zgm-pbo-files.yaml
Some checks failed
Pack ZGM mission PBO files / Get ZGM mission list (push) Failing after 5s
Pack ZGM mission PBO files / Create PBO files (push) Failing after 13s
2024-02-15 19:10:48 -06:00
hizumi
10ef37cb80 Update pack-zgm-pbo-files.yaml
Some checks failed
Pack ZGM mission PBO files / Get ZGM mission list (push) Failing after 5s
Pack ZGM mission PBO files / Create PBO files (push) Failing after 7s
2024-02-15 19:09:01 -06:00
hizumi
74b630bfaa Update pack-zgm-pbo-files.yaml
Some checks failed
Pack ZGM mission PBO files / GetMissionList (push) Failing after 4s
Pack ZGM mission PBO files / CreatePboFiles (push) Successful in 2m13s
2024-02-15 18:59:45 -06:00
hizumi
e64b29479d Update pack-zgm-pbo-files.yaml
Some checks failed
Pack ZGM mission PBO files / GetMissionList (push) Successful in 4s
Pack ZGM mission PBO files / CreatePboFiles (push) Failing after 11s
2024-02-15 18:56:15 -06:00
hizumi
d25e67182a Update pack-zgm-pbo-files.yaml
Some checks failed
Pack ZGM mission PBO files / GetMissionList (push) Failing after 3s
Pack ZGM mission PBO files / CreatePboFiles (push) Failing after 17s
2024-02-15 18:50:30 -06:00
hizumi
2218898ff7 Update pack-zgm-pbo-files.yaml
Some checks failed
Pack ZGM mission PBO files / GetMissionList (push) Failing after 1s
Pack ZGM mission PBO files / CreatePboFiles (push) Failing after 2s
2024-02-15 18:49:36 -06:00
hizumi
4976aa51b8 Update pack-zgm-pbo-files.yaml 2024-02-15 18:47:30 -06:00
hizumi
ddf0fe91d4 Update pack-zgm-pbo-files.yaml 2024-02-15 18:46:51 -06:00
hizumi
72bac32219 create release workflow 2024-02-15 18:40:28 -06:00
hizumi
21dbb725ac sync develop workflow 2024-02-15 18:40:13 -06:00
hizumi
57c012195a Update create-testing-snapshot.yaml
All checks were successful
Generate testing snapshot / Create testing release (push) Successful in 30s
2024-02-15 18:24:19 -06:00
hizumi
d71ba9e3bd Update create-testing-snapshot.yaml
Some checks failed
Generate testing snapshot / Create testing release (push) Failing after 11s
2024-02-15 18:11:41 -06:00
hizumi
32491da46f Update create-testing-snapshot.yaml
Some checks failed
Generate testing snapshot / Create testing release (push) Failing after 1s
2024-02-15 18:07:52 -06:00
hizumi
94814b6d07 Update create-testing-snapshot.yaml
Some checks failed
Generate testing snapshot / Create testing release (push) Failing after 1s
2024-02-15 18:06:55 -06:00
hizumi
d2a557dda1 Update create-testing-snapshot.yaml
Some checks failed
Generate testing snapshot / Create testing release (push) Failing after 1s
2024-02-15 18:04:15 -06:00
hizumi
81f4bb4d48 Update create-testing-snapshot.yaml
Some checks failed
Generate testing snapshot / Create testing release (push) Failing after 36s
2024-02-15 17:52:16 -06:00
hizumi
6f5a0ca523 Update create-testing-snapshot.yaml
Some checks failed
Generate testing snapshot / Create testing release (push) Failing after 29s
2024-02-15 17:49:13 -06:00
hizumi
4eae553c6d Update create-testing-snapshot.yaml
Some checks failed
Generate testing snapshot / Create testing release (push) Failing after 29s
2024-02-15 17:45:05 -06:00
hizumi
3194409192 Update create-testing-snapshot.yaml
Some checks failed
Generate testing snapshot / Create testing release (push) Failing after 30s
2024-02-15 17:43:54 -06:00
293a050027 Merge branch 'develop' of https://gitea.iceberg-gaming.com/hizumi/MissionTemplate into develop
All checks were successful
Generate testing snapshot / Create testing release (push) Successful in 33s
2024-02-15 15:13:22 -08:00
d2758b7570 adds drawicon3d wrapper from Hizumi and status for vflag use 2024-02-15 15:13:04 -08:00
hizumi
1bdbdd1273 Update create-testing-snapshot.yaml
All checks were successful
Generate testing snapshot / Create testing release (push) Successful in 30s
2024-02-15 16:58:17 -06:00
hizumi
d4c01c6554 Update create-testing-snapshot.yaml
Some checks failed
Generate testing snapshot / Create testing release (push) Failing after 28s
2024-02-15 16:51:06 -06:00
hizumi
2866153654 Update create-testing-snapshot.yaml
All checks were successful
Generate testing snapshot / Create testing release (push) Successful in 29s
2024-02-15 16:40:37 -06:00
hizumi
23dc0656a6 Update create-testing-snapshot.yaml
Some checks failed
Generate testing snapshot / Create testing release (push) Failing after 34s
2024-02-15 16:36:07 -06:00
4fb0ea9a15 rework PFH to client module, triageIcons and vehicleFlags point there 2024-02-15 13:54:10 -08:00
ef83d41a32 Merge pull request 'track-unconscious-duration-in-respawn-msg' (#30) from track-unconscious-duration-in-respawn-msg into develop
All checks were successful
Generate testing snapshot / Create testing release (push) Successful in 30s
Reviewed-on: hizumi/MissionTemplate#30
Reviewed-by: hizumi <hizumi@noreply.iceberg-gaming.com>
2024-02-14 02:02:05 -06:00
e76da62b7f Merge branch 'develop' into track-unconscious-duration-in-respawn-msg 2024-02-14 01:58:47 -06:00
hizumi
aaad8675a6 Create create-testing-snapshot.yaml
All checks were successful
Generate testing snapshot / Create testing release (push) Successful in 33s
move testing workflow to develop branch
2024-02-14 01:56:04 -06:00
c00f1b0e17 Merge pull request 'adds default bases + allows mms to set custom waypoints for microdagr' (#26) from add-microdagr-waypoints into develop
Reviewed-on: hizumi/MissionTemplate#26
Reviewed-by: hizumi <hizumi@noreply.iceberg-gaming.com>
2024-02-14 01:53:08 -06:00
hizumi
8e10819b92 Update create-testing-snapshot.yaml 2024-02-14 01:51:52 -06:00
9f89ec12d5 moves empty group cleanup run on all machines to perf module 2024-02-13 23:13:23 -08:00
hizumi
68f35a9b44 Update create-testing-snapshot.yaml
All checks were successful
Generate testing snapshot / Create testing release (push) Successful in 31s
add environment diagnostics and update webrequest url to use built in environment variables
2024-02-13 22:46:39 -06:00
hizumi
f11cadbd06 Update create-testing-snapshot.yaml
All checks were successful
Generate testing snapshot / Create testing release (push) Successful in 31s
correct api url
2024-02-13 19:58:21 -06:00
hizumi
a00f6cb0da create testing release workflow
Some checks failed
Generate testing snapshot / Create testing release (push) Failing after 27s
2024-02-13 19:50:30 -06:00
65 changed files with 1520 additions and 345 deletions

View File

@@ -0,0 +1,37 @@
name: Bug Report
about: File a bug report to help us improve
title: ""
labels: "Kind/Bug"
ref: main
body:
- type: markdown
attributes:
value: |
Thanks for taking the time to fill out this bug report!
- type: textarea
id: what-happened
attributes:
label: Describe the bug!
description: What did you see, and what did you expect to happen.
render: markdown
value: "A bug happened!"
validations:
required: true
- type: textarea
id: reproduce-steps
attributes:
label: How can we reproduce this?
description: "Steps to reproduce the behavior, and attach full log here if needed."
value: |
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. See error
validations:
required: true
- type: textarea
id: logs
attributes:
label: Relevant log output?
description: Please copy and paste any relevant log output. This will be automatically formatted into code.
render: shell

View File

@@ -0,0 +1 @@
blank_issues_enabled: true

View File

@@ -0,0 +1,34 @@
name: Feature Request
about: Suggest an idea for this project
title: ""
labels: "Kind/Feature"
ref: main
body:
- type: markdown
attributes:
value: |
Thanks for taking the time to suggest an idea to us!
- type: textarea
id: feature-description
attributes:
label: Is your feature request related to a problem?
description: A clear and concise description of what the problem is.
render: markdown
value: " I'm always frustrated when [...]"
- type: textarea
id: feature-solution
attributes:
label: Describe the solution you would like.
description: "A clear and concise description of what you want to happen. Context and screenshots welcome!"
value: |
1. Go to '...'
2. Look at '....'
3. Change to '....'
validations:
required: true
- type: textarea
id: feature-references
attributes:
label: Describe the alternatives you have considered.
description: "A clear and concise description of any alternative solutions or features you've considered."
render: markdown

View File

@@ -0,0 +1,71 @@
name: Generate testing snapshot
on:
push:
branches: [develop]
jobs:
Clean:
name: Create testing release
runs-on: windows
steps:
- name: Diagnostics
run: |
echo "repository: ${{ gitea.repository }}"
echo "ref: ${{ gitea.ref }}"
echo "ref_name: ${{ gitea.ref_name }}"
echo "sha: ${{ gitea.sha }}"
echo "api_url: ${{ gitea.api_url }}"
echo "workflow: ${{ gitea.workflow }}"
- name: Checkout framework
uses: actions/checkout@v3
with:
path: MissionFramework
- name: Clean framework
run: |
Remove-Item -Recurse MissionFramework\aaFrameworkUtils
Remove-Item -Recurse MissionFramework\framework\x
Remove-Item -Recurse MissionFramework\.git*
- name: Backup artifacts from runner
uses: actions/upload-artifact@v3
with:
name: framework-test-snapshot
path: MissionFramework
- name: Create archive
run: Compress-Archive MissionFramework framework-test-snapshot.zip
- name: Delete old testing-release release
run: |
$headers = @{
"accept" = "application/json"
"Authorization" = "token ${{ gitea.token }}"
}
Invoke-WebRequest -Uri "${{ gitea.api_url }}/repos/${{ gitea.repository }}/releases/tags/testing-release" -Method Delete -Headers $headers
- name: Delete old testing-release tag
run: |
$headers = @{
"accept" = "application/json"
"Authorization" = "token ${{ gitea.token }}"
}
Invoke-WebRequest -Uri "${{ gitea.api_url }}/repos/${{ gitea.repository }}/tags/testing-release" -Method Delete -Headers $headers
- name: Create new testing-release tag
run: |
$headers = @{
"accept" = "application/json"
"Authorization" = "token ${{ gitea.token }}"
}
Invoke-WebRequest -Uri "${{ gitea.api_url }}/repos/${{ gitea.repository }}/tags" -Method Post -Headers $headers -ContentType "application/json" -Body "{`"message`": `"testing-release`", `"tag_name`": `"testing-release`", `"target`": `"${{ gitea.sha }}`"}"
- name: Create new testing-release
uses: https://gitea.com/actions/gitea-release-action@v1.3.0
with:
tag_name: 'testing-release'
name: 'testing-release'
prerelease: true
files: |-
framework-test-snapshot.zip

View File

@@ -0,0 +1,70 @@
name: Pack Release files
on:
release:
types: [published]
jobs:
DispatchZGMBuild:
name: Dispatch MissionZGM build job
runs-on: windows
steps:
- name: Diagnostics
run: |
echo "repository: ${{ gitea.repository }}"
echo "ref: ${{ gitea.ref }}"
echo "ref_name: ${{ gitea.ref_name }}"
echo "sha: ${{ gitea.sha }}"
echo "api_url: ${{ gitea.api_url }}"
echo "workflow: ${{ gitea.workflow }}"
- name: Publish remote issue
run: |
$headers = @{
"accept" = "application/json"
"Authorization" = "token ${{ secrets.RUNNER_ISSUE_TOKEN }}"
}
$response = Invoke-RestMethod -Uri "${{ gitea.api_url }}/repos/17th-Ranger-Battalion-ORG/MissionsForZGM/issues" -Method Post -Headers $headers -ContentType "application/json" -Body "{`"title`": `"publish-release`"}"
CreateRelease:
name: Publish cleaned template
runs-on: windows
steps:
- name: Diagnostics
run: |
echo "repository: ${{ gitea.repository }}"
echo "ref: ${{ gitea.ref }}"
echo "ref_name: ${{ gitea.ref_name }}"
echo "sha: ${{ gitea.sha }}"
echo "api_url: ${{ gitea.api_url }}"
echo "workflow: ${{ gitea.workflow }}"
- name: Checkout
uses: actions/checkout@v3
with:
fetch-depth: 0
ref: 'main'
path: release
- name: Prepare template
run: |
mkdir MissionTemplate
cd MissionTemplate
Get-ChildItem ..\release\ | Copy-Item -Recurse
Remove-Item -Recurse aaFrameworkUtils
Remove-Item -Recurse framework\x
Remove-Item -Recurse .git*
Get-ChildItem
- name: Create archive
run: |
cd release
$revision = git rev-parse --short=10 HEAD
$tag = git describe --abbrev=0 --tags
cd ..
Compress-Archive MissionTemplate mission-maker-template-v$tag-$revision.zip
- name: Add archive to release
uses: https://gitea.com/actions/gitea-release-action@v1.3.0
with:
files: |-
mission-maker-template*.zip

View File

@@ -0,0 +1,18 @@
class AJDJ
{
class CBRN
{
file = "AJ_CBRN_V2\functions";
class zenModules{ postInit = 1; };
class createArea{};
class chemicalParticleLoop{};
class chemicalDamage{};
class getProtectionLevel{};
class equipMask{};
class chemicalInitClient{};
class chemicalDetector{};
class unconAlarm{};
class chemicalAlarm{};
class deleteArea{};
};
};

13
AJ_CBRN_V2/CfgSounds.hpp Normal file
View File

@@ -0,0 +1,13 @@
class chemical_alarm
{
name = "chemical_alarm";
sound[] = {"AJ_CBRN_V2\sounds\AJ_warning_2.ogg", 0.9, 1, 3}; //directory, volume, pitch, range
titles[]={};
};
class uncon_alarm
{
name = "uncon_alarm";
sound[] = {"AJ_CBRN_V2\sounds\AJ_warning_1.ogg", 0.9, 1, 5}; //directory, volume, pitch, range
titles[]={};
};

2
AJ_CBRN_V2/config.hpp Normal file
View File

@@ -0,0 +1,2 @@
#include "CfgFunctions.hpp"
#include "CfgSounds.hpp"

View File

@@ -0,0 +1,12 @@
//chemical detector audible warning of lethal levels of contamianation
//gets triggered when activating chemical trigger
//turns off when exiting the chemical trigger
while { true } do {
if ("ChemicalDetector_01_watch_F" in (assignedItems player)) then {
// play the sound
playSound "chemical_alarm";
};
sleep 5;
};

View File

@@ -0,0 +1,39 @@
if (!hasInterface) exitWith {};
waitUntil {
!isNull player
};
params ["_trg"];
// start the alarm audio script (includes checking for device)
private _alarmHandle = ([] spawn AJDJ_fnc_chemicalAlarm);
// main loop for doing hurty things when in chemical area
while { player inArea _trg } do {
// check for player protection level
private _protectionLevel = call AJDJ_fnc_getProtectionLevel;
//if the player does not have full protection
if !(_protectionLevel == 2) then {
//if the player does not have mask protection
if (_protectionLevel == 1) then {
sleep 5.0;
_limbSelection = selectRandom ["body", "head", "hand_r", "hand_l", "leg_r", "leg_l"];
[player, 0.2, _limbSelection, "vehiclecrash"] call ace_medical_fnc_addDamageToUnit;
} else {
// deal the damage
_limbSelection = selectRandom ["body", "head", "hand_r", "hand_l", "leg_r", "leg_l"];
[player, 0.2, _limbSelection, "vehiclecrash"] call ace_medical_fnc_addDamageToUnit;
// deal it again for extra speedy killing
_limbSelection = selectRandom ["body", "head", "hand_r", "hand_l", "leg_r", "leg_l"];
[player, 0.2, _limbSelection, "vehiclecrash"] call ace_medical_fnc_addDamageToUnit;
};
};
sleep 5;
};
terminate _alarmHandle;

View File

@@ -0,0 +1,80 @@
/*
Chemical Detector script by Ajdj100
Version 1.0.0
Adds functionality to the chemical detector
call this script from initPlayerLocal.sqf (example on line 16).
Parameters:
0: Array of objects - the sources of contamination. (Required)
1: Number - the radius of contamination around the source object(s) in meters. (optional, defaults to 50m)
initPlayerLocal.sqf Example:
chemDetector = [[Chemical1], 250] execVM "chemicalDetector.sqf"; (Creates a contamination zone 250m around the location of the Chemical1 object)
*/
// if not a real gamer, exit
if (!hasInterface) exitWith {};
waitUntil {
!isNull player;
};
while { true } do {
// get all chemical areas
private _sources =+ (missionNamespace getVariable ["chemicalSources", []]);
// if there are chemical sources present, and the player has a chemical detector
if (!(_sources isEqualTo []) && ("ChemicalDetector_01_watch_F" in (assignedItems player))) then {
// sort based on distance to chemical source, including radius of chemical
private _sortedSources =+ [_sources, [], {
(_x distance player) - (_x getVariable "radius")
}] call BIS_fnc_sortBy;
// selects nearest source of chemical
private _source = (_sortedSources select 0);
// global threat variable (for use in audio functions)
private _threat = (10 - ((player distance _source) - (_source getVariable "radius")))/3 min 9.99 max 0 toFixed 2;
// do some stuff for the display
"ChemicalDetector" cutRsc ["RscWeaponChemicalDetector", "PLAIN", 1, false];
private _ui = uiNamespace getVariable "RscWeaponChemicalDetector";
if !(isNull _ui) then {
private _obj = _ui displayCtrl 101;
_obj ctrlAnimateModel ["Threat_Level_Source", parseNumber _threat, true];
};
// if the player is in a chemical zone
if ((parseNumber _threat) > 3) then {
// if the player is knocked out
if ((player getVariable "ACE_isUnconscious")) then {
//wait 20 seconds to detect uncon
sleep 20;
// loop until the player wakes up
// if !(player getVariable "ACE_isUnconscious") exitWith {
// systemChat "DEBUG unit woke up before alarm";
// };
waitUntil {
sleep 1;
[player] remoteExecCall ["AJDJ_fnc_unconAlarm", 0]; //THIS HAS A BUG, IT WONT TURN OFF AFTER ESCAPING THE GAS.
!(player getVariable "ACE_isUnconscious"); //THIS NEEDS TO BE SPAWNED AS A SEPERATE
};
};
};
} else { //default for if there are no chemical sources present
"ChemicalDetector" cutRsc ["RscWeaponChemicalDetector", "PLAIN", 1, false];
private _ui = uiNamespace getVariable "RscWeaponChemicalDetector";
if !(isNull _ui) then {
private _obj = _ui displayCtrl 101;
_obj ctrlAnimateModel ["Threat_Level_Source", 0.00, true];
};
};
sleep 0.5;
};

View File

@@ -0,0 +1,17 @@
/*
CBRN Script client side initialization Ajdj100
Version 0.1.0
Adds functionality to a few things for the client
Call this script from initPlayerLocal.sqf (example on line 10).
initPlayerLocal.sqf Example:
call AJDJ_fnc_chemicalInitClient;
*/
aceMask = ["EquipMask","Put on Gas Mask","",{call AJDJ_fnc_equipMask},{true}] call ace_interact_menu_fnc_createAction;
[player, 1, ["ACE_SelfActions", "ACE_Equipment"], aceMask] call ace_interact_menu_fnc_addActionToObject;
call AJDJ_fnc_chemicalDetector;

View File

@@ -0,0 +1,58 @@
/*
spawns the visible component of the chemical area
returns the particle source for use in deletion
*/
if (!hasInterface) exitWith {};
params ["_location", "_radius"];
_location set [2, 0];
private _pSource = ("#particlesource" createVehicleLocal _location);
_pSource setParticleParams
[
["\A3\data_f\ParticleEffects\Universal\Universal", 16, 12, 0, 8],
"", "Billboard", 1, 10, // animationName, type, timerPeriod, lifeTime
[0,0,-1000], // position relative to referenceObject
[0, 0, 0], // velocity
0, 0.005, 0.003925, 0.1, [5, 5], // rotation, weight, volume, rubbing, size
[[0.6, 0.6, 0.2, 0], [0.6, 0.6, 0.2, 0.7], [0.6, 0.6, 0.2, 0]], // colors
[1], // animationPhase
0, 0, // randomDirectionPeriod, randomDirectionIntensity
"", "", // onTimer, beforeDestroy
_pSource, // referenceObject
0, false, // angle, bounces
-1, [], // bounceOnSurface, emissiveColor
[0, 1, 0]// vectorDir - CANNOT be [0, 0, 0]
];
_pSource setDropInterval (0.5/_radius);
_pSource setParticleCircle [(_radius/2), [0,1,0]];
/*
lifeTime,
position,
moveVelocity,
rotationVelocity,
size,
color,
directionPeriod,
directionIntensity,
angle,
bounceOnSurface
*/
_pSource setParticleRandom
[
0,
[(_radius/2), (_radius/2), 1],
[0, 0, 0.5],
4,
1,
[0, 0, 0, 0],
0,
0
];
//return the particle source
_pSource;

View File

@@ -0,0 +1,44 @@
/*
creates a new contamination area
Params:
0: Position array OR Object - The source of the contamination
1: Radius - the radius of contamination around the object
Location can be either a position array [x,y,z] or an object
[location, radius] call AJDJ_fnc_createArea;
*/
params ["_location", "_radius"];
//init temp for emitter object
private _emitterObject = _location;
if ("OBJECT" isEqualTo typeName _location) then {
_location = getPos _location;
} else {
_emitterObject = ("Land_GarbageBarrel_02_F" createVehicle _location);
};
//create trigger to control area
private _trg = createTrigger ["EmptyDetector", _location, false];
_trg setTriggerArea [_radius, _radius, 0, false, (_radius/2)];
_trg setTriggerActivation ["ANYPLAYER", "PRESENT", true];
_trg setTriggerStatements ["this", "[thisTrigger] spawn AJDJ_fnc_chemicalDamage", ""];
//start loop for particle effects
private _pSource = [_location, _radius, _emitterObject] call AJDJ_fnc_chemicalParticleLoop;
//bind variables
_trg setVariable ["pSource", _pSource]; //particle source
_trg setVariable ["radius", _radius]; //area of effect (for chemical detector use);
systemChat str _emitterObject;
//store trigger in barrel for deletion
_emitterObject setVariable ["trigger", _trg];
private _sources =+ (missionNamespace getVariable ["chemicalSources", []]);
_sources pushBack _trg;
missionNamespace setVariable ["chemicalSources", _sources];

View File

@@ -0,0 +1,18 @@
params["_target"];
if (_target isEqualTo objNull) exitWith {};
private _trg = (_target getVariable "trigger");
private _sources =+ (missionNamespace getVariable ["chemicalSources", []]);
_sources deleteAt (_sources find _trg);
missionNamespace setVariable ["chemicalSources", _sources];
// delete the particle emitter
deleteVehicle (_trg getVariable "pSource");
// set the trigger area to 0 (removes the area of effect)
// _trg setTriggerArea [0, 0, 0, false, 0];
deleteVehicle _trg;
deleteVehicle _target;

View File

@@ -0,0 +1,43 @@
/*
Gasmask equipping script by Ajdj100
Version 0.1.0
Script to allow players to equip gasmasks via ACE self interact if they are holding one in their inventory.
PASTE THE FOLLOWING INTO initPlayerLocal.sqf TO INITIALIZE:
aceMask = ["EquipMask","Put on Gas Mask","",{execVM "scripts\aceGasmask.sqf"},{true}] call ace_interact_menu_fnc_createAction;
[player, 1, ["ACE_SelfActions", "ACE_Equipment"], aceMask] call ace_interact_menu_fnc_addActionToObject;
*/
//if not a player, exit
if (!hasInterface) exitwith {};
// init lists of masks
private _allowedGoggles = [
"G_AirPurifyingRespirator_01_F",
"G_AirPurifyingRespirator_02_black_F",
"G_AirPurifyingRespirator_02_olive_F",
"G_AirPurifyingRespirator_02_sand_F"
];
private _items = items player;
private _availableGoggles = (_items arrayIntersect _allowedGoggles);
//if the player has a gasmask in their inventory
if !(_availableGoggles isEqualTo []) then {
//temporarily stores faceware
private _tempGoggles = goggles player;
//Swaps mask with current facewear
player addGoggles (_availableGoggles select 0);
player removeItem (_availableGoggles select 0);
player addItem _tempGoggles;
hint "Added mask"; //debug message
} else {
hint "No mask in inventory"
};

View File

@@ -0,0 +1,51 @@
/*
returns protection level of local player
*/
// init lists of protective equiptment
private _allowedGoggles = [
"G_AirPurifyingRespirator_01_F",
"G_AirPurifyingRespirator_02_black_F",
"G_AirPurifyingRespirator_02_olive_F",
"G_AirPurifyingRespirator_02_sand_F",
"G_RegulatorMask_F"
];
private _allowedUniforms = [
"U_B_CBRN_Suit_01_MTP_F",
"U_B_CBRN_Suit_01_Tropic_F",
"U_B_CBRN_Suit_01_Blue_F",
"U_B_CBRN_Suit_01_White_F",
"U_B_CBRN_Suit_01_Wdl_F",
"U_I_CBRN_Suit_01_AAF_F",
"U_I_E_CBRN_Suit_01_EAF_F"
];
private _allowedVehicles = [
"rhsusf_m1a2sep1wd_usarmy",
"rhsusf_m1a2sep1tuskiwd_usarmy",
"rhsusf_m1a2sep1tuskiiwd_usarmy",
"rhsusf_m1a2sep2wd_usarmy",
"RHS_M2A3_BUSKIII_wd",
"B_APC_Wheeled_01_cannon_F"
];
//init protection level variable
private _protectionLevel = 0;
// if they are wearing a mask
if (goggles player in _allowedGoggles) then {
// if they are wearing the suit
if (uniform player in _allowedUniforms) then {
_protectionLevel = 2;
} else {
_protectionLevel = 1;
};
};
// if the player is in a protected vehicle
if (typeOf objectParent player in _allowedVehicles) then {
_protectionLevel = 2
};
//return
_protectionLevel;

View File

@@ -0,0 +1,8 @@
/*
Script to handle the audio alert for going unconsious in gas
By Ajdj100
version 0.1.0
*/
params ["_unit"];
_unit say3D "uncon_alarm";

View File

@@ -0,0 +1,27 @@
["CBRN", "Create Chemical Area",
{
params ["_position", "_attachedObj"];
["Chemical Area Option",
[[ "SLIDER:RADIUS", "Radius", [0, 500, 50, 0, _position, [1,0,0,1]]]],
{
params ["_dialog", "_args"];
_args params ["_position"];
_dialog params ["_radius"];
[_position, _radius] remoteExec ["AJDJ_fnc_createArea", 0, true];
},
{},
[_position, _attachedObj]
] call zen_dialog_fnc_create;
}
] call zen_custom_modules_fnc_register;
["CBRN", "Delete Chemical Area",
{
params ["_position", "_attachedObj"];
[_attachedObj] remoteExec ["AJDJ_fnc_deleteArea", 0, true];
}
] call zen_custom_modules_fnc_register;

43
AJ_CBRN_V2/readme.md Normal file
View File

@@ -0,0 +1,43 @@
### How to add to mission:
Drag the AJ_CBRN_V2 folder into your mission folder and add the following line into class CfgFunctions in description.ext:
#include "AJ_CBRN_V2\CfgFunctions.hpp"
Add the following line into CfgSounds in description.ext:
#include "AJ_CBRN_V2\CfgSounds.hpp"
lastly, add the following line to initPlayerLocal.sqf:
call AJDJ_fnc_chemicalInitClient;
### How to use:
to create and delete a chemical area in zeus, use the modules under the CBRN tab.
to create a chemical area in editor or through script, use the following line:
[location, radius] call AJDJ_fnc_createArea;
location can be either an object, or an array of coordinates. Examples below:
[myObject, 40] call AJDJ_fnc_createArea;
[[6113.79,8642.26,0], 10] call AJDJ_fnc_createArea;
to delete an area through script, use the following line:
[object] call ["AJDJ_fnc_deleteArea", 0, true];
[IMPORTANT] note that these must be executed globally to function correctly. When using the init field of an object, it will automatically run globally
If you are working in an sqf, you will have to use remoteExec
currently all the CBRN equiptment from the contact DLC is supported. It is possible to add your own gear to this, but it involves editing a number of
arrays across a number of sqf's. In future I will make it easier to customize what gear provides protection.
Please reach out to me if you have any issues or suggestions at @ajdj100 on discord.

Binary file not shown.

Binary file not shown.

View File

@@ -4,6 +4,44 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project badly attempts [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [4.1.2] - 2024-04-25
### Changed
- Fix internal versioning
- Swap resupply box 5.56 magazines due to mod conflict
- Group deletion handler now properly processes empty groups and logs errors
## [4.1.1] - 2024-04-19
### Added
- Function to remove lightning bolt from zeus
### Changed
- Alpha Callsign
- Allowed Equipment Definitions
### Removed
- Custom tire patch code
- Extraneous server performance calculation broadcast to all clients
## [4.1.0] - 2024-03-01
### Added
- Added ability for mission maker to use custom leaflets
- Added ability for mission maker to define points of interested to be automatically added as MicroDAGR waypoints
- Added `missionGroup` variable in `description.ext` for backend grouping of mission
- Added custom script support via `CfgFunctions`
- Added 5 second invulnerability on ejection of air vehicle when parachute equipped
### Changed
- Track unconsciousness time
## [4.0.0] - 2024-02-07
Version 4 marks a massive rewrite due in whole to @IndigoFox by updating the internals of the framework into CBA macros and functions.

View File

@@ -2,11 +2,10 @@
The only file which should be pre-existing in your mission folder is `mission.sqm`, once freshly saved from Arma 3's EDEN Editor.
Download the latest mission template zip from the [latest release](https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/releases/latest) and copy its contents to the folder where your mission file lives.
Download the latest mission template zip from the [latest release](https://gitea.iceberg-gaming.com/17th-Ranger-Battalion-ORG/MissionTemplate/releases/latest) and copy its contents to the folder where your mission file lives.
Once copied, the final structure should appear similar to the following:
```markdown
├── aaFrameworkUtils/
```
├── defines/
├── framework/
├── images/
@@ -14,13 +13,17 @@ Once copied, the final structure should appear similar to the following:
├── sounds/
├── textures/
├── CHANGELOG.md
├── custom_leaflets.hpp
├── custom_scripts.hpp
├── CHANGELOG.md
├── description.ext
├── mission_settings.hpp
├── mission.jpg
├── mission.sqm
├── mission_settings.hpp
├── README.md
```
> **Note:** If you're building a mission for use and not actively developing code, the `aaFrameworkUtils` and `framework\x` directories **should be deleted**. *These are for the purposes of development and add size bloat to the mission download when players connect to your mission.*
> **Note:** If you're building a mission for use and not actively developing code, you should download the `mission-maker-template` zip file which is a cleaned version of this framework. The `aaFrameworkUtils` and `framework\x` directories in the source tree are for the purposes of development and would only add size bloat to the mission download when players connect to your mission.
After the requisite configuration file edits have been made, your mission is ready to be packed into a pbo for deployment.
@@ -38,13 +41,21 @@ Almost none of the template files should be edited in anyway as they have been f
The contents of this file must be edited to reflect the naming of your mission for display purposes. All variables are self-documented inside the file to clearly identify the purpose of each piece of required text
The contents of the lower half of the file are where the mission maker is able to add/replace/modify the built in `#ace-fortify` preset
The contents of the lower half of the file contain templated declaration blocks where the mission maker can define custom waypoints to be automatically added to the ACE MicroDAGR, and define/edit the custom built in `#ace-fortify` preset.
## mission.jpg
This file will be displayed the client mission loading screen.
File should remain small *(under 300KiB)* and should optimally be `1024px by 512px` in resolution
## custom_leaflets.hpp
This file contains the temeplate block for declaring custom leaflets to be used within missions.
## custom_scripts.hpp
This file contains an accessbile `CfgFunctions` declaration block for custom functions which require setup in this manner.
## defines/
This directory contains the definition files use by the framework in various places. *Contents should not be edited*
@@ -124,3 +135,4 @@ This directory contains a number of hpp files used to define constants throughou
- Provides an ACE3 interaction menu that allows players to attach and remove flags from vehicles.
- Flags are defined in `defines/VehicleFlags.hpp`.
c

39
custom_leaflets.hpp Normal file
View File

@@ -0,0 +1,39 @@
// This contains custom definitions for leaflets. It is not required to set this up, but you're welcome to if you want to use them.
// To use this, configure one or more of the below. Then use the pylon editor of a drone in EDEN to add the appropriate magazine type (like 1Rnd_Leaflets_Custom_01_F) to the drone. Then, when the drone is flying, do `drone1 fire "1Rnd_Leaflets_Custom_01_F";` to drop the leaflets. The leaflet will then be shown in the world, and can be picked up by players to read the text and see the image.
class Custom_01 // configuration for 1Rnd_Leaflets_Custom_01_F
{
text = "Leaflet text"; // text shown when previewing the leaflet full-screen. Ideally should be localized, so even player who cannot read the image can get the information
texture = "images\leaflets\leaflet_custom_01.paa"; // leaflet texture shown when previewing the leaflet full-screen
};
class Custom_02 // configuration for 1Rnd_Leaflets_Custom_02_F
{
text = "Leaflet text"; // text shown when previewing the leaflet full-screen. Ideally should be localized, so even player who cannot read the image can get the information
texture = "images\leaflets\leaflet_custom_02.paa"; // leaflet texture shown when previewing the leaflet full-screen
};
class Custom_03 // configuration for 1Rnd_Leaflets_Custom_03_F
{
text = "Leaflet text"; // text shown when previewing the leaflet full-screen. Ideally should be localized, so even player who cannot read the image can get the information
texture = "images\leaflets\leaflet_custom_03.paa"; // leaflet texture shown when previewing the leaflet full-screen
};
class Custom_04 // configuration for 1Rnd_Leaflets_Custom_04_F
{
text = "Leaflet text"; // text shown when previewing the leaflet full-screen. Ideally should be localized, so even player who cannot read the image can get the information
texture = "images\leaflets\leaflet_custom_04.paa"; // leaflet texture shown when previewing the leaflet full-screen
};
class Custom_05 // configuration for 1Rnd_Leaflets_Custom_05_F
{
text = "Leaflet text"; // text shown when previewing the leaflet full-screen. Ideally should be localized, so even player who cannot read the image can get the information
texture = "images\leaflets\leaflet_custom_05.paa"; // leaflet texture shown when previewing the leaflet full-screen
};
class Custom_06 // configuration for 1Rnd_Leaflets_Custom_06_F
{
text = "Leaflet text"; // text shown when previewing the leaflet full-screen. Ideally should be localized, so even player who cannot read the image can get the information
texture = "images\leaflets\leaflet_custom_06.paa"; // leaflet texture shown when previewing the leaflet full-screen
};

11
custom_scripts.hpp Normal file
View File

@@ -0,0 +1,11 @@
// This file's contents will be included in the mission's CfgFunctions section, and serves to give you a place to define custom functions from files you've placed in /scripts.
class milsim_scripts {
class functions {
file = "scripts";
// Add your custom functions here, like so:
// class init {postInit = 1;}; // refers to scripts/fn_init.sqf. postInit=1 means it will be run on each machine when they're done loading the mission.
// class customFunction1 {}; // refers to the file scripts/fn_customFunction1.sqf, and is called as milsim_scripts_fnc_customFunction1
// class customFunction2 {}; // refers to the file scripts/fn_customFunction2.sqf, and is called as milsim_scripts_fnc_customFunction2
};
};

View File

@@ -7,7 +7,7 @@
#define COMMAND_CALLSIGN SPARTAN
#define RRC_CALLSIGN TIGER
#define MEDIC_CALLSIGN LIFELINE
#define ALPHA_CALLSIGN BLACKJACK
#define ALPHA_CALLSIGN ROGUE
#define ECHO_CALLSIGN FIREBRAND
#define WPN_CALLSIGN BLACKFOOT

View File

@@ -13,7 +13,7 @@ class DisallowedEquipment {
items[] = {
"17BN_ANPVS14", // NVG AN/PVS-14
"ej_PVS15D", // NVG AN/PVS-15
"ej_VPS15", // NVG AN/PVS-15
"ej_PVS15", // NVG AN/PVS-15
"LMG_Mk200_black_F", //Mk200 Series
"LMG_Mk200_F", //Mk200 Series
"rhs_weap_g36c", // G36 Series
@@ -34,11 +34,6 @@ class DisallowedEquipment {
"rhs_weap_m14_wd", // M14 Series
"rhs_weap_m14_weap_m14ebrri", // M14 Series
"rhs_weap_m14", // M14 Series
"rhs_weap_m16a4_carryhandle_M203", // M16 Series
"rhs_weap_m16a4_carryhandle", // M16 Series
"rhs_weap_m16a4_imod_M203", // M16 Series
"rhs_weap_m16a4_imod", // M16 Series
"rhs_weap_m16a4", // M16 Series
"rhs_weap_m27iar_grip", // M27 Series
"rhs_weap_m27iar", // M27 Series
"rhsusf_ANPVS_14", // NVG AN/PVS-14
@@ -100,12 +95,6 @@ class DisallowedEquipment {
"UK3CB_M14DMR_Railed_BLK", // M14 Series
"UK3CB_M14DMR_Railed", // M14 Series
"UK3CB_M14DMR", // M14 Series
"UK3CB_M16_Carbine", // M16 Series
"UK3CB_M16A1_LSW", // M16 Series
"UK3CB_M16A1", // M16 Series
"UK3CB_M16A2_UGL", // M16 Series
"UK3CB_M16A2", // M16 Series
"UK3CB_M16A3", // M16 Series
"USP_PVS_14", // NVG AN/PVS-14
"USP_PVS_15" // NVG AN/PVS-15
};
@@ -132,10 +121,9 @@ class DisallowedEquipment {
"optic_lrps_tna_F", //Nightforce Series Optic
"optic_lrps", //Nightforce Series Optic
"optic_Nightstalker", // Thermal Optic
"optic_tws_mg", // Thermal Optic
"optic_tws", // Thermal Optic
"rhsusf_acc_anpas13gv1", // Thermal Optic
"rhsusf_acc_anpvs27", // Thermal Optic
"optic_tws_mg", // Thermal Optic
"Tier1_ANPVS10_Tan", // Thermal Optic
"Tier1_ATACR18_ADM_Black_Vanilla", //Nightforce Series Optic
"Tier1_ATACR18_ADM_Black", //Nightforce Series Optic
@@ -160,6 +148,7 @@ class DisallowedEquipment {
label = "TABBED WEAPON";
description = "Items that are allowed for individuals with Ranger Tab.";
items[] = {
"optic_tws", // Thermal Optic
"arifle_MX_black_F", // MX Series
"arifle_MX_F", // MX Series
"arifle_MX_GL_black_F", // MX 3GL Series
@@ -208,7 +197,90 @@ class DisallowedEquipment {
"Tier1_SR25_ec_tan", // SR-25 Series
"Tier1_SR25_ec", // SR-25 Series
"Tier1_SR25_tan", // SR-25 Series
"Tier1_SR25" // SR-25 Series
"Tier1_SR25", // SR-25 Series
"rhsusf_weap_MP7A2", //MP7 Series
"rhsusf_weap_MP7A2_aor1", //MP7 Series
"rhsusf_weap_MP7A2_desert", //MP7 Series
"rhsusf_weap_MP7A2_folded", //MP7 Series
"rhsusf_weap_MP7A2_folded_aor1", //MP7 Series
"rhsusf_weap_MP7A2_folded_winter", //MP7 Series
"rhsusf_weap_MP7A2_folded_desert", //MP7 Series
"rhsusf_weap_MP7A2_winter", //MP7 Series
"UK3CB_MP510", //MP5 Series
"UK3CB_MP5A2", //MP5 Series
"UK3CB_MP5A3", //MP5 Series
"UK3CB_MP5A4", //MP5 Series
"UK3CB_MP5K", //MP5 Series
"UK3CB_MP5K_PDW", //MP5 Series
"UK3CB_MP5N", //MP5 Series
"UK3CB_MP5N_UGL", //MP5 Series
"UK3CB_MP5SD5", //MP5 Series
"UK3CB_MP5SD6", //MP5 Series
"SMG_03C_black", //P90 Series
"SMG_03C_camo", //P90 Series
"SMG_03C_hex", //P90 Series
"SMG_03C_khaki", //P90 Series
"SMG_03C_TR_black", //P90 Series
"SMG_03C_TR_camo", //P90 Series
"SMG_03C_TR_hex", //P90 Series
"SMG_03C_TR_khaki", //P90 Series
"UK3CB_P90C_black", //P90 Series
"UK3CB_P90C_camo", //P90 Series
"UK3CB_P90C_hex", //P90 Series
"UK3CB_P90C_khaki", //P90 Series
"UK3CB_P90C_TR_black", //P90 Series
"UK3CB_P90C_TR_camo", //P90 Series
"UK3CB_P90C_TR_hex", //P90 Series
"UK3CB_P90C_TR_khaki", //P90 Series
"UK3CB_P90_black", //P90 Series
"UK3CB_P90_camo", //P90 Series
"UK3CB_P90_hex", //P90 Series
"UK3CB_P90_khaki", //P90 Series
"UK3CB_P90_TR_black", //P90 Series
"UK3CB_P90_TR_camo", //P90 Series
"UK3CB_P90_TR_hex", //P90 Series
"UK3CB_P90_TR_khaki", //P90 Series
"UK3CB_M16_Carbine", //M16 Series
"UK3CB_M16_Carbine_eotech_552", //M16 Series
"UK3CB_M16_Carbine_sup", //M16 Series
"UK3CB_M16A1", //M16 Series
"UK3CB_M16A1_LSW", //M16 Series
"UK3CB_M16A2", //M16 Series
"UK3CB_M16A2_sup", //M16 Series
"UK3CB_M16A2_UGL", //M16 Series
"UK3CB_M16A2_UGL_eotech_552", //M16 Series
"UK3CB_M16A2_UGL_sup", //M16 Series
"UK3CB_M16A3", //M16 Series
"UK3CB_M16A3_eotech_552", //M16 Series
"UK3CB_M16A3_eotech_552_sup", //M16 Series
"UK3CB_M16A3_sup", //M16 Series
"UK3CB_M16A3_UGL", //M16 Series
"rhs_weap_m16a4", //M16 Series
"rhs_weap_m16a4_grip", //M16 Series
"rhs_weap_m16a4_grip_acog", //M16 Series
"rhs_weap_m16a4_grip2", //M16 Series
"rhs_weap_m16a4_grip3", //M16 Series
"rhs_weap_m16a4_bipod", //M16 Series
"rhs_weap_m16a4_acog_usmc", //M16 Series
"rhs_weap_m16a4_carryhandle", //M16 Series
"rhs_weap_m16a4_carryhandle_bipod", //M16 Series
"rhs_weap_m16a4_carryhandle_grip", //M16 Series
"rhs_weap_m16a4_carryhandle_M203", //M16 Series
"rhs_weap_m16a4_carryhandle_M203_grip", //M16 Series
"rhs_weap_m16a4_m203_acog_usmc", //M16 Series
"uk3cb_weap_m16a4_m203s_eotech_552_anpeq15_sup", //M16 Series
"rhs_weap_m16a4_imod", //M16 Series
"rhs_weap_m16a4_imod_grip", //M16 Series
"rhs_weap_m16a4_imod_grip2", //M16 Series
"rhs_weap_m16a4_imod_grip3", //M16 Series
"rhs_weap_m16a4_imod_M203", //M16 Series
"rhs_weap_m16a4_imod_M203_grip", //M16 Series
"rhs_weap_m16a4_carryhandle_grip2", //M16 Series
"rhs_weap_m16a4_carryhandle_grip3", //M16 Series
"rhs_weap_m16a4_grip_acog_usmc", //M16 Series
"rhs_weap_m16a4_grip_acog2_usmc", //M16 Series
"rhs_weap_m32", //M32/MGL Series
"rhs_weap_m32_usmc" //M32/MGL Series
};
};

View File

@@ -21,18 +21,14 @@ class SupplyCrates {
{"rhsusf_200Rnd_556x45_mixed_soft_pouch_coyote",25},
{"rhsusf_20Rnd_762x51_m993_Mag",25},
{"SmokeShell",12},
{"rhs_mag_m67",12},
{"rhs_mag_m67",24},
{"1Rnd_Smoke_Grenade_shell",24},
{"1Rnd_SmokeRed_Grenade_shell",24},
{"1Rnd_SmokeGreen_Grenade_shell",24},
{"1Rnd_SmokeYellow_Grenade_shell",12},
{"Tier1_30Rnd_556x45_M856A1_EMag",25},
{"Tier1_30Rnd_556x45_Mk318Mod0_EMag",75},
{"ACE_30Rnd_65_Creedmor_mag",25},
{"rhs_mag_30Rnd_556x45_M855A1_Stanag",25},
{"ACE_30Rnd_556x45_Stanag_M995_AP_mag",75},
{"SMA_30Rnd_762x35_BLK_EPR",25},
{"Tier1_30Rnd_762x35_300BLK_SMK_PMAG",25},
{"SMA_30Rnd_68x43_SPC_FMJ",25},
{"SMA_30Rnd_68x43_SPC_FMJ_Tracer",25},
{"SMA_20Rnd_762x51mm_M80A1_EPR",25},
{"SMA_20Rnd_762x51mm_M80A1_EPR_Tracer",25},
{"SMA_20Rnd_762x51mm_Mk316_Mod_0_Special_Long_Range",25},
@@ -42,8 +38,6 @@ class SupplyCrates {
{"ACE_20Rnd_762x51_M993_AP_Mag",25},
{"rhsusf_20Rnd_762x51_SR25_m993_Mag",25},
{"Tier1_20Rnd_762x51_M993_SR25_Mag",25},
{"Tier1_20Rnd_65x48_Creedmoor_SR25_Mag",25},
{"rhssaf_30rnd_556x45_EPR_G36", 25},
{"DemoCharge_Remote_Mag",16}
};
items[] = {};
@@ -56,13 +50,15 @@ class SupplyCrates {
icon = "\A3\ui_f\data\map\vehicleicons\iconCrateWpns_ca.paa";
backpacks[] = {};
weapons[] = {};
weapons[] = {
{"launch_MRAWS_green_F",2}
};
magazines[] = {
{"MRAWS_HEAT_F",35},
{"MRAWS_HE_F",15},
{"Tier1_250Rnd_762x51_Belt_M993_AP",50},
{"Tier1_30Rnd_556x45_M856A1_EMag",25},
{"Tier1_30Rnd_556x45_Mk318Mod0_EMag",50},
{"rhs_mag_30Rnd_556x45_M855A1_Stanag",25},
{"ACE_30Rnd_556x45_Stanag_M995_AP_mag",50},
{"Titan_AA",10},
{"Titan_AT",10},
{"200Rnd_65x39_cased_Box_Tracer_Red",50}
@@ -168,12 +164,15 @@ class SupplyCrates {
icon = "\A3\ui_f\data\igui\cfg\simpleTasks\types\scout_ca.paa";
backpacks[] = {};
weapons[] = {};
weapons[] = {
{"rhs_weap_M136",2},
{"twc_2inch_bag",3}
};
magazines[] = {
{"twc_2inch_he_1rnd",70},
{"twc_2inch_smoke_1rnd",15},
{"twc_2inch_illum_1rnd",15},
{"Tier1_30Rnd_556x45_Mk318Mod0_EMag",20}
{"ACE_30Rnd_556x45_Stanag_M995_AP_mag",20}
};
items[] = {};
};

View File

@@ -89,17 +89,21 @@ minPlayerDistance = 500;
//-------------------------------------------BASE SETTINGS---------------------------------------------------------------//
class Params
{
};
class Params {};
// CfgFunctions
class CfgFunctions {
#include "framework\CfgFunctions.hpp"
#include "custom_scripts.hpp"
#include "AJ_CBRN_V2\CfgFunctions.hpp"
};
class CfgSounds {
#include "AJ_CBRN_V2\CfgSounds.hpp"
};
class CfgLeaflets {
#include "custom_leaflets.hpp"
};
class CfgDebriefingSections {
class acex_killTracker {

View File

@@ -24,12 +24,16 @@ class DOUBLES(PREFIX,client) {
class functions {
file = "framework\client\functions";
class initClient {};
class addDraw3DPFH {};
class addGetNearMenPFH {};
class addMicroDAGRWaypoints {};
class addZenModules {};
class bindEmptyGroupGarbageCleanup {};
class bindEventHandlers {};
class bindUnconsciousListener {};
class bindVehicleActions {};
class clearPFHCode {};
class logRespawnButtonUse {};
class registerPFHCode {};
class staticLineProtection {};
};
};
@@ -37,15 +41,16 @@ class DOUBLES(PREFIX,common) {
class functions {
file = "framework\common\functions";
class addCBASettings { preInit = 1; };
class logMissionInfo {};
class addPlayerInfoToArray {};
class checkPlayerInventory {};
class createOrUpdateDiaryRecord {};
class draw3DIconStatus {};
class getApprovedAssetsCfg {};
class getBattalionCfg {};
class getNameOfBase {};
class getNearestBase {};
class log {};
class checkPlayerInventory {};
class logMissionInfo {};
class logSettingChanged {};
class padString {};
class recurseSubclasses {};
@@ -107,13 +112,15 @@ class DOUBLES(PREFIX,performance) {
class functions {
file = "framework\performance\functions";
class addCBASettings {preInit=1;};
class addDNI_PlayerFPS { postInit = 1; };
class addDNI_PlayerFPS {postInit = 1;};
// PFHs managed in addCBASettings onChange code
class addClientStatsPFH {};
class calculateClientStats {};
class addServerStatsPFH {};
class calculateServerStats {};
class addEmptyGroupCleanupPFH {};
class addDeadUnitCleanupPFH {};
};
};
@@ -156,8 +163,7 @@ class DOUBLES(PREFIX,triageIcons) {
file = "framework\triageIcons\functions";
class addCBASettings {preInit=1;};
class initClient {};
class addDrawIconsPFH {};
class addGetEntitiesPFH {};
class draw3D {};
class updateColors {};
};
};
@@ -166,6 +172,8 @@ class DOUBLES(PREFIX,vehicleFlags) {
class functions {
file = "framework\vehicleFlags\functions";
class initClient {};
class addFlagActions {};
class draw3D {};
class getActionsFlagCategories {};
class getVehicleFlagsCfg {};
class isClassExcluded {};

View File

@@ -0,0 +1,10 @@
#include "..\script_component.hpp"
if (!isNil QGVAR(draw3DPFH)) then {
[GVAR(draw3DPFH)] call CBA_fnc_removePerFrameHandler;
};
// add pfh that processes queued code
GVAR(draw3DPFH) = [{
{call _x; true;} count (localNamespace getVariable [QGVAR(pfhCode), []]);
}, 0] call CBA_fnc_addPerFrameHandler;

View File

@@ -0,0 +1,17 @@
#include "..\script_component.hpp"
// subroutine to gather nearest 50 units every 5 seconds and store in GVAR(nearMen)
// cleanup
if (!isNil QGVAR(getNearMenPFH)) then {
[GVAR(getNearMenPFH)] call CBA_fnc_removePerFrameHandler;
};
// add pfh
GVAR(getNearMenPFH) = [{
localNamespace setVariable [
QGVAR(nearMen),
(nearestObjects [player,["Man"],50,false]) select {
!isNull _x &&
player isNotEqualTo _x
}
];
}, 1] call CBA_fnc_addPerFrameHandler;

View File

@@ -23,11 +23,27 @@ if (!hasInterface) exitWith {};
];
private _realPos = nil;
// if pos was provided, process
if (count _pos > 0) then {
if (typeName _pos == "STRING") then {
_realPos = [_pos, true] call ACE_common_fnc_getMapPosFromGrid;
_realPos set [2, getTerrainHeightASL _realPos];
} else {_realPos = _pos;};
if (count _pos >= 2) then {
switch (typeName _pos) do {
case "ARRAY": {
// pos is provided as an array
_realPos = _pos select [0, 2];
_realPos set [2, getTerrainHeightASL _realPos];
};
case "STRING": {
// pos is provided as a string
_realPos = [_pos, true] call ACE_common_fnc_getMapPosFromGrid;
_realPos set [2, getTerrainHeightASL _realPos];
};
default {
[
LEVEL_WARNING,
QUOTE(COMPONENT),
format["Invalid position for custom microDAGR waypoint: %1", _wpName],
[["name", _wpName], ["pos", _pos], ["object", _object]]] call EFUNC(common,log);
continue;
};
};
};
// if object was provided, process and override any pos
if (count _object > 0) then {
@@ -53,7 +69,8 @@ if (!hasInterface) exitWith {};
};
[_wpName, _realPos] call ace_microdagr_fnc_deviceAddWaypoint;
} forEach _customWaypoints;
true;
} count _customWaypoints;
}] call CBA_fnc_waitUntilAndExecute;
nil;

View File

@@ -1,43 +0,0 @@
#include "..\script_component.hpp"
[
LEVEL_INFO,
QUOTE(COMPONENT),
"Initializing empty group deletion PFH",
[]
] call EFUNC(common,log);
_emptyGroupPFH = [
{
{
if (local _x) then {
if ((count units _x) == 0) then {
deleteGroup _x;
};
};
} forEach allGroups;
},
300,
[],
{
[
LEVEL_INFO,
QUOTE(COMPONENT),
"Empty group deletion PFH loaded",
[]
] call EFUNC(common,log);
},
{ [
LEVEL_INFO,
QUOTE(COMPONENT),
"Empty group deletion PFH unloaded",
[]
] call EFUNC(common,log);
},
{ true },
{ false },
[]
] call CBA_fnc_createPerFrameHandlerObject;

View File

@@ -2,32 +2,6 @@
if ( !hasInterface ) exitWith {};
player addEventHandler["Respawn",
{
params ["_unit", "_corpse"];
private _killer = _corpse getVariable ["ace_medical_causeOfDeath", "#scripted"];
if (_killer == "respawn_button") then {
private _timeWentUnconscious = _unit getVariable [QGVARMAIN(lastTimeKnockedOut), -1];
private _durationSpentUnconscious = diag_tickTime - _timeWentUnconscious;
[
LEVEL_INFO,
QUOTE(COMPONENT),
"RESPAWNED WHILE UNCONSCIOUS",
[_unit, [[
"durationSpentUnconscious",
(if (_timeWentUnconscious > - 1) then {
_durationSpentUnconscious
} else {
-1
})
]]] call EFUNC(common,addPlayerInfoToArray)
] remoteExec [QEFUNC(common,log), 2];
// format["%1 was unconscious then clicked the respawn button", name _unit] remoteExec["systemChat", 0];
};
}
];
[
{
params ["_unit", "_object", "_cost"];

View File

@@ -1,13 +0,0 @@
#include "..\script_component.hpp"
if (!hasInterface) exitWith {};
["ace_medical_knockOut", { // local event that's also used directly by the ACE medical statemachine
private _unit = _this;
_this setVariable [QGVARMAIN(lastTimeKnockedOut), diag_tickTime];
}] call CBA_fnc_addEventHandler;
["ace_medical_WakeUp", { // local event that's also used directly by the ACE medical statemachine
private _unit = _this;
_this setVariable [QGVARMAIN(lastTimeKnockedOut), nil];
}] call CBA_fnc_addEventHandler;

View File

@@ -29,39 +29,6 @@ _unflip =
["LandVehicle", 0, ["ACE_MainActions"], _unflip, true] call ace_interact_menu_fnc_addActionToClass;
_patchTire =
[
"patchTire",
"Patch Tire",
"\a3\ui_f\data\IGUI\Cfg\Actions\repair_ca.paa",
{
[_player, "AinvPknlMstpSnonWnonDr_medic5", 0] call ace_common_fnc_doAnimation;
[
30,
[_player, _target],
{
params ["_args"];
_args params ["_player", "_target"];
hint "Tire Patched";
_target setDamage 0.2;
_target setVariable["milsim_ace_repair_wheel_canPatch", false];
},
{
params ["_args"];
_args params ["_player", "_target"];
hint "Stopped repair";
[_player, "", 0] call ace_common_fnc_doAnimation;
},
"Patching"
] call ace_common_fnc_progressBar
},
{ ( alive _target ) && ( [_player, "ToolKit"] call ace_common_fnc_hasItem ) && ( damage _target > 0.2 ) && ( _target getVariable["milsim_ace_repair_wheel_canPatch", true] ) }
] call ace_interact_menu_fnc_createAction;
["ACE_Wheel", 0, ["ACE_MainActions"], _patchTire, true] call ace_interact_menu_fnc_addActionToClass;
diag_log text "[MILSIM] (client) vehicle actions bound";
nil;

View File

@@ -0,0 +1,5 @@
#include "..\script_component.hpp"
localNamespace setVariable [QGVAR(pfhCode), []];
count [];

View File

@@ -5,12 +5,20 @@ if (!hasInterface) exitWith {};
call FUNC(addMicroDAGRWaypoints);
call FUNC(addZenModules);
call FUNC(bindEmptyGroupGarbageCleanup);
call FUNC(bindEventHandlers);
call FUNC(bindVehicleActions);
// add listener that tracks when the player goes unconscious and saves a variable with time
call FUNC(bindUnconsciousListener);
// add core getNearMenPFH handler
localNamespace setVariable [QGVAR(nearMen), []];
call FUNC(addGetNearMenPFH);
// add core draw3dPFH handler
localNamespace setVariable [QGVAR(pfhCode), []];
call FUNC(addDraw3DPFH);
// add listener that tracks using the respawn button while unconscious
call FUNC(logRespawnButtonUse);
// add conditional eject-from-vehicle handler to apply temp invincibility when static line jumping
call FUNC(staticLineProtection);
[
LEVEL_DEBUG,

View File

@@ -0,0 +1,56 @@
#include "..\script_component.hpp"
if ( !hasInterface ) exitWith {};
["ace_killed", {
params ["_unit", "_causeOfDeath", "_killer", "_instigator"];
if (not (local _unit)) exitWith {};
private _causeOfDeath = _unit getVariable ["ace_medical_causeOfDeath", "#scripted"];
if (_causeOfDeath != "respawn_button") exitWith {};
private _timeWentUnconscious = _unit getVariable [QGVARMAIN(lastTimeKnockedOut), -1];
private _durationSpentUnconscious = -1;
if (_timeWentUnconscious isEqualTo -1) exitWith {};
_durationSpentUnconscious = diag_tickTime - _timeWentUnconscious;
[
LEVEL_INFO,
QUOTE(COMPONENT),
"RESPAWNED WHILE UNCONSCIOUS",
[_unit, [
["durationSpentUnconscious", _durationSpentUnconscious]
]] call EFUNC(common,addPlayerInfoToArray)
] remoteExec [QEFUNC(common,log), 2];
// format["%1 was unconscious then clicked the respawn button", name _unit] remoteExec["systemChat", 0];
}] call CBA_fnc_addEventHandler;
["ace_medical_knockOut", { // local event for module & epi event
// systemChat format["ace_medical_knockOut: %1", _this];
private _unit = _this;
if (not (local _unit)) exitWith {};
_this setVariable [QGVARMAIN(lastTimeKnockedOut), diag_tickTime];
}] call CBA_fnc_addEventHandler;
["ace_medical_WakeUp", { // local event for module & epi event
// systemChat format["ace_medical_WakeUp: %1", _this];
private _unit = _this;
if (not (local _unit)) exitWith {};
_this setVariable [QGVARMAIN(lastTimeKnockedOut), nil];
}] call CBA_fnc_addEventHandler;
["ace_unconscious", { // used when applying damage
params ["_unit", "_isUnconscious"];
if (not (local _unit)) exitWith {};
if (_isUnconscious && isNil {_unit getVariable QGVARMAIN(lastTimeKnockedOut)}) then {
// systemChat format["%1 is unconscious", _unit];
_unit setVariable [QGVARMAIN(lastTimeKnockedOut), diag_tickTime];
} else {
// systemChat format["%1 is conscious", _unit];
_unit setVariable [QGVARMAIN(lastTimeKnockedOut), nil];
};
}] call CBA_fnc_addEventHandler;

View File

@@ -0,0 +1,9 @@
#include "..\script_component.hpp"
params [["_code", {}, [{}]]];
private _pfhCode = localNamespace getVariable [QGVAR(pfhCode), []];
_pfhCode pushBack _code;
localNamespace setVariable [QGVAR(pfhCode), _pfhCode];
count _pfhCode;

View File

@@ -0,0 +1,40 @@
#include "..\script_component.hpp"
if ( !hasInterface ) exitWith {};
// Add GetOutMan event handler to grant temporary invincibility to players ejecting from vehicles
// Only for players who have "hooked up" using VS static line
// and are ejecting from a plane or helicopter above 100m
player addEventHandler ["GetOutMan", {
params ["_unit", "_role", "_vehicle", "_turret", "_isEject"];
if (!isEject) exitWith {};
if (isNil {_unit getVariable "VS_Jump"}) exitWith {};
if (
not (_vehicle isKindOf "Plane" || _vehicle isKindOf "Helicopter") ||
((getPosATL _vehicle)#2) < 100
) exitWith {};
// disable damage for the unit to avoid collision damage
_unit allowDamage false;
// tested - vehicle _unit is the _unit, as this EH runs when they have left the vehicle
[
{!isNull (objectParent _this)}, // condition - wait until player re-enters vehicle (chute)
{
// if they enter a chute within 5 seconds, disable chute damage
(vehicle _this) allowDamage false;
// then wait X seconds and re-enable damage for both
[{
_this allowDamage true;
(vehicle _this) allowDamage true;
}, _this, 5] call CBA_fnc_waitAndExecute;
},
_unit, // args
2, // timeout
{ // run on timeout, if for some reason they don't enter a chute
// re-enable damage for unit
_this allowDamage true;
}
] call CBA_fnc_waitUntilAndExecute;
}];

View File

@@ -0,0 +1,54 @@
#include "..\script_component.hpp"
if (!hasInterface) exitWith {};
params [
["_drawTargets", [], [[]]],
["_icon", "", [""]],
["_text", "", [""]],
["_color", [], [[]]]
];
if (count _drawTargets isEqualTo 0) exitWith {};
_cameraPos = positionCameraToWorld [0,0,0];
_cameraPosASL = AGLToASL _cameraPos;
{
_target = _x;
_visible = [objNull, "VIEW"] checkVisibility [_cameraPosASL, eyePos _target];
if ( _visible isEqualTo 0 ) exitWith {};
_objectPos = (_target modelToWorldVisual (_target selectionPosition "pilot"));
_distance = (visiblePosition _target) vectorDiff _cameraPos;
_scale = 0;
_heightOffset = 0;
_heightScaling = 0.012;
if ( _icon isNotEqualTo "") then {
_heightOffset = 0.065;
_scale = 1;
_heightScaling = 0.075;
};
_drawPos = _objectPos vectorAdd [0, 0, (0.18 + _heightOffset) + (vectorMagnitude _distance * _heightScaling)];
drawIcon3D [
_icon,
_color,
_drawPos,
_scale,
_scale,
0,
_text,
2,
0.025
];
true;
} count _drawTargets;
nil

View File

@@ -24,10 +24,10 @@ if (_logLevel < DEBUG_MODE) exitWith {};
private _hash = createHashMapFromArray _data;
// Replace square brackets with round brackets to avoid parsing issues.
_message regexReplace ['(\[)', "("];
_message regexReplace ['(\])', ")"];
[_message, "]", ")"] call CBA_fnc_replace;
[_message, "[", "("] call CBA_fnc_replace;
private _json = [_hash] call CBA_fnc_encodeJSON;
_log = format ["[%1] [%2] [%3] [%4] :: %5", QUOTE(PREFIX), _component, _fnc_scriptNameParent, _message, _json];
private _log = format ["[%1] [%2] [%3] [%4] :: %5", QUOTE(PREFIX), _component, _fnc_scriptNameParent, _message, _json];
diag_log text _log;

View File

@@ -9,21 +9,19 @@ if (!hasInterface) exitWith {};
player setDamage 1;
private _timeWentUnconscious = player getVariable [QGVARMAIN(lastTimeKnockedOut), -1];
private _durationSpentUnconscious = diag_tickTime - _timeWentUnconscious;
private _durationSpentUnconscious = -1;
if (_timeWentUnconscious > - 1) then {
_durationSpentUnconscious = diag_tickTime - _timeWentUnconscious;
};
// log to server RPT
[
LEVEL_INFO,
QUOTE(COMPONENT),
"CHAT COMMAND RESPAWN",
[player, [[
"durationSpentUnconscious",
(if (_timeWentUnconscious > - 1) then {
_durationSpentUnconscious
} else {
-1
})
]]] call EFUNC(common,addPlayerInfoToArray)
[player, [
["durationSpentUnconscious", _durationSpentUnconscious]
]] call EFUNC(common,addPlayerInfoToArray)
] remoteExec [QEFUNC(common,log), 2];
// systemChat to all remote machines

View File

@@ -2,13 +2,6 @@
if (!hasInterface) exitWith {};
["milsim_logText", {
params [["_strArray", [""], [[]]]];
{
diag_log text _x;
} forEach _strArray;
}] call CBA_fnc_addEventHandler;
// make sure the server has finished init
waitUntil {!isNil QGVARMAIN(complete)};
@@ -18,8 +11,6 @@ waitUntil {!isNil QGVARMAIN(complete)};
call FUNC(addAARChatHandler);
call FUNC(addRespawnChatHandler);
call FUNC(setDefaults);
call FUNC(checkMissionSettings);
// Initialize a holder for managing local diary records
// store records in format:

View File

@@ -9,21 +9,35 @@ publicVariable QGVARMAIN(baseObjects);
// Initializes the Dynamic Groups framework and groups
["Initialize", [true]] call BIS_fnc_dynamicGroups;
if (isDedicated) then {
["milsim_logText", {
params [["_strArray", [""], [[]]]];
{
diag_log text _x;
} forEach _strArray;
}] call CBA_fnc_addEventHandler;
};
// initialize other modules
call EFUNC(common,logMissionInfo);
call EFUNC(fbcb2_assets,initServer);
call EFUNC(reinsert,initServer);
// globally disable zeus lightning bolt functionality
_curators = allMissionObjects "ModuleCurator_F";
{
_x removeCuratorAddons ["CuratorOnly_Modules_F_Curator_Lightning"];
_x removeCuratorAddons ["A3_Modules_F_Curator_Lightning"];
} foreach _curators;
// add dead unit time marking for custom garbage cleanup function
addMissionEventHandler ["EntityKilled", {
params ["_unit", "_killer", "_instigator", "_useEffects"];
if not (_unit isKindOf "CAManBase") exitWith {};
if not (isInRemainsCollector _unit) exitWith {};
// format["%1 from group %2 died at %3", _unit, group _unit, [datetime] call BIS_fnc_timeToString] remoteExec ["systemChat"];
_unit setVariable["milsim_death_time", time];
// _unit addEventHandler ["Deleted", {
// params ["_entity"];
// isGC = _entity getVariable["milsim_garbage_collected", false];
// format["%1 from was deleted by custom gc: %2", _entity, str isGC ] remoteExec ["systemChat"];
// }];
}];
// declare init complete to other modules
missionNamespace setVariable [QGVARMAIN(complete), true, true];

View File

@@ -10,6 +10,9 @@ private _mapCopyAction =
"\a3\ui_f\data\igui\cfg\actions\talk_ca.paa",
{
params ["_target", "_player", "_params"];
if (!isPlayer _target) exitWith {
format["%1 is not a player", name _target] call CBA_fnc_notify;
};
format["Copying map markers from %1", name _target] call CBA_fnc_notify;
[QGVAR(mapCopyRequest), _this, _target] call CBA_fnc_targetEvent;
},

View File

@@ -1,5 +1,53 @@
#include "..\script_component.hpp"
//---------------------
// Garbage Collection
//---------------------
[
QGVAR(emptyGroupCleanup_enable),
"CHECKBOX",
"Empty Group Cleanup Enabled",
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)],
true,
true,
{
params ["_value"];
[
QGVAR(emptyGroupCleanup_enable),
_value
] call EFUNC(common,logSettingChanged);
if (!isNull (missionNamespace getVariable [QGVAR(emptyGroupCleanupPFH), locationNull])) then {
deleteLocation GVAR(emptyGroupCleanupPFH);
};
call FUNC(addEmptyGroupCleanupPFH);
}
] call CBA_fnc_addSetting;
[
QGVAR(deadUnitCleanup_enable),
"CHECKBOX",
"Dead Unit Cleanup Enabled",
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)],
true,
true,
{
params ["_value"];
[
QGVAR(deadUnitCleanup_enable),
_value
] call EFUNC(common,logSettingChanged);
if (!isNull (missionNamespace getVariable [QGVAR(deadUnitCleanupPFH), locationNull])) then {
deleteLocation GVAR(deadUnitCleanupPFH);
};
call FUNC(addDeadUnitCleanupPFH);
}
] call CBA_fnc_addSetting;
//---------------------
// Server CPS
//---------------------

View File

@@ -0,0 +1,55 @@
#include "..\script_component.hpp"
[
LEVEL_INFO,
QUOTE(COMPONENT),
"Initializing dead unit deletion PFH",
[]
] call EFUNC(common,log);
GVAR(deadUnitCleanupPFH) = [
{
_maxTime = getMissionConfigValue ["corpseRemovalMaxTime", 300] * 1.5;
_maxDead = getMissionConfigValue ["corpseLimit", 80];
// _dead = allDead select { (_x isKindOf "CAManBase") and ( ( (time - (_x getVariable ["milsim_death_time", time] ) ) > (_maxTime * 1.5) ) ) };
// _dead = _dead apply { [ (time - (_x getVariable ["milsim_death_time", time] ) ), _x ] };
_dead = [];
{
if not (_x isKindOf "CAManBase") then { continue };
if not (isInRemainsCollector _x) then { continue };
_dead pushBack [time - (_x getVariable ["milsim_death_time", time] ), _x];
} forEach allDead;
_dead sort false;
_toDelete = 0 max ( (count _dead ) - _maxDead );
_dead = _dead select [0, _toDelete];
{
_unit = _x#1;
// _unit setVariable ["milsim_garbage_collected", true];
deleteVehicle (_unit);
} foreach _dead;
},
180,
[],
{ // on creation
[
LEVEL_INFO,
QUOTE(COMPONENT),
"dead unit deletion PFH loaded",
[]
] call EFUNC(common,log);
},
{ // on deletion
[
LEVEL_INFO,
QUOTE(COMPONENT),
"dead unit deletion PFH unloaded",
[]
] call EFUNC(common,log);
},
{ (missionNamespace getVariable [QGVAR(deadUnitCleanup_enable), false]) },
{ false },
[]
] call CBA_fnc_createPerFrameHandlerObject;

View File

@@ -0,0 +1,71 @@
#include "..\script_component.hpp"
[
LEVEL_INFO,
QUOTE(COMPONENT),
"Initializing empty group deletion PFH",
[]
] call EFUNC(common,log);
GVAR(emptyGroupCleanupPFH) = [
{
{
if ((count units _x) == 0) then {
if (local _x) then {
[
LEVEL_INFO,
QUOTE(COMPONENT),
"DELETING EMPTY GROUP",
[
["groupId", groupId _x],
["netId", netId _x]
]
] call EFUNC(common,log);
deleteGroup _x;
} else {
if (isServer) then {
[
LEVEL_INFO,
QUOTE(COMPONENT),
"NON LOCAL EMPTY GROUP",
[
["groupId", groupId _x],
["groupOwner", groupOwner _x]
]
] call EFUNC(common,log);
} else {
[
LEVEL_INFO,
QUOTE(COMPONENT),
"EMPTY REMOTE GROUP",
[
["groupId", groupId _x]
]
] call EFUNC(common,log);
};
};
};
} forEach allGroups;
},
300,
[],
{ // on creation
[
LEVEL_INFO,
QUOTE(COMPONENT),
"Empty group deletion PFH loaded",
[]
] call EFUNC(common,log);
},
{ // on deletion
[
LEVEL_INFO,
QUOTE(COMPONENT),
"Empty group deletion PFH unloaded",
[]
] call EFUNC(common,log);
},
{ (missionNamespace getVariable [QGVAR(emptyGroupCleanup_enable), false]) },
{ not (missionNamespace getVariable [QGVAR(emptyGroupCleanup_enable), false]) },
[]
] call CBA_fnc_createPerFrameHandlerObject;

View File

@@ -29,7 +29,7 @@
// log to RPT
[
{_this call EFUNC(common,log);},
{_this remoteExec [QEFUNC(common,log), 2]},
[
LEVEL_INFO,
QUOTE(COMPONENT),

View File

@@ -12,7 +12,6 @@
private _rawCPS = _counter / (diag_frameNo - _frameNo);
missionNamespace setVariable [QGVAR(server_raw_cps), _rawCPS];
publicVariable QGVAR(server_raw_cps);
// with suspension
private _counter = 0;
@@ -26,7 +25,6 @@
private _serverCPS = _counter / (diag_frameNo - _frameNo);
missionNamespace setVariable [QGVAR(server_cps), _counter / (diag_frameNo - _frameNo)];
publicVariable QGVAR(server_cps);
// log to RPT
[

View File

@@ -162,7 +162,7 @@ if (isNil "_items") exitWith {
[_box,1] call ace_cargo_fnc_setSize;
// ignore weight restrictions for carry/drag
_box setVariable ["ace_ignoreWeightCarry", true, true];
_box setVariable ["ace_dragging_ignoreWeightCarry", true, true];
// Return the box
_box;

View File

@@ -1,4 +1,4 @@
#define MAJOR 4
#define MINOR 0
#define PATCHLVL 0
#define MINOR 1
#define PATCHLVL 2
#define BUILD 0

View File

@@ -1,18 +0,0 @@
#include "..\script_component.hpp"
// subroutine to gather nearest 50 units every 5 seconds and store in GVAR(drawTargets)
// cleanup
if (!isNil QGVAR(getEntitiesPFH)) then {
[GVAR(getEntitiesPFH)] call CBA_fnc_removePerFrameHandler;
};
// add pfh
GVAR(getEntitiesPFH) = [{
GVAR(drawTargets) = (
(allUnits + allDeadMen) select {
_x isKindOf "CAManBase" &&
player distance _x < 50 &&
!isNull _x &&
player isNotEqualTo _x
}
);
}, 10] call CBA_fnc_addPerFrameHandler;

View File

@@ -1,6 +1,6 @@
/*
milsim_fnc_addMedicalOverlayPFH
milsim_triageIcons_fnc_draw3D
Author: IndigoFox
@@ -14,30 +14,20 @@ Description:
#include "..\script_component.hpp"
if (!hasInterface) exitWith {};
// Per-frame handler to draw icons
// cleanup
if (!isNil QGVAR(drawIconsPfh)) then {
[GVAR(drawIconsPfh)] call CBA_fnc_removePerFrameHandler;
};
// add pfh
GVAR(drawIconsPfh) = [{
// adds codeblock to common array to be processed per frame
private _code = {
// if disabled, skip processing
if (!GVAR(setting_enabled)) exitWith {false};
// if no targets, skip processing
if (count GVAR(drawTargets) == 0) exitWith {false};
// if the player doesn't have medical perms, skip processing
if !([player] call ace_medical_treatment_fnc_isMedic) exitWith {false};
{
private _unit = _x;
// distance within X meters
if (player distance _unit > GVAR(setting_drawRange)) then {continue};
// check unit not null, not conscious, and not in a vehicle
if (
!(_unit getVariable ["ACE_isUnconscious", false]) ||
!isNull (objectParent _unit)
) then {continue};
// color based on triage level
private _triageLevel = _unit getVariable ["ace_medical_triageLevel", 4];
if (_triageLevel == -1) then {continue};
@@ -57,6 +47,17 @@ GVAR(drawIconsPfh) = [{
true // outline
// further params optional, omitted
];
} forEach GVAR(drawTargets);
}, 0, []] call CBA_fnc_addPerFrameHandler;
true;
} count (
(localNamespace getVariable [QEGVAR(client,nearMen), []]) select {
// is unconscious and is NOT in vehicle and is within draw range
(_x getVariable ["ACE_isUnconscious", false]) &&
isNull (objectParent _x) &&
player distance _x <= GVAR(setting_drawRange)
}
);
};
// add codeblock to common array
[_code] call EFUNC(client,registerPFHCode);

View File

@@ -1,7 +1,8 @@
#include "..\script_component.hpp"
// List of units to draw icons for
GVAR(drawTargets) = [];
if (!hasInterface) exitWith {};
call FUNC(draw3D);
[
LEVEL_DEBUG,

View File

@@ -0,0 +1,103 @@
#include "..\script_component.hpp"
private _vehicleFlagsCfg = call FUNC(getVehicleFlagsCfg);
if (!isClass _vehicleFlagsCfg) exitWith {
["WARNING: Vehicle Flags: Vehicle Flags config not found. Vehicle Flags will not be available."] call BIS_fnc_error;
};
private _baseClassesToApplyActionsFor =
(_vehicleFlagsCfg >> "baseClassesToApplyActionsFor") call BIS_fnc_getCfgDataArray;
private _flagCategoryCfgs = (_vehicleFlagsCfg >> "FlagCategories") call BIS_fnc_returnChildren;
{ // forEach _baseClassesToApplyActionsFor
private _parentClass = _x;
////////////////////////////////////////////////////////////////////////
// create the root action
////////////////////////////////////////////////////////////////////////
private _rootActionID = QGVAR(SetVehicleFlagAction);
private _flagRootAction = [
_rootActionID, // id
"Set Vehicle Flag", // displayed title
"\A3\ui_f\data\map\markers\flags\nato_ca.paa", // flag icon
{
params ["_target", "_player", "_params"];
// set broadcasted variable of self to indicate we're looking at flags
_player setVariable [QGVAR(inFlagMenu), true, true];
[{_this setVariable [QGVAR(inFlagMenu), false, true];}, _player, 3] call CBA_fnc_waitAndExecute;
true
}, // statement
{
params ["_target", "_player", "_params"];
// _params params ["_parentActionID", "_flagCategories"];
// check if vehicle is excluded
private _excluded = [typeOf _target] call FUNC(isClassExcluded);
if (_excluded || !alive _target) exitWith {false};
true;
}, // condition
{
////////////////////////////////////////////////////////////////////////
// create the flag category actions (with nested flag actions)
////////////////////////////////////////////////////////////////////////
params ["_target", "_player", "_params"];
_params params ["_rootActionID"];
private _vehicleFlagsCfg = call FUNC(getVehicleFlagsCfg);
if (isNull _vehicleFlagsCfg) exitWith {[]};
private _flagCategoryCfgs = (_vehicleFlagsCfg >> "FlagCategories") call BIS_fnc_returnChildren;
// return category child actions with individual flag actions nested as children
[_rootActionID, _flagCategoryCfgs] call FUNC(getActionsFlagCategories);
}, // child code
[_rootActionID], // params
nil, // position
4, // distance
[false, false, false, true, false], // other params - run on hover is true
nil // modifier function code
] call ace_interact_menu_fnc_createAction;
////////////////////////////////////////////////////////////////////////
// add root action to add flags
////////////////////////////////////////////////////////////////////////
[
_parentClass, // parent classname
0, // action 0 or self-action 1
["ACE_MainActions"], // parent
_flagRootAction, // action
true // apply to child classes
] call ace_interact_menu_fnc_addActionToClass;
////////////////////////////////////////////////////////////////////////
// add action to remove flag under the root action
////////////////////////////////////////////////////////////////////////
// create action
private _removeFlagAction = [
_rootActionID + "_removeflag", // id
"Remove Flag", // displayed title
"\A3\ui_f\data\map\markers\flags\nato_ca.paa", // flag icon
{
params ["_target", "_player", "_params"];
_target forceFlagTexture "";
}, // statement
{
params ["_target", "_player", "_params"];
alive _target && getForcedFlagTexture _target != "";
}, // condition
nil // child code
] call ace_interact_menu_fnc_createAction;
// add the action to the vehicle
// in this class event handler, this#0 will be the vehicle
[
_parentClass, // parent classname
0, // action 0 or self-action 1
["ACE_MainActions", _rootActionID], // parent
_removeFlagAction, // action
true // apply to child classes
] call ace_interact_menu_fnc_addActionToClass;
} forEach _baseClassesToApplyActionsFor;

View File

@@ -0,0 +1,24 @@
#include "..\script_component.hpp"
// we'll use this to display status if nearby players are in the flag menu
// adds codeblock to common array to be processed per frame
private _code = {
private _unitsToDraw = (localNamespace getVariable [QEGVAR(client,nearMen), []]) select {
(_x getVariable [QGVAR(inFlagMenu), false]) && {
// distance within X meters
player distance _x <= 15 ||
// check unit not in a vehicle
isNull (objectParent _x)
}
};
[
_unitsToDraw,
"",
"Setting vehicle flag...",
[0.9, 0.9, 0.9, 1]
] call EFUNC(common,draw3dIconStatus);
};
// add codeblock to common array
[_code] call EFUNC(client,registerPFHCode);

View File

@@ -2,101 +2,8 @@
if (!hasInterface) exitWith {};
private _vehicleFlagsCfg = call FUNC(getVehicleFlagsCfg);
if (!isClass _vehicleFlagsCfg) exitWith {
["WARNING: Vehicle Flags: Vehicle Flags config not found. Vehicle Flags will not be available."] call BIS_fnc_error;
};
private _baseClassesToApplyActionsFor =
(_vehicleFlagsCfg >> "baseClassesToApplyActionsFor") call BIS_fnc_getCfgDataArray;
private _flagCategoryCfgs = (_vehicleFlagsCfg >> "FlagCategories") call BIS_fnc_returnChildren;
{ // forEach _baseClassesToApplyActionsFor
private _parentClass = _x;
////////////////////////////////////////////////////////////////////////
// create the root action
////////////////////////////////////////////////////////////////////////
private _rootActionID = QGVAR(SetVehicleFlagAction);
private _flagRootAction = [
_rootActionID, // id
"Set Vehicle Flag", // displayed title
"\A3\ui_f\data\map\markers\flags\nato_ca.paa", // flag icon
{true}, // statement
{
params ["_target", "_player", "_params"];
// _params params ["_parentActionID", "_flagCategories"];
// check if vehicle is excluded
private _excluded = [typeOf _target] call FUNC(isClassExcluded);
if (_excluded || !alive _target) exitWith {false};
true;
}, // condition
{
////////////////////////////////////////////////////////////////////////
// create the flag category actions (with nested flag actions)
////////////////////////////////////////////////////////////////////////
params ["_target", "_player", "_params"];
_params params ["_rootActionID"];
private _vehicleFlagsCfg = call FUNC(getVehicleFlagsCfg);
if (isNull _vehicleFlagsCfg) exitWith {[]};
private _flagCategoryCfgs = (_vehicleFlagsCfg >> "FlagCategories") call BIS_fnc_returnChildren;
// return category child actions with individual flag actions nested as children
[_rootActionID, _flagCategoryCfgs] call FUNC(getActionsFlagCategories);
}, // child code
[_rootActionID], // params
nil, // position
4, // distance
[false, false, false, false, false], // other params
nil // modifier function code
] call ace_interact_menu_fnc_createAction;
////////////////////////////////////////////////////////////////////////
// add root action to add flags
////////////////////////////////////////////////////////////////////////
[
_parentClass, // parent classname
0, // action 0 or self-action 1
["ACE_MainActions"], // parent
_flagRootAction, // action
true // apply to child classes
] call ace_interact_menu_fnc_addActionToClass;
////////////////////////////////////////////////////////////////////////
// add action to remove flag under the root action
////////////////////////////////////////////////////////////////////////
// create action
private _removeFlagAction = [
_rootActionID + "_removeflag", // id
"Remove Flag", // displayed title
"\A3\ui_f\data\map\markers\flags\nato_ca.paa", // flag icon
{
params ["_target", "_player", "_params"];
_target forceFlagTexture "";
}, // statement
{
params ["_target", "_player", "_params"];
alive _target && getForcedFlagTexture _target != "";
}, // condition
nil // child code
] call ace_interact_menu_fnc_createAction;
// add the action to the vehicle
// in this class event handler, this#0 will be the vehicle
[
_parentClass, // parent classname
0, // action 0 or self-action 1
["ACE_MainActions", _rootActionID], // parent
_removeFlagAction, // action
true // apply to child classes
] call ace_interact_menu_fnc_addActionToClass;
} forEach _baseClassesToApplyActionsFor;
call FUNC(addFlagActions);
call FUNC(draw3D);
[
LEVEL_DEBUG,

2
images/leaflets/.gitkeep Normal file
View File

@@ -0,0 +1,2 @@
# Auto detect text files and perform LF normalization
* text=auto

Binary file not shown.

After

Width:  |  Height:  |  Size: 306 KiB

View File

@@ -1,4 +1,4 @@
author = "MISSION AUTHOR";
author = "MISSION AUTHOR";
onLoadName = "THIS APPEARS ON TOP OF THE LOADING SCREEN IMAGE";
loadScreen = "mission.jpg";
onLoadMission = "THIS APPEARS BELOW THE LOADING SCREEN IMAGE";
@@ -9,6 +9,13 @@ overviewText = "THIS IS WHERE YOU DESCRIBE THE MISSION IN THE #MISSION LIST";
// The name for the series of missions of your campaign. Used for organizational and search purposes
missionSeries = "MY SERIES NAME";
// What kind of mission is this? (Use only one)
missionGroup = "17thSaturdayOp";
// missionGroup = "17thFridayOp";
// missionGroup = "17thWednesdayOp";
// missionGroup = "17thFTX";
// missionGroup = "17thTraining";
// Add waypoints to players' MicroDAGR devices
// respawn locations (bases) are added by default, don't put them here