Files
MissionTemplate/mission_settings.hpp
hizumi 8283f19b77 Update mission_settings.hpp
document and give a default example
2024-02-07 23:25:04 -06:00

42 lines
1.5 KiB
C++

author = "MISSION AUTHOR";
onLoadName = "THIS APPEARS ON TOP OF THE LOADING SCREEN IMAGE";
loadScreen = "mission.jpg";
onLoadMission = "THIS APPEARS BELOW THE LOADING SCREEN IMAGE";
briefingName = "THIS IS THE NAME ON THE #MISSIONS LIST";
overviewText = "THIS IS WHERE YOU DESCRIBE THE MISSION IN THE #MISSION LIST";
// The name for the series of missions of your campaign. Used for organizational and search purposes
missionSeries = "MY SERIES NAME";
// activate via #ace-fortify west base 2000
class ACEX_Fortify_Presets {
class base {
displayName = "Ken Custom";
objects[] = {
{"Land_BagFence_Round_F", 5},
{"Land_BagFence_Short_F", 5},
{"Land_BagFence_Long_F", 10},
{"Land_Plank_01_4m_F", 5},
{"Land_SandbagBarricade_01_half_F", 15},
{"Land_SandbagBarricade_01_F", 15},
{"Land_SandbagBarricade_01_hole_F", 15},
{"Land_BagBunker_Small_F", 25},
{"Land_BagBunker_Large_F", 50},
{"Land_HBarrier_3_F", 10},
{"Land_HBarrier_5_F", 15},
{"Land_HBarrier_Big_F", 20},
{"Land_HBarrierTower_F", 100},
{"Land_HBarrierWall4_F", 25},
{"Land_HBarrierWall_corner_F", 25},
{"Land_HBarrierWall_corridor_F", 25},
{"Land_fort_rampart", 15},
{"Land_Rampart_F", 15},
{"Land_PortableLight_double_F", 5},
{"Land_CzechHedgehog_01_new_F", 10},
{"Fort_RazorWire", 5},
{"Land_HBarrier_1_F", 5}
};
};
};