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MissionTemplate/framework/triageIcons/functions/fn_draw3D.sqf

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/*
milsim_triageIcons_fnc_draw3D
Author: IndigoFox
Description:
Affects players with medical permissions. Will see a 3D colored dot over nearby (5-10m)
unconscious players who are not in a vehicle
which indicates their current ACE Triage Card status.
Designed to increase efficiency of CCPs.
*/
#include "..\script_component.hpp"
if (!hasInterface) exitWith {};
// adds codeblock to common array to be processed per frame
private _code = {
// if disabled, skip processing
if (!GVAR(setting_enabled)) exitWith {false};
// if the player doesn't have medical perms, skip processing
if !([player] call ace_medical_treatment_fnc_isMedic) exitWith {false};
{
private _unit = _x;
// color based on triage level
private _triageLevel = _unit getVariable ["ace_medical_triageLevel", 4];
if (_triageLevel == -1) then {continue};
private _color = GVAR(colors) select (_triageLevel - 1);
_color set [3, 0.9]; // set alpha
// draw position, slightly above the prone unit
private _drawPos = (visiblePosition _unit) vectorAdd [0, 0, 0.5];
// draw icon
drawIcon3D [
"\A3\ui_f\data\map\markers\military\dot_CA.paa", // icon texture
_color, // color
_drawPos, // position AGL
1, // width
1, // height
0, // angle
"", // text
true // outline
// further params optional, omitted
];
true;
} count (
(localNamespace getVariable [QEGVAR(client,nearMen), []]) select {
// is unconscious and is NOT in vehicle and is within draw range
(_x getVariable ["ACE_isUnconscious", false]) &&
isNull (objectParent _x) &&
player distance _x <= GVAR(setting_drawRange)
}
);
};
// add codeblock to common array
[_code] call EFUNC(client,addPFHCode);